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Douglas Muir 406's page

8,979 posts. 5 reviews. No lists. No wishlists. 1 alias.


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Takka of the Toad wrote:

Wait, Diplomacy takes 10 rounds?

If it didn't, everyone would play Silver Tongued human Cha monkeys with Skill Focus (Diplomacy). You'd be able to stop most monsters dead in their tracks, flipping them from Hostile to Friendly with a standard action.

-- Incidentally, I'm thinking to ask which house rules (if any) you guys might want to adopt. High on my list would be Rich Burlew's alternate Diplomacy rule.


Dren is up!


Judge Tohram Quasangi wrote:
Reflex: 1d20+29 <-- no damage, ring of evasion

My, my. You're prepared for everything.


Okay, summarizing Round 4:

Takka: Standing and able to act (but not mounted on Sleek)
Sir Constantine: still paralyzed and fascinated.
Haruka: unconscious
Balek: fascinated
Kyami: kneeling in front of dwarf, 1 hp
Osei: upstairs still writing

Sleek: in watersphere taking nonlethal damage

NPCs

Nurrah: still disappeared
Torg: on ground next to dwarf, badly injured, bleeding out
Laurine: fascinated
Anycek: fascinated
Don: threatening the robed guy
Sergeant Kir and Lance-Corporal Benno: still unconscious, demon is removing Benno from web

Round 5 Initiative:

Nurrah, Takka, Sir Constantine, Haruka, Cringing Robed Guy, Balek, Kyami, Torg, Laurine, Lewis, Osei, the Dwarf, Demon, Anycek, and Don.


Anycek is still fascinated.

Don picks himself up. "Pharasma shrive my soul," he mutters, and then throws himself across the room. Acrobatics check 1d20 ⇒ 16 Don is now beside the robed man and threatening him.


The demon cocks its head and seems to consider something. Then it drifts slowly over to the wall where Sergeant Kir and Lance Corporal Benno are hanging. Slowly, almost gently, it begins working Benno out of the strands that hold him in place.


Lucky! But here comes the backswing: 1d20 ⇒ 1.

"I forgive y-- Aack!" The dwarf nearly loses his balance on the grease, and scrambles for a moment before he recovers himself.

Sadly, we are not playing with critical fumbles. (Unless you guys decide you really want to. Let me know.)


The glaive comes around...

1d1 + 6 ⇒ (1) + 6 = 7 damage


The dwarf grins at Kyami. "Oh, you're sorry? That's nice..."

1d20 ⇒ 18


BTW, nonlethal damage is harmless until you reach your maximum hp (not your current hp). Then it knocks you out and you start taking real damage. So, Haruka, you took 14 hp of nonlethal; you have 8 hp; so you are knocked out and you also took 14-8=6 points of real damage. Since you currently had 5 points, that puts you at -1, and you'll have to make a stabilization check next turn.


Whoops, and lest I forget: the watersphere will roll over Sleek. The toad needs to make another Reflex save to avoid being picked up by it. I'll roll for him: 1d20 ⇒ 10 <- that won't do it, so Sleek is in the watersphere. He takes 2d6 ⇒ (2, 4) = 6 of nonlethal damage.


Torg makes a stabilization check 1d20 ⇒ 9.

Laurine is still fascinated. (Note that unlike the paralysis, you do not get new saves every round against this, as long as Lewis continues singing.)

Lewis continues singing, with a smirk on his handsome face.

Osei, upstairs, is still writing writing writing.


Robed Guy turns towards the rest of you. "Please, please... just stop fighting! Some of you may live --"

"One of them might live," interrupts the dwarf.

"-- you may live -- just surrender! Please! They can't be fought!"


Just misses Takka. Haruka, you take 4d6 ⇒ (4, 2, 4, 4) = 14 of nonlethal damage, which I believe is enough to knock you out.


Round 4 Initiative:

Nurrah, Takka, Sir Constantine, Haruka, Cringing Robed Guy, Balek, Kyami, Torg, Laurine, Lewis, Osei, the Dwarf, Demon, Anycek, and Don.

Cringing Robed Guy whimpers and shakes his head. "No, no! They... they can't be fought! Just... surrender if you want to live! That's the only thing you can do!" He raises his hands and gestures. Two ripples of energy stream out from his outstretched fingers.

Ranged touch against the two PCs who are still standing and able to act.

Haruka:1d20 ⇒ 14
Takka:1d20 ⇒ 7


Haruka Shiraboshi wrote:


if spell like abilitys don't require concnetion to cast defencively,[/ooc]

I don't believe they do, but I welcome correction. For now I'll assume that you're able to cast.


Takka of the Toad wrote:
Aw man. Sometimes, I wish the dice would reflect the energy you put into a speech or social skill. X)

I'm enjoying Takka a lot, and I'm happy to occasionally throw in a modifier for a cool speech or action.

(That said... DIPLOMACY TAKES TEN ROUNDS, PEOPLE. It's not a skill you can use in the middle of combat.)


The hounds both breathe in deeply... and then breathe out a roar of flame. Two breath weapons on the Judge -- and, Judge, your DR won't help against these.

10d6 ⇒ (1, 1, 1, 5, 3, 3, 6, 2, 3, 2) = 27
10d6 ⇒ (6, 6, 6, 4, 2, 5, 2, 3, 1, 1) = 36

DC 21 Reflex save for half damage on each.

Ulp Tiadora Hounds Judge Jax Edmin Dren Sisters


Tiadora doesn't seem to be doing anything. She's just standing there. But her eyes meet the Judge's...

"Come on then, little bloodsucker. I have a special lesson prepared, just for you."


Woo Don flops out of the watersphere! Guess I'll roll Kyami's Will save now: 1d20 ⇒ 9

Okay, summarizing Round 3:

Takka: In the watersphere. Reflex save this round to get out, or take more nonlethal damage.
Sir Constantine: is paralyzed and fascinated.
Haruka: is fine
Balek: fascinated
Kyami: she seems fine
Osei: upstairs still writing

NPCs

Nurrah: just disappeared (and will not reappear this round)
Torg: on ground next to dwarf, badly injured, bleeding out
Laurine: fascinated
Anycek: fascinated
Don: just flopped out of watersphere next to Kyami
Sergeant Kir and Lance-Corporal Benno: still unconscious

Round 4 Initiative:

Nurrah, Takka, Sir Constantine, Haruka, Cringing Robed Guy, Balek, Kyami, Torg, Laurine, Lewis, Osei, the Dwarf, Demon, Anycek, and Don.


Some will saves for NPCs... 1d20 ⇒ 3 1d20 ⇒ 16 1d20 ⇒ 9 Ugh, Laurine and Anycek failed, but Don succeeded. So the two women can't / don't move, but Don can attempt a reflex save to get out of the water. Here goes: 1d20 ⇒ 15


The demon turns slowly first one way and then another. (Its huge eyes are pools of glimmering faceted darkness.) Then it turns towards Kyami...

Kyami, you need to make a Will save. If you're not around in a bit, I'll do it for you.


The dwarf swings at Torg!
1d20 ⇒ 2

CLANG CLANG CLANG Torg parries with his two-handed sword!

1d20 ⇒ 9

SKLUTCH! He didn't parry that one. Torg takes 1d10 + 6 ⇒ (9) + 6 = 15 of damage, which is enough to drop him.


Dren of the Dark Tapestry wrote:


I removed all of my per minute spells since I assume those faded out and just left the 10 minute per level spells going unless you think we have been in here more than 2 1/2 hours.

No, that's right -- per minutes are long gone, but 10 minutes/level spells are still good.


Round 1 Initiative:

Ulp Tiadora Hounds Judge Jax Edmin Dren Sisters

Ulp, you're up first. I'll say it's a move action for you to snap out of your trance (which, incidentally, breaks the spell). Now what do you do? Note that the Judge's Haste won't take effect until after his initiative.


Init rolls: Tiadora 1d20 ⇒ 15, the hounds 1d20 ⇒ 19, the Sisters 1d20 ⇒ 1.


Judge Tohram Quasangi wrote:
Damage reduced by DR/10 unless the attack was magic and silver.

Neither, so you're good.

Quote:

Cast Defensively: 1d20+21 vs DC21 <-- +13CL +8 Cha.

Yeah, this is why I don't love the casting defensively mechanism.


Kyami wrote:

Whatever the lights are Kyami does not like them and tries to avert her eyes.

[dice=Will DC ?+Inspire Courage (IC)]1d20+0+1

Spellcraft, this magic is strange to you. More study is required! But your self-discipline is strong, and your eyes are not caught by the bizarre display.


Sir Constantine Godalming wrote:

"Verrrint.....humpgh!"

for clarity, was I in the path of the water?

You weren't in the path of the water (this round). But you are now paralyzed and affected by Lewis' spell.


Okay, may try that. -- Heading out for a salad or some such, then will post before bedtime.


Osei I assume is still writing just as fast as he can. Will wait a moment for the dwarf -- his actions may depend on who made their saves.


Lewis shakes his head. "Okay, fun is fun but it's time to end this. " He begins waving his hands in the air. "Oh, children! Yoo hoo! Look over heeeeeere!"

A shimmering swirl of images springs forth from Lewis' hands. He begins to sing, a sweet, soft, nonsensical tune that somehow matches the fascinating light show. 2d4 ⇒ (2, 4) = 6

Will saves, everyone. (Well, everyone except Osei, who is safe upstairs.


Round 3 Initiative: Nurrah, Takka, Sir Constantine, Haruka, Cringing Robed Guy, Balek, Kyami, Torg, Laurine, Lewis, Osei, the Dwarf, Demon, Anycek, and Don.

NPCs! Torg roars and swings at the dwarf. 1d20 ⇒ 9 Nope, it bounces off the dwarf's armor.

Laurine will try an untrained Escape Artist check to get out of the web: 1d20 ⇒ 18 And she's out!


Kyami wrote:

[dice=Ref DC ?]1d20+5

Kyami jumps to one side totally avoiding the water rolling ball.

Indeed she does.

Quote:
She looks at Nurrah as she disappears "Cool trick! Will you show me? Let's hope the grease maintains the dwarf a bit entertained."

No response from Nurrah. (She's preparing to move very stealthily. Or maybe she is already.)

Quote:


Inspire courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
That should help with your hold person Constantine

Very good! So, total +2 on Constantine's next save (assuming it's a charm or fear effect, of course.)


(Also, how do you get two shortspears?)

In any event, Takka is swept up by the ball of water, but Sleek is not. Takka takes 2d6 ⇒ (2, 5) = 7 of nonlethal damage. (Which does not stack with lethal damage. At least, not yet.)


He seems to have been a pretty decent guy in real life.


Takka of the Toad wrote:

Takka leans back, just barely dodging the glaive as he urged Sleek to hop backwards, putting them out of his reach.[/b]

Slight confusion here. You were adjacent to the dwarf last turn. If you take a 5' step, you can do that, but then you're still in reach. If you go further, that's fine, but then you'll suffer an AoO. What are you doing?


Balek Nine-fingered wrote:

Did Lewis remove our spell component pouches, if any? Seems like a reasonable precaution for him... these are smart villains.

I'm sorry to say that, yes, he did. You'd do the same, right?

Quote:

+1 competence bonus on a single attack, save, or skill check. Decide before rolling.

He can take +1 on his next save!


Okay, bedtime in Beirut again. Takka and Kyami are up, then I'll do the NPCs and the bad guys.


Osei Otieno wrote:

Osei listens to the clash of battle occurring down the shaft, and continues writing. Heroically.

@DMDM: The Mendevian Sending Scroll, in its description, says it consists of two scrolls - one for sending, one for receiving. Does that imply that I have a sending/receiving pair on me - so that I may receive a response from Kenabres? Or is the 'receiving' scroll in the Gray Garrison?

The latter -- all you can do is send. Those scrolls are expensive.

Quote:

ALSO: Did I hear Lewis call out the dwarf's name?

[dice=Perception]1d20+1

Why yes... you did.


Takka of the Toad wrote:

I was gonna say, I think he's a polearm master archetype.

Also... I can act? I thought I was knocked out and unconscious? WHich means I'm just laying there, aren't I?

Scan up a few posts. I forgot to add the negative modifier for "choking up" on the polearm. So I retconned. See it? You're still at 1 hp.

Edit: This post here.


I like that archetype. It's not overpowered, but it makes polearms interesting. Otherwise, they're pretty stupid. Yes, you get AoOs... but if you get flanked or cornered or immobilized, the enemies just get adjacent to you and you're helpless. Not much fun.


Takka of the Toad wrote:

[dice=Takka Save]1d20+2

[dice=Sleek Save]1d20+5

Takka, you got to act in this round before making the save. Do your action (attack or whatever), then come back and make a second set of saves for you and Sleek against engulfment.


Round 3 Initiative

Nurrah, Takka, Sir Constantine, Haruka, Cringing Robed Guy, Balek, Kyami, Torg, Laurine, Lewis, Osei, the Dwarf, Demon, Anycek, and Don.

Takka needs to act and then roll a Reflex save; Kyami needs to roll a Reflex save and then act. Both of you -- if you fail the first save, make a second one against being engulfed.


A massive swirling sphere appears out of nowhere. It takes you a moment to realize that it's water... and by that time, it's already moving. The sphere rolls across the ground, somehow holding itself together. It flows over Takka, and then through the door to where Kyami and Don are standing.

The dwarf told CRG to "take out that caster!" so that's what he's doing... and a few others, while he's at it.

So, Reflex saves from Takka, Sleek, Kyami, and Don. Here's Don's: 1d20 ⇒ 5 Don takes 2d6 ⇒ (4, 1) = 5 of nonlethal damage from the surging rushing water. He now gets a second Reflex save: 1d20 ⇒ 4. Whoops, Don will be engulfed by the sphere.


Cringing Robed Guy looks stricken. "I -- I --" He shakes his head. "No. I can't. She, it... she'll eat my... I have to do what they say!"

He raises his hands and gestures.


-- And hey! Balek breaks free! Okay, great. That's your action, though.


Haruka Shiraboshi wrote:


5-foot step towards Balek, talking to traitor-guy, freeing Balek(whatever kind of action that is)
I assume Haruka is now at 4 HP (through Judgement(Healing))
I don't know what modifiers to add to the freeing roll

First, while that was a fine speech, Diplomacy takes a full minute of talking to a creature -- ten rounds. So you don't usually do it in the middle of combat.

Second, I would call this an "Aid Another" roll. Aiding another is a standard action. You need to roll at least a 10 (which you did). That will give him +2 on his next attempt to break free. In this case, I will say if you pull out an edged weapon and spend a full round slashing at the sticky stuff, that bonus would increase to +4. Unfortunately, you don't have an edged weapon, so +2 is probably as good as it gets.


Okay, have to do a partial rewind here... I forgot to add a negative modifier to the dwarf's attack for using a polearm at close range. (Yes, he can do that. But he suffers a negative modifier for it.) So his attack against Takka /just/ misses. Takka, you can do something else this round. You don't get to keep the good saving throw, alas.


However! It does apply a modifier to his attack roll, which I forgot about. So...

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