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About Dorven the ScarredCombat Info / Vitals:
HP:17/17
Initiative:+4 Concentration: +8 AC: 18 (10, +4 Chain Shirt, +4 Dex)
Fort: +4
CMB: 0
BAB: 1 Attacks:
Ranged:
Spells Prepared/Used:
[x]=used -0: Daze[-], Arcane Mark[-], Acid Splah[-], Detect Magic[-] -1: Shocking Grasp[], Color Spray[], Infernal Healing[] Arcane Pool: [5/5]
Racial Traits:
Tiefling Attributes: +2 Dexterity, +2 Intelligence, –2 Charisma: Tieflings are quick in body and mind, but are inherently strange.
Traits:
Magical Linage: Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level. (Shocking Grasp)
Focused Mind: You gain a +2 trait bonus on concentration checks. Feats:
Weapon Finesse: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Skills Trained:
Adjusted for APC "*" = Rank Total skill ranks: (2Base+4INT)= 6 x 2lvl = 12 ---------------------------------------------------- Acrobatics +4 *
Skills Untrained:
Adjusted for APC Appraise +4 Bluff +1 Climb -2 Craft +4 Diplomacy -1 Disguise -1 Escape Artist +3 Fly +3 Handle Animal -1 Heal +0 Intimidate -1 Ride +3 Sense Motive +0 Stealth +5 Survival +0 Class Features:
Arcane Pool (Su) At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells. At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Black Blade (Ex): At 3rd level, the bladebound magus’ gains a powerful sentient weapon called a black blade, whose weapon type is chosen by the magus. A magus with this class feature cannot take the familiar magus arcana, and cannot have a familiar of any kind, even from another class. The bladebound magus’s arcane pool has a number of points equal to 1/3 his level (minimum 1) plus his Intelligence bonus. This ability replaces the magus arcana gained at 3rd level. Spell Recall (Su): At 4th level, the magus learns to use his arcane pool to recall spells he has already cast. With a swift action he can recall any single magus spell that he has already prepared and cast that day by expending a number of points from his arcane pool equal to the spell’s level (minimum 1). The spell is prepared again, just as if it had not been cast. Spellbook:
Level 0: Acid Splash Arcane Mark Dancing Lights Daze Detect Magic Disrupt Undead Flare Ghost Sound Light Mage Hand Open/Close Prestidigitation Ray of Frost Read Magic Spark Level 1:
Equipment/Wealth:
Weapons/Armor: -Master Work Rapier (320gp) -Master Work Chain-Shirt (250gp) -Battle aspergillum (5 gp) -x2 Dagger (4gp) -Spiked Gauntlets (5gp) -Longbow (75gp) -20 Arrows (1gp) -Wand: Infernal Healing -7 charges (105gp) Clothing:
Study Materials:
Survival:
Total Cost of Equipment: 946.76 Currency: 53.24gp Backstory:
*His current Alias he's known as is "Dorven Scarfaced", but for simplicity's sake I'll be refering to him as Dorven in his backstory. His actual name is under full name. Dorven's birth was a diabolic one, his father Alenxitor Wintrish a minor noble of the affluent house of House Jeggare was unable to sire a son. In a panic to conceive a child to pass on his name and fortune he turned to a diabolic ritual to grant him fertility. The ritual worked and he sired a son, but the result was an infernal embarrassment. The price payed to hell for his wish being granted was steep and a few years after his success he paid the price for the infernal solution to his problem with his own life. His fortune and considerably large estate unable to be passed on to his son was levied to his half-brother Nexrious Leroung a noble of the house of Leroung with the stipulation that the boy be cared for until he came of age and thenceforth would be divided evenly between both his son Dorven and Nexrious. Dorven's life was considerably difficult locked away in the attic of his uncles mansion he never developed adequate social skills. A shameful secret kept by the family his younger cousin Triften Leroung would often play a cruel game of challenging Dorven to "Duels" with swords a game Triften likened to "practicing with a live dummy" as Dorven was often completely unarmored in contrast to Triften and suffered the painful cuts from his blade as such he learned the art of dodging a heavy handed blow. Dorven's one refuge in life was kind hearted old wizard Hashriem from Manket in Rahadoum, who would be his caretaker and master. The wizard had been hired to study and unlock the secrets of an ancient Thassilonian sword known as "Bloodstorm-Fang". Hashriem's study of the blade was considered an abject failure and as punishment he was given the duty of caretaker to the Nexrious's shame. The wizard took kindly to the boy and began teaching him the basics of wizardry and unbeknown to the Leroung family made progress in unlocking the bloodstorm fang's secrets involving arcane experiments with Dorvens blood. One evening during his studies Dorven's life was turned upside down as Triften angry with the old wizard petulantly demanded the bloodstorm fang as his birthright and in a fit of rage promised that the blade would unlock its magical secrets if it tasted the blood of a foolish old wizard. In a panic Dorven protected his master and caretaker accidentally killing the son of his legal guardian. Hashriem was mortally wounded in the attack. Knowing that the slaying of Nexrious's son would not go unharshly punished Hashriem directed the panicked young Tiefling to seek out an old associate from his days adventuring to smuggle the boy into Rahadoum. Wanted for murder Dorven fled the city of thorns with the Bloodstorm Fang for Corentyn where he made contact with Hashriems old friend a charming old rogue by the name of Salikie, who had a hand in smuggling him across the border into Rahadoum. Because of his new found infamy Dorven was forced to cut off his single vestigial horn in order to pass through the Chelexian borders an act that left him horribly scarred. Unfortunately for Nexrious Leroung the disappearance of Dorven before his coming of age left his fathers assets in forfeiture and where seized by the thrice damned house of Thrune. Not only that, but the loss of the Bloodstorm Fang made him a laughing stock among his own noble house. His contacts in the church of Asmodeus have put out a bounty on Dorven, a task made all the more difficult by Rahadoum's strict laws against religion hindering the churches efforts in locating him. Should Dorven be captured and brought back to the Cheliax his fathers fortune will fall to Nexrious and his position among his house will greatly improve. Since his flight from Cheliax Dorven has spent his time as a wandering agent and mercenary for hire. He has spent the last 20 years working security amongst desert caravans as a method for keeping himself under the radar and constantly mobile to avoid being easily located and usually operates under an alias his current being "Dorven" or as those that know him "Dorven the Scarred". Appearance:
Dorven's most notable feature is his massive disfiguring scar that runs across the left side of his forehead a remnant of his single vestigial horn that he cut off 20 years ago. His eyes are hazel with a slight crimson tint and his skin is an olive cheliaxian with a slight yellow hue. His black hair is shoulder length unkempt and frazzled. He has a birthmark in the shape of the infernal three eyed insignia of the arch-devil Barbatos along his right shoulder blade. His nails grow unnaturally into sharp points and his knees are double jointed, the former being quite useful when dodging an attack. He wears a filthy mattered travelers cloak and chain shirt and a hood often hiding his scarred face. A longbow rests at his back along with a fine rapier at his side he keeps his stolen scimitar hidden away in his backpack. Personality:
Despite his lack of charm Dorven is generally good natured and often finds himself helping the poor or down trotted. A little quiet and introverted by nature he often is a little slow to warm to strangers and usually keeps them at an arms length careful to keep his identity and past a secret. He has little regard for laws or honor and often dictates his actions based on what feels "correct" or good. He has often managed to accomplish a deeds of heroism and typically avoids taking the credit or even acknowledging his hand took part. Curious by nature and gifted with a quasi photographic memory he's extremely fond books and dusty old tomes. He's quite fond of gambling and tobacco and cheap wines and is the occasional pesh user and fond of much of anything that keeps occupies his mind and keeps his idle hands distracted. He often finds it hard not to reply with biting sarcasm at most convenient of opportunities holding very little regard for the tactfulness of his own tongue. Role in the Party:
He will likely have moderate to high AC and decent to fantastic damage output once he picks up his black blade and combines it with dervish dance. He can also be used as for lore/knowledge roll purposes and will be investing ranks into disable device to pick up any slack if there's no rogue in the party. His limited spell selection favors blasting/battle-field control, but he can always pick up utility spells for a more all-around arcane support.
What he won't ever be able to accomplish is being party talker, but his build is quite flexible allowing him to flow into whatever is needed at the time while not being stellar at any given role he can hold his own still functioning sideline as an arcane-support/melee character. He'll be picking up a wand of infernal healing to heal himself on the cheap. |