Full Name |
Derichio Esterik |
Race |
Human |
Classes/Levels |
Cleric (Abadar) 14.0 |
Gender |
Male |
Size |
Medium |
Alignment |
LN |
Deity |
Abadar |
Location |
Absalom |
Languages |
Common |
Occupation |
Pathfinder |
Strength |
14 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
24 |
Charisma |
18 |
About Derichio Esterik
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PFS PC #1849-2 (converted to PFRPG)
Address:
Craig Yack
711 Georgetown Parkway
Fenton, MI 48430
Derichio left his homeland of Taldor in pursuit of grander ideals. Disgraced against returning, he found solace within the borders of Andoran. The authorities there offered him the opportunity to become a Pathfinder - to help acquire lost items in the pursuit of restoring a fuller state of freedom where possible, and maintaining a more open state of negotiation with other cultures. Derichio doesn't agree with Andoren extremists, but the base philosophy of Andoren culture suits his aspirations.... for now.
Derichio appears as a medium-sized human with black hair. He carries himself with a demeanor that seems noble. His shining breastplate is kept finely polished, and the appointments about his body border on extravagant. A finely crafted mace and crossbow hang from his belt, along with a silvered symbol emblazened with a golden key. A well crafted backpack is strapped to his shoulders.
14th level cleric (Abadar)
Andoran Faction
LN Medium humanoid (human)
--
Init +1; Senses normal; Perception +5
Languages Common
--
AC 26 (+2 mithral breastplate +8, +2 light shield +3, ring of protection +1, amulet of natural armor +2, Dex +1, dusty rose prism ioun stone +1 insight), touch 13, flat-footed 25
hp 101 (8+12*5 + 1/level(Con) + 1/level(favored class))
Fort +12, Reflex +9, Will +18 (+1 against enchantments)
--
Speed 40 ft (8 squares); 50 ft when Longstrider cast
Melee +1 spell storing human-bane heavy mace +13/+8(1d8+3) (additional +2 hit/2d6+2 dmg against humans)
Ranged mwk Light Crossbow +12/+7 (1d8/19-20)
Ranged Sling +11 (1d4+2)
Base Atk +10; CMB +14, CMD 25 (includes +2 insight bonus to CMB/CMD from dusty rose prism ioun stone installed in wayfinder)
Special Attacks channel positive energy (holy symbol, 9/day, 7d6 heal all living creatures or damage all undead within 30' - Will DC 21 for half), spontaneous casting, dimensional hop, aura of protection (+2 deflection AC, resist all 10), +1 weapon damage to demons
Spells Prepared (CL 14th, Concentration d20+21 (+4 defensively or grappled))
0 (at will) - detect magic, create water, light, stabilize
1st (6+1) - bless, command(2) (DC 18), sanctuary, shield of faith +4 (2), longstrider(D)
2nd (6+1) - aid, bull's strength, align weapon, spiritual weapon(2), silence, shield other(D)
3rd (6+1) - blindness/deafness (DC 20), remove blindness/deafness, dispel magic(2), daylight, invisibility purge, protection from energy(D)
4th (5+1) - reach resist energy communal(2), freedom of movement, holy smite (DC 21), restoration, dimension door(D)
5th (4+1) - breath of life, flame strike(2) (DC 22), righteous might, spell resistance(D)
6th (4+1) - greater dispel magic, heal (DC 23), mass bear's endurance, blade barrier, anti-magic field(D)
7th (3+1) - holy word (DC 24), reach heal (DC 23), destruction (DC 24), greater teleport(D) (DC 24)
Domains: Protection, Travel
Other spell options: Undead (Disruption), Fly
---
Abilities Str 14, Dex 12, Con 12, Int 10, Wis 24, Cha 18 (Base 13, 10, 12, 10, 16, 14)
Feats Combat Casting, Rapid ReloadB, Selective Channeling, Extend Spell, Reach Spell, Extra Channel, Quick Channeling, Spell Penetration
Traits Indomitable (Andoran), Caretaker (+1 Heal checks)
Skills (3 * level) Spellcraft +13r+3c, Diplomacy +11r+3c+4, Heal +7r+3c+7w+1, Knowledge (Religion) +11r+3c (+2 Survival to avoid becoming lost, +2 Bluff, Diplomacy, Intimidate on PFS members from wayfinder)
---
Possessions - +2 mithral breastplate (8200gp, 15 lb), +2 light steel shield (4159gp, 6 lb), +1 spell storing human bane mace (18312gp, 8 lb), mwk light crossbow (335gp, 4 lb), 9 bolts in 1 bolt case (1gp, 1 lb), ring of protection +1 (2000gp), amulet of natural armor +2, headband of inspired wisdom +6 (36000gp), belt of incredible dexterity +2 (4000gp), pearl of power (1st), wayfinder (+2 Bluff, Diplomacy, Intimidate on PFS members) fitted with dusty rose prism ioun stone (5000gp), belt pouch (1gp, 1/2 lb), pink and green sphere ioun stone (Cha +2) (8000gp), scarab of golembane (-2500gp - not worn currently(neck)), silver holy symbol (25gp, 1 lb), traveler's outfit (1gp, 5 lb), sling, 10 bullets (1 sp, 5 lb), 3 silver rings (50gp each) for shield other, handy haversack (2000gp, 5 lb), 54657.5gp
Items in Handy Haversack: wand of cure moderate wounds (21 charges), wand of resist energy (21 charges) (4500gp), wand of lesser restoration (35 charges), wand of protection from evil (43 charges), rod of lesser persistent metamagic (9000gp), necklace of adaptation (9000gp), grappling hook (1gp, 4 lb), silk rope 50' (10gp, 5 lb), 2 sunrods (4gp, 2 lbs), waterskin (1gp, 4 lb), 5 trail rations (25sp, 5 lb), 2 vials of alchemist's fire (20gp, 2 lbs), 1 scroll of cure moderate wounds (150gp), 3 scrolls of cure light wounds (25gp), 2 scrolls of touch of the sea (50gp), courtier outfit with jeweled mask (80gp), cold weather outfit (8gp), 2 100gp piles of diamond dust for restoration, 1 stone salve (4000gp)
---
Spontaneous Casting - can cast any non-domain 1st level spell or above as a level-equivalent cure spell
Domain (Protection) - +1/5 levels resistance bonus to all saves (+2 at 5th, +3 at 10th, etc.).
Resistant Touch: 6/day touch, standard action, target gains your bonus to all saves for 1 minute, you lose yours for 1 minute
Domain (Travel) (Su) - +10 base land speed, and 1/level/day, as free action ignore difficult terrain for 1 round
Dimensional Hop (Sp) - teleport as move action up to 10ft per level per day. Does not provoke attacks of opportunity. Must have line of sight to destination. Can bring willing creatures, but must spend movement for each brought (take one additional and travel 5ft per level, etc.). If don't use all of the teleport distance, can use it at a later time that day.
Aura of Protection (Su) - for a number of rounds per day equal to cleric level, emit a 30 foot radius aura of protection that provides +1 deflection to AC and resistance 5 against all forms of energy to cleric and allies. Deflection bonus increases to +2 at 12th, +3 at 16th, etc. and at 14th, resistance increases to 10. Rounds do not need to be consecutive. Standard action to activate.
Indomitable - +1 save against enchantment effects
Combat Casting - +4 to Concentration check when casting defensively or while grappled
Selective Channeling - can exclude up to ChaMod (4) creatures from channel effect
Quick Channeling - expend 2 uses to channel as a move action instead of standard
Encumberance - current load: 50 lb. (light, no armor penalty), medium load 59-116 lbs, heavy load 117-175 lbs.
---
Create Water - range 25ft + 5 ft/2 levels, 2 gallons/level. Lasts for 1 day.
Bless - 1 min/level, 50 ft burst, self and allies gain +1 morale to hit and saves vs. fear effects. Counters and dispels Bane.
Protection from Evil - 1 min/level (D), 1 target (touch), +2 deflection AC against evil, +2 bonus to saves against evil, gain another save against active evil mental control effects with +2 morale bonus and prevents new effects, prevents natural weapon contact from non-good summoned creatures
Magic Weapon - 1 min/level (touch), +1 enchancement bonus to attack and damage (does not stack with masterwork weapon's +1 to hit), does not work on natural weapons, but will work on a monk's unarmed strike.
Longstrider - 1 hour/level(D)(self only), +10 base land speed. Does not affect other forms of movement (burrow, fly, swim, etc.). Combined with Travel Domain and Light load and armor, results in 50 ft movement rate (35 if medium load).
Shield of Faith - range touch, 1 min/level, +2 deflection bonus to AC (+1 for every six levels - +3 at 6th, +4 at 12th, etc. max +5)
Aid - 1 min/level, range touch, +1 morale bonus to attacks and saves against fear, temp hp 1d8+1/level (max 1d8+10)
Spiritual Weapon - light crossbow, 1 round/level (D); attack BAB+WisMod; dmg 1d8+1 pt/3 levels force; cannot flank, returns and hovers if goes out of range or sight, move action to redirect its target (gets only 1 attack on cast and when switches targets)
Shield Other - range 25ft + 5ft/2 levels, 1 hour/level (D); subject gains +1 deflection AC and +1 resistance saves, and takes only half damage (you take the rest). Requires two 50 gp rings worn by each and must remain within range of each other.
Dispel Magic - Targeted on a creature/object with multiple effects: dispel check d20+caster level, against DC = 11+caster level against spell with highest caster level. If successful, spell ends, else compare to next highest caster level spell until successful. Or target a single spell affecting a creature, object or area as above. Or can be used as a counterspell.
Prayer - range 40 ft, 1 round/level, allies gain +1 luck on attack, damage, saves and skill checks, enemies take -1 penalty.
Protection from Energy - creature touched, 10 min/level. Acid, cold, electricity, fire or sonic - absorbs 12 pts/level.
Divine Power - Personal only, 1 round/level, +1 luck on attacks, damage, Strength checks, Strength-based skill checks for every 3 caster levels (+2 at 6th, +3 at 9th, etc. max +6), 1 temp hp/level, when use full attack action gain 1 extra attack at full base - does not stack with haste or speed weapons
Dimension Door - range 400 + 40 ft/level, teleport to location seen, visualized or described, along with 1 Medium or smaller willing creature per 3 caster levels (Large counts as 2 creatures, Huge counts as 2 Large, etc) - all creatures must be touching and one must touch caster. After cast, cannot perform any other actions that turn.
Freedom of Movement - 10 min/level, ignore paralysis, solid fog, slow, web, grapple, need for escape artist rolls to excape grapple or pin. Move and attack normally underwater with held weapons (not thrown).
Holy Smite - range medium (100ft + 10ft/level), 20ft radius burst, d8/2 levels (max 5d8) to evil creatures (d6/level, max 10d6 to an evil outsider), and blinded for 1 round. Save vs. Will to take half damage and not be blinded. Neutral creatures take half damage and are not blinded.
Breath of Life - range touch, cures 5d8+1/level. If a creature died last round only, still cures target. If result is still negative hp but alive, stabilizes. When brought back to life, suffer 1 negative level for 1 day. Creatures killed by death effects cannot be brought back to life with this spell.
Flame Strike - range medium (100ft + 10ft/level), 10 ft radius, 40ft high cylinder, Reflex half. Deals 1d6/level, half fire damage, half divine damage.
Righteous Might - personal only, 1 round/level(D), size becomes Large, +4 size Str and Con, -2 Dex, +2 natural armor, DR 5/evil (increase to DR 10/evil at 15th level), additional -1 to AC and attacks due to size (usual rules), reach 10'. Melee weapons only deal more damage (d8 die becomes 2d6). Effects that increase size do not stack.
Spell Resistance - 1 min/level, range touch, gain SR 12 + caster level.
Blade Barrier - 1 min/level(D), Range 100 ft + 10 ft/level, shapable straight wall of blades up to 20 ft long/level or ring with radius up to 5ft per 2 levels, both 20 ft high, those passing through take damage 1d6/level (max 15d6), Reflex save for half. If cast upon creatures, they can make a Reflex save to step to either side and take no damage on a successful Reflex save (considered squeezing if cast through a 5' hallway?). Wall provides cover (+4 AC, +2 Reflex saves) against attacks made through it.
Heal - Heal 10 points per level (max 150). Used as harm on undead - DC Will for half, does not reduce hp below 1.
Destruction - Range 25ft + 5ft/2 levels, 1 creature, 10 points per caster level, Fort save for 10d6 instead. Those failing and slain are only recoverable by true resurrection, a carefully worded wish plus a resurrection, or miracle.
Holy Word - sonic, range 40 ft centered on caster, non-good creatures affected.
- Equal to caster level - Deafened for 1d4 rounds, save negates
- Up to caster level -1 - Deafened as above, and Blinded for 2d4 rounds, save reduces to 1d4 rounds
- Up to caster level -5 - Deafened and blinded as above, and paralyzed and helpless for 1d10 minutes, save reduces paralysis to 1 round.
- Up to caster level -10 - Deafened, blinded, and paralyzed as above, and killed, save reduces to 3d6 + 1/caster level, max +25.
- If cast on home plane, non good extraplanar creatures driven home for 24 hours, save at -4 to negate - this affect occurs even if creature cannot hear the holy word.
- Creatures with HD > caster are not affected at all by holy word.
Greater Teleport - no range limit, no chance of arriving off target. Destination must have been seen or a reliable description provided. Interplanar travel is not possible. Can take objects up to your maximum load. May bring 1 Medium sized willing creature per 3 caster levels. Large counts as 2 Mediums, Huge counts as 4 Mediums, etc. All creatures must be in contact with each other. Spell resistance and saves apply only to items held by another person, if the person isn't willing (in this case, only the object would be teleported).
Wayfinder - light spell as standard action, bonus to skills (listed in skill section)
Alchemist's Fire - ranged touch, 10 feet increment (-2 attack at 11 feet, -4 at 21 feet, etc. max range 50 feet). If miss, roll random square around target for strike location (1d8). All within 5 feet take 1 point fire damage (hit or miss). Target struck takes 1d6 fire damage, catches fire, and will take another 1d6 next round unless spend full round action putting out the flames (allows DC 15 Reflex save to avoid damage, +2 if roll on ground).
Handy Haversack - 5 lbs always, can hold up to 80 lbs. Retrieval of any item is a move action.
XP: 39 (Silent Tide, Hydra's Fang, Frozen Fingers of Midnight, Mists of Mwangi, Among the Living, Blood at Dralkard Manor, Skeleton Moon, Cassomir's Locker, Peril of the Pirate's Pact, The Infernal Vault, The Bloodcove Disguise, Azlanti Ridge, Decline of Glory, Tide of Morning, Torch somethin somethin, Twofold Demise, Beggar's Pearl, Our Lady in Silver, Fortune's Blight, Heresy of Man - First Heresy, Ebon Destroyers, Where Dark Things Sleep, No Plunder No Pay, Hall of Drunken Heroes, Beneath Forgotten Sands, Prisoner of Skull Hill, Wrath of the Accursed, King Xeros of Old Azlant, Everwar #2, Everwar #3, Everwar #4, Eyes of the Ten: Requiem for the Red Raven, Eyes of the Ten Part 2: The Maze of the Open Road, Eyes of the Ten Part 3: Red Revolution, Eyes of the Ten Part 4: Nothing Ventured, Nothing Gained, Siege of the Diamond City)
Andoran Prestige Points: 64/70 (max purchase 92500gp - pg 25 of PFS guide, next increase 120000gp at 63 total)
Notes:
Possible feats for later: Heighten Spell (sanctuary? daylight?)
Good equipment: Alchemist's Fire
Spells to consider: hold person
Good items: pearls of power
Planned items: pearl of power 3rd level, spell turning on shield, winged boots, ghostvision gloves, wings of flying?, spellguard bracers, ioun stone +1 caster level, +5 tome of understanding
Rod of quicken? (75.5kgp)
High level upgrades: holy/vicious/eveil outsider bane weapons
Spells: Cold Ice Strike is a swift action! Waves of ectasy will shut enemies down, terrible remorse too, greater command, wall of stone, forbid action (and greater)
15th level feat: Quicken!
--------
Starting wealth: 2 gp (starting 150gp - 148gp equipment)
Rewards, equipment purchased for scenarios:
1. Silent Tide (PFS 1):
Earned 1 XP, 1 Andoran Prestige point
Acquired (+453gp)
purchased 2 scrolls of cure light wounds (-50 gp)
purchased 1 potion of cure light wounds (-50 gp)
purchased sling and 10 bullets (-1 gp)
purchased 1 mwk light crossbow (-335gp)
sold 1 light crossbow (+17gp)
wealth now 36gp
Review: Good starter scenario for all 1st level party
2. Hydra's Fang Incident (PFS 2):
Earned 1 XP, 1 Andoran Prestige point
lost Heavy Mace in the water
acquired (+456 gp)
purchased and used 3 CLW scrolls (-75gp)
used 2 CLW scrolls from inventory, 1 CLW potion from inventory.
purchased 2 CLW scrolls, 1 CLW potion (-100gp)
purchased 10 more crossbow bolts (-1gp)
purchased mwk heavy mace (-312gp)
wealth now 4gp
Review: One very hard and deadly encounter in the middle
3. Frozen Fingers of Midnight (PFS 4):
Earned 1 XP, 1 Andoran Prestige point
acquired (+467gp)
used 3 scrolls of cure light wounds
(given 2 CLW scrolls by another player)
purchased 1 CLW scrolls (-25 gp)
purchased 1 CMW potion (-300 gp) (available from scenario)
winter gear (-8 gp)
wealth now 138gp
Review: Interesting and fun
4. Mists of Mwangi (PFS 5):
Earned 1 XP, 1 Andoran Prestige Point
acquired (+480gp)
used 2 scrolls of cure light wounds
purchased 2 scrolls of cure light wounds (-50gp)
purchased 1 scroll of cure moderate wounds (-200gp)
wealth now 368gp
Review: Fair and fun, running last encounter online might require careful prep to avoid pre-spoilers
--- CONVERTED TO PFRPG (1000gp wealth, +1 prestige) ---
lost scroll of cure moderate wounds, wealth is 153gp
NOTE: The +1 PA is NOT reflected in the Sessions detail. So the total is off there by -1.
5. Among the Living (PFS 7):
Earned 1 XP, 1 Andoran Prestige Point
acquired (+420gp)
purchased courtier outfit with jeweled mask (-80gp)
purchased 1 scroll of cure moderate wounds (-1 prestige)
used 1 scroll of cure moderate wounds
used 1 scroll of cure light wounds
used 4 crossbow bolts
(potion of cmw, invis and bull's strength available for purchase, 300gp each)
wealth now 493gp
Review: Not bad, good tactical scenario
6. Blood at Dralkard Manor (PFS 10):
Earned 1 XP, 1 Andoran Prestige Point
acquired (+499gp)
purchased 2 cure light wounds scrolls (-50gp)
purchased 1 scroll of cure moderate wounds (-1 prestige)
used 2 cure light wounds scrolls
used 2 crossbow bolts
available treasure (rod of lesser silent metamagic 3000gp, pot cmw 300gp, 2 spell books, bracers +1 1000gp)
wealth now 942gp
Review: Overpowered for tier 1-2, requires GM toning for that tier, runs long
7. Skeleton Moon (PFS 19, played at Tier 3):
Earned 1 XP (7), 1 Andoran Prestige Point (6/8)
acquired (+1345gp)
purchased 2 scrolls of cure light wounds (-50gp)
purchased 2 silver rings for shield other (-100gp)
purchased 2 vials of alchemist's fire (-40gp)
purchased 1 wand of cure light wounds from treasure (750gp) (yay!)
wealth now 1347gp
Review: Seems fair at Tier 3, can be quite nasty though, easily. Ran an hour over (but late start).
8. The Devil We Know, Part II:Cassomir's Locker (PFS #30 Played at Tier 1-2):
Earned 1 XP, 2 Andoran Prestige Points (8/10)
used 10 bolts
purchased 10 bolts -1gp
acquired (+505gp)
potion of cure moderate wounds (300gp) and scroll of remove disease (375gp) available
wealth now 1851gp
Review: Decent enough scenario, kept me busy even at L3
9. Peril of the Pirate's Pact (PFS #17, played at Tier 3-4)
Earned 1 XP, 1 Andoran Prestige Points (9/11)
used 7 bolts and 1 vial of alchemist fire
acquired +1272gp
purchased 10 bolts (-1gp)
purchased 1 vial of alchemist fire (-20gp)
purchased silk rope (-10gp)
purchased +1 breastplate (-1350gp)
purchased +1 light steel shield (-1159gp)
sold hemp rope, scale mail, and light steel shield (+30gp)
wealth now 612gp
available:
Mithral shirt (1100gp), pot lesser restore (300gp), pot undetectable alignment (300g), wand mm (1st, 25 charges, 375gp), +1 mithral shirt (2250gp), ring mind shielding (8000gp), wand mm (3rd, 25 charges, 1125gp)
Review: Easy scenario, mostly. A fair challenge for Tier 3.
10. The Infernal Vault (PFS #55, played at Tier 3-4)
Earned 1 XP, 2 Andoran Prestige points (11/13)
acquired +1634gp
sold backpack +1gp
purchased another silver ring -50gp for shield other
bought handy haversack (-2000gp)
wealth now 197gp
Review: Fairly easy (especially when you have a L5 barbarian in the group with a golfbag of greatswords, PC levels: 5,4(me),2,2,1,1)
11. Before the Dawn (PFS #2-01, played at Tier 3-4)
Earned 1 XP. 2 Andoran Prestige Points (13/15)
Acquired +1261.5gp (bought antimalady for mission for 5sp)
wealth now 1458.5gp
Review: Lengthy, hard end fight could have been nasty, but fair scenario
12. Azlant Ridge (PFS #2-02, played at Tier 3-4)
Earned 1 XP, 2 Andoran Prestige Points (15/17)
acquired about 1257gp
(paid about -25gp for slaves)
wealth now 2715.5gp
Review: Interesting if a little confusing, long fight. Fun scenario though.
13. Decline of Glory (PFS #24, played at Tier 3-4)
Earned 1 XP, 1 Andoran Prestige point (16/18)
acquired +1540gp
wealth now 4255.5gp
Review: Easy and fast scenario. Then again, we had a few L5's with us.
14. Tide of Morning (PFS #23, played at Tier 4-5)
Earned 1 XP, 1 Andoran Prestige point (17/19)
acquired +1375gp
used 1 vial of alchemist's fire
sold +1 breastplate (+675gp)
purchased +1 mithral breastplate (5200gp)
purchased 1 vial of alchemist's fire (20 gp)
purchased 1 pearl of power (1st) (1000gp)
wealth now 85.5gp
Review: Fair scenario, could be deadly without right group mix or good tactics
15. Torch somethin somethin
Earned 1 XP, 1 Andoran Prestige Point (18/20)
acquired 992gp
used 1 bolt
wealth now 1077.5gp
Review: Gimped on the gold, one encounter forces odd problem solving but with multiple players, someone should come up with something
16. PFS 52, City of Strangers, The Twofold Demise (played at Tier 6-7)
Earned 1 XP, 2 Andoran Prestige Points (20/22)
acquired 3380gp
used 1 bolt
down to 31 charges on clw wand
bought ring +1 (-2000gp)
bought amulet +1 (-2000gp)
wealth now 457.5gp
Review: Opening battle could be real nasty depending on what the GM does with the advantage.
17. PFS 37, The Beggar's Pearl (played at Tier 6-7)
Earned 1 XP, 2 Andoran Prestige Points (22/24)
acquired 3177gp
used 4 bolts
used 2 charge on clw wand
wealth now 3634.5gp
Review: Fun scenario, fights can be nasty if poor tactics are used
18. PFS #27, Our Lady In Silver (Played at Tier 8-9)
Earned 1 XP, 2 Andoran Prestige points (24/26)
acquired +3673 gp
bought headband of inspired wisdom (-4000gp)
wealth now 3307.5gp
Review: Some fights can bew REAL nasty, especially when played up. But at equal level, seemed fair.
19. PFS #50: Fortune's Blight (played at Tier 5-6)
Earned 1 XP, 1 Andoran Prestige Point (25/27)
acquired +2534gp
bought 10 bolts (-1gp)
wealth now 5840.5gp
20. PFS #2-06: Heresy of Man (played at Tier 8-9)
Earned 1 XP, 2 Andoran Prestige Points (27/29)
Awarded Wayfinder for An Agent Uncovered
acquired +5923gp
wealth now 11763.5gp
21. Cult of the Ebon Destroyers (7th level at the time)
Earned 3 XP, 4 Andoran Prestige Points (31/33)
acquired +10835gp
upgraded mwk mace with +1 and human bane (-8000gp)
purchased wand of resist energy (-4500gp)
upgraded shield and armor to +2 (-3000gp each)
bought 4 piles of 100gp diamond dust for restoration (-400gp)
wealth now 3698.5 gp
Can add +4 to a combat maneuver defense once as an immediate action.
22. PFS #2-07: Where Dark Things Sleep
Earned 1 XP, 2 Andoren Prestige points (33/35)
acquired +5604gp
took special Wayfinder from Heresy of Man part 1
purchased: +1 AC ioun stone (-5000gp)
purchased: belt of incredible dexterity +2 (-4000gp)
wealth now 302.5 gp
23. PFS 38: No Plunder, No Pay
Earned 1 XP, 2 Andoren Prestige Points (35/37)
acquired +4457gp
Bought 2 scroll of touch of the sea (-50gp)
Bought a wand of lesser restoration (-4500gp)
Wealth now 209.5gp
24. Hall of Drunken Heroes
Earned 1 XP, 2 Andoren Prestige Points (now 35/39)
Spent 2 PA on wand of protection from evil
acquired +7703gp
Spent 5 charges on wand of resist fire, 5 charges on wand of lesser restore and 3 charges on wand of cure light wounds
wealth now 7912.5gp
25. 2-09. Beneath Forgotten Sands (Heresy of Man Part 3)
Earned 1 XP, 2 Andoren Prestige Points (now 37/41)
Acquired +5365gp
Sold amulet of natural armor +1 (1000gp)
Sold headband of inspired wisdom +2 (2000gp)
Purchased headband of inspired wisdom +4 (16000gp)
wealth now 277.5gp
26. 36. Echoes of the Everwar 1: Prisoner of Skull Hill
Earned 1 XP, 2 Andoren Prestige Points (now 39/43)
Acquired +7797gp
used 2 bolts, 5 charges on clw wand
wealth now 8074.5gp
27. 2-20: Wrath of the Accursed
Earned 1 XP, 2 Andoren Prestige Points (now 41/45, used 2 PP on potion)
Acquired +8066gp
purchased amulet of natural armor +2 (-8000gp)
purchased lesser metamagic rod of persistent spell (-3000gp)
purchased 1 potion of fly (2 PP)
used 8 charges on lesser restore wand
used 5 charged on resist energy wand
wealth now 5120.5gp
28. PFS 20: King Xeros of Old Azlant
Earned 1 XP, 2 Andoren Prestige Points (now 41/47)
Acquired +5085gp
used up wand of cure light wounds
used 10 bolts
purchased wand of cure moderate wounds (-4500gp)
purchased 10 bolts (-1gp)
wealth now 5704.5 gp
29. PFS 42. Echoes of the Everwar #2
Earned 1 XP, 2 Andoran Prestige Points (43/49)
acquired +7668 gp
used 10 bolts
bought 10 bolts (-1gp)
bought scarab of golembane (-2500gp)
bought Cha ioun stone (-8000gp)
wealth now 2871.5gp
30. PFS 44. Echoes of the Everwar #3: Terror at Whistledown
Earned 1 XP, 2 Andoran Prestige Points (45/51)
acquired +7694gp
spent -10gp on a drink (+ Diplomacy)
used 2 charged on resist energy wand
weath now 10555.5gp
Adjusted price of lesser persistent rod by 6000gp (errata)
wealth now 4555.5gp
31. Jestercap boon
- Remove fear at CL 1, once
32. PFS 53, Echoes of the Everwar #4: The Faithless Dead
Earned 1 XP, 2 Andoran Prestige Points (47/53)
acquired +8056gp
used 4 charges on CMW wand
purchased spell storing for mace (-10000gp)
wealth now 2611.5gp
33. PFS 46, Eyes of the Ten Part 1: Requiem for the Red Raven
Earned 2 XP, 2 Andoran Prestige Points (49/55)
acquired +23237gp
5 campaign points (returned pale maiden 1, truce with RR 1, ceremony 2, heal servants 1)
wealth now 25848.5gp
34. PFS 47, Eyes of the Ten Part 2: The Maze of the Open Road
Earned 1 XP, 2 Andoran Prestige Points (51/57)
acquired +10796gp
purchased 1 stone salve (-4000gp)
upgraded headband of wisdom +4 to +6 for 20kgp (-20000gp)
wealth now 12644.5gp
35. PFS 2-05: Eyes of the Ten Part 3: Red Revolution
Earned 1 XP, 2 Andoran Prestige Points (53/59)
acquired +11892gp
purchased 1 necklace of adaptation (-9000gp)
purchased cold weather outfit (-8gp)
used 1 crossbow bolt
used 1 charge on cmw wand
wealth now 15528.5gp
36. PFS 2-22 : Eyes of the Ten #4
Earned 1 XP, 2+2+5 Andoran Prestige Points (62/68)
acquired +24129gp
used 2 charges on lesser restoration wand
used 9 charges on CMW wand
wealth now 39657.5gp
37. PaizoCon 2013 Special: Siege of the Diamond City (Tier 12-13)
Earned 1 XP, 2 Andoran Prestige Points
acquired +15000gp
used 10 charges on cmw wand
used 2 charges on prot evil wand
used potion of clw
used potion of flying
10% off any magical items that require a spell with the Good Descriptor (does not stack with other discounts)
wealth now 54657.5gp