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Daxter Bateman's page

493 posts. Organized Play character for Daxter.


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The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter sighs as the spire starts to collapse. He runs out alongside his fellow pathfinders. Despite his disdain for other pathfinders, he will also aid any that he finds to be in trouble. At one point, the floor gives way and the wizard casts Dimension Door, magically transporting them across. Though there are several close calls, Daxter and the other pathfinders are able to make it to safety.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Boon: 1d20 ⇒ 10

Ditto on the thanks for running.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Keeping Aura of Shape Emotions up.

Daxter will cast Glitterdust on the warsworn.

DC21 will save or be blinded.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Knowledge on Knight: 1d20 + 17 ⇒ (17) + 17 = 34
Knowledge on Pile: 1d20 + 17 ⇒ (16) + 17 = 33

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Then I will pay for a restoration.

Will: 1d20 + 11 ⇒ (14) + 11 = 25

Daxter will use his power over emotions to manipulate his allies into courageousness. Standard Action to activate Shape Emotions to ward and then move.

Shape Emotion:

Daxter can emit a 30-foot aura to either ward off or welcome emotional influence for a number of rounds per day equal to your wizard level. If he chooses to ward, he and his allies within this aura receive a +4 morale bonus on saves against mind-affecting spells and effects, and any fear effects targeting him or his allies are reduced by one step (shaken has no effect, frightened becomes shaken, and panicked becomes frightened). If he chooses to enhance emotional influence, enemies within the aura receive a –2 penalty on saves against mind-affecting spells and effects. These rounds do not need to be consecutive.

So people should stay within 30 feet of Daxter.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Are the negative levels permanent or temporary?

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

They did ask nicely.

"Knowledge is too valuable. I accept."

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Reflex: 1d20 + 10 - 3 ⇒ (14) + 10 - 3 = 21

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Aid on Daxter: 1d8 ⇒ 2
Aid on Sarek: 1d8 ⇒ 7
Aid on Lenny: 1d8 ⇒ 1
Aid on Lenny: 1d8 ⇒ 2

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Despite the battle continuing to turn against them, Daxter again tries to disrupt the ritual.

Will: 1d20 + 9 ⇒ (8) + 9 = 17
Spellcraft: 1d20 + 19 ⇒ (1) + 19 = 20
Greater Dispel Magic: 1d20 + 9 ⇒ (10) + 9 = 19

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

To get him a tiny bit more temps since 7 is better than 4.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Sure.

Aid on Daxter: 1d8 ⇒ 7
Aid on Lenny: 1d8 ⇒ 4
Aid on Emberwik: 1d8 ⇒ 6
Aid on Lenny: 1d8 ⇒ 7

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Adamus Aid Mission:

Adamus in his musclebound glory strides in. He lifts his holy symbol so the invigorating power of Kurgess can get the fallen back to their feet before he physically helps them up as well. "On your feet, brothers and sisters. Time to run wild."
3d6 ⇒ (1, 5, 2) = 8

Daxter continues his attempts to stop the ritual.

Will: 1d20 + 10 ⇒ (2) + 10 = 12
Spellcraft: 1d20 + 20 ⇒ (19) + 20 = 39
Dispel Magic: 1d20 + 10 ⇒ (3) + 10 = 13

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter will try his hand at ending the ritual by targeting the red pillar.

Will: 1d20 + 10 ⇒ (15) + 10 = 25
Spellcraft: 1d20 + 21 ⇒ (5) + 21 = 26
Using Reroll on that
Spellcraft Star Reroll: 1d20 + 21 + 4 ⇒ (12) + 21 + 4 = 37
Dispel Magic: 1d20 + 11 ⇒ (14) + 11 = 25

The remaining Archons fly and each one will cast a spell on the party.

Aid on Daxter: 1d8 + 1 ⇒ (2) + 1 = 3
Aid on Sarek: 1d8 + 1 ⇒ (2) + 1 = 3
Aid on Lenny: 1d8 + 1 ⇒ (7) + 1 = 8
Aid on Brutus: 1d8 + 1 ⇒ (2) + 1 = 3

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Versus Touch AC? Oof.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Will: 1d20 + 10 ⇒ (19) + 10 = 29
Fort: 1d20 + 12 ⇒ (17) + 12 = 29

Fort vs Exhaustion DC20: 1d20 + 12 ⇒ (9) + 12 = 21

Daxter's eyes open, his entire body on fire from pain. He carefully stands up, he chooses to physically tax his body more as he quickly summons 1d4 + 1 ⇒ (4) + 1 = 5 lantern archons that instantly.

Acadamae Graduate for Summon Monster 5.

Will: 5d20 ⇒ (14, 13, 9, 14, 16) = 66
Fort Saves: 5d20 ⇒ (17, 9, 10, 11, 16) = 63

Lantern Squad:

Red: 5 damage (-1 penalty)
Yellow: 5 damage (-1 penalty)
Blue: 5 damage (-1 penalty)
Purple: 5 damage (-1 penalty)
Black: 5 damage (-1 penalty)

The army of lantern archons focus fire on the green Gashdoroku!

Pile of Dice:

Light Ray vs Touch: 1d20 + 3 ⇒ (7) + 3 = 10 1d6 ⇒ 4
Light Ray vs Touch: 1d20 + 3 ⇒ (17) + 3 = 20 1d6 ⇒ 1
Light Ray vs Touch: 1d20 + 3 ⇒ (1) + 3 = 4 1d6 ⇒ 5
Light Ray vs Touch: 1d20 + 3 ⇒ (17) + 3 = 20 1d6 ⇒ 6
Light Ray vs Touch: 1d20 + 3 ⇒ (4) + 3 = 7 1d6 ⇒ 4
Light Ray vs Touch: 1d20 + 3 ⇒ (12) + 3 = 15 1d6 ⇒ 4
Light Ray vs Touch: 1d20 + 3 ⇒ (4) + 3 = 7 1d6 ⇒ 5
Light Ray vs Touch: 1d20 + 3 ⇒ (19) + 3 = 22 1d6 ⇒ 3
Light Ray vs Touch: 1d20 + 3 ⇒ (18) + 3 = 21 1d6 ⇒ 6
Light Ray vs Touch: 1d20 + 3 ⇒ (16) + 3 = 19 1d6 ⇒ 2

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter moves forward and casts a spell. A thin green ray can be seen headed towards green.

Ranged Touch Attack: 1d20 + 8 ⇒ (17) + 8 = 25

It must make a DC24(already adjusted for penalty) Fortitude Save versus disintegrate. If it fails it takes 24d6 ⇒ (1, 4, 4, 4, 5, 2, 1, 3, 4, 6, 2, 1, 2, 3, 4, 6, 2, 6, 2, 6, 6, 3, 4, 6) = 87 damage, if it succeeds it takes 5d6 ⇒ (2, 1, 5, 4, 5) = 17 damage.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Knowledge on the other undead: 1d20 + 16 ⇒ (3) + 16 = 19

Would windwall do anything to protect us from an breath weapon that may happen?

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Anything I can recall about the dragon?

Will: 1d20 + 11 ⇒ (8) + 11 = 19
Knowledge: 1d20 + 17 ⇒ (17) + 17 = 34

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Will: 1d20 + 11 ⇒ (20) + 11 = 31

"Fascinating. The pillar is sentient and has telepathy."

Gonna cast Greater Invisibility on myself.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Same here.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

"We should keep it in case it is important."

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter will cast cast another False Life using his Lesser Empower Rod.

Empowered False Life: 1d10 + 10 ⇒ (2) + 10 = 12 So 18 temps.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Taking the the free extended spell this turn.

Daxter will ready to cast Vanish(Extended) if either of the undead look to target him with anything.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter sees the creatures, his brain starts formulating a plan, hopefully one that actually works.

Taking the +2 AC/Attacks/Reflex from Blessing of Fervor.

His hands form the complex maneuvers. "Shatter." The Gashdoroku can feel its skeletal structure fracturing.

Boneshatter Fort DC24: 12d6 ⇒ (4, 6, 3, 2, 1, 2, 6, 4, 6, 4, 6, 2) = 46 So 69 or 34 damage and either exhausted or fatigued.

Boneshatter:

The target’s bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level from the pain and exertion of the transformation.

If the target succeeds at its save, it takes half damage and is fatigued rather than exhausted. Objects made of bone, chitin, or similar material take half again as much damage (+50%) from this spell. This spell has no effect on a creature that has neither a skeleton nor a hard carapace.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

4 star reroll: 1d20 + 11 + 2 + 4 ⇒ (16) + 11 + 2 + 4 = 33

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter will move and cast fly on Lenny then.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

I have already used them or people can fly themselves. I'm a control wizard and I can't do anything here. My best option was the summon and that was a bust so I will delay. If someone has an idea just let me know.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Well that was a waste then. I'm guessing 25 doesn't make it then? Daxter will delay then since there is nothing he can do.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Fortitude: 1d20 + 15 ⇒ (15) + 15 = 30

I am going to use my reroll on the Lillend perform check if that is ok.

4 start reroll: 1d20 + 16 + 4 ⇒ (12) + 16 + 4 = 32

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Fortitude Save DC21: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27

Daxter quickly formulates a plan. Mustering all his energy he quickly casts a spell. A unearthly beautiful creature with the torso of a winged elven woman and the lower body of a snake appears into being.

Celestial:

"There is a creature that can wail like a banshee. You know what to do, do not disappoint me."

He speaks a few sentences to his new ally and she begins to strum a haunting melody on her lyre.

Countersong Perform Check: 1d20 + 16 ⇒ (9) + 16 = 25

Standard action to Summon Monster 6 due to Acadamae Graduate. I passed the fortitude save so I am not fatigued. The Lillend will use bardic performance for Countersong. So everyone can use her perform check result each round or their save versus any sonic(Wail of Banshee) or language dependent spell as long as you are within 30 feet of her which is everyone. I rolled poorly this turn, but in theory it will be better in subsequent rounds.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter moves to Emberwick and casts his most powerful enchantment spell on him.

Greater Heroism. You get +4 morale bonus to attack rolls, saves, skill checks, immunity to fear effects, and 12 temp hp.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Do we know if the cloud can be dispeled?

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Sure.

Daxter will instead ready to counterspell if the creature tries to cast.

Readying Dispel Magic to Counterspell

Dispel Check:

Dispel Check: 1d20 + 10 ⇒ (9) + 10 = 19

Star Reroll: 1d20 + 10 + 4 ⇒ (16) + 10 + 4 = 30

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter doesn't recognize the creature but he sees his landlocked party. He casts a spell on Brutus giving him the power of flight.

Fly Spell, 12 minutes. Go for it!

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Spellcaster Mission:

4d6 ⇒ (4, 4, 2, 3) = 13

Cairo rushes to the ritual site and gets to work with his deity given magic. "What would Kyra do?" After thinking for a moment, he casts a spell to dispel the wards. He hopes that someone sees his attempt to they can tell his hero.

Fortitude, Heroism: 1d20 + 15 ⇒ (19) + 15 = 34

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter again tries to figure out the magical energies.

Spellcraft,Heroism: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38

He then stares into the mirror yet again, remembering the time he fought an actual Runelord and beating him with his superior magic.

Perception: 1d20 + 14 + 2 + 2 ⇒ (6) + 14 + 2 + 2 = 24

Spellcaster Mission:

Cairo gets the call to help. This was his chance to impress his hero, the one and only Kyra. He opts to use his best spell, as he was taught to deal with curses.

Remove Curse, Caster Level 11. What do I have to roll for it?

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter starts studying the wards alongside Sarek.

Spellcraft, Heroism: 1d20 + 22 + 2 ⇒ (10) + 22 + 2 = 34

After which he then studies the physical structure as mathematical equations fill his head.

Knowledge(Engineering), Heroism, Heightened Awareness: 1d20 + 17 + 2 + 2 ⇒ (20) + 17 + 2 + 2 = 41

Lastly he stares into the mirror and to his dismay he sees the time he was oddly compelled to fight using his bare hands doing bizarre and unrealistic maneuvers. He remembers it being Ursus' fault somehow.

The final fight of The Refuge of Time, was a strange one for us.

Perception, Heroism, Heightened Awareness: 1d20 + 14 + 2 + 2 ⇒ (2) + 14 + 2 + 2 = 20

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter will ready to cast Shield on himself if any of the Oozes get adjacent to him.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter will also Pearl back his Heightened Awareness before recasting it on himself as well as Shield. He will then cast Moment of Greatness on everyone. When it is his turn he will ready to cast Dispel Magic to counterspell one of the Oozes if it tries to cast a spell.

Moment of Greatness:

Each creature affected by this spell is given the potential for greater success and glory. If the affected creature is benefiting from a morale bonus of any type, it can double that morale bonus on one roll or check, before making the roll. Once an affected creature uses this spell’s effect, the spell is discharged for that subject.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

I think we're in good shape so I will conserve my resources. You guys got this. Daxter will just draw his wand of Magic Missile at some point before the wall drops.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Oozes casting spells is not fair! :). The wall placement is fine.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter concocts a plan in his head. He spouts off all that he knows of these creatures to the party. "Do not charge into combat. The plan is to divide and conquer. I will cut them off from one another. But I need you all to hold the line and stay put."

Delay until after yellow moves. The plan is to Wall of Force once 1 or 2 of them move into the narrow part of the room right in front of us.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter loads his spring-loaded wrist sheath with a scroll of See invisibility.

I'm good to go.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

"Good work everyone. Do we know where we are headed to next?"

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Oh gosh darnit, you made me care about plague giant children that don't exist. I'm gonna have to donate to a plague giant orphanage now or something.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Or Emberwick can save him.

Daxter starts forming overly complex plans when he sees Lenny fall. In the few moments he does so, he sees Emberwick fly over and save the bard.
"I need to stop overthinking sometimes."

So he does the simple thing and keeps using the wand to finish off the giant.

Pew!: 1d4 + 1 ⇒ (1) + 1 = 2

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

2nd question. Is taking a 5 foot step out of a backpack possible?

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

So I have a possible plan or two so I can save Lenny. But pouring a potion down Lenny's throat is a full round action. So if I start pouring it this turn, could it save him or do I do plan B?

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter quickly draws a wand from a hidden wristsheath under his sleeve. He aims it at Red.

[ooc]Spring-Loaded Wrist Sheath to use wand of Magic Missile and activate it to target Red.[/ooc

Pew!: 1d4 + 1 ⇒ (2) + 1 = 3

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