Darion Brightblade , level 12
Human, Paladin, Slayer of the Dead
Build: Avenging Paladin
FINAL ABILITY SCORES
Str 23, Con 11, Dex 11, Int 10, Wis 14, Cha 15.
STARTING ABILITY SCORES
Str 18, Con 10, Dex 10, Int 9, Wis 12, Cha 13.
AC: 31 Fort: 27 Reflex: 23 Will: 23
HP: 1021/102 Surges: 13 Surge Value: 25
TRAINED SKILLS
Endurance +10, Religion +13, Heal +13, Insight +13, Intimidate +13
UNTRAINED SKILLS
Acrobatics +2, Arcana +6, Bluff +8, Diplomacy +8, Dungeoneering +8, History +6, Nature +8, Perception +8, Stealth +2, Streetwise +8, Thievery +2, Athletics +8
Background: Birth-Prophecy +2 to Religion
FEATS
Human: Toughness
Level 1: Devoted Paladin
Level 2: Weapon Focus (Heavy Blade)
Level 4: Weapon Expertise (Heavy Blade)
Level 6: Mighty Challenge
Level 8: Weapon Proficiency (Bastard sword)
Level 10: Durable
Level 11: Pervasive Light
Level 12: Cleansing Challenge
Slayer of the Dead Path Features:
Incandescent Action (11th Level): When you spend an action point to make an attack, that attack deals 7 extra radiant damage to the first target hit by it
Scorn the Dead (11th Level): Gain 11 resistance to necrotic
POWERS
Bonus At-Will Power: Holy Strike
At-Will - Divine, Radiant, Weapon
Standard Action - Melee Weapon
Target: One Creature
Attack: +19 vs AC
Hit: 1d10+11 Radiant Damage. If you marked the target, you gain a +2
bonus to the damage roll.
Lay on Hands: Lay on Hands
At-Will - Divine, Healing
Minor Action - Melee Touch
Target: One Creature
Special: You can use this power twice per day but only once per turn.
Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.
Paladin at-will 1: Ardent Strike
At-Will - Divine, Weapon
Standard Action - Melee Weapon
Target: One Creature
Attack: +19 vs AC
Hit: 1d10+11 damage, and the target is subject to your divine sanction until the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack.
Paladin at-will 1: Challenging Strike
At-Will - Divine, Weapon
Standard Action - Melee Weapon
Target: One Creature
Attack: +19 vs AC
Hit: 1d10+11 damage, and the target is marked until the end of your next turn or until you move into a square not adjacent to the target.
Paladin encounter 1: Radiant Smite
Encounter - Divine, Radiant, Weapon
Standard Action - Melee Weapon
Target: One Creature
Attack: +19 vs AC
Hit: 2d10+13
Paladin daily 1: Paladin's Judgment
Daily - Divine, Healing, Weapon
Standard Action - Melee Weapon
Target: One Creature
Attack: +19 vs AC
Hit: 3d10+11 damage, and one ally within 5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing surge.
Paladin utility 2: Bless Weapon
Daily - Divine, Radiant
Minor Action - Personal
Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls with that weapon, and it deals 1d6 extra radiant damage on a hit. In addition, you can score a critical hit on a roll of 18-20 against creatures vulnerable to radiant damage.
Paladin encounter 3: Strength from Valor
Encounter - Divine, Weapon
Standard Action - Close Burst 1
Attack: +19 vs Fort
Hit: 1d10+11 damage. You gain 5 temporary hit points for each target hit by the attack.
Paladin daily 5: Martyr's Retribution
Daily - Divine, Radiant, Weapon
Standard Action - Melee Weapon
Target: One Creature
Attack: +19 vs AC, and you must spend a healing surge without regaining any hit points
Hit: 4d10+11 radiant damage.
Miss: Half Damage.
Paladin utility 6: Martyr's Blessing
Daily - Divine
Immediate Interupt - Close Burst 1
Trigger: An adjacent ally is hit by a melee or a ranged attack
Effect: You are hit by the attack instead.
Paladin encounter 7: Resurgent Smite
Encounter - Divine, Healing, Weapon
Standard Action - Melee Weapon
Target: One Creature
Attack: +19 vs AC
Hit: 2d10+11 damage, and an ally within 5 squares of you can spend a healing surge. If the attack deals at least 20 damage, the ally gains 4 additional hit points.
Paladin daily 9: Knightly Intercession
Daily - Divine, Weapon
Immediate Interupt - Close Burst 10
Target: The Triggering Enemy
Trigger: An enemy within 10 squares of you hits your ally with a melee or ranged attack.
Effect: The triggering attack hits you instead of the ally. You pull the target to a square adjacent to you and then make the following attack against it.
Attack: +19 vs AC
Hit: 2d10+11 damage, and the target is subject to your divine sanction until the end of the encounter.
Paladin utility 10: Vengeful Vigilance
Daily - Divine, Stance
Minor Action - Personal
Effect: Until the stance ends, any time an enemy within 5 squares of you makes an attack that does not include you, you can use divine challenge on that enemy as a free action. If the triggering attack is against Will and you mark the attacker, it immediately takes the damage your divine challenge mark normally deals.
Paladin Encounter 11: Light of the Living
Encounter - Divine, Radiant, Weapon
Standard Action - Melee Weapon
Target: One creature
Attack: +19 vs. AC
Hit: 3d10+11 radiant damage. Each undead creature within 5 squares of you takes 6 radiant damage and is subject to your divine sanction until the end of your next turn.
Paladin Utility 12: Life and Death Entwined
Daily - Divine, Radiant
Immediate Interrupt - Personal
Target: The triggering enemy
Trigger: An undead enemy hits you
Effect: You take no damage from the target's attack. Your next attack against the target deals extra radiant damage equal to one-half the damage you would have taken from the attack.
ITEMS
Dwarven Gith Plate Armor +3
Property: Gain a +3 item bonus to Endurance checks
Power (Daily-Healing)
Free Action. Regain hit points as if you had spent a healing surge.
Adventurer's Kit
Amulet of Protection +3
Augmenting Whetstone (level 11) (10)
Power (Consumable)
Minor Action. Touch this whetstone to a melee or ranged weapon you hold. The weapon gains a +3 enhancement bonus on attack rolls and damage rolls until the end of the encounter. This has no effect on the extra damage dice or other special effect applied when the weapon scores a critical hit.
Guardian Shield Heavy Shield (heroic tier)
Power (Daily)
Immediate Interupt. You can use this power when an adjacent ally is hit by an attack. You are hit by the attack instead. The ally is unaffected by the attack. You then gain resistance to all damage equal to half the damage dealt by the attack (if any) until the start of your next turn.
Defensive Bastard sword +3
Critical: +3d6 damage
Property: When you take the total defense or second wind action, add the enhancement bonus of this weapon as an item bonus to all of your defenses until the start of your next turn.
Holy Symbol
Crowbar
Fine Clothing