Darius Finch

Dante d'Apcher's page

159 posts. Organized Play character for Mattastrophic.


Full Name

Dante d'Apcher (13th Age)

Race

Human

Classes/Levels

Rogue5 hp 72 | AC 21 PD 20 MD 21 (resist 12+) | Recovery 1/3 (5d8+3) | Init +13 (roll twice, take better) | Conditions reunited with his love

Gender

Male

Occupation

Aristocrat, Swashbuckler, Dandy

Strength 13
Dexterity 19
Constitution 16
Intelligence 16
Wisdom 10
Charisma 18

About Dante d'Apcher

archived 13th Age version:
Dante d’Apcher - 13th Age
Human Rogue

Str 13
Dex 19
Con 16
Int 16
Wis 10
Cha 18

Initiative: +13 (+4 Dex +5 level +4 feat) - roll twice, take better
AC in light armor: 21 (12 base +3 Con +5 level +1 magic)
Physical Defense: 20 (12 base +3 Con +5 level)
Mental Defense: 21 (10 base +3 Int +5 level +3 magic), -3 after being critically hit
Hit Points: 72 ((6 base +3 Con) x 8)
Recoveries: 3 (ten-session version)
Recovery Dice: 5d8+3

Racial Power: Quick to Fight
At the start of each battle, roll initiative twice and choose the result you want.

Attacks/Powers:
Basic Melee/Ranged: +9 vs AC, WEAPON + 8 damage, 5 damage on miss
Flying Blade: Ranged, +9 vs AC, WEAPON + 8 damage, add Sneak Attack if an ally is engaged and the attack roll is even, 5 damage on miss
Tumbling Strike: Melee, +9 vs AC, WEAPON + 8 damage, 5 damage on miss, +5 to disengage checks this turn. Can move to engage, make this attack, then use a quick action to attempt to disengage.
Slick Feint: Melee: +9 vs MD, target is dazed until end of Dante's next turn, and Dante can make a second attack, no effect on miss.
Slick Feint second attack: Melee: +11 vs AC, WEAPON + 8 damage, 5 damage on miss, must be against a different target than the first attack.
Sure Cut: Melee: +9 vs AC, WEAPON + 8 damage, 2d6+5 damage on miss, must have momentum and be able to deal sneak attack damage to the target.

Roll With It: once per round interrupt, requires momentum; take half damage from a melee attack that hits.
Feat upgrade: Also works on attacks vs PD.
Feat upgrade: Also works on ranged attacks.
Deflection: at-will interrupt, requires momentum; spend momentum to redirect a missed melee attack and have it hit a different foe Dante is engaged with. It deals half damage.
Feat upgrade: Also works on ranged attacks vs AC.

Class Features:
Momentum: Many of the rogue’s powers function only when the rogue has momentum. You gain momentum by hitting an enemy with an attack. You lose momentum when you are hit by an attack.
Sneak Attack +2d6: Once per round when you make a rogue melee weapon attack against an enemy engaged with one or more of your allies, you can deal extra damage if your attack hits.
Trap Sense: If a rogue’s skill check involving a trap is a natural even failure, the rogue can reroll the skill check once. If a trap’s attack roll against a rogue is a natural odd roll, the rogue can force the trap to reroll the attack once.

Class Talents:
Swashbuckler: Once per battle as a quick action, you can spend your momentum to pull off a daring stunt the likes of which others could scarcely conceive. You may make an attack as part of the stunt, but you’ll need to roll normally for the attack. This is an improvisational talent. As a swashbuckler, you do not need a difficult skill check to pull the stunt off.
Tumble: You gain a +5 bonus to disengage checks. In addition, while you are moving, if an enemy moves to intercept you, you can make one disengage roll per intercepting enemy as a free action to avoid that enemy, but you must stop the first time you fail any of those disengage
checks.
Feat upgrade: You ignore the penalty for disengaging from more than one enemy at a time.
Thievery: You have the Thief background at its full possible bonus of +5, without having to spend your normal background points on it.

One Unique Thing
Dante is the fourth child of a heavily-indebted family, yet he somehow manages to be treated as if he were the scion of a prominent family. Bar tabs still get compensated, favors are still given, and women of a station greater than his own still swoon.

Icon Relationship: The Emperor x4 - positive

Backgrounds:
(8 points, 5 free in Thievery)
Aristocrat x3
Swashbuckler x4
Dandy x1
Thievery x5

Feats:
Tumble upgrade
Linguist
Roll With It upgrade
Roll With It champion upgrade
Improved Initiative
Deflection upgrade

Magical Gear:
Nice Vest: +1 to AC, resist 12+. Makes Dante tend towards being either very energetic or overly relaxed.
Sweet Hat: +3 to MD, goes away if critically hit. Makes Dante tend towards forgetting unimportant tasks.
Dark Platinum Ring: Dante can use a recovery to heal as a swift action. Recharge 6.
Elizabeth's Handkerchief: +2 to defenses when fighting to save Lady Smallwood.
2x Healing Potion
2x Weapon Rune