Sosiel Vaenic

Daal Regad's page

158 posts. Alias of Karmic Knight.


Full Name

Daal Regad

Race

Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1

Classes/Levels

Condition:

Gender

M

Size

M

Age

19

Alignment

NG

Strength 18
Dexterity 16
Constitution 13
Intelligence 13
Wisdom 12
Charisma 10

About Daal Regad

Daal Regad
Fighter (Polearm Master) 5 EXP:15900
NG Medium Human
Init +3; Perception +1
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Defense
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AC 20, touch 14, flat-footed 16 (+6 armor, +3 Dex, +1 Dodge)
hp 50
Fort +5, Ref +4, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee '2handed' +1 bardiche +12 (1d10+10/19-20x2)
Melee '1handed' +1 bardiche +8 (1d10+8/19-20x2)
Melee kukri +9 (1d4+4/18-20x2)
Melee short spear +10 (1d6+5/x3)
Ranged short spear +9 (1d6+5/×3)
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Statistics
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Str 18, Dex 16, Con 13, Int 13, Wis 12, Cha 10
Base Atk +5; CMB +8; CMD 21

Feats:
(1) Combat Reflexes
(B) Toughness
(R) Dodge
(B) Weapon Focus (bardiche)
(3) Mobility
(B) Weapon Specialization (bardiche)
(5) Spring Attack

Traits: Reckless, Scholar of Ruins

Skills (4): Climb +12, Knowledge (dungeoneering) +10, Swim +12, Acrobatics +12

Languages: Common, Elf, Dwarf

Gear: bardiche+1, breastplate (agile), light steel shield (quickdraw), short spears (3), kukri, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), traveler's outfit, journal, writing charcoal (3), torch (3), trail rations (5), waterskin, whetstone, iron spike (5), hammer, flask of oil (2),potion of cure light wounds, 8 gp, 5 sp
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Special Abilities
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Pole Fighting (Ex): At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd.

Steadfast Pike (Ex): At 3rd level, a polearm master gains a +1 bonus on attack rolls with readied attacks and attacks of opportunity made with a spear or polearm. The bonus increases by +1 for every four levels beyond 3rd.

Polearm Training (Ex): At 5th level, a polearm master gains a +1 bonus on attack and damage rolls with spears and polearms. The bonus increases by +1 for every four levels beyond 5th. This ability replaces weapon training 1.

Background:

Daal Regad was born into the nomadic tribe of Kellahases in the Vast Desert. He is the fifth born of Mahan Regad.

As is customary of the tribe, Daal was trained to fight from a young age both to defend the tribe and to later be a source of income for his family and tribe. At the age of sixteen he was hired out by his father to join the Crimson Sands mercenary company. He was commissioned to work for three years and in that time learned to work with polearms as one of the company's heavy axemen.

Following the end of his commission instead of returning to his tribe he travelled south to the fabled dungeon of Graves in hopes of returning back to his tribe and family with enough fortune to lives their lives as emirs

.