M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
Daal nods at Elathras. Shouting back to the man on horseback "We've nothing to hide. There is no argument between us let us both approach peacefully and share with each any news on this road?"
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
"They might be peaceful. Three horses does not sound like your typical ruffian." Like the others Daal patiently waits to meet the oncoming group. He stands in a relaxed position with his bardiche resting on his shoulder. Spying Elathras nocking an arrow "Let's not look like we are the aggressors here. If we do not need to fight then let's not."
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
Kaz I think we need at least: a scroll of protection from evil for each party member
I would also like to use some of my funds to purchase 3 oils of bless weapon.
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
I concur with the others. Bag of holding but lets stock that thing up with lots of food, healing kits, etc. I want to be prepared especially for those undead baddies that almost killed us. We should get some scrolls made up before we hit the road. Protection from Evil, Remove disease, Lesser restoration, etc.
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
Hehe I doubt anyone would be willing to taxi us to a place known as the Dungeon of Graves. Actually you know we could grab a barge heading downstream and get off somewhere closer to the dungeon.
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
Daal looks at the place. "Has some potential provided you get a gate built properly." I didn't realize you guys are owners of your very own keep. How far are you from Bard's Gate?
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
"Everyone up! But don't do anything that would provoke them." "Show yourselves we aren't here as enemies." he stands up slowly speaking in the direction his weapon was dragged off to. diplomacy: 1d20 ⇒ 5
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
Daal moves up to fill up the hole not wanting the wolves to rush the others but before reaching the new position he strikes at the worg and shores up the line. using my spring attack move 10 ft and attack. then move 10 ft into the open space bardiche attack: 1d20 + 12 ⇒ (16) + 12 = 28
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
Daal nods and then looks down at Gruk. "We need to mend up though. They will wait for us to leave. Lets check to see what their companions let off." Daal waits for Kaztor to tend to Gruk's wounds and then he will start dragging all the dead bodies together to check them and then start burning their bodies.
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
AOO: 1d20 + 12 ⇒ (1) + 12 = 13
Daal continues to fall back not wanting to give the brigrand an easy target and then strikes with his bardiche toward clavicle of his opponent. spring attack to move back 10 ft and then move up 10 ft
Scoring a hit he immediately move forward back to his original position.
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
using my spring attack. will move 10 ft to where I have drawn the red square attack with bardiche and then fall back to where I originally started Daal moves forward towards the campfire and strikes at the brigand in front of Gruk. "Gruk get behind the cover of the tents. Mit and Dolgrin find their mage!" bardiche attack: 1d20 + 12 ⇒ (6) + 12 = 18
Only then does he see half-orc lying on the ground and he quickly moves back hoping the tent will provide enough cover from whomever is casting spells.
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
Daal moves as fast as he can to help the others. He draws closer to Mitleid and Gruk ready to attack that get too close to him. Move 20 ft. Ready action attack anything that comes within 10 ft of me. Ready attack: 1d20 + 12 ⇒ (7) + 12 = 19
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
"Leave their goods. They are probably like us adventuring the area in search of entrances for Rappan Athuk. We take their goods we will hunted down thats for certain. Id rather avoid as many fights as possible." Daal holds his side while he says still nursing wounds from the dire lions.
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
"Thank you Kaz. Mitleid get behind me. The line is too thin." Daal waits to see what the lions will do waiting for Daal with his bardiche in hand settles his feet into the soft undergrowth and watches the prowling lions. Ready Action: Attack any creature that moves within range. Ready Attack: 1d20 + 12 ⇒ (14) + 12 = 26
AOO #1: 1d20 + 12 ⇒ (5) + 12 = 17
AOO #2: 1d20 + 12 ⇒ (6) + 12 = 18
AOO #3: 1d20 + 12 ⇒ (9) + 12 = 21
AOO #4: 1d20 + 12 ⇒ (2) + 12 = 14
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
Nods at the Elathras' suggestion and begins to sharpen his bardiche to take the edge off being so close to the graveyard. "Just thankful we made it out alive. We haven't even scratched this tomb and almost became a permanent part of it. We should look over the maps we were able to piece together and then see where we might have missed."
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
Daal needs to make his save first here goes... Fort save: 1d20 + 5 ⇒ (18) + 5 = 23 Daal shakes off the cold sensation that creeps up his arm from where the creature hit him. He then hacks at the ghoul closest to him. bardiche chop!: 1d20 + 12 ⇒ (3) + 12 = 15
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:
bardiche attack+str surge+bless: 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19
will attack the last one I wounded or the closest target. I have 10 reach |