Sosiel Vaenic

Daal Regad's page

158 posts. Alias of Karmic Knight.


RSS

1 to 50 of 158 << first < prev | 1 | 2 | 3 | 4 | next > last >>

M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Ill be leaving as we there has been no movement at all. Happy gaming all.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal nods at Elathras. Shouting back to the man on horseback "We've nothing to hide. There is no argument between us let us both approach peacefully and share with each any news on this road?"


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

"They might be peaceful. Three horses does not sound like your typical ruffian." Like the others Daal patiently waits to meet the oncoming group. He stands in a relaxed position with his bardiche resting on his shoulder. Spying Elathras nocking an arrow "Let's not look like we are the aggressors here. If we do not need to fight then let's not."


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Kaz I think we need at least:

a scroll of protection from evil for each party member
remove fear sounds good
lesser restoration

I would also like to use some of my funds to purchase 3 oils of bless weapon.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

I concur with the others. Bag of holding but lets stock that thing up with lots of food, healing kits, etc. I want to be prepared especially for those undead baddies that almost killed us.

We should get some scrolls made up before we hit the road. Protection from Evil, Remove disease, Lesser restoration, etc.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Hehe I doubt anyone would be willing to taxi us to a place known as the Dungeon of Graves.

Actually you know we could grab a barge heading downstream and get off somewhere closer to the dungeon.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

no prob just Daal will have little to say. he is a soldier. just give him the tools he needs to get his job done


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

dungeon delving Daal became a mercenary to get away from the life of a merchant


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

excellent thanks for the information Gruk


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal looks at the place. "Has some potential provided you get a gate built properly."

I didn't realize you guys are owners of your very own keep. How far are you from Bard's Gate?


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

My bardiche is magic so I'm good


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal breathes a sigh of relief as the sight Zelkor's Ferry looms in front of them. "There were times I didn't think we would make it."


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal thanks them and goes back to resting. If they had wanted to kill us they probably would have already done so...zzzzz


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

"Everyone up! But don't do anything that would provoke them."

"Show yourselves we aren't here as enemies." he stands up slowly speaking in the direction his weapon was dragged off to.

diplomacy: 1d20 ⇒ 5


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal is no stranger to heavy labor works at helping the others wherever it is needed.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

yup


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

welcome back Dolgrin. great to hear your daughter is alright.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal moves up to fill up the hole not wanting the wolves to rush the others but before reaching the new position he strikes at the worg and shores up the line.

using my spring attack move 10 ft and attack. then move 10 ft into the open space

bardiche attack: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 1d10 + 10 ⇒ (6) + 10 = 16


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

ini: 1d20 + 3 ⇒ (6) + 3 = 9


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Perception: 1d20 + 1 ⇒ (2) + 1 = 3


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Alright Trakas have a safe trip!


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

lol lets not get caught up in this I'll change my answer to nay

"Let's head to the Ferry. Maybe best for them not to be found."


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal picks up one of the potions "If you want to chase them down but they might have more in their camp."


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal nods and then looks down at Gruk. "We need to mend up though. They will wait for us to leave. Lets check to see what their companions let off."

Daal waits for Kaztor to tend to Gruk's wounds and then he will start dragging all the dead bodies together to check them and then start burning their bodies.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

AOO: 1d20 + 12 ⇒ (1) + 12 = 13
damage: 1d10 + 10 ⇒ (8) + 10 = 18

Daal continues to fall back not wanting to give the brigrand an easy target and then strikes with his bardiche toward clavicle of his opponent.

spring attack to move back 10 ft and then move up 10 ft
bardiche 2 hand: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d10 + 10 ⇒ (10) + 10 = 20

Scoring a hit he immediately move forward back to his original position.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

using my spring attack. will move 10 ft to where I have drawn the red square attack with bardiche and then fall back to where I originally started

Daal moves forward towards the campfire and strikes at the brigand in front of Gruk.

"Gruk get behind the cover of the tents. Mit and Dolgrin find their mage!"

bardiche attack: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d10 + 10 ⇒ (2) + 10 = 12

Only then does he see half-orc lying on the ground and he quickly moves back hoping the tent will provide enough cover from whomever is casting spells.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Hmmm I'll work on some arcanish type. Seems the only thing really necessary to fill out this group.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal moves as fast as he can to help the others. He draws closer to Mitleid and Gruk ready to attack that get too close to him.

Move 20 ft. Ready action attack anything that comes within 10 ft of me.

Ready attack: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d10 + 10 ⇒ (2) + 10 = 12


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

init: 1d20 + 3 ⇒ (10) + 3 = 13


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

ohhh man Cult of Sundered...argh I shouldn't but I will.

Sign me up please!


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

"Leave their goods. They are probably like us adventuring the area in search of entrances for Rappan Athuk. We take their goods we will hunted down thats for certain. Id rather avoid as many fights as possible." Daal holds his side while he says still nursing wounds from the dire lions.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal stands up as Kaz's miracles wash over his injured body. Coming to he looks at the dead lions. "Let's bring one back we can skin it and sell the hide possibly."


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

"Thank you Kaz. Mitleid get behind me. The line is too thin." Daal waits to see what the lions will do waiting for

Daal with his bardiche in hand settles his feet into the soft undergrowth and watches the prowling lions.

Ready Action: Attack any creature that moves within range.

Ready Attack: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d10 + 10 ⇒ (1) + 10 = 11

AOO #1: 1d20 + 12 ⇒ (5) + 12 = 17
damage: 1d10 + 10 ⇒ (3) + 10 = 13

AOO #2: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d10 + 10 ⇒ (2) + 10 = 12

AOO #3: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d10 + 10 ⇒ (6) + 10 = 16

AOO #4: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 1d10 + 10 ⇒ (3) + 10 = 13


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal awakens alarmed to see what is going on not entirely sure why he was led here.

If I can act this roundI will stand and pick up my weapon


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

stabalize DC 10: 1d20 + 1 - 5 ⇒ (4) + 1 - 5 = 0

Daal continues to bleed out


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Knowing brv you'll be a charmed consort for one of these harpies! hehe


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal ignores Elathras' question engrossed by the beautiful song that he desperately wants to hear more of.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

will save: 1d20 + 2 ⇒ (4) + 2 = 6


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

welcome


1 person marked this as a favorite.
M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal nods to Kaz for the healing.

Marching order 2x4:
1. Elathras - Dolgrin
2. Mitleid- Belfin
3. Irenicus - Gruk
4. Daal - Kaztor


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Nods at the Elathras' suggestion and begins to sharpen his bardiche to take the edge off being so close to the graveyard.

"Just thankful we made it out alive. We haven't even scratched this tomb and almost became a permanent part of it. We should look over the maps we were able to piece together and then see where we might have missed."


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

"Let's pass but we should come back to exact some revenge on whatever hid in those shadows."


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

"The dark room that drained our strength and almost killed us?"


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

I started this adventure late. Daal has no need for a magical weapon his bardiche is already +1. So have at it guys.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal needs to make his save first here goes...

Fort save: 1d20 + 5 ⇒ (18) + 5 = 23

Daal shakes off the cold sensation that creeps up his arm from where the creature hit him. He then hacks at the ghoul closest to him.

bardiche chop!: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 1d10 + 10 ⇒ (8) + 10 = 18


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

bardiche attack+str surge+bless: 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19
damage: 1d10 + 10 ⇒ (9) + 10 = 19

will attack the last one I wounded or the closest target. I have 10 reach


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Fort Save: 1d20 + 5 ⇒ (19) + 5 = 24


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

In Round 1 I moved up Elathras.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

oh nice.
AOO#1: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d10 + 10 ⇒ (3) + 10 = 13

AOO#2: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d10 + 10 ⇒ (4) + 10 = 14


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Fort save#1: 1d20 + 5 ⇒ (13) + 5 = 18
Fort save#2: 1d20 + 5 ⇒ (14) + 5 = 19