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Man in Mask

DM Alexander Kilcoyne's page

6,829 posts. Alias of Alexander Kilcoyne.


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Your Humble Narrator

Just Kiri's round 6 action then i'll update.


Your Humble Narrator

Not with a single move action of 20 foot. You can get directly north of that square though. Basically just count 4 small squares in each big square, counting two diagonals as 15 feet as usual on a grid. You are not currently threatened (all the teal halo backgrounds are swordsmen, the black ones spearmen).


Your Humble Narrator

Please always list DC's for spells and abilities when you remember to guys, saves me lot of time on my end.

The zombies at the barricade were fairly agile; but then again, Marcus was a specialist in conjuring. The extradimensional pit he expertly brought into being swallowed up all four of its intended targets, each sustaining heavy damage from the unexpected fall.

Reflex Save (Fail): 1d20 + 4 ⇒ (13) + 4 = 17
Falling Damage: 3d6 - 5 ⇒ (4, 6, 2) - 5 = 7
Reflex Save (Fail): 1d20 + 4 ⇒ (8) + 4 = 12
Falling Damage: 3d6 - 5 ⇒ (6, 6, 5) - 5 = 12
Reflex Saves (Fail): 1d20 + 4 ⇒ (3) + 4 = 7
Falling Damage: 3d6 - 5 ⇒ (5, 5, 2) - 5 = 7
Reflex Saves (Fail): 1d20 + 4 ⇒ (11) + 4 = 15
Falling Damage: 3d6 - 5 ⇒ (5, 5, 1) - 5 = 6

Seriously, those D6 rolls. Wow.

Durin swung defensively, breaking the bones of a spearman zombie yanking his longspear from Arachiel's gut but not destroying it. He moved to disengage whilst maintaining a fighting retreat, dodging and parrying sword blows whilst the spear levelled at him struck only his armour.

AOO on Durin (Power Attack, Flanking): 1d20 + 9 - 1 + 2 ⇒ (3) + 9 - 1 + 2 = 13
AOO on Durin (Power Attack): 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
AOO on Durin (Power Attack): 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
AOO on Durin (Power Attack): 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12
AOO on Durin (Power Attack, Flanking): 1d20 + 9 - 1 + 2 ⇒ (3) + 9 - 1 + 2 = 13

For his part, Arachiel's cleaving swing slashed deep into the closest zombie's chest, likely softening it up enough for Telurion to finish it with a channeled burst of energy. As he fell back, he too managed to disengage without being wounded.

AOO on Arachiel (Power Attack): 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
AOO on Arachiel (Power Attack): 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15

The remaining ogre had no feasible means to get past both the tentacles and the pit, and simply marched forward as far as it could manage towards the fray.

Meanwhile, the Undead creature near the wagon spotted the two enlarged warriors on the slope above it. With the attention of both Durin and Arachiel on the Juju zombies they were disengaging from note- both your AOO's for this round already used, it scrabbled up the steep slope and fearlessly attempted to leap upon Arachiel's back. Sensing movement in his peripheral vision, Arachiel simply shifted his feet and the Undead's momentum almost carried it face down into the wagon path, utterly missing its target. It snarled in frustration as it whispered, apparently to itself-

But master, I hunger...

Climb: 1d20 + 4 ⇒ (11) + 4 = 15
Slam: 1d20 + 4 ⇒ (1) + 4 = 5

Falling Back from the Firebase of the Damned

Round 6-

Ordered Initiative-

Telurion- 21
Kirilarien- 16
Hound Archon- 14a
Barak- 14b
Juju Zombies- 13-11a
Marcus- 11b
Durin- 11c
Arachiel- 10
Ogre Zombies- 10
Newcomer Undead- 7

Hound Archon action declared.

Active Effects-

Bless- Arachiel, Durin, Telurion
Extended Fly- Marcus
Extended Mage Armour- Marcus
Extended Shield- Marcus
Mirror Image- Marcus.
Enlarge Person on Arachiel and Durin.
Cats Grace on Barak- 17 rounds remaining.
Barkskin on Barak- 17 rounds remaining.
Divine Favor on Telurion- 4 rounds remaining
Slow- Purple zombies near Barak
Spiritual Weapon- Purple zombie near Durin
Entangled- Yellow zombies near Barak.
Aura of Menace- All zombies near Barak except denoted
Grappled- Red dot (Barricade)
Climbing- Red dot (Barak)
Protection from Evil (Telurion)
Protection from Evil (Durin)

Map-

Link (Overall)

Link (North Focus)

Link (South Focus)

Notes-

No co-ordinates as using the stock map. Each square is ten feet so fits 4 medium creatures. Don't worry too much about distance and don't hesitate to ask questions. A little flexibility will be needed from time to time but i'll always try to rule in your favour.

Action-

With weapons severely damaged, Durin hurt and Barak's position essentially overrun, Marcus had called for a retreat; although no one was sure how far the Undead would pursue...


Your Humble Narrator

Most of the workers began to leave the tent at Tebati's command, even as Ansha orated and Kamishah replied in heated fashion. The six or seven gathered around Kamishah edged closer to him, refusing to leave him.

The cook first responded to Ansha, having found some confidence and indignance with his friends close to him. Ansha' words were quite compelling though, and a couple of them looked to be wavering.

This is not a large camp, Mchawi. Your form may change but the arrogant way in which you carry yourself does not, Ansha! Why do you continue to spit your venomous lies at me?

Looking to Tebati and Kieran as the voices of reason, Kamishah's tone of voice took on a slightly pleading tone as he addressed the shamaness.

Tebati, did I not tell you she would come for me, with her accusations, her lies? She has no rational basis with which to accuse me. Is this truly her jealousy at play, as you feared? Of course I frequented the kitchen tent; I am the camp's cook! If I wished you harm surely I would just poison your meals! I demand that these false accusations end, tonight. You are not the authority in this camp. I demand to speak to General Morvius or Lieutenant Braxis.

Morvius' lieutenant Braxis is a grizzled, middle-aged career soldier, a colonial Eleder native. He has kept himself strictly engaged with his soldiers and has had almost no interaction with the Trials of Grallus winners. He has a reputation for harshness.

DM Only:
]
1d20 + 11 ⇒ (9) + 11 = 20
1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 6 ⇒ (16) + 6 = 22

Ansha:

He seems genuine to you. Or an incredibly able liar. You can see that your words have not won over his fellow kitchen staff. You are not certain that Kieran and Tebati are convinced of his guilt either.

Kieran:

He seems genuine to you. Or an incredibly able liar. Ansha's accusations are looking increasingly baseless.

Tebati:

He seems genuine to you, but you have a hunch there is still more to Kamishah than he claims. His skill with oratory, body language and voice projection is clearly no less than Ansha's, if not greater.


Your Humble Narrator

The chef narrowed his eyes at the newcomer, pointing a finger at her and raising his voice.

Has anyone ever seen this girl before?

Ansha and Kamishah now had the twenty or so inhabitants of the tent looking directly at them. Heads were shaken and voices raised stating that they did not know the stranger. The word "Mchawi" could be heard muttered by more than one and the mood was quickly threatening to turn ugly.

More is likely to happen but pausing for a chance to react.


Your Humble Narrator

Ansha- not in the slightest. It genuinely looks like he is gathering the necessary equipment to pitch a tent once he has it all.

Zenj-Ansha was able to reach Kamishah without much incident, but the chef looked straight at her as she approached, his eyes fixed upon her. They did not move from her face as he expectantly gazed upon her, anxiety written into his face.


Your Humble Narrator

Currently picturing Marcus as about 100 feet in the air at the position I have marked him at, in order to gain a view of the whole battlefield unobstructed.

Telurion recognised the Undead that seemed intent on climbing the slope, before he moved over to Arachiel and Durin.

Telurion/Kirilarien:

You have encountered this type of Undead before. It is a Wight, an intelligent walking corpse. A basic wight is not especially powerful, but like a Juju zombie, this type of Undead is also intelligent; although it does not retain its expertise from its life.

CR3 Base.

Telurion Only:

A wight's slam is infused with negative energy and imparts a negative level upon impact. An individual slain by a wight rises up as its spawn in mere moments.

A wight is skilled at fighting in darkness and against foes making use of concealment. Its perception is also especially keen for a creature of its power.

In position behind the duo, Telurion released a blast of positive energy whilst using Arachiel's back as shelter. The blast exorcised all of the remaining longspearmen at the barricade as well as destroying the closest Ogre in an impressive display of positive energy. The ranks of the Undead had been significantly thinned by the sustained power levelled at them. Nearby, Kirilarien continued to salve Arachiel's wounds.

Will Saves:

Will Save VS DC19: 1d20 + 1 + 4 ⇒ (3) + 1 + 4 = 8
Will Save VS DC19: 1d20 + 1 + 4 ⇒ (1) + 1 + 4 = 6
Will Save VS DC19: 1d20 + 1 + 4 ⇒ (20) + 1 + 4 = 25

Will Save VS DC19: 1d20 + 1 + 4 ⇒ (9) + 1 + 4 = 14
Will Save VS DC19: 1d20 + 1 + 4 ⇒ (12) + 1 + 4 = 17
Will Save VS DC19: 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20

Will Save VS DC19: 1d20 + 1 + 4 ⇒ (8) + 1 + 4 = 13
Will Save VS DC19: 1d20 + 1 + 4 ⇒ (3) + 1 + 4 = 8
Will Save VS DC19: 1d20 + 1 + 4 ⇒ (16) + 1 + 4 = 21

Will Save VS DC19: 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20
Will Save VS DC19: 1d20 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Will Save VS DC19: 1d20 + 1 + 4 ⇒ (8) + 1 + 4 = 13

Will Save VS DC19 (Ogre): 1d20 + 5 ⇒ (5) + 5 = 10

To the north, the Hound Archon struck the zombie clinging on to the wall by Barak's foot. The angel cut a gouge out of the zombie's arm and then finally near-severed it at the shoulder. The zombie fell off the wall, damaged but landing on its feet. Barak swiftly turned and fired his crossbow at point blank range at the zombie on the wall beside behind him. Just as he raised the crossbow to swiftly take aim, the foul Undead lashed out with its sword in both hands. Barak's crossbow was quite heavily enchanted but the sword nevertheless hacked into the frame and to the guide's dismay, left a sizable gash on its stock. He unleashed the bolt nevertheless and followed up with two more, but the damage done was minimal, the second bolt glancing from the fighter's breastplate and the third misfiring; the damage done to the crossbow likely contributing to it.

Climb VS DC20 (Success) (Unfavourable Circumstances Penalty): 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25
Climb VS DC20 (Fail) (Unfavourable Circumstances Penalty): 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16
Falling Damage: 2d6 - 5 ⇒ (4, 1) - 5 = 0

AOO on Barak (Sunder) (Hit (CMD27) (Aura of Menace, Slowed): 1d20 + 12 - 2 - 1 ⇒ (18) + 12 - 2 - 1 = 27
Damage (Hardness Included): 1d8 + 7 - 9 ⇒ (8) + 7 - 9 = 6

Barak's Crossbow- Hardness 9, HP 19/25.

__________________________________________________________________________

Over to the Juju zombies initiative. Resolving from north to south for clarity.

Following up from the success it had in damaging Barak's crossbow, the zombie focused even more power into an two handed swing that nearly snapped the firing limb of the Dwarf's crossbow, whilst also aimed at damaging the hound archon's weapon, failing in this secondary endeavour. Any further damage to the crossbow would clearly not be superficial, the grizzled Dwarf could see.

The other zombie in a position to threaten both beleaguered warriors mirrored its companions cleaving swing; this time damaging the hound's sword but Barak expecting the follow up and pulling his crossbow out of the arc of the longsword. The third zombie on the roof struck the centre of the greatsword with such force that it shattered the blade, leaving the archon clutching a hilt with half a blade.

Another HP of damage on the weapon will give it the Broken condition. Note Barak CMD 27- 1 extra from the extra +2 Dex he is receiving, 1 extra from the additional +1 Deflection bonus from Magic Circle against Evil from the Hound beside him.

Attack on Barak (Sunder, Cleave) (Hit (CMD 27) (Aura of Menace, Slowed, Power Attack): 1d20 + 12 - 2 - 1 - 1 ⇒ (19) + 12 - 2 - 1 - 1 = 27
Damage (Hardness Included): 1d8 + 7 + 3 - 9 ⇒ (5) + 7 + 3 - 9 = 6

Attack on Hound Archon (Sunder, Cleave) (Miss (CMD 20) (Aura of Menace, Slowed, Power Attack): 1d20 + 12 - 2 - 1 - 1 ⇒ (2) + 12 - 2 - 1 - 1 = 10

Attack on Hound Archon (Sunder, Cleave) (Hit (CMD 20) (Aura of Menace, Slowed, Power Attack): 1d20 + 12 - 2 - 1 - 1 ⇒ (15) + 12 - 2 - 1 - 1 = 23
Damage (Hardness Included): 1d8 + 7 + 3 - 10 ⇒ (2) + 7 + 3 - 10 = 2

Attack on Barak (Sunder, Cleave) (Miss (CMD 27) (Aura of Menace, Slowed, Power Attack): 1d20 + 12 - 2 - 1 - 1 ⇒ (11) + 12 - 2 - 1 - 1 = 19

Attack on Hound Archon (Sunder) (Hit (CMD 20) (Aura of Menace, Slowed, Power Attack): 1d20 + 12 - 2 - 1 - 1 ⇒ (20) + 12 - 2 - 1 - 1 = 28
Damage (Hardness Included): 1d8 + 7 + 3 - 10 ⇒ (4) + 7 + 3 - 10 = 4

Barak's Crossbow- Hardness 9, HP 13/25. Broken at 12.

Archon's Greatsword- Hardness 10, HP 4/10. Broken.

-2 AC to Cleaving zombies (directly east of Barak and Archon). 0 damage to Hound Archon, 0 damage to Barak. Archon greatsword now has broken condition.

Seeing melee battle finally joined above, those zombies still on the ground climbed with renewed frenzy, abandoning their slower and safer climbing in favor of attempting to scramble up the wall in a single motion of alacrity. Their frenzied climb served them well and the ruined rooftop was now getting more and more crowded with deadly warrior zombies. Barak was once again threatened from below by the same Juju zombie knocked down by the archon and only two zombies failed the 20 foot climb. With the archon's sword shattered into two pieces and Barak's prized darkwood crossbow close to warping, things looked especially bleak for the pair.

Climb DC20: 1d20 + 13 - 5 ⇒ (5) + 13 - 5 = 13
Climb DC20: 1d20 + 13 - 5 ⇒ (20) + 13 - 5 = 28
Climb DC20: 1d20 + 13 - 5 ⇒ (17) + 13 - 5 = 25
Climb DC20: 1d20 + 13 - 5 ⇒ (1) + 13 - 5 = 9
Climb DC20: 1d20 + 13 - 5 ⇒ (18) + 13 - 5 = 26
Climb DC20: 1d20 + 13 - 5 ⇒ (19) + 13 - 5 = 27

Man just think if i'd gone south to north with those rolls, that would likely be a dead Durin.

__________________________________________________________________________

Those zombies still trapped in the black tentacles strained against their magical bonds. Despite the vigilance and deadliness of the conjuration, one of the Juju slipped through and pulled itself free, beginning to march around the building to join the fight at the barricade.

CMB VS CMD22: 1d20 + 8 ⇒ (9) + 8 = 17
CMB VS CMD22: 1d20 + 8 ⇒ (2) + 8 = 10
CMB VS CMD22: 1d20 + 8 ⇒ (12) + 8 = 20
CMB VS CMD22: 1d20 + 8 ⇒ (8) + 8 = 16
CMB VS CMD22: 1d20 + 8 ⇒ (15) + 8 = 23

Durin and Arachiel each struck a zombie as they maneuvered around them like halflings on market day. Durin's target was a heavily damaged swordsmen and his hammer blow caved in both its chest and its breastplate armour. Arachiel's was a relatively fresh spearman moving to get to Durin and he very nearly lined up a decapitating blow; the myriad of sword strikes targeting him putting him off from a near-perfect strike.

Durin AOO (Hit, Destroys): 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 3d6 + 19 - 5 ⇒ (3, 3, 6) + 19 - 5 = 26

Arachiel AOO (Hit, Crit Threat): 1d20 + 12 + 1 - 2 ⇒ (19) + 12 + 1 - 2 = 30
Arachiel AOO (Hit, Crit Unconfirmed): 1d20 + 12 + 1 - 2 ⇒ (1) + 12 + 1 - 2 = 12
Damage: 2d8 + 6 + 4 ⇒ (5, 3) + 6 + 4 = 18

Seeing that sundering Durin's hammer was nigh-impossible, the swordsmen continued to hack and slash at Durin. Little by little, the giant seemed sure to fall as gaps were found and exploited in his defences by the four blades brought to bear against him simultaneously. Somehow, between his hammer haft, armour, reflexes and hardened skin he escaped any cuts to his skin. The spears were more subtle threats, their lunges harder for the Dwarf to focus on. He was stabbed twice, both spears stabbing through his breastplate and into his abdomen. Blood soaked the inside of his enchanted breastplate and his prodigious toughness would clearly not keep him standing for long.

Longsword Attack (Power Attack, Flank): 1d20 + 9 - 1 + 2 ⇒ (2) + 9 - 1 + 2 = 12
Longsword Attack (Power Attack): 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
Longsword Attack (Power Attack): 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12
Longsword Attack (Power Attack, Flank): 1d20 + 9 - 1 + 2 ⇒ (6) + 9 - 1 + 2 = 16

Longspear Attack (Hit) (Power Attack): 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Damage (DR Included): 1d8 + 7 + 3 - 3 ⇒ (6) + 7 + 3 - 3 = 13
Longspear Attack (Hit) (Power Attack): 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Damage (DR Included): 1d8 + 7 + 3 - 3 ⇒ (8) + 7 + 3 - 3 = 15

Nearby, Arachiel's blade continued to be subjected to abuse as the two remaining swordsmen sought to smash it with their own smaller, more humble longswords. One especially powerful riposte threaten to break it in half as a large crack appeared along the magical blade...

Longsword Sunder (Hit) (Power Attack) VS DC23: 1d20 + 12 - 1 ⇒ (19) + 12 - 1 = 30
Damage (Hardness Included): 1d8 + 7 + 3 - 12 ⇒ (8) + 7 + 3 - 12 = 6
Longsword Sunder (Miss) (Power Attack) VS DC23: 1d20 + 12 - 1 ⇒ (3) + 12 - 1 = 14

Arachiel's Sword- 12 Hardness, 17/30HP. Broken at 15/30.

Behind the swordsmen, three spearmen tried to stab the Paladin to death. He took his own stab wound in the gut, but his armour protected him better than Durin's did against such blows.

Longspear Attack (Miss) (Power Attack): 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 17
Damage: 1d8 + 7 + 3 ⇒ (8) + 7 + 3 = 18
Longspear Attack (Miss) (Power Attack): 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Damage: 1d8 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Longspear Attack (Hit) (Power Attack): 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24
Damage: 1d8 + 7 + 3 ⇒ (4) + 7 + 3 = 14

Went back and looked through posts to determine total damage to Durin. 67 damage total (DR already accounted) minus however much healing Telurion has managed.

Map (South Focus)

Map (North Focus)

Note on North Focus map, yellow once again denotes Aura of Menace.

Marcus, Durin and Arachiel are up.


Your Humble Narrator

A blast of fire enveloped all of the longspear armed zombies at the barricade, as well as one caught in the tentacles, the ogre, and five fresh zombies moving to join the fray. Most of the zombies were burnt by the fire while a few had enough cover or agility to avoid nasty burns- anything less than full exposure was utterly ignored by the tough warriors. Two longspear armed zombies at the front were blasted apart by the explosion but the others remained standing.

Reflex Saves:

Reflex Save: 1d20 + 4 ⇒ (1) + 4 = 5
Affected (1 Armour, 2 Longspear): 1d2 ⇒ 1
Nevermind, won't even be enough to go through hardness.
Reflex Save: 1d20 + 4 ⇒ (9) + 4 = 13
Reflex Save: 1d20 + 4 ⇒ (9) + 4 = 13
Reflex Save: 1d20 + 4 ⇒ (14) + 4 = 18
Reflex Save: 1d20 + 4 ⇒ (19) + 4 = 23
Reflex Save: 1d20 + 4 ⇒ (8) + 4 = 12
Reflex Save: 1d20 + 4 ⇒ (7) + 4 = 11
Reflex Save: 1d20 + 4 ⇒ (10) + 4 = 14
Reflex Save: 1d20 + 4 ⇒ (19) + 4 = 23
Reflex Save: 1d20 + 4 ⇒ (19) + 4 = 23
Reflex Save: 1d20 + 4 ⇒ (7) + 4 = 11
Reflex Save (Grappled): 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Reflex Save (Ogre): 1d20 ⇒ 8
Reflex Save: 1d20 + 4 ⇒ (5) + 4 = 9
Reflex Save: 1d20 + 4 ⇒ (5) + 4 = 9
Reflex Save: 1d20 + 4 ⇒ (6) + 4 = 10
Reflex Save: 1d20 + 4 ⇒ (9) + 4 = 13
Reflex Save: 1d20 + 4 ⇒ (9) + 4 = 13

Still swinging his unstoppable longhammer, Durin smashed one of the zombies up into the air, impaling it on the spikes of the nearby barricade. Arachiel unleashed a blast of channeled positive energy. Its effect on the Undead was far more pronounced than Marcus' fireball, harming all of the spirits animating the dead flesh despite their unholy resistance to such attacks. Marcus' fireball had already destroyed most of the weakest of the zombies however, and the only zombie that fully succumbed to the wave of positive energy was one caught in the tentacles nearby. Positive energy flowed out of every orifice as the corpse fell to the ground in a burst of white radiance. The ogre nearby also felt the full effect of the channel and seemed close to exorcism. Both ogres lurched their way towards the barricade, coming perilously close to the grasping tentacles which sought to grab them.

Will Saves:

Will VS DC17: 1d20 + 1 + 4 ⇒ (12) + 1 + 4 = 17
Will VS DC17: 1d20 + 1 + 4 ⇒ (4) + 1 + 4 = 9
Will VS DC17: 1d20 + 1 + 4 ⇒ (19) + 1 + 4 = 24
Will VS DC17: 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22
Will VS DC17: 1d20 + 1 + 4 ⇒ (18) + 1 + 4 = 23
Will VS DC17: 1d20 + 1 + 4 ⇒ (4) + 1 + 4 = 9
Will VS DC17: 1d20 + 1 + 4 ⇒ (3) + 1 + 4 = 8
Will VS DC17: 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22
Will VS DC17: 1d20 + 1 + 4 ⇒ (6) + 1 + 4 = 11
Will VS DC17: 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20
Will VS DC17: 1d20 + 1 + 4 ⇒ (20) + 1 + 4 = 25
Will VS DC17: 1d20 + 1 + 4 ⇒ (18) + 1 + 4 = 23
Will VS DC17: 1d20 + 1 + 4 ⇒ (1) + 1 + 4 = 6
Will VS DC17 (Ogre): 1d20 + 5 ⇒ (15) + 5 = 20

Firebase of the Damned

Round 5-

Ordered Initiative-

Telurion- 21
Kirilarien- 16
Barak- 14a
Hound Archon- 14b
Juju Zombies- 13-11a
Marcus- 11b
Durin- 11c
Arachiel- 10
Ogre Zombies- 10
Newcomer Undead- 7

Hound Archon action declared.

Active Effects-

Bless- Arachiel, Durin, Telurion
Extended Fly- Marcus
Extended Mage Armour- Marcus
Extended Shield- Marcus
Mirror Image- Marcus.
Enlarge Person on Arachiel and Durin.
Cats Grace on Barak- 18 rounds remaining.
Barkskin on Barak- 18 rounds remaining.
Divine Favor on Telurion- 5 rounds remaining
Slow- Purple zombies near Barak
Spiritual Weapon- Purple zombie near Durin
Entangled- Yellow zombies near Barak.
Aura of Menace- All zombies near Barak except denoted
Grappled- Red dot (Barricade)
Climbing- Red dot (Barak)
Protection from Evil (Telurion)
Protection from Evil (Durin)

Map-

Link (Overall)

Link (North Focus)

North is a repost- refer to overall map for Marcus' new position.

Link (South Focus)

Notes-

No co-ordinates as using the stock map. Each square is ten feet so fits 4 medium creatures. Don't worry too much about distance and don't hesitate to ask questions. A little flexibility will be needed from time to time but i'll always try to rule in your favour.

Action-

DM Only:

1d100 ⇒ 45
1d2 ⇒ 1

The furious battle was still on a knife's edge as the group fought on, expending might, magic, blood and steel in pursuit of taking the firebase. Several undead had fallen, but most of the group's limited resource of magic was now depleted, Durin and Arachiel both sported wounds and their ranged combatant was now engaged in melee.

The furious clash of weapons upon armour, the cries of pain and dialogue coming from the living, the flashy bursts of positive energy and the extravagant fireball made the firebase quite a hotbed of activity. As a matter of fact, the struggle had attracted the attention of another walking corpse nearby- one that had quietly crawled out from underneath the nearby wagon with Telurion distracted by the fight ahead. He spotted the creature after it had already risen to its feet, below and down the edge of the trail from him.

Initiative: 1d20 + 1 ⇒ (6) + 1 = 7

Knowledge (Religion) to identify the newcomer.

Telurion, Kirilarien and Barak are due to act.


Your Humble Narrator

Well, that took over two hours to fully update today. Lucky my other two games are quiet. Yikes.

Telurion for some early clarity next round- a move action will get you just behind Arachiel or into melee with the swordsman zombie close by- or both, if your happy to accept Arachiel providing some cover by standing behind him and to the right.


Your Humble Narrator

Telurion continued to march forwards, directing his longsword to strike one of the spear-armed zombies upon the stack of logs; leaving a slight gash upon it. Kirilarien healed up some of Arachiel's wounds with her wand, but even as she applied the healing she sensed from the violence in front of her that more was to come.

I make 27 damage on Arachiel- 12 healed from Lay on Hands, 5 healed from Life Link, 4 healed from CLW. 6 damage remaining, before the Juju zombies act.

Thanks partially to Marcus' slow spell, all of Barak's bolts found their marks as he fired at the three undamaged zombies climbing up the west wall towards him and his angelic companion- thoughtfully leaving the one closest to the Hound Archon alone so the warrior would have something to strike. Two of his bolts made the slowed zombie's movements even more difficult while the third bolt struck with enough force to dislodge the climber entirely, his grip slipping from the rough stone wall. The fall did nothing to the tough Undead but would obviously buy Barak more time.

Climb DC20: 1d20 + 13 ⇒ (13) + 13 = 26
Climb DC20: 1d20 + 13 ⇒ (14) + 13 = 27
Climb DC20: 1d20 + 13 ⇒ (2) + 13 = 15
Falling Damage (None): 1d6 - 5 ⇒ (4) - 5 = -1

The zombies, even those slowed further by Barak's bolts, continued to climb. The zombie Barak had shot off the wall climbed with particular zeal, seeking to regain its distance. Its efforts were completely unsuccessful. A few others found themselves unable to finish the climb but managed to retain their grip and steady themselves. The zombie closest to the Hound Archon was struck in the shoulder but the blow did not prevent it from clambering up onto the wall and drawing its sword. The Hound struck again as it clambered up using its AOO for the round, further damaging the dead thing but not destroying it.

Every zombie in this part of the battlefield is currently under the effects of the archon's menacing aura (except one, denoted by text). Thus, the yellow triangle now denotes only those who are entangled for the round (and thus far easier to hit).

One of the zombies Barak had just hindered with his bolts managed to scrabble its way up to the lip of the wall. Propping itself up on an elbow, the thing drew its sword- although there was no room to pull itself up with Barak stood there it seemed ready to try and cut off his legs. Behind the Dwarf, two more zombies had climbed up and drawn their blades, one of them moving to cut him off and flank him. Slowed as they were, none of the zombies were fast enough to get the drop on Barak and strike him; but they had finally gained part of the wall...

From SW and clockwise.

Climb (Accelerated) VS DC20: 1d20 + 13 - 5 ⇒ (2) + 13 - 5 = 10
Climb VS DC20: 1d20 + 13 ⇒ (5) + 13 = 18
Climb VS DC20: 1d20 + 13 ⇒ (16) + 13 = 29
Climb VS DC20: 1d20 + 13 ⇒ (5) + 13 = 18
Climb VS DC20: 1d20 + 13 ⇒ (1) + 13 = 14
Climb VS DC20: 1d20 + 13 ⇒ (9) + 13 = 22
Climb VS DC20: 1d20 + 13 ⇒ (5) + 13 = 18
Climb VS DC20: 1d20 + 13 ⇒ (19) + 13 = 32
Climb VS DC20: 1d20 + 13 ⇒ (6) + 13 = 19
Climb VS DC20: 1d20 + 13 ⇒ (9) + 13 = 22

Will Save (Aura of Menace): 1d20 + 1 ⇒ (12) + 1 = 13
Will Save (Aura of Menace): 1d20 + 1 ⇒ (18) + 1 = 19

Barak bear in mind reloading doesn't provoke an AOO due to Crossbow Mastery. Firing still does.

___________________________________________________________________________

Over to the other messy end of this battlefield :).

The zombies were well-practiced in fighting in formation in life and covered each other's movements as they relentlessly assaulted Durin and Arachiel. Nevertheless, the two warriors struck in unison as a swordsman leapt off the stack of logs to close with Arachiel. Alas, with so many foes to focus on, their weapons merely glanced off the sentient warrior's armour!

Durin AOO (Miss!): 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 3d6 + 19 - 5 ⇒ (5, 6, 1) + 19 - 5 = 26

Arachiel AOO (Miss!): 1d20 + 12 + 1 - 2 ⇒ (2) + 12 + 1 - 2 = 13
Damage: 2d8 + 6 + 4 ⇒ (1, 1) + 6 + 4 = 12

Your large sized models not completely to scale sadly. You take up 5 squares across between you when it should be four. Their models are actually Small sized in an effort to make the map work. Lining up 3 against Arachiel for simplicity. As this is a little awkward for you, i'm assuming you've maneuvered yourselves so your no longer adjacent, with the extra 5 feet between you. This would be a natural defensive maneuver to prevent further cleaves and to allow Telurion to step into the fray if he wished. So basically- Arachiel doesn't tke up his left-hand side, even if the map looks like he does :P.

Edit: I reworked you as Background objects rather than Tokens to visually represent this. Should be ok now. Disregard some of the above :). Still have you non-adjacent to minimise cleave potential.

The warriors poured in, shifting so as to let the swordsmen take the front wherever possible. Despite the efficiency of the smaller warrior's maneuvers around the larger between sword and spear strikes, some build up was inevitable; with some zombies simply waiting for their comrades to fall in order to step into the fray. Those six still caught within the tentacles made no progress at all in getting free.

CMB VS CMD22: 1d20 + 8 ⇒ (6) + 8 = 14
CMB VS CMD22: 1d20 + 8 ⇒ (5) + 8 = 13
CMB VS CMD22: 1d20 + 8 ⇒ (13) + 8 = 21
CMB VS CMD22: 1d20 + 8 ⇒ (9) + 8 = 17
CMB VS CMD22: 1d20 + 8 ⇒ (4) + 8 = 12
CMB VS CMD22: 1d20 + 8 ⇒ (6) + 8 = 14

Time for attack rolls...

The swordsmen among the Undead opted for an unusual tactic; one that they had been thoroughly trained to do in life. They targeted Durin and Arachiel's weapons, seeking to wreck them with powerful, two handed sword blows. Durin's hammer quickly proved near-indestructible thanks to both its formidable adamantine quality and its greater power whilst Durin's rage flowed through it. Arachiel's blade suffered both a glancing blow and a much more direct one- the latter swordsman managing to strike the exact point where hilt met blade and jarring the metal with a strong arm.

CMB VS Durin's Hammer DC25 (Reckless Abandon Penalty) (Success): 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26
Damage VS Hardness 26 (0): 1d8 + 7 + 3 ⇒ (8) + 7 + 3 = 18

CMB VS Durin's Hammer DC25 (Reckless Abandon Penalty) (Success): 1d20 + 11 - 1 ⇒ (17) + 11 - 1 = 27
Damage VS Hardness 26 (0): 1d8 + 7 + 3 ⇒ (8) + 7 + 3 = 18

CMB VS Durin's Hammer DC25 (Reckless Abandon Penalty) (Fail): 1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12

CMB VS Arachiel's Sword (Fail) DC20 (Cleave Penalty) (Flank): 1d20 + 11 - 1 ⇒ (6) + 11 - 1 = 16

CMB VS Arachiel's Sword (Success) DC20 (Cleave Penalty): 1d20 + 11 - 1 ⇒ (12) + 11 - 1 = 22
Damage VS Hardness 12 (2): 1d8 + 7 + 3 - 12 ⇒ (4) + 7 + 3 - 12 = 2

CMB VS Arachiel's Sword (Success) DC20 (Cleave Penalty) (Flank): 1d20 + 11 + 2 - 1 ⇒ (8) + 11 + 2 - 1 = 20
Damage VS Hardness 12 (2): 1d8 + 7 + 3 - 12 ⇒ (7) + 7 + 3 - 12 = 5

Arachiel's Sword- 12 Hardness, 23/30HP. Broken at 15/30. Destroyed at 0/30.

The spearman in the second ranks jabbed over the heads of their allies, taking advantage of Durin and Arachiel's magically augmented height. Their attack was far more straightforward; while the swordsmen focused on crippling the warrior's ability to fight, the spearmen simply continued to stab, seeking to spill the Dwarf and Aasimar's blood upon the plain. Arachiel's armour and shield were of great value against most blows coming his way but Durin's own, more bestial two-handed fighting style left little room for defence. The tough Dwarf was stabbed three times, each blow leaving more of his blood upon the trail...

Longspear VS Durin AC18 (Power Attack): 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
Damage (DR Included): 1d8 + 7 + 3 - 3 ⇒ (2) + 7 + 3 - 3 = 9

Longspear VS Durin AC18 (Power Attack): 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
Damage (DR Included): 1d8 + 7 + 3 - 3 ⇒ (2) + 7 + 3 - 3 = 9

Longspear VS Durin AC18 (Power Attack): 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27
Damage (DR Included): 1d8 + 7 + 3 - 3 ⇒ (4) + 7 + 3 - 3 = 11

Longspear VS Arachiel AC21 (Hit) (Power Attack) (Cleave -2 to AC Penalty): 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
Damage (DR Included): 1d8 + 7 + 3 - 3 ⇒ (7) + 7 + 3 - 3 = 14

Longspear VS Arachiel AC21 (Miss) (Power Attack) (Cleave -2 to AC Penalty): 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Longspear VS Arachiel AC21 (Miss) (Power Attack) (Cleave -2 to AC Penalty): 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18

29 damage to Durin, 14 damage to Arachiel.

Durin bear in mind your attacks are limited to those 15-20 feet from you.

Both Arachiel and Durin were now bleeding heavily, the strong Juju warriors taking their toll on the pair. On the north side, the Juju zombies were gaining a foothold atop the roof on which Barak and the Archon fought. From his viewpoint above the entire battlefield, things did look a little bleak to the battle mage soaring above...

South Map Update

North Map Update

Marcus, Durin and Arachiel are up.


Your Humble Narrator

Ansha entered the tent with Tebati and Kieran only a short distance behind her. The tent was reasonably crowded. Much of the camp were still at work in the aftermath of the attack, or were waiting to see what Morvius' expedition wrought. The tension in the air was palpable and very few people had already gone back to sleep. Kamishah noted Tebati and Kieran's entry- the Zenj was unpacking his large backpack, apparently looking to gather the objects he needed to reassemble his tent, judging from the poles and canvas he had laid out. It was clear that some of the tension in the tent was due to his presence. Many people were giving him a wide berth, while his closest friends from his kitchen work crew seemed to be watching for anyone that might try to accost him. The man himself still looked quite nervous.

Qhude:

Haven't forgotten you but nothing yet on the timeline.

DM Only:

1d20 + 13 ⇒ (12) + 13 = 25
1d20 + 17 ⇒ (13) + 17 = 30


Your Humble Narrator

The group resolved to cross the river and bypass any lurking threat inside by use of Fenna's bridge of moonlight. The spectacle was rather breathtaking, as the very moonlight that shone down was slowly gathered by her guiding hands into a solid, magical form. Beckoning the other Guardians across, the Bleachling oracle crossed over last and the bridge faded away into nothingness once more behind her as she stepped back onto land. The tracks of thousands of undead left little doubt that this is where the armies had originally marched from.

The opening in the stone led to a dark passageway of stone- carved into the stack. This darkened passageway is decorated to the west and east with alcoves. Midway down the hall, just before the second set of alcoves is another archway carved in the stone. Upon its lintel are various runes and symbols. The eastern alcove just beyond this arch holds an ancient amphora that has broken open, spilling its contents into the corridor. At the north end of the corridor, a turn to the east is visible. The corridor is ten feet wide.

Knowledge (Arcana) DC20:

The symbols on the archway are an ancient kind of magical warding or alarm, akin to an permanent Alarm spell but likely imbued with much greater power.

Knowledge (Arcane) DC25:

However, you can tell that the ward's power has already been expended. Someone else triggered the wards here and woke what was within...


Your Humble Narrator

Marcus' tentacles continued to slowly crush the unlife from the remaining zombies in their grip while he slowed almost all of the climbers, further slowing their ascent. Not yet able to strike at any of the climbers on the west wall, the Hound Archon readied its great sword for when they did manage to ascend.

Will VS Slow: 1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16
Will VS Slow: 1d20 + 1 - 2 ⇒ (4) + 1 - 2 = 3
Will VS Slow: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11
Will VS Slow: 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9
Will VS Slow: 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9
Will VS Slow: 1d20 + 1 - 2 ⇒ (20) + 1 - 2 = 19
Will VS Slow: 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9

With two massive swings of his hammer, Durin felled a swordsman closing in to engage him. Arachiel's heavy swing left deep cuts in his two foes but neither fell to his blade, although both were badly damaged.

Unmodified AC on these zombies is 22.

The two ogre zombies continued to lurch towards the fight.

Firebase of the Damned

Round 4-

Ordered Initiative-

Telurion- 21
Kirilarien- 16
Barak- 14a
Hound Archon- 14b
Juju Zombies- 13-11a
Marcus- 11b
Durin- 11c
Arachiel- 10
Ogre Zombies- 10

Readied action on Hound Archon, using prior roll.

Active Effects-

Bless- Arachiel, Durin, Telurion
Extended Fly- Marcus
Extended Mage Armour- Marcus
Extended Shield- Marcus
Mirror Image- Marcus.
Enlarge Person on Arachiel and Durin.
Cats Grace on Barak- 19 rounds remaining.
Barkskin on Barak- 19 rounds remaining.
Divine Favor on Telurion- 6 rounds remaining
Slow- Purple zombies near Barak
Aura of Menace- Yellow zombies near Barak.
Grappled- Red dot (Barricade)
Climbing- Red dot (Barak)

Map-

Link (Overall)

Link (North Focus)

Link (South Focus)

Notes-

No co-ordinates as using the stock map. Each square is ten feet so fits 4 medium creatures. Don't worry too much about distance and don't hesitate to ask questions. A little flexibility will be needed from time to time but i'll always try to rule in your favour.

Action-

A few of the undead had now fallen but Durin and Arachiel were sorely outnumbered, with more and more pressing onto them...

Those bolded may act.


Your Humble Narrator

Spiritual Weapons can't provide flanking. I will mark the targeted zombie with a purple outline, when it falls you'll need to spend a move action redirecting it.

Telurion continued to advance on the barricade, conjuring into being a weapon made out of pure force, shaped only by his will and divine power. The longsword darted at one of the undead on the barricade of its own free will, but did not penetrate its armoured form.

Her flying speed and grace well beyond almost anything in the skies, Kirilarien streaked across the battlefield and gracefully settled behind Durin and Arachiel.

Barak split his shots and punched through flesh and bone on all three, but the zombies seemed undeterred. Despite the aura of menace emanating from the Hound Archon, the Juju proved to be skillful climbers. All but one of them were now fifteen feet up onto the two respective walls, climbing furiously with powerful limbs.

Climb DC20: 1d20 + 13 ⇒ (19) + 13 = 32
Climb DC20: 1d20 + 13 ⇒ (8) + 13 = 21
Climb DC20: 1d20 + 13 ⇒ (14) + 13 = 27
Climb DC20: 1d20 + 13 ⇒ (1) + 13 = 14
Climb DC20: 1d20 + 13 ⇒ (15) + 13 = 28
Climb DC20: 1d20 + 13 ⇒ (11) + 13 = 24
Climb DC20: 1d20 + 13 ⇒ (18) + 13 = 31

Aura of Menace DC16: 1d20 + 1 ⇒ (13) + 1 = 14
Aura of Menace DC16: 1d20 + 1 ⇒ (1) + 1 = 2
Aura of Menace DC16: 1d20 + 1 ⇒ (3) + 1 = 4
Aura of Menace DC16: 1d20 + 1 ⇒ (5) + 1 = 6

Those marked with red dots near you are those that have climbed the fifteen feet, Barak. All but one.

With Durin able to outrange them and Arachiel focusing on his channeled energy, the Undead shifted tactics- to the offensive. Durin destroyed the closest as it clambered up onto the stacked logs DC10 Climb check but they auto-pass with +13. Also Telurion's spiritual weapon needs a new target and Arachiel carved through an undead soldier; but the rest of the barricade zombies kept coming, the front three holding their longspears in one hand and simply smashing their powerful fists at the two enlarged warrior and the rear two mounting the stacked logs with longspears jabbing with powerful blows. One of them got close enough to strike at both Durin and Arachiel, the soldier apparently trained in life to make sweeping blows to hit multiple foes. Arachiel and Durin were each wounded once by the strong Juju zombies up close to them, and Arachiel also took a spear jab to his thigh.

Durin AOO: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 3d6 + 19 - 5 ⇒ (4, 3, 5) + 19 - 5 = 26

Arachiel AOO: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 2d8 + 6 ⇒ (2, 5) + 6 = 13

Cleave Slam on Durin (Power Attack, Hit): 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Damage (DR Included): 1d6 + 5 + 2 - 3 ⇒ (6) + 5 + 2 - 3 = 10

Cleave Slam on Arachiel (Power Attack, Miss): 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8

Slam on Arachiel (Power Attack, Hit): 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Damage: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Slam on Arachiel (Power Attack, Miss): 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17

Longspear on Arachiel (Power Attack, Miss): 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
Longspear on Arachiel (Power Attack, Hit): 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Damage: 1d8 + 7 + 3 ⇒ (5) + 7 + 3 = 15

Behind those actively fighting, the other zombies continued to close in on the pair. Marcus' conjured tentacles held most of the caught zombies in place and provided an effective barrier to those on the east side of it, but a few of the strong zombies pulled their way clear and made it to the barricade. The reinforcements arriving from the Onager crews bore no longspears, but had unsheathed ancient longswords and intended to use them to slay the living attackers. The way into the firebase had been clogged with the bodies of the raised dead, the fight becoming almost completely bottlenecked on the old wagon road, with steep edges on both sides.

Black halos- longspear. Teal halo's- longsword. All- slam attack.

CMB VS CMD22: 1d20 + 8 ⇒ (18) + 8 = 26
CMB VS CMD22: 1d20 + 8 ⇒ (6) + 8 = 14
CMB VS CMD22: 1d20 + 8 ⇒ (16) + 8 = 24
CMB VS CMD22: 1d20 + 8 ⇒ (15) + 8 = 23
CMB VS CMD22: 1d20 + 8 ⇒ (3) + 8 = 11
CMB VS CMD22: 1d20 + 8 ⇒ (13) + 8 = 21
CMB VS CMD22: 1d20 + 8 ⇒ (8) + 8 = 16
CMB VS CMD22: 1d20 + 8 ⇒ (2) + 8 = 10
CMB VS CMD22: 1d20 + 8 ⇒ (8) + 8 = 16

Map Update

Durin, Arachiel and Marcus are up. The former have taken some hits.


Your Humble Narrator

Telurion is visible on the map. In round 1 you cast a spell but didn't move and in round 2 you cast a spell then moved. With your twenty foot movement you would need to spend an action running to get you just behind Arachiel (double move won't cut it, as your speed is 20 feet and the distance is 60). Finally, your not 9th level, its 4d6. Imagine you've used Favored Class bonus to boost it but not certain :).


Your Humble Narrator

Flying over the ruin Barak was stood on, Marcus was able to get a good look at the contents through the ruined roof. Metal shards and splinters cover the ground on what was once the floor of this building. The wizard also caught a glimpse of three large canisters of some kind, against the far wall underneath Barak's position. In position, he rushed through a summoning, the strain of the swift summoning fatiguing him in the process. A familiar looking Hound Archon stood beside Barak and immediately started swinging a greatsword at the arms of the climbing zombie below.

Fortitude DC19 (Fail, Fatigued): 1d20 + 7 ⇒ (3) + 7 = 10

Save VS Aura of Menace DC16: 1d20 + 1 ⇒ (11) + 1 = 12
Save VS Aura of Menace DC16: 1d20 + 1 ⇒ (2) + 1 = 3
Save VS Aura of Menace DC16: 1d20 + 1 ⇒ (7) + 1 = 8
Save VS Aura of Menace DC16: 1d20 + 1 ⇒ (4) + 1 = 5

Not yet affecting those below by my math but will be by the time they get up here.

Barak found his new companion was brutally effective with the greatsword he had produced. Planting its feet, the archon simply beheaded the zombie that was close to finishing the climb with a single swing.

Hound Archon Attack (Critical Threat, Power Attack): 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Hound Archon Attack (Critical Confirm, Power Attack): 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Critical Hit Damage (DR Applied): 4d6 + 12 + 12 - 5 ⇒ (5, 5, 4, 2) + 12 + 12 - 5 = 35

On the south end, the two large warriors both paused outside of longspear range, the Paladin channeling energy and the Barbarian swinging his hammer with reckless abandon. The divine pulse of positive energy charred flesh and burnt the Juju zombies with the wrath of righteousness, although many of them resisted its full effect. Durin's long hammer was brought up into an overhead swing that crushed the shoulder of one of the zombies- but despite both the blow and Arachiel's channel, it did not fall. It was becoming rapidly clear to the group that each individual Juju zombie was incredibly tough to bring down. The lack of magical slashing weapons was also apparent. Although Arachiel's fit the bill, the flaming enchantment on his weapon would do little to these zombies, from what Kiri had told him.

Will VS Channel DC17: 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22
Will VS Channel DC17: 1d20 + 1 + 4 ⇒ (6) + 1 + 4 = 11
Will VS Channel DC17: 1d20 + 1 + 4 ⇒ (19) + 1 + 4 = 24
Will VS Channel DC17: 1d20 + 1 + 4 ⇒ (20) + 1 + 4 = 25
Will VS Channel DC17: 1d20 + 1 + 4 ⇒ (12) + 1 + 4 = 17
Will VS Channel DC17: 1d20 + 1 + 4 ⇒ (8) + 1 + 4 = 13
Will VS Channel DC17: 1d20 + 1 + 4 ⇒ (1) + 1 + 4 = 6
Will VS Channel DC17: 1d20 + 1 + 4 ⇒ (18) + 1 + 4 = 23
Will VS Channel DC17: 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20

The two ogres that remained kept moving towards the barricade. Unlike the Juju zombies, these moved in a much more lumbering fashion, reminiscent of days long past when first facing the Undead early in your adventuring careers.

Firebase of the Damned

Round 3-

Ordered Initiative-

Telurion- 21
Kirilarien- 16
Barak- 14
Juju Zombies- 13-11a
Marcus- 11b
Durin- 11c
Arachiel- 10
Ogre Zombies- 10

Active Effects-

Bless- Arachiel, Durin, Telurion
Extended Fly- Marcus
Extended Mage Armour- Marcus
Extended Shield- Marcus
Mirror Image- Marcus.
Enlarge Person on Arachiel and Durin.
Cats Grace on Barak- 20 rounds remaining.
Barkskin on Barak- 20 rounds remaining.
Divine Favor on Telurion- 7 rounds remaining

Map-

Link (Overall)

Link (North Focus)

Link (South Focus)

Notes-

No co-ordinates as using the stock map. Each square is ten feet so fits 4 medium creatures. Don't worry too much about distance and don't hesitate to ask questions. A little flexibility will be needed from time to time but i'll always try to rule in your favour.

Action-

Barak and his new allies situation was clearly becoming more perilous as the number of zombies attempting to climb the wall became more and more numerous. To the south, the barricade zombies held their position despite both Arachiel and Durin dealing damage from afar- but it seemed unlikely they would maintain their defensive position for long in the face of it. On the outskirts of both centres of conflict, other Juju zombies began to move towards one or the other.

Those bolded may act.


Your Humble Narrator

By this point, Ansha learns that the general already left with a squad of soldiers intent on finding the remainder of the enemy forces.

Sorry for the short post, turning in for the night.


Your Humble Narrator

DM Only:

1d20 - 1 ⇒ (19) - 1 = 18
1d20 - 1 ⇒ (15) - 1 = 14
1d20 - 1 ⇒ (5) - 1 = 4

I have you and Ansha on roughly the same timescale. By this point, Qhude has left.

Two of the men seem to have seen through Ansha's ruse and refused to speak any further on such matters despite their new found friendship with her. The third shook his head slowly.

Chausiku is always garbed in the clothes of the ancestors, dressed for war when he comes to us. Perhaps you could find his belongings; his sword is quite exquisite. But, Sister- he will surely seek you out in time. Be patient. He will not let this setback be the end of the cause.


Your Humble Narrator
Fenna Thistleswade wrote:

"Indeed I can," Fenna confirms, "if there is no less obvious approach."

Are any of the cracks low enough to reach and wide enough to enter through?

Not visible on this side as far as you can see. Do you want to spend some time moving around the stack to check the other sides? This will still have to involve crossing the river. Its basically a small island in the centre of a river, and your on the south side of said river.


Your Humble Narrator

Sure. Incidentally, Telurion, the Life Link with Marcus, Barak and Kirilarien has broken due to range.

Moving over to the north edge of the roof, Barak looked down to see four zombies beginning the ascent up to him. He spotted one he had already shot and put a single, well placed bolt straight where its heart would be, were it a living creature. Despite the two magical bolts embedded into it, it did not yet fall...

The undead soldiers grasped by the tentacles strained against their grip; but for the most part their efforts were futile. Of the eleven that were gripped and caught by the tenacious tendrils, only three managed to escape and one of those three was not able to get clear of the effect.

CMB Checks:

CMB VS CMD22: 1d20 + 8 ⇒ (20) + 8 = 28
CMB VS CMD22: 1d20 + 8 ⇒ (6) + 8 = 14
CMB VS CMD22: 1d20 + 8 ⇒ (7) + 8 = 15
CMB VS CMD22: 1d20 + 8 ⇒ (17) + 8 = 25
CMB VS CMD22: 1d20 + 8 ⇒ (7) + 8 = 15
CMB VS CMD22: 1d20 + 8 ⇒ (20) + 8 = 28
CMB VS CMD22: 1d20 + 8 ⇒ (3) + 8 = 11
CMB VS CMD22: 1d20 + 8 ⇒ (4) + 8 = 12
CMB VS CMD22: 1d20 + 8 ⇒ (5) + 8 = 13
CMB VS CMD22: 1d20 + 8 ⇒ (4) + 8 = 12
CMB VS CMD22: 1d20 + 8 ⇒ (10) + 8 = 18

Seeing Durin and Arachiel get closer, the front rank of the defenders took up positions just behind the barricade itself and planted their longspears against approach. Here where the small hillock is lowest and accessed by a wagon road, a palisade of sharpened logs has been erected to bar access. The logs are planted in the ground about 4 feet high, pointing outward at a 45 degree angle. Ropes once bound them together providing further reinforcement, but those have long since rotted away causing the once-solid barrier to shift and lose its cohesiveness, though it is still an effective impediment to approach.

Very clear the zombies have readied actions.

Where the road passes through this barrier, there was probably once a moveable gate, now nothing more than a haphazard stack of more logs. The narrow entrance is partially blocked by stacked logs 4 feet high, and it is behind these logs where the front three Juju zombies are positioned.

So essentially think sharpened stakes on the sides (visible on the map) and just a large stack of logs in the centre blocking passage.

Eight unimpeded zombies marched on the spear-wielding warrior, seven of them successfully striking it with their longspears. They were faced with the proof that the attacker was not real- their spears passed through his translucent form. Marcus could hear the zombies speaking in rasping voices that it was a trick; the word spread rapidly through the ranks.

Attack VS Figment AC (10, Miss): 1d20 + 9 ⇒ (1) + 9 = 10
Attack VS Figment AC (10): 1d20 + 9 ⇒ (16) + 9 = 25
Attack VS Figment AC (10): 1d20 + 9 ⇒ (15) + 9 = 24
Attack VS Figment AC (10): 1d20 + 9 ⇒ (20) + 9 = 29
Attack VS Figment AC (10): 1d20 + 9 ⇒ (14) + 9 = 23
Attack VS Figment AC (10): 1d20 + 9 ⇒ (5) + 9 = 14
Attack VS Figment AC (10): 1d20 + 9 ⇒ (15) + 9 = 24
Attack VS Figment AC (10): 1d20 + 9 ⇒ (8) + 9 = 17

The majority of the zombies moved towards the barricade, gathering in great numbers. Four made a dash for the west wall of Barak's building, reaching it with the intent of climbing up. The four already at the north wall, two of them struck by Barak's bolts, began to climb the twenty feet wall. Despite their obvious skill at climbing, the zombies had a slow start, with three of them making very little progress. The zombie that Barak had shot twice managed to clamber his way 15 feet up the wall, his mottled hands nearing Barak's feet.

From left to right.

Climb DC20: 1d20 + 13 ⇒ (5) + 13 = 18
Climb DC20: 1d20 + 13 ⇒ (12) + 13 = 25
Climb DC20: 1d20 + 13 ⇒ (3) + 13 = 16
Climb DC20: 1d20 + 13 ⇒ (6) + 13 = 19

Map Update


Your Humble Narrator

5 foot step won't be sufficient to get to the northern lip. Can direct those attacks on those approaching your building from the west or you can move + vital strike one.


Your Humble Narrator

It hits quite a few more actually. Sized it correctly with the 20 foot radius and you got a few extra targets. Shifted it a little more east otherwise you end up blocking Durin et al.'s passage.

An eruption of conjured black tentacles sprouted from the ground near the barricades, gripping eleven of the Juju zombies. While the tentacles gripping them seemed to inflict little damage on the tough zombies, the grappling power of the conjured weapons could not be denied.

Arachiel kept up with Durin's hustle despite his full plate and the two Ogre sized warriors approached the barricade together, passing the fallen wagon whilst moving up the path.

Reacting much slower to the threats than their Juju counterparts, one of the two Ogre zombies hurled a large javelin at Barak, the projectile sailing well over his head. The other ogre moved south towards the barricade.

Javelin Attack: 1d20 + 1 - 2 ⇒ (5) + 1 - 2 = 4

Firebase of the Damned

Round 2-

Ordered Initiative-

Telurion- 21
Kirilarien- 16
Barak- 14
Juju Zombies- 13-11a
Marcus- 11b
Durin- 11c
Arachiel- 10
Ogre Zombies- 10

Active Effects-

Bless- Arachiel, Durin, Telurion
Extended Fly- Marcus
Extended Mage Armour- Marcus
Extended Shield- Marcus
Mirror Image- Marcus.
Enlarge Person on Arachiel and Durin.
Cats Grace on Barak- 21 rounds remaining.
Barkskin on Barak- 21 rounds remaining.
Divine Favor on Telurion- 8 rounds remaining

Map-

Link (Overall)

Link (North Focus)

Link (South Focus)

Notes-

No co-ordinates as using the stock map. Each square is ten feet so fits 4 medium creatures. Don't worry too much about distance and don't hesitate to ask questions. A little flexibility will be needed from time to time but i'll always try to rule in your favour.

Action-

The firebase defenders had sprang into action with the discipline and tactics retained from their days long past as soldiers of the Army of Light. The sheer toughness of the Juju zombies was quite apparent, with both Barak's bolts and the black tentacles having had limited effect thus far.


Your Humble Narrator

Tebati:

The man was not reassured by your words. If anything, he looked more worried.

The kitchen is in the centre of the camp, it just happens to be where I work; along with several assistants! Then what am I to do, Tebati? I have been staying away from her, but I will not feel safe sleeping in my tent with these accusations spreading through the camp. I sought to leave before the General seized me at the Mchawi's behest.


Your Humble Narrator

Ansha-

DM Only:

1d20 - 1 ⇒ (8) - 1 = 7

If these Bekyar were truly Kamishah's men, they had not inherited his strong will or resistance to Ansha's magic. All three men were now charmed.

Chausiku lives inside the camp, as he instructed all of us. He promised chaos and confusion in the camp this evening and planned a full on assault to take advantage of it. We... failed him. Communication? The wind itself carries his instructions to us, such is his power. But he also saw us in person, once or twice.

The man speaking looked suspiciously at Ansha.

Our masters? Who do you refer to? The ancestors? Chausiku is our grand master, the most learned in the secrets. We all swore our oaths, forsook our homes and families for this cause...

You've raised their suspicions with some things you have said and will need to add another Bluff check in your next interaction to keep up the ruse.

__________________________________________________________________________

Tebati became uncomfortably aware that people in the tent seemed to be subtly moving away from her and Kamishah. In contrast, the handsome man stepped close to her, still pale, clutched her shoulder with a shaking grip and whispered to her.

Tebati:

My concern for my safety is founded not only on these attacks. I hope I can trust you to not speak too freely of these matters. Your Elven companion... Ansha... she has been watching me and taking an interest in me. Stalking me. I think she might even have tried to use magic on me, Tebati. She is a law unto herself in this camp... and a sorceress. I heard rumours and stories from friends in Freehold- that she bewitched an innocent merchant and assaulted him with magic. The man fled the town rather than see her again. She frightens me; and tonight she is turning the camp against me. Look at the space others have given us; some of them already believe her lies. She shouted that I summoned the gorillas that attacked us. Why would she do this to me? I wish to leave now... before I am the subject of some witch hunt. I am not a coward, I have fought before... But I do not know how to fight a Mchawi, or protect myself...

Mchawi- Enchanter.

Again, the man seems genuine to you. You sense no deceit in his words and a lot of what he says about Ansha rings true.


Your Humble Narrator

Materialising into view just a moment before Kirilarien prepared her illusion, Barak levelled his customised repeating crossbow on the closest ogre zombie, noting that the hulking brutes had javelins in crude sheaths upon their backs. The ogre received a well placed crossbow bolt to the back of its neck, the shot sending it staggering forward from the force of the bolt; the blow and surprise causing the ogre to drop the heavy boulder upon its foot, smashing several grotesque, necrotised toes.

Telurion placed a spell upon Durin but did not yet advance; although he was aware some of his spells did not have long on them.

Treating the full attack above as your Round 1 action anyway :).

Kirilarien's illusion began to advance upon the barricade; a black armoured knight with spear in both hands. The zombies manning the barricade in a disciplined fashion seemed to notice the approach.

Barak unleashed three more bolts in quick fashion. The first bolt followed up from his first shot, taking the Ogre in the back of the head so that it fell atop the boulder it had been carrying, landing awkwardly atop it in a heap. The next two bolts both pierced the armour of the two closest Juju zombies; but as Kirilarien and Marcus had warned, his bolts did not have such a pronounced effect as they should although the projectiles did clearly wound them. They did, however, galvanise the onager work crews into action.

The two zombies Barak shot at fixed hateful red eyes on him and they scrambled across the open ground to the north side of the building the Dwarf was on top of, losing line of sight to him but clearly preparing to climb up to slay him. Their breastplate armour did not seem to slow them- they moved as quickly as a man in leather. Two more from the closest onager began to move south towards the armoured knight with a third from the central onager, while another two closed some distance to Barak, taking cover from him by using the pile of ammunition. The rest of the work crews were unimaginative in their tactics; they simply began to quickly move towards either Barak or the armoured, illusionary Knight. Barak, Kirilarien and Marcus noted that while the barricade zombies bore longspears, the work crews were equipped with longswords.

The zombies at the barricade split their numbers with military discipline. Ten of them formed a secondary fighting line facing the black Knight, the line covering the gap between the ruined building to the north-west and the sharp slope to the south-east. They levelled their longspears in a phalanx, just as their comrades kept their spears up and ready upon the barricade. Advancing onto those spears whilst clambering up and over the barricade could prove quite a challenge.

Durin, Marcus and Arachiel are up.

Map Update


Your Humble Narrator

Telurion you can see Divine Favor listed at the bottom of Active Effects. Marcus, look 10 posts up. Barak, you could also have taken a shot in your surprise round if you wished. Also you can't combine Vital Strike with a full attack action, but although you wrote it you didn't actually roll the extra damage dice so no worries.


Your Humble Narrator

The group approached as close as they could without alerting the zombies at the barricade and cast their spell preparations, after having given Barak some time to get into position.

Climb: 1d20 + 8 ⇒ (17) + 8 = 25

Barak moved across the plains and, completely unseen by anyone including his companions approached the edge of the hilltop. He drank his potions and got to work. The edge was steep and gravelly and scaling it was actually quite difficult; but the physical obstacle did not give the Dwarf much pause as he scrambled up with an easy grace that seemed almost a little unnatural for the stout folk. Having scrambled up, he approached the building Kiri had pointed out for him and scaled the ruined wall. This was not an especially difficult climb as the years had weathered away various sections, leading to easy hand and footholds; he did not have to use his grappling bolt. Stood upon the roof of the eastern structure, the invisible Dwarf looked out from his perch twenty feet above ground, surveying the scene.

Mere feet away from him, he watched one of the Ogre zombies go through the motions of a ridiculous caricature of life. Three massive siege engines — onagers — stand on this level field. All are cocked back in their armed position, and crews of corpses man them. At each of these machines great ogre zombies lift heavy rocks and place them in the tatters of the onagers’ slings. The rocks of course fall straight through to the ground, but none of the artillery crews seem to notice. Instead the ogre zombies simply pick the rocks up and replace them on the nearby ammunition piles. One leathery human corpse takes a sighting along the weapon’s firing arm and then steps back. Another then pulls the release lever. Of course all of the ropes and cables that once operated these machines have long since fallen prey to the long years, so the catapults remain inert. Another corpse begins turning the crank to once again cock the siege engine even though the crank no longer functions but instead spins uselessly. Then an ogre zombie drops another heavy rock through the weapon’s sling and the process is repeated.

Durin, Telurion and Arachiel had just started up the path and began to move into view of the barricade; while Marcus and Kirilarien flew towards Barak's position, having managed to get quite a bit closer with the Juju zombies seemingly focused upon the south path. Barak's first attack began the combat, just as the group began to move into view. Alas, Telurion made a blunder as he attempted to activate the wand of Shield. The spell fizzled with a hiss, the wand's energy seeming to turn on itself. He would not be able to use it for at least a day.

UMD: 1d20 + 16 ⇒ (1) + 16 = 17

Sorry about that. Worst possible outcome. Doesn't use a charge though.

Barak you have a Surprise Round action to resolve as well as your normal turn.

Firebase of the Damned

Round 1-

Ordered Initiative-

Barricade Juju Zombies: 1d20 + 5 ⇒ (6) + 5 = 11
Onager Juju Zombies: 1d20 + 5 ⇒ (8) + 5 = 13
Ogre Zombies: 1d20 - 1 ⇒ (11) - 1 = 10
Arachiel: 1d20 + 1 ⇒ (9) + 1 = 10
Durin: 1d20 + 2 ⇒ (9) + 2 = 11
Kirilarien: 1d20 + 8 ⇒ (8) + 8 = 16
Telurion: 1d20 + 2 ⇒ (19) + 2 = 21
Marcus: 1d20 + 10 ⇒ (9) + 10 = 19
Barak: 1d20 + 5 ⇒ (9) + 5 = 14

Telurion- 21
Marcus- 19
Kirilarien- 16
Barak- 14
Juju Zombies- 13-11a
Durin- 11b
Arachiel- 10
Ogre Zombies- 10

Active Effects-

Bless (Arachiel, Durin, Telurion)
Extended Fly- Marcus
Extended Mage Armour- Marcus
Extended Shield- Marcus
Mirror Image on Marcus- please roll # of images.
Invisibility on Barak- until first attack.
Enlarge Person on Arachiel and Durin.
Cats Grace on Barak- 22 rounds remaining.
Barkskin on Barak- 22 rounds remaining.
Bless on Party- 8 rounds remaining.
Divine Favor on Telurion- 9 rounds remaining

Map-

Link (Overall)

Link (North Focus)

Link (South Focus)

Notes-

No co-ordinates as using the stock map. Each square is ten feet so fits 4 medium creatures. Don't worry too much about distance and don't hesitate to ask questions. A little flexibility will be needed from time to time but i'll always try to rule in your favour.

Action-

Those bolded are up (and Barak's surprise round). We have a nice initiative block grouping :).


Your Humble Narrator

Nice post. One small caveat; Shield is a Personal spell and thus can't be cast on others via the wand. If they can use the wand themselves, by virtue of arcane spellcaster levels or Use Magic Device, you can get around this though.

Your bonus to UMD is very high but remember you still can't take 10- i'll roll it on your behalf at least twice to get the spell off.


Your Humble Narrator
DM Alexander Kilcoyne wrote:


When is Barak drinking his potions?

So Barak is moving into position under invisibility, Marcus and Kiri are flying to join him once he has had some time to get there?

Need the answers to these questions before its go time. Also- once Barak is in position, does he have a signal? Are you just planning to delay for a minute to give him time to get there and then start marching up the wagon trail?

Need a bit more detail, preferably IC for the latter questions.


Your Humble Narrator

Assuming some wand usage to heal Ricter, don't think anyone else is hurt.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Three charges used. Ricter is on 79 HP.

XP Awarded- 1000.

The daylight faded as the climb up the cliff continued. The winding trail led up onto the top of the cliff itself. The group followed the trail further, going deep into the mountain range known as the Tors of Levenies. They stopped as they reached a truly impressive sight. The Little Sellen river ran through the Tors, flowing around a small island. The island protrudes dramatically from the water, almost like a stony finger pointing up into the sky- a stack of limestone that stood 100 feet tall. Plumes of black smoke seemed to seep out of cracks in the stack at various places on its higher sections, like some foul poison leaving the stony body. Various bird nests were visible in the seams and cracks on the high section of the stack- including what looked like an empty wyvern's nest at the top of it.

Even the most unskilled of trackers could not fail to notice the utterly trampled ground on the shores opposite the island. Churned earth and trampled ground stood testament to the thousands of undead that had obviously marched out from somewhere inside this central, limestone stack. At the foot of the cliff, where the beach meets the limestone scarp, a dark opening in the stone beckons, partially obscured by creepers and dangling foliage. The multitude of undead seem to have come from inside.


Your Humble Narrator
Tebati wrote:
DM Alexander Kilcoyne wrote:
Inside the tent, Tebati found Kamishah. He looked quite distressed, his movements quick and anxious. The Mwangi cook was garbed in travelling clothes and seemed to be stuffing a very large backpack full of his belongings. He did not notice her arrival into the bustling tent.

Tebati frowns, suddenly feeling very keenly her depleted state. She came only to question, but if he is as desperate to flee as Zesaste was, there is little she can do to stop him and no shortage of defenseless bystanders in range.

"Kamishah," she calls to him quietly as she approaches, not wanting to create a disturbance, "may I speak with you?"

If he'll talk at all, her intention is to Sense Motive his words. I'll let you roll it.

The chef turned to face Tebati, but did not stop his current action; stuffing a tent sheet into his sizeable backpack. He stepped close to speak somewhat privately.

Tebati. Of course. I mean to leave this place, however. If we are not safe inside this fortification, I fear death will come to all of us soon enough.

His concern seems genuine to Tebati.


Your Humble Narrator
Ansha Saeralyan wrote:

Ansha repeats the gesture with one of the other Bekyar after their hissed call for silence. (Charm Person, DC17 again.)

The elf leans forward to whisper in the first charmed man's ear. "It's obvious that our plan didn't go so well," she starts quietly. "But then, I never met our inside man. Help me identify him, and maybe we can still get you out of here and accomplish our mission."

DM Only:

1d20 - 1 ⇒ (14) - 1 = 13

The third man paled as he saw the other two completely change in attitude towards Ansha. He shrank back and hissed- Taint me not with your vileness, Mchawi!

The other two men shook their heads slowly.

Chausiku wears a different face inside the camp. We would not recognise him. Release us from our bonds and we will die like true warriors; they will not take us alive this time. We are prepared to die for the order.

Mchawi- Enchanter.


Your Humble Narrator

When is Barak drinking his potions?

So Barak is moving into position under invisibility, Marcus and Kiri are flying to join him once he has had some time to get there?

Your a reasonably well oiled team. For durations I think i'll just deduct 1 minute from the total of everything. I've never seen minute/level spells not last a combat anyway.


Your Humble Narrator

The only roof available is the building labelled 6. Number 3 is roofless.


Your Humble Narrator

I think the Ogres were a more primitive form of zombie, Marcus. I didn't fly close enough to see if the machines were functional; but they were faced towards Tsar anyway, to the north-west. Hand me some parchment and i'll scrawl a map for you. Remember, theres a defensive force positioned here, at the barricade- and the rest are clustered at the rear of these onagers.

Kiri's Map

Note the scale is ten feet to one square.


Your Humble Narrator

Day 9, 2:30PM, 6 Hours Marched

Kirilarien was gone for a full half hour and returned to give a report while the group had a quick lunch, eating the trail rations they had brought with them. When she returned, she gave her report.

DM Only:

Knowledge (Religion) Kirilarien: 1d20 + 9 ⇒ (20) + 9 = 29

I think its some kind of artillery encampment... or at least it was long ago if it isn't now. The hills about 15 feet above ground level, with steep and gravelly slopes on every side except the south. From the south a gentle trail seems to be the main approach. Theres an ancient looking wagon wreck just beside it, as though it tumbled down from the embankment. This trail leads to a manned log barricade- with perhaps a little under two dozen armed and armoured undead manning it. They seem to be equipped with longspears and wearing chainmail. I recognise these type of Undead from our studies in the Great Library of Arboreum, Marcus. I believe you referred to them as Juju zombies? They seem well disciplined despite their... condition. There are two stone ruin atop the hill. One of them seems to have half a roof and could likely serve as shelter. The remains of what was once a watchtower are also nearby.

All thats left to describe to you is the main feature of the hill; three siege engines, onagers, to be precise, with a large pile of ammunition beside each. I flew too high to take a good look but it seemed like another twenty or so juju zombies, and three undead Ogre, are serving as a work crew for them; even loading stones from what I could see. They don't seem to be firing though; they just load a stone and then unload it again in some insane ritual.


Your Humble Narrator

Bluff check. Without any convincing proof of your involvement and with certain parameters your not aware of, i'm ruling it as a "far-fetched" bluff for a -10 penalty.


Your Humble Narrator

Inside the tent, Tebati found Kamishah. He looked quite distressed, his movements quick and anxious. The Mwangi cook was garbed in travelling clothes and seemed to be stuffing a very large backpack full of his belongings. He did not notice her arrival into the bustling tent.

DM Only:

1d20 - 1 ⇒ (11) - 1 = 10

Inside the armoury, the man seemed to succumb to Ansha's spell. The three men had been chained to a metal post wedged into the ground and secured by makeshift weights. They had very little slack to move and their hands were manacled.

The two Bekyar hissed for their charmed companion to be silent as he nervously returned Ansha's greeting. Despite his magically induced warmer attitude to the enchantress, he was still a prisoner. She was still his captor.


Your Humble Narrator

Ricter's flail strike brought down the last undead, his grave words acting as a spoken epitaph for the twice-dead. The cliffside was silent once more, the way forward now open.

Any prep before you continue on?


Your Humble Narrator

The group, minus Zanzu who had stayed behind at The Camp to be the Boarding House Chef, left the shelter of Marcus' rope trick behind and continued marching. Gradually, the bog and mists of the Boiling Lands gave away as the group entered their fourth hour of steady marching; giving way to the sparse plains of the Dead Fields. Some aspects of this forsaken land were self-evident. The extremely learned Marcus filled in the others on the rest. There was a sense of gloomy isolation that pervaded the entire area.

While the Boiling Lands sustained an equal brunt of the fighting during the Battle of Tsar, no region of the Desolation saw a deployment of troops in greater numbers or more bloodshed by the conventional means of claw and sword than did the Dead Fields. What were once rolling fields of grain and crops and occasional copses of trees became a hotly contested no-man’s land of the dead. Countless charges and marches crushed the vegetation underfoot. The battle lines shifted and moved back and forth as the fortunes of war changed. The ground was so hotly contested and so perilous that eventually corpses created a virtual carpet for miles. In many places the bodies stacked high, unclaimed by either side in their fervor to continually press the battle.

Today the Dead Fields exist as a hardened plain of bare rock, thin soil, and brittle bones. While not as arid as the Ashen Waste, it is still susceptible to the occasional bone storm when the winds are just right. The entire brown expanse is dotted with gleaming white patches where bones and bone fragments protrude from the hard earth, and every step in this region produces a crunch as these remains are reduced to powder and white flakes underfoot. Amidst the many dead are the skeletal remnants of many siege weapons. Rolling towers, covered rams, armored battle wagons, and crude breastworks dot the plains and hills, all in extremely poor repair.

The mass of abandoned bodies produced several incidents of plague that swept through both sides of the conflict during the war, and to this day spontaneously generated undead still arise and stumble through the nights with alarming frequency. Despite its name, the Dead Fields are never truly at rest.

3 hours marched.

DM Only:

1d100 ⇒ 72
1d100 ⇒ 38
2d10 ⇒ (4, 5) = 9

Telurion is still wounded as per life link clarification.

The march on continued for three more hours with Kirilarien acting as overhead scout as the group travelled west and south towards a hill marked on Marcus' map. They encountered a group of nine skeletons wandering aimlessly over the plains and dispatched them with practiced ease. These particular skeletons were the very least of Undead and Marcus suspected that some necromantic effect created on the very land itself simply animated them from the endless bones and remains scattered over it. The sound of bone crunching underfoot was, by now, frankly very irritating.

Day 9, 2PM-

The group had stopped about a mile away from the hill. It was a small, flat-topped hill rising above the plain; a natural high point with good sight lines. They could see some sort of construction atop the hill, but from this distance the details of what exactly what the construction consisted of was hard to make out. The faint outlines of what was once an ancient wagon road were just about visible, apparently leading to the southern edge of the hill.

Kirilarien asked Marcus if he wanted her to fly over it and scout it.


Your Humble Narrator

I'll give it until this evening for the group to declare any healing etc. then moving on.


Your Humble Narrator

Retcon-

The cyclop's divination did not reveal its fate; merely a single aspect of what could have been. As it raised its axe in what it knew would be a devastating wound, Kalev capitalised on the previous damage he had dealt and with a second brutal hack, cut the zombie in half.

Ignore previous damage listed.

Inside the tunnel, Malthir's swordplay sent the zombie crashing to the ground face first- only for its ally behind it to swiftly step up atop its lower back and use its superior reach and uncanny accuracy to plant an axe blade into Malthir's chest. His armour stopped it from cutting into his vital organs and with great effort, he and Ricter forced the axe back once more with their shield.

Battleaxe Attack on Malthir (Flash of Insight, Critical Threat, Power Attack, Great Cleave): 20 + 14 - 2 = 32
Battleaxe Confirmation on Malthir (Unconfirmed due to Shield Wall): 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
Damage: 2d6 + 13 ⇒ (5, 5) + 13 = 23

Battleaxe Attack on Ricter (Power Attack, Great Cleave, Miss): 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22

All Guardians are up. AC17, HP65. Finish it!


Your Humble Narrator

Tebati, Unwe took a toll of the fallen. Despite the surprise nature of the attack, fatalities were surprisingly light. Five soldiers had perished before they could be treated and three camp workers had been slain. Some of the dead were known to the Umkhaya on first name terms. Ansha's golem had been destroyed as well. The gorillas had been especially brutal in slaying the horses; especially the first few struck Jakob was too late to save four of them.

The majority of the attackers were Zenj, but a little under half of them were Bekyar. All of those that were taken alive happened to be Bekyar in ethnicity.

Qhude's leatherwork was untouched despite the carnage of the camp. Unwe nodded to Tebati.

I saw him inside the main worker's sleeping quarters. He looked pretty shaken.


Your Humble Narrator

DM Only:

1d10 ⇒ 9

Visibility currently is about ninety feet; which from experience is extremely good in the Boiling Lands. But the terrain is primarily bog. You can see no shelter in sight. Hunkering against the walls inside the trench beside you would help somewhat- as would erecting a tent or some other shelter.


Your Humble Narrator

DM Only:

1d100 ⇒ 99
Barak Survival: 1d20 + 12 ⇒ (8) + 12 = 20

There was some nervousness in the watch pattern, taken in a crude wooden shelter Lord Vincent had erected on top of the outpost. Those on watch were forced to split their attention, alternating between watching the fallen Dwarf's remains and scanning for movement in the foul mists below.

On his own watch pattern, Barak consulted with Marcus' map and began to devise a route south. To avoid crossing a trench to the south in unknown territory, he devised a plan to cross the trench right here at the Outpost and follow it south to the edge of this quadrant.

Contemplating this plan, Barak had a good look at the stakes planted on the other side of the trench, the western side that faced Tsar. The stakes were fewer in number than they would have been in their heyday, but could still serve to skewer a hasty attacker. While he examined the ground, he made a discovery- tell tale signs in the earth and large tracks he could see even from a distance told him that a cluster of burrowing creatures lived in a colony underneath the stakes themselves; Ankhegs, as far as he could determine. This would likely prove a useful defence for the outpost and would also discourage predators; but it did spoil the route Barak had planned. He did however, reflect that it was better he discovered this before the morrow.

Day 9, 8AM

DM Only:

1d100 ⇒ 1
Barak Survival: 1d20 + 12 ⇒ (4) + 12 = 16
Durin Survival: 1d20 + 1 ⇒ (12) + 1 = 13
Telurion Survival: 1d20 + 5 ⇒ (9) + 5 = 14
Arachiel Survival: 1d20 + 5 ⇒ (6) + 5 = 11
Zanzu Survival: 1d20 + 3 ⇒ (9) + 3 = 12
Duration: 1d10 + 5 ⇒ (4) + 5 = 9

One additional check at 3 hours when the border is reached.

With some supplies left for Lord Vincent, the group made their farewells and set out; with Barak sharing his information from the night before. The hardy Dwarf led the way, opting to march along the east side of the trench for a time before crossing over, away from the burrowing colony, and continuing south along the west side of the trench. Despite the southern position of the Last Outpost, the march was slow in the mist and boggy terrain. The miserable vapours and toxins of the Boiling Lands frequently led to brief fits of choking or stinging eyes. The troupe had crossed over and had been following the trench south for about an hour and a half when rain clouds subtly formed from the rolling mists of the bog; and for once, Barak had failed to spot the danger in time. The ranger cursed a warning as acid rain began to fall from above upon the party as they marched beside the trench. The rain had an unhealthy tinge to it; and stung to the touch; slowly beginning to burn through flesh and equipment not made of metal, stone or wood...

Acid Damage: 1d4 ⇒ 2

I'm tracking you in rounds. What do you do?

1.5 hours marched.


Your Humble Narrator

I'd forgotten your Dex was 16 before enlarge, not 14. Go ahead :).


Your Humble Narrator

Malthir delayed until after the Undead, while your own attack triggered due to their charges.

Kalev relished the room he suddenly had to swing Cleft and made good use of it- tearing open the zombie's stomach with a particularly deadly horizontal slash. Inside, the three smaller combatants continued to fight in tight formation, Casimir wounding that particular Cyclops further.

The cyclops that fell into the pit made a very swift climb out- but as its mottled arm reached up over the edge of the pit with the intent of hauling itself up, Kalev severed its arm at the shoulder; and it fell once again into the extra dimensional space.

Accelerated Climb VS DC20 (Success): 1d20 + 7 ⇒ (13) + 7 = 20
Kalev AOO (Hit): 1d20 + 14 + 1 - 3 ⇒ (4) + 14 + 1 - 3 = 16
Damage: 2d8 + 22 ⇒ (5, 7) + 22 = 34
Accelerated Climb VS DC20 Repeat due to Damage (Fail): 1d20 + 7 ⇒ (5) + 7 = 12
Fall Damage: 3d6 ⇒ (1, 6, 4) = 11

The other cyclops carefully worked its way around the pit and finally got to bring its axe to bear. Much like when the other struck Ricter, the cyclop's rotting and putrescent eye provided it with a brief flash of insight into the next few seconds; enough for it to connect its axe perfectly with Kalev's oversized neck! His sturdy breastplate and quick movements were enough to at least limit the damage the deadly stroke could do to him.

Battleaxe Attack on Kalev (Hit, Flash of Insight, Critical Threat, Power Attack): 20 + 14 - 2 = 32
Damage: 2d6 + 13 ⇒ (1, 3) + 13 = 17
Battleaxe Critical Confirmation on Kalev (Unconfirmed, Flash of Insight, Critical Threat, Power Attack): 1d20 + 14 - 2 ⇒ (6) + 14 - 2 = 18

Smart enough to recognise that Casimir's lightly armoured form was likely an easier target than the heavily armoured shield wall, the half-destroyed cyclops in the tunnel hefted his axe over his shoulder for another mighty horizontal swing; only to accidently embed it into the rock and be forced to waste precious seconds pulling it free, all whilst the front line of the Guardian force stabbed and bashed its animated form...

Battleaxe Attack on Casimir (Miss, Great Cleave): 1d20 + 14 ⇒ (1) + 14 = 15

Kip and Malthir are up, Fenna is on delay. Description should be enough without a map update right now.


Your Humble Narrator

Ansha:

Your concentration continuing, you see the various strengths and location of each aura in the room as your senses attune to the sensations of magic. You spot no unaccounted for auras- the shaman is gone...

Ansha has a move action but i'll update beyond that as I don't think it will affect much.

Jakob's newly summoned ape ignored his former ally, which in turn continued to attack the horses- bringing another of the docile beasts down with powerful fists. Instead, the freshly enchanted ape moved to flank Jakob with his other charmed gorilla; each of the simians eyeing each other with distrust and clenched fists.

The summoner has surveyed the situation and has decided intervention is too risky at this stage; his forces too decimated. I'm therefore going to take us into narrative.

Another powerful volley of arrows from the assembled double line of Sargavan soldiers slew the majority of the remaining attackers and Albert and his squad made short work of the rest, despite some wounds. N'bellocq's arrows and Qhude's ferocious charges also contributed to the deaths and wounds that followed; but with Tebati's exceptional speed she was able to bring many back from the brink. Jakob himself tended to the horses, although he was too late to save them all. His charmed apes faded away while he was tending the horses, their expressions forlorn as they mirrored Jakob's own mood.

A tense few minutes followed while order was restored to the camp, but no secondary attack seemed forthcoming. Unwe worked with Tebati to tally the slain.

True fanatics, most of the foe were slain to a man; and in truth, the Sargavan soldiers had taken the attack very personally. Tebati suspected that some wounds had been delivered to attackers that could have been saved. Nevertheless, General Morvius saw the need for intelligence on what had just happened. Three of the attackers were locked up in the armoury for later questioning.

Taken some assumptions with your actions but please feel free to retcon in more or take more now.


Your Humble Narrator

The undead zombie giant Kip targeted was many things. Agile was not one of these things. It attempted to leap clear of the pit but reacted far too late, bouncing off the interior wall of the extra-dimensional space and landing in a heap below.

Reflex: 1d20 + 1 ⇒ (14) + 1 = 15
Fall Damage: 3d6 ⇒ (4, 6, 4) = 14

Despite the wide opening Malthir was left with to strike during the giant's hefty swing, he initially had trouble piercing the tough, animated hide of the cyclops as he stepped in to strike. Eventually his blade drew blood- or whatever this thing had in place of it; a kind of sickly looking, black ichor.

Cliffside Conflict (Continued)

Round 2-

Ordered Initiative-

Kalev, Ricter, Casimir, Fenna- 14
Undead- 4
Kip- 3
Malthir- 2

Active Effects-

Fly on Kalev
Enlarge Person on Kalev

Map-

Link (I14)

Notes-

Corridor is mostly three squares wide, two in some places.

Action-

Majority of Guardians are up. AC17 is a hit if you care to describe your own success or failure.


Your Humble Narrator

The ferocity of Qhude's charge caught his attackers off guard. One of the warriors was frantically reaching for his spear even as Qhude's accelerated pace and bestial lunge took him in the throat, killing him instantly.

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