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Man in Mask

DM Alexander Kilcoyne's page

7,325 posts. Alias of Alexander Kilcoyne.


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Your Humble Narrator

Rage HP are not treated as temporary HP. You are at 1HP including your 21 from raging. Coming out of rage right now would kill you.


Your Humble Narrator

Durin felt his muscles seize up as the Lich's bony hand grasped his chin and he jerked back in shock as an incredible wave of negative energy pulsed through his body. His eyes flaring in utter agony, the hardy Dwarf did at least manage to resist the sensation of paralysis that the touch had tried to impart upon him; but his body was brutally ravaged by the negative energy coursing through him. Barely able to stand with only his rage sustaining him, the shaken Durin was barely able to remain fighting.

Durin has suffered enough damage to reduce him to 1 HP.

___________________________________________________________________________

The Final Fate of King Kroma-

Round 4-

Ordered Initiative-

Marcus- 23
Barak- 17
Arachiel- 16
Lara- 4
Durin- 3
Telurion- 2a
Fenris' Party- 2b
King Kroma & Wights- 1

Active Effects-

Protection from Evil on Arachiel

Map-

Map Link (I23)

Notes-

Shaken individuals denoted in yellow.

Narrative-

Not recognizing the Lich's spell but seeing Durin almost slain by King Kroma's touch, Marcus desperately racked his brain for a plan and the group began to realize the terrible power of their foe...

Everyone is up.


Your Humble Narrator

Durin Only:

Will: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13

Even deep in your rage, the power of this ancient Dwarf unnerves you...

You are Shaken until further notice.

Thane Fenris Will (Success): 1d20 + 6 + 2 + 1 + 4 ⇒ (5) + 6 + 2 + 1 + 4 = 18

Old Gorrak Will (Fail): 1d20 + 8 + 1 + 1 + 4 ⇒ (1) + 8 + 1 + 1 + 4 = 15

Durin cautiously maneuvered around the Lich, who warily watched the Dwarf's magical hammer. With the wights slain by crossbow volleys and Arachiel's blade, Thane Fenris produced a potion from his belt and downed it, his muscles swelling in size to even greater proportions as he prepared to assault the ancient King.

Old Gorrak had nothing left to give except his battle prowess. His spells exhausted, his faith spent in healing channels and his legs trembling at the foe he was to face, the veteran nevertheless charged right at the Lich, waraxe held high. He swung it horizontally; and the axe simply bounced off the armour, making not the slightest indentation or scratch upon it.

Charge Attack (Miss): 1d20 + 11 + 1 + 2 - 2 ⇒ (7) + 11 + 1 + 2 - 2 = 19

The rest of the Dwarves made sure both their comrades were stable and began to quickly assemble a stretcher for both of their fallen brothers. Two of them fired bolts at the Lich; King Kroma held their efforts in such contempt that he simply ignored the bolts glancing off his armour, focusing more upon the hammer-wielding Dwarf circling him. Taking no chances, the Lich stepped into his reach and rasped a word of power as he intercepted the haft of Durin's hammer with his flail. Mid-parry, King Kroma took a bony hand off the hilt of his flail, the fingers of the bone glowing with an unnatural red, pulsing light as he placed a finger upon Durin's chin. This close, Durin could see the ugly, iron orb that sat in place of the Lich's right eye; the left a glowing ball of pale blue, negative energy. It was the last sight he could make out before the agony wracking through his body caused blinding pain; pain like nothing the warrior had ever felt before...

Defensive Casting (Success): 1d20 + 21 ⇒ (6) + 21 = 27

Melee Touch Attack (Success): 1d20 + 10 + 4 ⇒ (18) + 10 + 4 = 32

Durin, please make a Fortitude save (VS a Su ability) and a Will save (VS a spell); in that order...

Spellcraft (Marcus): 1d20 + 15 ⇒ (4) + 15 = 19

Marcus:

You do not recognize the spell used. The Lich's motions and components are stylized in quite an ancient fashion that is not assisting your eyes in following the movements and words spoken.

Spellcraft (Telurion): 1d20 + 6 ⇒ (16) + 6 = 22

Telurion:

I will PM you.


Your Humble Narrator

The conversation faded out as the group thought upon this strange place and the Grand Custodian's interest in it. The plantoid's and the remains of the archer bush were unceremoniously dumped into the corridor, as a precaution.


Your Humble Narrator

The warning was for Silas' benefit.

Silas Tyr's continued efforts to whisper to compatriots in a public setting drew scowls and fierce glances from the assembled defense council. Dante's scowl was the fiercest of all as he addressed Silas.

"Silas Tyr! Do you think we have sat idle, waiting for your arrival to state the obvious and save us from our own stupidity? The calls for evacuation went out the same day the Aegis first detected the Oork threat. We have been evacuating the planet's populace to the best of our ability, since long before you landed. I am inclined to agree with your adviser" he gestured to Ionseye with a meaty fist "- the Governor has already given several public addresses. Those who are left, will not be easily moved; a more forceful evacuation could be disastrous for morale and our public standing just as the invasion begins, while providing support, evacuation and relief to the settlements as the Ork's approach and assault could yet win them over and bring them into the fold. It is a fine line to walk, but I am firm in the belief that it is our best course of action; and our duty as the leaders of Damaris. I also firmly believe that the Outriders are up to this task. I know my regiments. They can do this."

Governor Kapak had clearly wanted to remain quite passive in the Defence Council, but put on the spot by Silas Tyr the large man cleared his throat and added his words to the council, speaking slowly-

"All channels of communication are already being utilized to send my message out to the homesteads, hamlets, villages and towns- that we must stand together against the flood of invaders that seeks to destroy everything we have built here, together. Many of the outer towns and settlements still retain their... colonial spirits from our earliest days as a planet, away from the city itself. Their great, great, great grandfather's claimed their particular patch of dirt and plains they call home with a rifle in hand and they will not relinquish it to anyone... such a sentiment is frequently heard from these communities. We have debated a forced evacuation before and deemed it not worth the fallout it could cause. Truly, I feel that they have had their chance and fair warning to stand with us. If they serve as stumbling blocks that thin the edges of the Ork force, so be it."


Your Humble Narrator

Not providing a map, don't like the AP one and don't have time to make one in MapTools. You've been descending into the complex. You left one avenue unexplored higher up and behind you. Onwards, another set of stairs leading up is your obvious exit, behind Maegar Varn.

The only high-ranking figure here was Maegar Varn himself, though you recognize some middle rank individuals in his command hierarchy, also transfixed in agony. The death these individuals suffered was spectacularly grim and macabre; pinned to their chairs and forced to watch each other have their brains carved out.

Varnhold was not anywhere near as prosperous or inhabited as Kardas; but the city-state still boasted thousands of citizens and it was becoming a popular merchant hub. The other citizens were still missing, or perhaps dead. A grim individual might wonder if the source of the Undead armies assaying Kardas were Varnhold's slain citizens; their bodies providing necessary fodder.

Moving onwards, the group ascended the stairs, leading to a balcony that overlooked the horrific scene below. In the north-east corner of this balcony room, a rather oddly placed alcove had been cut into a square, seemingly serving no purpose. Perhaps it had once been used to display some statue or fixture, but now it simply lay empty. To the south-east, a stone door blocked further passage.


Your Humble Narrator

Just to make it clear, you are in a formal setting at a small defense council, only meters away from other council members. The next IC whispering will result in awareness checks from other characters to overhear. This is not a sensible place for private discussions.


Your Humble Narrator

Not sure where to apply his efforts, Telurion's decision was made for him when a powerful shot from Lara's bow shattered the spawn's form into dust. Suddenly, King Kroma became the only enemy left on the battlefield, the forces he had thrown against the encampment the whole night perhaps, finally, spent; other than his own might and magic.


Your Humble Narrator

General Dante did not rise to Jeremiah Blitz's provocative comment, turning to reply to Iago instead.

"I would suggest the Outriders; one of the battalions from the 2nd Highland Levy Regiment. They are the most trained in light infantry tactics and are used to operating in smaller companies rather than in formation. I am hoping that we can lend aid to the outer settlements without drawing the Ork's into a field battle we would struggle to hold against. It is a difficult line to walk, but one I feel the Outriders are capable of."

"I understand we may need every regiment to hold Damaris. I would only propose the Outriders perform this duty in the first week or so of the fighting; by then the outer settlements will have either seen sense or they will be dead. Do you think your formation could stand one less unit, say, upon the south wall? Perhaps one of your starships could spare some additional bodies to man the wall?"

Lady Orleans, Blitz and Locke all looked uncomfortable at the question. It was the graceful Lady Orleans that spoke for all of them

"My dear General Dante, Blitz and I have already given over as many as we can spare without compromising the performance of our vessels. Locke's crew are Imperial Navy and will not mix well with the ground regiments; plus they are sorely needed in the ether. Your heart is noble, good General, but I think that unfortunately, we cannot spare further manpower to defend the more... brave, members of the planet's outer populace."


Your Humble Narrator

DM Only:

1d20 ⇒ 15

Qhude and Jakob both recognized that the dense garden contained vegetation sufficient to stock a town market; or feed a small army. The variety of plants that grew here seemed to utterly defy the soil that served as the base of the room. Many of them, quite simply, were utterly in the wrong climate to grow, especially without sunlight or water. Swamp and wetland plants flourished alongside vegetables that grew in warm, open fields. The garden was obviously magical and clearly was designed to make the structure quite self-sufficient if needed. This notion was only reinforced further by the pair both noting that plants cut and trampled during the skirmish were already rapidly healing, growing new leaves and vines to replace those cut away. Cutting away some berries from an inexplicable hedge row growing straight out of the north wall, Qhude could see more beginning to form to replace that which he took almost immediately.

Jakob's understanding of this place bordered on the miraculous, however. He saw beyond the basic miracle of what appeared to be a renewable source of food that might yet feed hundreds. He noted not only the dozens of exceedingly rare plants, many of which he had only heard whispers of or seen mentioned in ancient lore, but also understood that rare reagents grew here that made it a herbalist's paradise. A skilled potion brewer could likely make a small fortune here, the gathering of exquisitely rare herbs such as Mandrake and Ravenseern made simple by having them all in a single place.

Some instinct deep within him compelled him that this room held yet one more secret from him though. With no learned knowledge or Lore guiding him at this point, Jakob leant down and simply thought of the plant he had in mind; willing it to grow in the soil he ran his fingers through on some strange, intuitive hunch. He gasped out loud as he felt some strange force pass through him and immediately felt short of breath, as though he had just sprinted half a mile. Staggering back upon the soil, fatigued somehow, he saw that where his hands had been in the soil, a Wolfsbane sprig had already begun to rise up from the soil, willed to grow from the soil by his own thoughts.


Your Humble Narrator

Locke mused upon the ground formations for a time while Dante continued to observe the ground map for a while before speaking.

"I see no major flaws in your formation... Well done, House Tyr. I do have a concern though. Could we spare one unit of infantry to be deployed to the rural areas as needed? Many of the outlying settlements have been evacuated and the people moved into Damaris City itself but many settlements naively think to hole up in their homes and hope the Ork's limit themselves to assaulting the city. More fool them, but I am loathe to abandon them if we can spare a force to relieve them as needed."

Jeremiah Blitz snorted contemptuously. The handsome rake idly fingered the handles of his ancient pair of holstered bolt pistols while Governor Kapak cleared his throat in the awkward silence that followed. General Dante fixed the Rogue Trader with a steely-eyed glare and a raised eyebrow that eventually compelled the man to say his piece. With a nonchalant shrug, Blitz spoke.

"The peasant's have had their warning. Who are we to block their attempts at euthanasia? The city is the source of this planet's growth and the home of its rulers. Let them rot in their villages."


Your Humble Narrator

You act first, so are you delaying? :).


Your Humble Narrator

Iago and Casimir:

The men are generally tense, but seem stable. The worst part seems to actually be the anticipation, right now; but once the Ork menace were upon them the men would surely miss these quiet days of drills and preparation.

Members of Silas' inner circle were quick to note Irena Tyr's absence, but nothing was said of the matter. The planning continued for the next few days, while the entourage began to spend more and time working on specifics for the defense, rather than high-level planning.

Scene: Defense Council, Governor Kapak's Palace

On the fourth day since the Tyr dynasty had arrived upon Damaris, the Dynasty's leaders gathered in Governor Kapak's palace. The deployment of forces had just been arranged upon an ornate war table for all members to see. The other Rogue Traders, Governor Kapak, General Dante and Lord-Captain Locke all scrutinized the arrangement carefully, although the details and strategy behind the positioning was clearly lost on Kapak himself. Detailed holo-images displayed the various armed forces, while a fleet was visible orbiting the planet, along with the formidable Bulwark.

The members of the House were keenly aware of Dante often glancing at both Iago and Kavro. Today was the day he was expecting the dynasty's decision to eventually support him against the "ineffective" Governor Kapak. Navis Yosarni had gathered as much information about Governor Kapak's leadership as possible; and everything from rumors, to ancient files and direct witness accounts indicated that Dante was correct. The man had a horrific reputation for ineffectual governance, indifference and apathy when it came to most major decisions. He was considered a spendthrift and careless administrator at the best and a downright disgrace to the planet at the worst. Conversely, Dante was an immensely popular figure in the military who also enjoyed the respect of both the nobility and the common folk. Nevertheless, Kapak had seemingly risen to the occasion, taking many pro-active steps since news of the Ork invasion had reached him; not least of which summoning the aid of powerful Rogue Traders and empowering a third party, the Tyr Dynasty, to unite the disparate factions into a coherent defence. Had the man left his past behind him to rise to the challenge at hand? Would he slip back into old habits with the war won? Could the Tyr Dynasty afford to alienate the most influential military man upon the planet? These questions were running through the minds of many of House Tyr's senior officers, privy to the coup Dante and Reynolds were slowly building up to.

After a brief presentation of the forces arrayed, it was Locke who spoke first. She spoke with a hint of caution, or perhaps simple politeness; the woman was not quite her usual, blunt self.

"House Tyr. I think that, with the information we have, this formation is, for the most part, effective. However, I question the decision to hold back any star-ships at all. I have arranged fleets to face the Ork before. There can be no reserves. Every ship we hold back means more Ork's upon the planet's surface. Let no naivete consume you; the Ork will make planetfall. The role of our fleet will be to limit that landing, to the best of our ability. We must meet the initial thrust with all of our strength".

Before the day is out you will need a decision on whether you plan to support Dante in his quest for further power upon Damaris.


Your Humble Narrator

Seriously Barak.


Your Humble Narrator

As discussed on IM, Vital Strike not multiplied on a crit. Total damage- 35 before DR.

Miss on 81-100: 1d100 ⇒ 37

With a truly spectacular shot, Barak's crossbow bolt cracked against King Kroma's bearded skull, snapping the head back from the sheer force of the shot. Liches were renowned for their resistance to all but bludgeoning weaponry; and King Kroma obviously did not expect the immense force levelled behind the expertly placed head-shot. For a moment, the bolt appeared as though it might get pulled away by the shimmering aura of magic surrounding it, but it flew straight through- and even for a creature of the Lich's power, the shot was disruptive to the summoning spell he had been casting...

Concentration DC27 (Fail): 1d20 + 15 ⇒ (10) + 15 = 25

The Lich's frustration was utterly silent and with little emotion; but he had obviously lost the spell he was casting. Meanwhile, Arachiel strode fearlessly towards the foe, the Wight lashing out at him upon approach. His eyes, armour and blade all blazing with Muir's righteous fury, Arachiel severed the arm seeking to strike him with negative energy and ran the wight as it tried to leap back in agony, his stride never slowing.

Wight Readied Action (Miss): 1d20 + 4 ⇒ (11) + 4 = 15

Still following orders from its undead master, the remaining, wounded Vampire spawn took advantage of Marcus' approach to quickly shift position and strike him. The blow itself was superficial, but Marcus felt the deadly rush of negative energy suddenly tugging at his very life force.

Slam VS Marcus (Hit): 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Marcus:

Gain one negative level.

Telurion, Lara and Durin to act.

Map Update


Your Humble Narrator

Just waiting on me, sorry guys. Will try and set the scene tonight.


Your Humble Narrator
Trien wrote:
By the sounds of it we're not doing a proper space battle. It's very much like "this is how strong our force is, this is how strong their force is, roll to work out how much each side loses" so more like CIV fight than total war fight.

Very much this- but you'll have individual chances for glory and almost all "missions" will influence the war. You'll see an example of this the moment the war begins!


Your Humble Narrator

Looking over the battlefield plan to defend Damaris City, with the information available, Silas deemed it to be completely solid. His senior officers grasp of tactics and strategy was most impressive and the distribution of troops allowed for a strong, flexible defense; with enough troops assigned to the tank divisions to pack a punch in offensive operations.


Your Humble Narrator

The Final Fate of King Kroma-

Round 3-

Ordered Initiative-

Marcus- 23
Barak- 17
Arachiel- 16
Vampire Spawn- 12
Telurion- 9
Lara- 4
Durin- 3
Fenris' Party- 2
King Kroma & Wights- 1

Active Effects-

King Kroma no longer Entangled at the beginning of Barak's action.

Protection from Evil on Arachiel

Map-

Map Link (I17)

Notes-

Narrative-

Marcus stepped forward and placed a ward of positive energy on Arachiel with the use of a scroll, his own magic mostly spent in the long, arduous day.

Barak and Arachiel are up.


Your Humble Narrator
Durin Stonehammer wrote:
Sorry to be a pain, but I did not realize that 2 spawn remained. I would prefer if Durin's second attack was directed at the other spawn rather than moving. With a 5' step to -B,2. Thanks.

Having updated past that point in time now i'm not going to retcon it, sorry. Have precious little time to update games at the moment as it is.


Your Humble Narrator

I had Jakob 5 foot step to make room for Qhude, was simply easiest solution to a time-pressed DM. Damage is lethal unless otherwise noted (only non-lethal when strength penalty reduced it to 0). Qhude, your missing armbands of the brawler. I could have sworn you had HeroLab? :)

Kieran was not discouraged by his attempts to press the attack and followed in, landing a light blow upon the plant and severing several thorny branches.

Meanwhile, Qhude lashed out with a clumsy, telegraphed swing; but it was swift enough to destroy the plantoid, which crumpled to the ground, the magic sustaining its hovering nature ended along with its life. Surging into the room, Akirra's greatsword rose and fell in a scything arc, slicing the archer bush from near the soil.

The room fell silent. Although other countless plants grew here in a verdant manner, none of them seemed sentient or able to attack.


Your Humble Narrator

The fact that his hammer was not silver meant little to Durin as he finished off the foe Telurion had wounded. Another vampire was pounded into dust by his hammer before the Dwarf bounded stubbornly towards the Lich.

His mind his own again, the Thane seemed a little too stunned by finally finding King Kroma's remains; undead and trying to slay his own people. It was Old Gorrak's words that rang out as the seasoned cleric of Dwerfater gave out orders, assessing the situation and taking a few moments to relay his orders.

Romni is stable. Kinsmen... this mockery of life that was once King Kroma is beyond any of you, with your wounds. See to Thulbine and provide crossbow support upon the wights. If we fall fighting- just make for home. Don't look back... and tell our people not to send any more searching for King Kroma.

The old Dwarf marched towards the undead trio, twirling his waraxe menacingly as he advanced. Fenris followed, a little dazed and clearly fatigured from his intense efforts to slay his kin. Ignoring the remaining vampire spawn, the Dwarves began to tend the fallen Thulbine- with the exception of Glomi who stood over Romni and assaulted the spawn, obviously fearful that in its immortality it would choose to finish off one of the living. The spawn was almost disdainful of the warrior's efforts, contemptuously blocking his arm with one of its own and sending the weary warrior spinning.

Glomi Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Ragnar, Bruitt and Kargesh however, were a credit to their leaders. Each expertly loosed a heavy crossbow bolt, the three shots all hitting the same wight in the chest, shoulder and head; the final shot from Kargesh slaying it.

Ragnar Crossbow Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d10 ⇒ 7

Bruitt Crossbow Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d10 ⇒ 7

Kargesh Crossbow Attack (Crit Threat): 1d20 + 3 ⇒ (20) + 3 = 23
Kargesh Crossbow Attack (Crit Unconfirmed): 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d10 ⇒ 9

If the menacing figure of King Kroma was concerned at all by one of his minions falling, the Lich showed no sign of it. The ancient, fleshless, grey-bearded Dwarf began to cast a spell despite the arrow temporarily pinning him in place. He maintained his concentration upon it even as the attackers began to approach him and his remaining Wight went out to meet them.

Wight has a readied action to strike.

Concentration Check (Success): 1d20 + 15 ⇒ (5) + 15 = 20

Spellcraft DC19:

I will PM you the spell upon passing.

Ran out of time, round update tomorrow. Here is the map-

Link


Your Humble Narrator

Accidental swap of plantoid positions by me, moved them back.

Extraplanar Garden

Round 2-

Ordered Initiative-
Kieran- 22
Qhude- 19
Akirra- 18
Jakob- 17
Ansha- 16
Plantoids- 11
Archer Bush- 1

On Delay- Tebati

Active Effects-

Map-

Notes-

Narrative-

The plant Kieran assaulted was quick enough to evade the worst of his blade and when he finally struck, he got it tangled up in the thickest part of it, not truly harming it. Fluffed miss due to natural armour.

Standing side-by-side, Qhude and Jakob went to work with their respective polearms. Qhude's white-hot fury manifested into a viciously effective slash but it was supported by a strong lunge from Jakob, the "gardener" as always a little bemused by his ability to solidly plant his spear in just the right spot. The plantoid recoiled as much of its form was torn apart by the respective steel; and then the two arrows of potent acid Ansha had conjured caused what was left of its form to crumble into a sizzling, rapidly dissolving pool of organic material.

To the south, Akirra returned his wound by severing the servitor in half with a hefty swing of his greatsword, his speed and strength belying the size of the weapon he wielded. It seemed the Mwangi warrior had been quite the veteran in his former life.

Even as the group slew one plantoid, the tendrils of the latter all reached out to attack Qhude, seeking to control his mind and bring his formidable strength to bear for its own survival. He was hit several times by the flailing tendrils, barely wounded but irritated by the moments of control the contact had over him. Hardening his mind and will, Qhude finally kept his composure as the third tendril to hit him made contact and began to tighten around him. Ignoring the distraction, his guisarme lashed out and severed several tendrils and a good part of its main body. The strange extraplanar creature was clearly almost slain.

Wall Of Rolls:

Tendril VS Qhude: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Will (Fail): 1d20 + 2 ⇒ (3) + 2 = 5
Grab (Fail): 1d20 + 7 ⇒ (10) + 7 = 17

Tendril VS Qhude: 1d20 + 3 ⇒ (3) + 3 = 6

Tendril VS Qhude: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 - 1 ⇒ (1) - 1 = 0 1 non-lethal
Will (Fail): 1d20 + 2 ⇒ (7) + 2 = 9
Grab (Fail): 1d20 + 8 ⇒ (9) + 8 = 17

Tendril VS Qhude (Miss): 1d20 + 3 ⇒ (8) + 3 = 11

Tendril VS Qhude: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 - 1 ⇒ (1) - 1 = 0 1 non-lethal
Will (Success): 1d20 + 2 ⇒ (19) + 2 = 21

Special Qhude AOO (Savage Grappler): 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Damage: 2d4 + 13 + 3 ⇒ (3, 2) + 13 + 3 = 21
Grab VS DC26 (Fail): 1d20 + 9 ⇒ (2) + 9 = 11

Qhude deals 21 points of damage and receives 2 points of lethal and 2 points of non-lethal.

The small, thorny bush Kieran was up against shifted its roots and made a little room for itself as it darted away from his blade and fired at him again. At point-blank range, Kieran's ability to dodge and even deflect some of the thorns as he acrobatically fought was impressive. His swordsmanship had only become more efficiently, economical and elegant under the rigorous training and trials of the past couple of months.

Thorn Attack (Miss): 1d20 + 4 ⇒ (12) + 4 = 16

Extraplanar Garden

Round 3-

Ordered Initiative-
Kieran- 22
Qhude- 19
Akirra- 18
Jakob- 17
Ansha- 16
Plantoids- 11
Archer Bush- 1

On Delay- Tebati

Active Effects-

Map-

Link

Notes-

Narrative-

The group is up. Qhude can you update your char sheet please, CMD is wrong for starters (strength belt).


Your Humble Narrator

Seems a pretty horrible level dip on a class already behind on spell levels compared to Wizards/Cleric's etc.

You could take this mystery?

Speak with Animals (Ex): Choose a specific kind of animal (eagle, fox, dog, and so on). You gain the ability to converse with that type of animal as if you were under the effects of speak with animal. You gain the ability to communicate with an additional kind of animal for every 3 oracle levels you have attained.

You may not be around this much nature the whole campaign.


Your Humble Narrator

Feel we need to give the new characters a chance to gel with the group; and for Silas to return. Casimir and Ionseye feel free to start posting now. I have a good feeling going forward and i'll be awarding XP after the final scene of this first act (not the meeting with the Defence Council, i'd like that to not take too long).


Your Humble Narrator

After a day of intense planning and a lot of arguments between themselves, the senior officers of House Tyr prepared themselves to prepare their deployment plans to the rest of the Defence Council.

Iago had brought a familiar face to the now-familiar war table in the villa- Casimir Nacht. The noble-born was an incredibly popular officer and since being somewhat sidelined by Irena Tyr's sudden presence at Silas Tyr's side, rumours said that he had not been idle in this time. The man was said to have gathered incredible support from the crew of the Aeternus.

Navis Yosarni was notably absent from the briefing- yet again. His protegee Ioneyse Patronius smoothly apologized on his behalf and seemed to have been fully briefed on the matters brought before her. Sensing an opportunity to win an ally upon hearing of Trien's request for a fine melee weapon, she had personally negotiated for the acquisition of a beautiful, mono-edged greatsword to be released from the Museum of Warfare upon Damaris and for it to be treated for its potency to be vastly brought up to modern standards. She seemed to have every inch the head for Commerce that Yosarni had and brought a variety of other skills to the table.

Musing over their plans and getting to know the new senior officer stand-ins, the shock at the table was audible when Silas Tyr burst through the doors, only a day after his sudden departure.

Silas Tyr Only:

Please post.

You have tasked your sister to investigate your old enemy; to put a name to this rival Rogue Trader that seeks to swallow your house.

In OOC terms she is out of the game.


Your Humble Narrator

Moving deeper into the complex, the Guardians stepped through the southern door to a truly macabre, grisly sight.

This door opens onto a short dais looking out over a large chamber. Thick pillars ascend to a twenty-foot-high ceiling, while a wide stone staircase climbs to a darkened gallery above. The true purpose of the chamber is apparent from the great stone table running across its center. Dozens of seats have been set about this massive affair and propped upon them is a feast of horror. Each chair holds the corpse of a human locked in its death throes, its mouth agape in anguish, the top of its cranium brutally removed, and the brains within excised. In total, thirty-three were slain here- and at the head of the table, a familiar face was stretched in the same picture of agony. Maegar Varn.

Knowledge (Local) DC20:

You recognize the inhabitants as citizens of Varnhold.

In the corner of the room, blood and gore stained stairs led down further into this hellish place.


Your Humble Narrator

Telurion's silver mace hit the vampire spawn with a potent strike that broke its gaze to Lara; but not its sway over her. The archer turned and fired her bow straight at Durin after taking careful aim, the Dwarf hesitating but not striking her despite the threat of injury to himself. The arrow failed to singe the seasoned Dwarf with its magical flame but the arrow certainly hurt; piercing his breastplate and magical defences to strike him in the gut.

Attack VS Durin (Deadly Aim, Point Blank Shot, Luck, Focused Shot): 1d20 + 9 + 3 + 1 - 2 ⇒ (11) + 9 + 3 + 1 - 2 = 22
Damage: 1d8 + 2 + 3 + 4 + 1 + 2 + 1d6 ⇒ (3) + 2 + 3 + 4 + 1 + 2 + (1) = 16

Lara Will: 1d20 + 8 ⇒ (7) + 8 = 15

With a sharp intake of breath, Lara's own force of personality that had been shoved aside for the vampire's purposes fought its way back into her own mind, as though waking up from a hallucination.

Durin is up.


Your Humble Narrator

You may delay declaring your individual action for now, but do bear in mind I will need it after your initial space battle in order to narrate Phase 1 of the invasion. I have actions for Iago so far and I think, Trien. My next post here will be rather long so might take a couple of days to write, please bear with me!


Your Humble Narrator

OK, your ground deployment is essentially decided. I'll be moving the game on and you can decide your space deployment after meeting the first thrust of the invasion upon your flagship!

For crude simplicity, Casimir was originally the highest ranking missionary/ecclesiarchy inclined crew member and he got a little sidelined by Irena Tyr. With her having left with the Lord Captain, Iago was quick to bring him back into the fold of senior officers.

Becoming dissatisfied with the state of things in the defense council and senior officers squabbling, Navis Yosarni is increasingly fading into the shadows and reporting to Silas Tyr directly as a spymaster; leaving his most talented protegee suddenly dealing with the First Officer and stepping up as High Factotum.

There are more elegant solutions, but this lets us get into the teeth of things with you as a group rather than waiting weeks if not months of game-time putting plot together to pull you both in.


Your Humble Narrator

Marcus' magical missiles shattered the vampire's form, weakened as it was by Lara's arrows- it's hold on the Thane broke in mere moments as it faded away into a gaseous mist; also fleeing east.

???: 1d100 ⇒ 3

Barak fired an incredibly accurate bolt at the Lich, catching him just where his breastplate ended, exposing his bones and utter lack of flesh. Barak's bolt seemed entirely superficial; except for the fact that it had been perfectly placed to lock the joint.

Stepping up to assault the vampire the Thane had released, Arachiel's heavy blade arced high then descended on the spawn in an overhand chop that nearly severed the spawn's left arm at the shoulder. It hung on by a scrap of flesh, utterly useless- but the spawn lashed out at its comrade, clearly obeying instructions from the now revealed force watching the battle unfold- King Kroma himself.

The released spawn immediately caught Lara's gaze and attempted to impose its will upon her. Weary and shocked by the presence of the near-legendary dwarf King Kroma, her guard was not up and her eyes glazed over as she received instructions, the vampire holding her gaze as if focusing on a message to her alone.

Lara Will: 1d20 + 8 ⇒ (2) + 8 = 10

I will control Lara this round unless Telurion can destroy this vampire.

Telurion is up.


Your Humble Narrator

Their survival instinct riled, the plantoids and their remaining, devoted servitor fought back against the invaders. With their mossy tendrils able to reach out over ten feet, the physically quite frail floating extraplanar creatures lashed out, although the quickness of the tendrils did little to disguise the lack of force behind the blows. Kieran's agile defence and his darting sword more than matched the strange being for swiftness and his armour was never even brought into play as he parried, dodged and weaved around the tendrils as he fought.

Tendril VS Kieran: 1d20 + 3 ⇒ (13) + 3 = 16
Tendril VS Kieran: 1d20 + 3 ⇒ (3) + 3 = 6
Tendril VS Kieran: 1d20 + 3 ⇒ (8) + 3 = 11
Tendril VS Kieran: 1d20 + 3 ⇒ (8) + 3 = 11

The plantoid attacking Jakob was far more agile and while two if its tentacles were warded off by the spear-wielding warrior, two briefly made contact with his flesh as they slapped hard against it. In both instances, Jakob felt his mind begin to give in to the urge to defend the noble plants; to serve their every whim and lay down his life for them... But as the tendrils failed to maintain their physical grasp upon him, the compulsion passed as suddenly as it began. The sensation was quite unnerving.

Tendril VS Jakob: 1d20 + 3 ⇒ (8) + 3 = 11
Tendril VS Jakob (Hit, Crit Threat): 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Jakob Will Save (Fail): 1d20 + 4 ⇒ (7) + 4 = 11
Grab Attempt on Jakob (Fail): 1d20 + 6 ⇒ (11) + 6 = 17
Tendril VS Jakob: 1d20 + 3 ⇒ (2) + 3 = 5
Tendril VS Jakob (Hit): 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Jakob Will Save (Fail): 1d20 + 4 ⇒ (7) + 4 = 11
Grab Attempt on Jakob (Fail): 1d20 + 6 ⇒ (2) + 6 = 8

At the southern door, the servitor Akirra fought was bloodied, but not broken. The thing came at him with in force, bashing his greatsword aside for a moment with one arm and slugging him across the face with the other, the heavy fist colliding with his cheek. Spitting blood and staggered for a moment, Akirra recovered his posture in time to see the zombie leaning in to bite his exposed neck; and subsequently brought his hilt up in the close quarters to shove the zombie back into strike range.

Slam (Hit): 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Grab Attempt (Fail): 1d20 + 4 ⇒ (6) + 4 = 10
Slam (Miss): 1d20 + 4 ⇒ (4) + 4 = 8

Revealing its position to everyone obscured in the bushes, the thorny bush within fired its cluster of thorns at Kieran; all the man's considerable skill in evading blows worthless against a foe he spotted too late. Fortunately for him, the plant's aim was poor and the thorns scattered harmlessly against the far wall, just above Jakob.

Attack VS Flat-Footed: 1d20 + 4 ⇒ (4) + 4 = 8

No time left tonight for a full round update- the party is up!

Round Two Map

P.S Tebati is in N64 as specified. The map lies.


Your Humble Narrator

Knowledge is power? :)


Your Humble Narrator

https://www.facebook.com/adkilcoyne


Your Humble Narrator

You wouldn't get to use that ship for space on that phase essentially, as it will be in low orbit providing orbital bombardment. You pick a location and drastically reduce the numbers of the Ork's in that particular place (can also be used to assist Offensive Operations) (on my end, equating to added strength). System ships are not particularly good at this as their macrocannons are quite weak. They are about half as effective as any of the named vessels in this capacity.

"Lend expertise to the space battle" is a bit too generic. "Iago will provide provide tactical assessment throughout the battles in space, using his keen expertise with the augurs in order to predict enemy movements" would be a fluffed out version of using your Scrutiny skill to contribute.

Note the system ships are equivalent to Raider class vessels, with no warp engines. They are light ships, but likely able to hold their own against Ork vessels of a similar size.


Your Humble Narrator

Will wait for Ioneyse's total before making that change.

Spotting the typo's and mis-sentences in my last post 3 hours later. I hate the 1 hour editing window.


Your Humble Narrator

Jakob's continued belief in his own lack of combat proficiency despite every indication of the contrary continues to deeply amuse me :).


Your Humble Narrator

With the plantoid blocking the door, i'm using Kieran's acrobatics roll to move through its square.

Darting into the room, Kieran tumbled over the slower zombie, sticking his blade into the back of its neck as he acrobatically rolled over it and immediately bringing the weapon up to defend himself from further threats. Qhude finished the zombie off by beheading it with his guisarme. Moving into the room, Jakob displayed his usual level of expertise with the longspear by stabbing it one of the two floating, moss covered creatures. Withdrawing it, he was relieved to see that it least he had definitely hurt it, as hot ichor hissed angrily upon the metal of his spearhead

Throwing open the door to unleash an ancient Mwangi with arrow nocked, Ansha fired off a conjured lance of violent acid at another of the plantoids, covering moss and tentacles alike with burning fluid. The Mwangi archer found that combat came back to him despite many centuries of no practice; his skills as sharp as they were when he took his "nap" so long ago. Two arrows thudded into the plant man's abdomen and he swiftly brought his sword to bear and stepped in to follow up on his advantage. The tough servitor was almost downed by the arrows, but was still dangerous until it fell, fighting utterly without morale or a sense of survival for its plantoid master.

Tebati, still delaying while the plants act?


Your Humble Narrator

Inspecting the body closely, Casimir does not find anything else. The knife, however, still has flesh upon it. This man died fighting something and certainly cut a large chunk out of it before himself being cut down. Based on the size of the wound, Casimir suspected one of the zombie cyclops they had encountered.


Your Humble Narrator

If it ain't obvious to all- final battle for this hilltop is upon you (barring random encounters :) ).

DMG- I have read your PM and will reply in due time, i'm incredibly behind on many, many things right now but wanted to acknowledge it!


Your Humble Narrator

Telurion can't charge through all those allies and objects in the way so I will have him double move to engage melee, avoiding the obviously dominated Thane.

Not sure either. As its essentially akin to Hold Person with a circumstantial awakening i'm going to rule each is separately affected and thus you can target them one at a time.

Lara's arrows both struck the vampire, the projectiles doing little to the potent Undead but the magical flame they carried searing flesh and cloth certainly gave pause to the spawn as it hissed in anger that matched the sounds of its burning form.

Held by the chains of white-light, the vampire spawn had no chance against two of Durin's massive blows. The first hammer blow shattered the spawn's back and the second instantly reduced it into its gaseous form as the corporeal body brought into being by the Undead spirit shattered under the force of the blow.

DM Only:

Will Save: 1d20 ⇒ 2
Init Off: 1d20 ⇒ 2

Thane Fenris moved quicker than those under his command, their confusion apparent although they clearly understood what had happened as their leader stepped closer to Gorrak, Romni and Thulbine- his twin weapon flashing with swift cuts through the pre-dawn light as he combined an assault on two of his warriors with a quick slash directed at the held vampire behind him- releasing it suddenly from its bonds. Fenris planted his feet and assumed an intense stance as he summoned all his strength and formidable toughness to fight as directed by the vampire controlling him. Romni fell instantly, Fenris' axe slashing him across the shoulder as he began to try and restrain him and Thulbine nearby suffering a nasty gut wound as Fenris swung the weapon and plunged the spear-end through his chainmail, withdrawing it savagely as blood streamed from the wound. Showing great loyalty, Thulbine tried to leap upon the Thane to restrain him but a second savage swing of the Thane's axe cut him open in mid air and sent him tumbling to the ground with a second, more severe abdominal wound. The Dwarf hit the ground hard and did not get back up.

Fenris Attack: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Fenris Attack: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Fenris AOO: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

The more learned Gorrak understood that if he was to destroy the spawn controlling him, Fenris would be immediately released. The old warrior-priest joined Telurion and began to press the spawn into the corner of the hilltop with steady axe swings, one connecting and leaving a deep gash on the spawn's arm as it leapt back a little too slowly. He was joined by Kargesh, whose own axe-blow lacked the strength to do the Undead any real harm.

Gorrak Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Gorrak Damage: 1d10 + 5 - 5 ⇒ (4) + 5 - 5 = 4
Gorrak Attack (Miss): 1d20 + 6 ⇒ (4) + 6 = 10

Kargesh Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 1 - 5 ⇒ (2) + 1 - 5 = -2

The other three Dwarves bore down on Fenris even as he brought low two more of their brothers. Knowing full well his great strength, prowess and respectable agility, Glomi and Ragnar tried to grab his weapon arms while Bruitt attempted to get a solid hold on the warrior. Unfortunately, the three Dwarves were completely out of their league. The ruddy-cheeked, immovable warrior shook their efforts off with ease, freeing up his arms to strike down more of the enemy for his master. His eyes were glazed over; by all appearances he was likely hallucinating.

CMB VS AC10: 1d20 + 4 ⇒ (17) + 4 = 21
CMB VS AC10: 1d20 + 4 ⇒ (2) + 4 = 6
CMB VS Fenris CMD: 1d20 + 6 ⇒ (15) + 6 = 21

Even as the ambush began, gasps of shock and awe came from the gathered Dwarves (with the exception of Thane Fenris) as three more figures walked into range of the magical lights scattered around the hilltop. The figure was obviously Dwarven in physique; this much was obvious as it strode into view. It bore an ebony black-handled heavy flail- and it was obviously Undead- a short, stocky specimen for Dwarven kind with a full, gray beard descending from its skull-like head. One of its eyes was a burning point of light that took in the scene before it, and the other was a dull iron orb inset in the eye socket. It was garbed in ancient armor; a breastplate of midnight black, with bones adorning it as tokens, and tattered finery. Atop its brow was a distinctive golden battlecrown.

King... Kroma... H... How? Gorrak whispered, immediately recognizing the crown; and the beard of the creature that wore it. The source of the relentless assaults on the hilltop had finally revealed itself; and two Wights flanked the figure as bodyguards as the ancient Dwarf rasped the words to a spell, a shimmering sense of power briefly filling the air around the spellcaster the only visible effect as to its nature.

King Kroma (no flail in this pic)

Spellcraft DC19:

The ancient king cast Divine Power.

Knowledge (Religion) DC21:

King Kroma is obviously a lich. You know a little of the lore of these ancient Undead creatures, but they are invariably, unspeakably evil and they were always powerful spell-casters in life.

The process involves the extraction of the spellcaster's life-force and its imprisonment in a specially prepared phylactery—the spellcaster gives up life, but in trapping life he also traps his death, and as long as his phylactery remains intact he can continue on in his research and work without fear of the passage of time.

The quest to become a lich is a lengthy one. While construction of the magical phylactery to contain the spellcaster's soul is a critical component, a prospective lich must also learn the secrets of transferring his soul into the receptacle and of preparing his body for the transformation into undeath, neither of which are simple tasks. Further complicating the ritual is the fact that no two bodies or souls are exactly alike—a ritual that works for one spellcaster might simply kill another or drive him insane.

Knowledge (Religion) DC26:

Desperate for lore you have read that indicates weaknesses of these creatures, you recall that magical, bludgeoning weapons such as clubs and maces are known to pierce the potent, both physical and magical defences that being a creature made of death and bones provided. Liches are also utterly immune to cold and electricity.

Knowledge (Religion) DC31:

An innate talent all Liches have is to paralyze even the strongest of men with a simple touch. While it is possible to resist this paralysis, only the toughest of men can shrug it off. The very aura of these unspeakably evil and powerful entities also causes most men to simply flee its very presence; even great heroes and mighty creatures can still be shaken by its presence.

Knowledge (Religion) DC36:

http://www.d20pfsrd.com/bestiary/monster-listings/templates/lich

__________________________________________________________________________

The Final Fate of King Kroma-

Round 2-

Ordered Initiative-

Marcus- 23
Barak- 17
Arachiel- 16
Vampire Spawn- 12
Telurion- 9
Lara- 4
Durin- 3
Fenris' Party- 2
King Kroma & Wights- 1

Active Effects-

Thane Fenris is Dominated
Held spawn is denoted in yellow.

Map-
Map Link (I23)

Notes-

Narrative-

A sense of shock and anguish filled the air as the Dwarves saw what had become of their long-lost King, but with their still living Lord cutting down his own men, they focused on the task at hand- releasing Fenris from the spawn's control, one way or another.

Marcus, Barak and Arachiel are up.


Your Humble Narrator

Ionseye and Casimir, do you affect starting PF and/or ship points in any way?


Your Humble Narrator

No problem.

Silas your second was Irena.

And your Enemy (background) was revealing himself, but thats on hold now your not an NPC any more.

Have added you on Facebook.


Your Humble Narrator

Note Ludicus' roll was by far the most appropriate and carried the greatest + to the type of roll; thus he ended up with more degrees of success than either Iago or Kavro.

The two military men and the Venatorii continued to discuss the plans for a time, placing representations of the proposed deployment upon the holo-map that had been generated for their use. Without knowing the full extent of the Ork forces, they were to some extent theory-crafting a solid defence that could allow for last minute changes without an area being overrun. Each of them agreed on many points, but it was ultimately Ludicus' keen sense of strategy and tactics that began to dominate the planning phase, in the man's rather unassuming way.

Forgive me if it sound's like i'm spoon-feeding you the following; its actually just the result of some ridiculously good rolls.

The setup they scrutinized was as thus-

1. "Damaris City Walls (Plains West)": One Infantry Battalion (Damaris)
2. "Damaris City Walls (Forge North)": One Infantry Battalion (Damaris)
3. "Damaris City Walls (Main South)": One Infantry Battalion (Damaris), One Company of Mustered Armsmen (Lady Orleans), One Armoured Artillery Company (Highland Wardens)
4. "Damaris City Walls (Sphinx East)": One Infantry Battalion (Damaris), One Company of Mustered Armsmen (Lady Orleans), One Armoured Artillery Company (Highland Wardens)

5. "Outer Industrial Infrastructure": One Infantry Battalion (Damaris), One Company of Mustered Armsmen (Lady Orleans)
6. "Outer Planetary Infrastructure": One Infantry Battalion (Damaris), One Company of Mustered Armsmen (Blitz)
7. "Shard’s Forge and Manufactoria": One Infantry Battalion (Damaris), One Company of House Troops (Blitz), One Cohort of Skitarii
8. "Levy Bunkers and Outposts": One Infantry Battalion (Damaris), One Company of House Troops (Lady Orleans), One Cohort of Skitarii, The Gelt-Guns

"Offensive Operations": Two Armoured Tank Companies (Sphinx Heavy Guards), Platoon of Storm Troopers (8th Calixian Storm Trooper Company), and Ludicus Marleno (a unit unto himself!)

"Inner Industrial Infrastructure": One Magistratum Enforcer Cadre, One Magistratum Suppression Cadre
"Inner Planetary Infrastructure": One Magistratum Enforcer Cadre

In summary, the three were confident that every location had the potential to hold against an initial assault. The wall that would likely be the easiest to pull a unit from and deploy elsewhere with minimal effect would likely be the southern wall; Ludicus judged the forces there to be excessive in number. In addition, the west wall was the most likely to be hard-pressed in the defence; although the forces deployed there seem to be numerous enough that it would likely scatter the initial Ork assault with minimal losses.

The two areas of largest concern where Shard's Forge and Offensive Operations. The former had more infantry there than it could likely meaningfully support and as the Forge Island was essentially the most defensible location upon the entire planet other than the Command Bunker underneath Damaris' Palace. While offensive operations were likely to be successful with the tank force and Storm Troopers, as Varius had pointed out it could certainly use more infantry. As a final aside, Ludicus noted that the amount of men in the Levy Bunkers was most likely excessive, although he did stress the importance of other, more disciplined infantry fighting alongside the mercenaries.

___________________________________________________________________________

While most at the table debated the infantry deployment, Trien (and possibly some others) mused over the space formations and galaxy maps, the Navigator himself frequently wandering over to a small table set aside for him; with a large, ornate silver bowl filled with raw meat; the insides of the bowl likely ruined by the dripping blood of freshly slaughtered animals. The bowl had been refilled once already and one of the villa servants kept a keen eye on its volume, stood respectfully to one side and waiting to quickly have the next bowl brought in when it was necessary.

Forsellis System Map

The Forsellis System was all but surrounded by ice fields, a treacherous, ever-shifting expanse of ice asteroids the size of moons that ring the system like a wall. Warp Navigation would be the only way in; or a truly legendary pilot. The Ork's themselves were fully capable of warp travel, so the defence was not as formidable as it sounded. The ice fields, known colloquially as The Frozen Reaches, remain largely unexplored due to their treacherous gravity tides and the ever-shifting ice. What little is known about them revolves around the super-massive gas giant Skadi that broods at the outer limits of the Reaches, holding close any secrets it may possess.

Damaris itself was the only habitable planet and the fleet would essentially circle Damaris in order to prevent the Ork's from landing with as much strength as the force could muster. The three planets orbiting close to Forsellis are known as the Burning Ones; Ignus, Aestus, and Aduro. These small, lifeless rocks have been blasted clean by the immense heat and radiation produced by Forsellis. They have trace atmospheres made of toxic gasses and where their surfaces aren’t parched, super-hot deserts, they are covered in seas of molten lead and copper.

While they have been surveyed from space numerous times, few people have bothered to set foot on their hostile surfaces. It is assumed that they are rich in precious ores and other resources, but the cost and danger of extracting them from the planets has kept the Burning Ones largely unexploited. For now, Damaris is content to mine its own surface. However, if an enterprising individual or organization came along with the Thrones and technology to mine the worlds, it might be worth a great deal.

Standing at the edges of the Forsellis System like a wall millions of kilometres thick is the treacherous ice field known as The Frozen Reaches. A dangerous, ship-crushing maze of vicious gravity tides and numerous other navigational hazards, the Reaches are largely unexplored and assumed to be uninhabited. Composed of countless ice boulders ranging in size from a few inches to hundreds of kilometres across, the Reaches stretch to the limit of sight in every direction, the ice glittering in the wan blue light of the distant star like precious stones on black velvet. What lies hidden in that cold fastness remains a mystery, as even the brave sailors of Damaris’ Flotilla refuse to take their patrol ships in for a survey. Those who have entered the Reaches and returned to tell the tale, mainly Rogue Traders, pirates, and madmen, report only one item of interest, the massive gas-giant Skadi.

Hidden deep within the ice fields of the Frozen Reaches lies the mysterious planet called Skadi, a super-massive gas giant more than one hundred thousand kilometres across. Those who have seen the reclusive planet say it’s a dark cobalt-blue colour that seems to glow with a mellow internal luminescence. Some report vast multi-hued rings, others a constellation of moons of varying size, and still others say it doesn’t exist at all. Despite the varied reports, what all agree on is that the mysterious planet is almost willfully erratic, never in the same place twice, is nearly impossible to reach, and quite possibly an open gate into the Warp. The truth is difficult to separate from rumour when it comes to Damaris’ retiring neighbour, as no more than a handful of men have actually seen it with their own eyes and lived to tell the tale.

Silas, at no point are you split up. In addition to the main, somewhat abstract war you will be performing mandatory and optional missions as a group together; as well as meeting the first wave of the space battle on your ship!

__________________________________________________________________________

Silas:

You are well on your way to meet your old enemy for the duel when your ship receives an message via its apprentice Astropath.

The message details that your rival has been held up by "unanticipated difficulties" and that the duel would have to be postponed "assuming the dynasty lives through what is coming to Damaris". You are assured that "he will be watching".

I'll introduce you a little later in the current game day, no posting IC until I do please.


Your Humble Narrator

Triple post- new players also need to define their Ship Roles (Into the Storm) as well as give me a default ship action in case I need to bot you in ship combat due to a lack of posting.


Your Humble Narrator

Right, i'm going to provide a little clarity.

According to the contract you signed, your pay grade will be higher with more locations intact. So while you may decide the outer infrastructure is not something you can save, it will bear a financial cost to you in terms of a lower payout. Just worth mentioning.

Secondly, what is worth mentioning is that the deployment of the troops and where they are stationed is the main thing you need to decide. The IC talk of what are essentially tactics rather than strategy is fantastic fluff for individual efforts during the phase.

As an example, your talking about deploying a single unit to the Outer Infrastructure in IC right now.

On my end, I know the strength value of that unit and I know the strength value of the Orks assaulting it.

But if Ludicus wants to fluff out the deployment and spend HIS personal action during the first phase of the war essentially adding his personal expertise, leadership and tactics to that zone he is able to inflate that area's strength value with a successful roll- it might make all the difference between that location holding and the location and unit posted there taking severe losses.

So- your first of all figuring out your total deployment, and then eventually I need a declaration of where everyone's individual effort is going to be focused. I don't want rolls for this individual effort yet.


Your Humble Narrator

Radavel where did you go? No, its not too late but I've had to move the game on after you didn't respond to the game coming back from hiatus so you'll need to bear with me somewhat.

Please read the IC and catch yourself up. Your en route to fight a mysterious duel and have named Iago as your heir in the case that you do not return.

Ioneyse, with that happening our void-master isn't changing careers after all. Could I be an absolute pain and ask if you have any interest in Seneschal or Astropath Transcendent?


Your Humble Narrator

Space is an overall abstract, single location (essentially on my end i'm comparing strength values). Unless you are using a ship in a given phase for orbital bombardment, its assumed to add its value to that strength.

You will also meet the first thrust of the invasion directly manning the Aeternus.

Varius- Will do, frantic week at work and i'm severely behind on my PbP as a result.

Iago can you vet new character's and make sure they confirm to my original recruitment guidelines. Also to our new void-master: i'd personally have Agility as a higher stat as all your piloting functions off it (and lower ballistic skill) and many of your core skills revolve around it.

Large update today or tomorrow including a map of the galaxy.


Your Humble Narrator

I'd rather the characters already be affiliated with the dynasty, simply because even a Rank 1 Rogue Trader character is pretty exceptional and already highly valued, in many cases having to claw their way from faceless millions to reach that position. I'd rather they were promoted from within in some manner.

Also helps with my sense of verisimilitude to be honest. There is so much reshuffling of the senior officers due to player dropout already.


Your Humble Narrator

Swiftly disengaging as the vampires took a moment to regain their senses after becoming incorporeal, Marcus was already muttering the words to a spell and reaching for a component as he moved to a position of safety. With a pinch of sulfur produced from a small compartment and a small clove of garlic to follow it (the irony was not lost on the Wizard) he channeled positive energy into powerful chains that sought to keep three of the spawn immobile...

GM Screen:

1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (9) + 5 = 14

Marcus' spell was a powerful one, and fueled by his intellect the chains instinctively followed the spawn's unnatural movements, holding three of them firmly in place. His eyes narrowed in concentration as he saw to it that the Necromantic spell had bound all three of his targets.

Barak wasted little time in unloading three bolts into the closest non-held spawn. Two bolts pierced the vampire's tough skin and tore through undead flesh, but the creature did not fall.

At least, not until Arachiel stepped in and severed the spawn's arm with a hefty slash with his heavy blade. Having barely materialized, the spawn evaporated into mist once more in a puff of ashen smoke, which began to flee towards the east.

Showing not the slightest bit of fear; for even the group's weapons could slay the spawn without giving chase to their gaseous forms, the vampire spawn's ears pricked up for a brief moment before its gaze settled upon Thane Fenris.

Sense Motive DC20:

The spawn seemed to be receiving unspoken orders from another- perhaps through telepathic means or some kind of foul bond.

GM Only:

1d20 ⇒ 11

The seasoned adventuring group recognized what had transpired even if their Dwarven allies had not- Thane Fenris's will had been dominated by the spawn and it was now following its telepathic commands...

Its domination magic now in effect, the spawn retreated to the edge of the camp, away from the dangerous adventurers and their focused efforts.

Map Update

Forgot to move Arachiel pre-map update but its done now.

Telurion, Lara and Durin to act.

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