Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Man in Mask

DM Alexander Kilcoyne's page

7,089 posts. Alias of Alexander Kilcoyne.


RSS

1 to 50 of 7,089 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Your Humble Narrator
Telurion wrote:


AK, I assume I did not recover my Channels either with the two hours sleep, correct?

Yes. You don't get your dailies refreshed twice, no matter how little sleep you need. I'll take the channel as your action next round.


Your Humble Narrator

All at once, the somewhat tentative waves of skeletons committed fully to a massive assault. Those few already engaged slashed their claws furiously at the defenders, their own mockery of existence utterly irrelevant to their goal; to slay the living. Clad in chainmail and with shields raised high, the defending Dwarves were able to defend themselves in good order. Still, they took further minor wounds; wounds they could ill afford to bear.

Skeleton Attacks:

1d20 + 2 ⇒ (15) + 2 = 17
1d4 + 1 ⇒ (1) + 1 = 2
1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (5) + 2 = 7

1d20 + 2 ⇒ (11) + 2 = 13
1d20 + 2 ⇒ (13) + 2 = 15

1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (3) + 2 = 5
1d4 + 1 ⇒ (3) + 1 = 4

1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 2 ⇒ (9) + 2 = 11

1d20 + 2 ⇒ (15) + 2 = 17
1d4 + 1 ⇒ (1) + 1 = 2
1d20 + 2 ⇒ (9) + 2 = 11

1d20 + 2 ⇒ (10) + 2 = 12
1d20 + 2 ⇒ (5) + 2 = 7

1d20 + 2 ⇒ (18) + 2 = 20
1d4 + 1 ⇒ (1) + 1 = 2
1d20 + 2 ⇒ (11) + 2 = 13

1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (6) + 2 = 8

1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 2 ⇒ (18) + 2 = 20
1d4 + 1 ⇒ (3) + 1 = 4

1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (9) + 2 = 11

2 damage Glomi, 4 damage Thulbine, 4 damage Ragnar, 4 damage Bereg.

While the skeletons engaged dealt wounds to some of the defenders, the rest of the Undead surged through the gaps left in the defences. Durin smashed one apart, as did several of the Dwarves; including another powerful axe swipe from Gorrak that send a skeleton's head crashing dozens of feet down the hill. Not to be outdone, Telurion crushed a skeleton's shoulder with a heavy blow that crumpled a skeleton trying to slip by him and Arachiel's flaming sword claimed another victim.

AOO's:

Warhammer AOO (Hit, Destroys): 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Warhammer AOO: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Durin AOO (Hit, Destroys): 1d20 + 15 ⇒ (6) + 15 = 21

Warhammer AOO (Miss): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Fenris AOO (Hit, Destroys): 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
Damage: 1d8 + 5 - 5 ⇒ (8) + 5 - 5 = 8

Warhammer AOO (Hit, Destroys): 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Warhammer AOO (Hit, Destroys): 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Gorrak AOO (Hit, Crit Threat, Destroys): 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
Gorrak AOO (Hit, Crit Confirm): 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Damage: 1d10 + 5 - 5 ⇒ (9) + 5 - 5 = 9

Warhammer AOO (Miss): 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Telurion AOO (Hit, Crit Threat, Destroys): 1d20 + 9 ⇒ (20) + 9 = 29
Telurion AOO (Hit, Crit Unconfirmed): 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 12 ⇒ (5) + 12 = 17

Arachiel AOO (Hit, Destroys): 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d10 + 5 + 1d6 - 5 ⇒ (8) + 5 + (5) - 5 = 13

However, the sheer push of numbers proved too much. Many skeletons forced their way into the encampment despite losses; almost completely filling it up. The skeletons that had held back to the east drove forward in droves; although only Kargesh had to defend himself from attack. Kargesh was almost grabbed, only the magical spell of protection upon him sparing him with an extra moment to force the lunging skeleton off him as it tried to grapple him. Most of the skeletons had some distance to cover though, which bought precious extra moments before dozens and dozens of claws could be brought to bear.

Grapple VS Kargesh (Fail due to PfE): 1d20 + 2 ⇒ (13) + 2 = 15

Grapple VS Kargesh (Fail): 1d20 + 2 ⇒ (11) + 2 = 13

Map Update

Marcus, Arachiel and Durin to act.


Your Humble Narrator

Focusing, Malthir detected the presence of evil as he scanned the area on the other side. Concentrating upon the foul sensations, he got a sense of the direction of the two Strong auras he detected, but not their precise location. They were definitely lurking somewhere above the doorway.


Your Humble Narrator

With the way things have played out, General Dante is likely to be the most resistant to co-operation.


Your Humble Narrator

Rifling through the desks did not trigger any traps; but they were all utterly cleaned out. Much like the barracks, the room seemed to be regularly cleaned; there was very little dust and the largest desk looked to be recently polished.

Continue on round?


Your Humble Narrator

AOO on Barak (Miss): 1d20 + 2 - 1 ⇒ (6) + 2 - 1 = 7

Finally hitting his stride and landing hits with bolts on every shot, Barak's whirlwind reload and fire action took out four more skeletons. Firing a fraction slower, Lara's flaming arrows singed and shattered a further three and Telurion's heavy strikes dispatched two.

Inspired by the younger warriors around him, Old Gorrak proved he was no slouch with his axe and hacked apart two skeletons himself with a steady left to right slash maneuver. Thane Fenris dispatched another with a martial routine consisting of four separate strikes on a skeleton with his Urgosh, and the seven Dwarves brought their warhammers to bear, struggling to hit the agile, tough skeletons. Two were smashed by the Dwarves, one falling to a newly inspired Kargesh who zealously knocked a skeletal head clean off its shoulders with a satisfied grunt.

Dwarf Attacks:

Old Gorrak Attack 1: 1d20 + 12 ⇒ (20) + 12 = 32
Old Gorrak Attack 1 Confirm: 1d20 + 7 ⇒ (4) + 7 = 11
Old Gorrak Attack 2: 1d20 + 12 ⇒ (15) + 12 = 27

Thane Fenris Attack 1: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Thane Fenris Attack 2: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Thane Fenris Attack 3 (Off-Hand): 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Thane Fenris Attack 4: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Warhammer Attack: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Warhammer Attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Warhammer Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Warhammer Attack: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Warhammer Attack: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Warhammer Attack: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Warhammer Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Bedtime for me (driving tomorrow for two hours before a long work day) i'm afraid. Probably my busiest working day to date, back-to-back with the second busiest. Will resolve skeleton's actions tomorrow evening.


Your Humble Narrator

In this particular room, Ansha found no magical auras to inspect.


Your Humble Narrator
Navis Yosarni wrote:
Leaving Silas to pair with the more suited Orleans, Navis sought to insinuate himself within Blitz' circle. He waited for a suitable break in his story telling before proffering a bow and asking "May I join you Lord-Captain?" with a honest smile.

Navis approached as this particular tale seemed to be coming to a close. Blitz favored Navis with a wink as he joined the audience.

... and so, that was the predicament I found myself in. Hanging on the very edge of my personal shuttle, betrayed and clinging on for dear life as the traitor made off with the very jewels my men and I had so laboriously traded for on the distant world of Surder. The vile, villainous fellow's men hailed bullets at the flyer with their crude, hive-made autoguns. With bullets bouncing off my armour, the flyer itself jolting from the attempted landing and the slugs rattling it and the traitor over 60 metres away and fading into a crowd...

Blitx shook his head slowly and his voice had lowered to accentuate the grim situation he was in.

Truth be told, a lesser man would surely have held onto the shuttle; climbed on board and sought to enter, to seek shelter. Jeremiah Blitz is not a man to be crossed, however. I drew upon every ounce of pistol marksmanship I possessed and took the shot. One hand clinging to a shuttle wing and under fire, I fired a single bolt at extreme distance Bliz warmly patted one of the two exquisitely furnished bolt pistols at his side and slew him in one near-impossible feat of marksmanship; the bolt entering the back of his traitor's skull. By the God-Emperor; I can only hope to fire such a magnificent shot again in my life. I would be remiss to point out that, upon witnessing my nerve and skill, the man's hired guns immediately withdrew, nay, fled! And of course... the governor; and his wife... saw fit to see me well rewarded for my deed.

The small crowd around him seemed impressed by Blitz's tale, but upon seeing Navis made way for a more private conversation. The rakish Rogue Trader stuck out a hand for Navis to shake.

By all means. Jeremiah Blitz, at your service. For the right price and job, naturally.

___________________________________________________________________________

Iago Elias McKie wrote:

McKie tries to think of anything he's heard about Locke or the Aegis, or even Mr. Kass.

[dice=Common Lore (Imperial Navy) TN:40]1d100
Failure! 3 Degrees.

I'd never heard of the Aegis before now, though in the wide expanse of the Imperium, I suppose that's not all that surprising. It is an impressive ship.

McKie pauses to judge Locke's reaction. Does she jump at the chance to see an insult, no matter how trivial? Or fawn at the simple compliment. The Commander expects neither, but it's always best to test the waters.

[dice=Scrutiny TN:50]1d100
Talented +10, Success, 2 Degrees.

A stern smirk, General Dante is certainly passionate. Plenty of that sort to be found in the military. More heart than brains. But when the fighting starts, he'll be fighting for his home. I'm sure we can convince him, between the two of us, how best to save his planet.

[dice=Charm TN30]1d100
Unskilled (20), Peer (Military) +10. Success! 1 Degree.

As to his power-grabbing, we are aware of the issue. He pauses and gives a serious look to show that it's been noted and is being dealt with. Make of that what you will Lord-Captain.

[dice=Deceive TN50]1d100
Fel (40), Peer (Military) +10, Success! 2 Degrees.

But with all due respect Lord-Captain, in the end, the true threat to the Council are the Orks. Everyone on the Defense Council needs to be convinced of this. These people, indicating the crowds with a short wave of his mechanical arm, may all be dead soon. Some will almost certainly die no matter what we do. You and I are familiar with battle. You know someone will have to make those hard decisions. And the Council will have to make one now. Together. Or this whole planet is doomed.

[dice=Command TN40]1d100
unskilled (20), Talented +10, Peer (Military) +10, Success! 1 Degree.

Locke seemed to neither take offence or fawn at the compliment. The steady woman seemed a little beyond such predictable emotional responses.

Commander McKie, the Aegis is by far the most potent weapon we have at our disposal in space. For all of its firepower, the Bulwark is utterly restricted by its orbiting pattern and lack of manoeuvrability. It is good that you recognise Aegis' power.

Locke let out a slow sigh.

I know Dante means well. His passion does him no good while he is putting his personal ambitions first. I think he wants to be seen as Damaris' savior. Perhaps he is rational enough to look past his own pride.

Iago:

Result of passing a Very Hard (-20) Scrutiny test.

Something is bothering Locke; and clearly its not just the coming invasion. It feels more personal by nature.

Iago's words seemed to truly reach Lord-Captain Locke. The First Officer was in exceptional form. She seemed in agreement with his outline of the situation and even the subtle authoritative tone he used to relay the importance of the defence and their combined contribution to it seemed to pass without incident. The two quickly became engrossed in conversation, discussing strategy, military tactics that could be used in the planet's defence and discussing the need for unity.

Iago is fully engaged for the duration of the mingling phase.

Successes accumulated- 9!/4.

___________________________________________________________________________

Approaching the pair, Irena could see that Iago was in a delicate state of negotiation and had the Lord-Captain emotionally invested in the conversation. She turned to seek out someone else to speak to and found a gaunt, older man stood before her. He looked a little confused, but his seniority and grand robes made it clear to Irena that this was Bishop Arint. When he spoke, he seemed to take unnaturally long pauses.

Oh......... It is good...... good to see someone wears... the robes...... of the faithful...... he said to her, age wearing his voice down to a creaking, strained pitch.

___________________________________________________________________________

Arannis Crane wrote:

Dressed in fine enough clothing instead of robes and with his mastercrafted mono-sword resting in its scabbard, as much decoration as it is weapon, Arannis enters the great room, pausing for a moment to take in his surroundings and the people milling about as best he can. Owing to the number of guests and staff, it does take him a few moment to pinpoint his counterpart's whereabouts, but once he has done so, he excuses himself from his comrades and moves towards the other man.

"Greetings, Chief Astropath Staysis," he says softly, a little bow of his head accompanying the words.

Staysis was tall and spare with a body ravaged by decades of exposure to corruption and the Warp. The leader of Damaris’ Astropathic Choir is the longest-serving member of the gubernatorial court. Despite his hideous appearance and twisted limbs, Kevil Stasys is a delicate, soft-spoken, ascetic man who rarely seems to speak aloud. He also looked quite miserable at the party, rivalling Trien's current presence and gravitas for social ineptitude. The two blind men began to converse telepathically; making for an odd sight as they faced one another without further words.

Staysis was clearly a potent Psyker, with countless decades of experience to his name. While Arannis was only able to project verbal communication; sounds in Staysis' head. The seasoned Psyker seemed well-practiced enough to send images along with his words; and a sharp sensation of taste accompanied the eccentric man's response as he mentioned the food.

I return your greetings, Arannis Crane. If you do not object, I prefer this form of communication. Are you looking forward to the banquet?

Unfamiliar sensations of taste filled Arannis' mouth and mind as Staysis projected some of his favorite morsels from the Governor's Gala's. Images of exotic fare were projected, complete with the crunch or slurping sound that accompanied eating them and the mouth-watering taste of fine food and drink.

___________________________________________________________________________

Master At Arms Ludicus Marleno wrote:

Ludicus was impressed with Onos Kass right from the get go, the man clearly either had a very good grasp of the situation, or he had very subtle "intelligence gatherers" mingling with that crowd.

Two can play this game serrah, and I am no novice either.

People often found his steely and unblinking gaze somewhat disconcerting, and he now focused his gaze like a targeting array on Kass.

You are not shy about having a quick nip, so clearly you are either so accustomed to these parties that you feel you can do this, or you are confident that you can get away with it either way.
In either sense, I have a feeling that we will get along best if we do not engage in the normal wordplay and etiquette fencing.
I think you would appreciate the bluff soldier routine best, and that is an easy part to play for me, because THAT is me.

"Greetings Onos Kass, Xo to Lord Captain Locke, it is a pleasure to meet you, I am Ludicus Marleno, master at arms to Lord Captain Silas Tyr."

Ludicus then offers a quick and crisp salute followed by offering a hearty handshake.

Onos looked Ludicus up and down before returning the salute and the handshake. The man was strong and muscular; likely trained as an armsman before rising to his rank.

Hello there, Ludicus he said casually, taking a long gulp from his flask before continuing; squinting a little at the Master at Arms.

Tell me, does House Tyr have many arms on board your frigate to master? We scanned your vessel, once you landed. Torpedo's will be excellent against the Ork in space, but do you have small arms fire to contribute, like Lady Orleans and Lord Blitz brought? House Troopers? Lord-Captain Locke fears you bring honeyed words to compensate your lack of firepower.

The XO noted Iago slowly leading Lord-Captain Locke away; or perhaps it was Iago being led away by her. In whichever case, he seemed unconcerned. He proffered the flask to Ludicus as he posed his question.

___________________________________________________________________________

Varius Kavro wrote:

After arriving at the gala, Varius takes some time to observe the intricacies of the interactions. The Factors of the Lathes would normally handle such issues. Still, I go to speak to one of my own, something these others do not have the privilege of

Looking about the grand hall, he seeks out his fellow Priest of Mars. Approaching the resident magos, Varius addresses him in techna-lingua, the holy tongue of the Adeptus Mechanicus.

"Forge Master Hadron Shard, blessed acolyte of the Omnissiah, guardian and lord of the machine spirits of Damaris, please allow me to introduce myself. I am designated as Explorator-Venatus Varius Kavro, Enginseer Prime of the frigate Aeternus, Specimen 196-A of Batch LW49-X13-J6, Adept of the Cult Mechanicus, Forge Priest of Mars, Blessed Servant of the Omnissiah. I am honored to make your acquaintance. In my short time on Damaris, I have been impressed by the great many creations of your forges, and know that in the coming conflict the strength of both your sacred factorium and its myriad of mechanical creations will be the key to the success and survival of Damaris."

[dice=Charm TN13]1d100 success, no degrees, +10 on next roll

Varius searches his mind for detailed Mechanicus lore that will assist him and connecting with Shard and developing a strong plan for both protecting and utilizing the techpriest's forges.

[dice=Forbidden Lore (Ad Mech) TN45]1d100 success with 4 degrees

Hadron Shard raised an eyebrow at Varius' approach but seemed please when Techna Lingua was spoken. An ancient Tech-Priest with an impressive amount of metal grafted to what was left of his flesh (and a wide variety of implants to boast of too), he returned Varius' formal introduction. Hadron was the archetypical cagey expert; difficult to engage and wary of conversation, but his zeal shining through once truly conversing with someone who appreciated what he spoke of. He took a shine to the young Enginseer.

Varius, I shall have to present Forge to you. Just outside the city, an island. I have hundreds, Skitarii Tech–guard. I fear not, the Ork Xenos. Keeping the Forge intact- vital for Damaris defence. That you recognise this, expected result. Main power reactor: situated in Forge.

The old Tech-Priest listened to Varius' ideas, nodding slowly in approval. He continued to converse in Techna-Lingua

What creations; provided inspiration? A sharp mind, you possess. Despite your flesh- the abundance of. Converse further- you and I?

Shard seemed to be giving Varius' ideas real thought although he offered little to the conversation himself. It almost felt like he was literally storing Varius' suggestions word for word.

Varius is fully engaged for the duration of the mingling phase.

___________________________________________________________________________

Lord-Captain Silas Tyr wrote:

Sensing that playfulness is just a negotiating tactic on the part of Lady Orleans, Silas tries to jolt her.

"During the meeting you did not like the appearance of Irena, our missionary. Tell me, was it because of her or the institution she represents?"

Use Fate Point for Inquiry Test 1d100

Cool 1 degree of Success for Inquiry

"Fortune favors the bold, Lady Orleans."

If Silas' goal was to jolt Lady Orleans, he had succeeded in grand fashion. Her poised visage collapsed for a few moments.

My, your an inquisitive one... she half-hissed. Reflecting upon his question, she slowly regained her composure as she spoke.

Do not think me a Heretic, Silas. I love the God-Emperor as any devout woman should. But his mortal servants... the Ecclesiarchy... they are a blight upon this world, Silas Tyr. Manipulative and dogmatic in the extreme. My blood boils when I think of how many trillions of lives they have callously tossed aside... Do you share my perspective, Silas Tyr?

Successes accumulated- 1/4. +10 on next interaction check with Lady Orleans.

___________________________________________________________________________

Dressed in the robes of the Magistratum, Marshal Solaria Thrace approached Trien, who continually lost grasp of those he was trying to converse with. She A compact, wiry woman of indeterminate age with a thatch of short brown hair, a blunt manner, and a soldier’s bearing.

Well, I dare say your about as loveable as one of my cyber hounds. I've seen people flee slower from an oncoming Rhino APC. What's behind the mask then? You get your costume mixed up or are you just too darn pretty for the world to see?


Your Humble Narrator

A cursory check at the door revealed no traps. The group spent a little time making sure; but they did not believe the door posed any threat.

Creaking it open slowly, they revealed a large, square chamber; carved into the stone like every other and held in place by two sturdy pillars. The room seemed to have once served as a crypt. This chamber’s walls are composed of burial alcoves. All are empty save for small stone shelf ledges holding assorted bits of pottery.

Two doors lead out from this chamber; one to the west and one to the south-east. You are currently still in the corridor just outside it, peering in.

Actions?


Your Humble Narrator
Lord-Captain Silas Tyr wrote:

Sensing that playfulness is just a negotiating tactic on the part of Lady Orleans, Silas tries to jolt her.

"During the meeting you did not like the appearance of Irena, our missionary. Tell me, was it because of her or the institution she represents?"

Inquiry TN 37 - 4 degrees of Failure 1d100

Silas then beckons Navis, "I may need your assistance here."

Plus 10 to any roll Navis wants to make to help us avoid the impact of the very negative roll I just made

Navis is otherwise engaged; it would be a terrible breach of etiquette to introduce himself to a Rogue Trader and then break away. A smooth and swift disengage would require a Hard (-20) Charm test, if that is what he wants to do.

Silas, you may want to spend a fate point. Your abrupt and direct line of inquiry is likely to utterly offend Lady Orleans otherwise.


Your Humble Narrator

Lara's arrows flew from her longbow with easy grace, each utterly destroying a skeleton as they landed.

Barak and Telurion to act.


Your Humble Narrator

Trien's attempts at small talk invariably ended the same way; polite excuses and hasty retreats from the groups or individuals he engaged in conversation. His mask, in particular, seemed to be putting people off. He did attempt to enlighten a minor noble on the art of Astromancy but the man seemed only vaguely interested. Still. Not the worst social interaction he'd had in the past year. Or month.

---------------------------------------------------------------------------

Meanwhile, Iago engaged Lord-Captain Locke in conversation. The woman was in full dress uniform and was stood very stiffly, apparently quite ill at ease at the formal party. Her XO Onos Kass seemed a little more comfortable, although that likely had something to do with the hip flask he was sipping from. The two were wandering the party together, keeping clear of large groups. She had a long-suffering look upon her face as she greeted government officials, disengaging swiftly from each entanglement.

She answered Iago coolly, while the XO raised a glass to Ludicus as he approached, apparently anticipating that he would end up in a seperate conversation.

Having been garrisoned here for half a decade, I would certainly hope so, Mr. McKie the tall and forbidding Lord-Captain replied. The conversation already had a militaristic feel to it and it was obvious that Locke treated a fellow and proven Naval commander with more respect than she would otherwise.

Commander McKie's Peer (Military) talent does apply with Locke.

Your dynasty has also made quite the impression. Perhaps we can make General Dante see sense; and stop acting as a hindrance to our plans. You would do well to put a stop to his power-grabbing; he is the true problem in the defense council.

In order to secure a private audience with an amenable Lord-Captain Locke, you will need to pass another social interaction challenge. Her starting attitude is Indifferent (+0). You only need 4 successes to secure this meeting.

Suggested interaction skills are Blather, Charm, Command and Deceive. Other interaction skills can apply, but take a -10 penalty.

---------------------------------------------------------------------------

Scanning the room, Navis could see that the two Rogue Traders had very different approaches and styles to the mingling. Lady Orleans looked utterly in her element; working the room and conversing pleasantly and politely with officials from Damaris.

Blitz, however, seemed to be holding court; a small group of officials and nobles had gathered around him (especially women) and he was obviously spinning tales for them, flashing an easy smile and gesturing wildly to much ado.

Lady Orleans did not deign to answer Silas immediately- instead finishing her business and politely dismissing the young Damaris industry magnate she had been speaking to.

In order to secure a private audience with an amenable Lady Orleans, you will need to pass a social interaction challenge. Her starting attitude is Indifferent (+0). You only need 4 successes to secure this meeting.

Suggested interaction skills are Barter, Blather, Charm and Deceive. Other interaction skills can apply, but take a -10 penalty.

She smiled softly at Silas once this was done, but tsk'd a little as she spoke in a friendly manner.

Well met... Flattery won't have any impact on any negotiations between us, Silas, but it is appreciated nevertheless.

The Rogue Trader glanced over at Iago, on the other side of the ballroom. I see you have tactically divided your forces; your First Officer is to conquer the Laborious Lady Locke she said in a mocking tone, while you are here to turn your charms on me, hmm? And who is going to win over General Dante? That poor man... being seen and graced by House Tyr last will surely offend his pride.

Lady Orleans' tone was playful enough, but there was a hint of severity behind the frivolous behavior.


Your Humble Narrator

Durin and Arachiel continued to fight on, destroying another five skeletons between them and clearing space for Marcus and Kirilarien to attend to the struggling Kargesh; who gratefully accepted the abjuration and healing both.

Waves of Doom

Round 3-

Kirilarien (action narrated)- 27
Barak- 21
Lara- 12
Thane Fenris & Entourage- 12
Telurion- 10
Skeletons- 8
Marcus- 7
Arachiel- 6
Durin- 5

Active Effects-
Align Weapon (Barak's Crossbow)
Consecrate (Blue Template)
Softened Earth to Mud; (Red Template)
Marcus' Mounds (Black Template)
Bless on all- +1 to attacks and saves VS fear
Shield on Telurion (+4 AC)
Shield of Faith Old Gorrak (+2 AC)
Haste on Party + Thane Fenris (Expires?)
Protection from Evil on Kargesh

Map-

Link (Round 4)

Notes-

Every PC has two vials of alchemist's fire. Kirilarien has three.

The hill is considered difficult terrain when going uphill!

Round Actions-

Despite the nasty feeling of being enveloped by bone and bone shards, the hill seemed likely to hold. The group were slaying several skeletons with each passing few moments in the fight and only their new Dwarven allies were being significantly wounded. The seven warriors under Thane Fenris were doughty fighters, but were obviously in awe at the martial skills showed off by the elite Desolation explorers.

Barak, Lara, Telurion to act.


Your Humble Narrator

Inspecting the statues, Jakob can see they are generally honoring warriors; although they do seem to occasionally seem to be depicting builders and architects instead. There is a distinct militaristic vibe even to these, though.

Akirra threw open the door and stepped in, revealing a medium sized room. The floor was mosaic-tiled and consisted of a slightly dark blue. Desks and chairs lined the room, with a much larger desk on the far end along with an empty bookshelf. Clearly, this room was a classroom, eons ago. Akirra felt a vague sensation that he should know this place, but the thought was frustrating, always at the edge of his subconscious.

Map Update


Your Humble Narrator

The Governor's Gala

After a brief respite to discuss your plans and dress appropriately for the event, you return to the sumptuousness of Kapak's palace, with Jorun acting as your herald.

As Jorun escorts you to the doors leading to the Governor’s Ball Room, he speaks quietly with the pair of guards standing watch outside. Turning to you he says, “I shall have you announced momentarily.” Within moments you hear the crier announce, “...from the far reaches of our God–Emperor’s domain, I present...’”and then your names are called out along with all of your titles. At that, you are swept up into the moment and enter His Honour’s majestic ball room.

Like the rest of the palace you have seen, this room clearly shows that the Governor spares no expense on his diversions. Attendees move about and form into small groups where intrigues and gossip are exchanged. From your vantage when you first enter the ball room, you can see that an area has been cordoned off where a sumptuous feast is being prepared. Gilded servitors move about dispensing drinks and other refreshments. Far off in the distance, you can hear the melody of a woman singing while orchestral servitors play at the other end of the room.

Each of the nine individuals on your "target list" are present; and Sylvia Locke seems to have brought her Executive Officer along; a man Navis has managed to identify as Lieutenant Onos Kass in the very brief time that he has had to gather any information.

Governor Kapak is dressed in splendid red robes and greets you with a smile.

Welcome, welcome to all of you. Please, feel free to mingle with the esteemed guests present here. It will be perhaps an hour before the feast is prepared in its entirety.

Over to you. We'll try and run this entire role-playing chunk in "Scenes", so you have some idea of time. This is Scene 1- initial mingling before the feast.


Your Humble Narrator

Ricter's luck held- the door seemed not to be trapped in any way. He led the group through to a small corridor curling around to the south-west, which in turn led to a flight of stairs descending steeply. At the bottom of the stairs, another stone door seemed to be the only obvious way forward.


Your Humble Narrator

Any preparations/caution for going through the north door, or burst straight through?


Your Humble Narrator

Moving out into the western corridor, the group could see it continued the same mosaic style flooring, the same stone walls, the same everburning torches set at regular intervals and the same style of statues. The corridor eventually went around to the east- but not before it met with a door leading east into an unexplored room.

Map Update


Your Humble Narrator

Stepping right into the incoming path of a skeleton pushing into the encampment, Lara nevertheless fired a swift volley of arrows at the zombies at the west.

Firing even swifter than Lara, however, was Barak. His agile hands were almost a blur as he fired a fresh bolt roughly every second and a half from his heavily modified repeating crossbow.

Both ranged combatants were struck by a claw apiece; minor wounds they shrugged off as they each destroyed three more skeletons; the lack of a blunt weapon seeming to bother them not at all.

AOO on Lara (Hit, Crit Threat): 1d20 + 2 ⇒ (20) + 2 = 22
Crit Unconfirmed: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

AOO on Barak (Consecrate, Hit, Crit Threat): 1d20 + 2 - 1 ⇒ (20) + 2 - 1 = 21
Crit Unconfirmed: 1d20 + 2 ⇒ (7) + 2 = 9
Damage (Consecrate): 1d4 + 2 - 1 ⇒ (1) + 2 - 1 = 2

Holding off many skeletons at once, Telurion could not help but notice that Lara's retreat had left him quite exposed. His mace was a heavy weapon; he did not always connect with it but when he did, the destruction it wrought upon a blow was quite impressive; unless compared to Durin's hammer swings, of course.

Old Gorrak stepped into the gap left by Lara- and he clutched his silver, holy symbol in one hand as he closed his eyes tightly and channeled positive energy, his body becoming a conduit for Dwerfater. He unleashed a burst of positive energy which raked through the skeletal lines; but unfortunately, the old Dwarf's burst was far less impressive than Telurion could muster. Although many skeletons were wracked with energy as the negative energy animated battled the positive affecting them; not a single one fell.

Positive Energy Damage: 2d6 ⇒ (2, 1) = 3

If that had been an 8, the map would be a lot clearer right now.

Thane Fenris and his warriors spread out across the encampment, in particular fortifying the vulnerable west side. Their skills in melee far surpassed their skill with crossbows and several skeletons fell to the warriors and their leader.

Dwarves Melee Attacks:

Warhammer Attack: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Warhammer Attack (Crit): 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Warhammer Attack (Confirmed): 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 3d8 + 3 ⇒ (6, 1, 8) + 3 = 18

Warhammer Attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Warhammer Attack: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Warhammer Attack: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Warhammer Attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Warhammer Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Urgosh Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Moving south-west and round for skeletal actions.

The skeletals pressed relentlessly against the outer edge of the encampment. Although there were clear gaps they could exploit to force their way in, the relentless, innumerable warband of skeletons seemed content to simply press against the defenders, bringing their claws to bear and scoring several wounds. Only a single skeleton entered the encampment proper. Each skeleton was an easy foe for any of the defenders; but they were forced to split their attack and defence between several at a time, with the threat of more skeletons ever-constant. Several Dwarves were wounded; in particular, Kargesh at the south-east wall beside Marcus was badly hurt.

Come man, even one as skinny as you could land a few hits with a club or stave... the beleagured Kargesh muttered to Marcus between obscenities, a hint of pleading in his voice as he took wound after wound from his attackers, despite smashing a skeleton apart only a moment before.

Many skeletons continued to hang back; especially to the north-east where Gorrak's channel had near-destroyed many of them. Those who had reached the front line and no longer had to march into the fray, were able to bring both of their claws into play, rather than lunging with one on approach.

Skeleton Attacks:

Claw: 1d20 + 2 ⇒ (9) + 2 = 11
Claw: 1d20 + 2 ⇒ (11) + 2 = 13
Claw: 1d20 + 2 ⇒ (9) + 2 = 11
Claw: 1d20 + 2 ⇒ (13) + 2 = 15

Claw: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (8) + 2 = 10

Claw: 1d20 + 2 ⇒ (8) + 2 = 10
Claw: 1d20 + 2 ⇒ (10) + 2 = 12

Claw: 1d20 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 2 ⇒ (17) + 2 = 19
Claw: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8
Claw: 1d20 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (9) + 2 = 11

Claw: 1d20 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (20) + 2 = 22
Claw: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 2 ⇒ (20) + 2 = 22
Claw: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Claw: 1d20 + 2 ⇒ (15) + 2 = 17
Claw: 1d20 + 2 ⇒ (7) + 2 = 9

Claw: 1d20 + 2 ⇒ (12) + 2 = 14
Claw: 1d20 + 2 ⇒ (5) + 2 = 7

Claw: 1d20 + 2 ⇒ (8) + 2 = 10
Claw: 1d20 + 2 ⇒ (9) + 2 = 11

Claw: 1d20 + 2 ⇒ (10) + 2 = 12
Claw: 1d20 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (15) + 2 = 17

Claw: 1d20 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 2 ⇒ (14) + 2 = 16
Claw: 1d20 + 2 ⇒ (3) + 2 = 5

Claw: 1d20 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (10) + 2 = 12

No hits on any PC's. Note HP bars on NPC's so you have an idea of their state.

Map Update (I7)

Marcus, Durin, Arachiel to act.


Your Humble Narrator

No problem. I'm updating this evening as I don't have everything I need at work.


Your Humble Narrator

I did note in Round 1 that map positions were provisional and you had a chance to dispute them. I figured in his heavy armour, with an active Shield spell, he would want to be in one of the thickest areas of fighting. As far as i'm aware, Telurion is not proficient in a warhammer; so i've been using your silver mace.


Your Humble Narrator

Obviously, the major three are Orleans, Dante and Locke. These 3 will definitely require a social interaction challenge.


Your Humble Narrator

Clearly quite lost, the Governor fixed Varius with a condescending frown.

You may, of course, wear your robes, Enginseer. Jorun will see to it that they are in pristine condition, however.

Awareness Governor Kapak (TN56): 1d100 ⇒ 94

Governor Kapak completely missed Irena's muttered comment, but while smoking his Obscura and watching Navis address her, he smiled emphatically at her.

By all means, Navis. As members of the Defence Council you have full clearance to the skies and in the palace.

The Governor shook Silas' hand.

Oh, a shared manse? That simply won't do. I'll have you stationed in a villa. Very well, gentlemen, madam; I shall see you shortly.

You are granted a villa in the Palential district, a short walk from the Governor's Palace. You can have anything you desire shuttled down to the small rooftop landing pad (this also means the Aeternus is a half-hour flight away). There are tailors available should you wish to prepare new clothing for the gala - the Governor is footing that particular bill so you can easily afford the best they have to offer. Each officer is given his own suite, and you are waited upon with, if anything, more diligence than you enjoy aboard your ship. In particular the sizable, well tended (and walled) grounds of the villa make for an excellent place to stretch one's legs. The villa is richly appointed and fully staffed with servants, but also equipped with an annex containing information on Damaris, its military capabilities, and even hololithic tables for strategic planning. You also have access to ground transport should they need it, in the form of lumbering luxury quad-tracks. Jorun remains on hand as a liaison unless you wish otherwise.

You have no problem acquiring the guest list. Amongst a hundred or so minor nobles and high-ranking administrators, there are nine individuals who are either on the Defence Council or who have considerable military or administrative resources to contribute to it.

Rogue Trader Jaramiah Blitz
Rogue Trader Elizabeth Orleans
General Dante (head of the 'Highland Levy' planetary defence force)
Commander Reynolds (Head of the Damaris system Defence Fleet)
Lord-Captain Sylvia Locke
Bishop Arint (custodian of the shrine of Saint Drusus)
Tech Priest Hadron Shard (master of the forge-district)
Marshal Solaria Thrace (leader of the 'Magistratum' - the Damaris police force)
Chief Astropath Kevil Staysis

__________________________________________________________________________

Your PF has been reduced by 15. This will provide the following benefits:

1. A company of mercenaries are being rapidly dispatched to Damaris. Their cost is 2PF; massively increased from the standard rate due to the time constraints, short notice and risk.

2. Opening the cargo bay of the Aeternus and providing some needed munitions, particularly torpedo's, will allow an increase in the firepower and combat capability of Damaris' armoured tank and armoured artillery companies, for a cost of 4PF.

3. Spending vast money on Damaris industry, you will be able to pull vast amounts of workers away from agriculture and into industry to boost production. This will translate to stronger defences on all of Damaris' outer walls, for a cost of 4PF.

4. For a cost of 5PF, you plan to invest a great deal of time and money into producing orbital mines; something Damaris does not traditionally have the facilities to create. This will give you an edge in space battles to follow.


Your Humble Narrator

They spell Lich but at present, they could also spell a rather large number of other "Immortal" beings such as Vampires, Dread Knights and various other Undead. Your definitely inclined to think Undead at this point!


Your Humble Narrator

Back to the trapped room, you initially entered from the south and then went east to get here. There was a north door you haven't gone through yet.

Inspecting the centaur, she seemed to be bruised but in a stable condition; other than being paralyzed. An discernible aura of Necromancy confirmed to Kip and the others that the paralysis was magical in nature.


Your Humble Narrator

Please re-familiarise yourself with Focused Shot. It doesn't work on a full attack.


Your Humble Narrator

In truth, both Governor Kapak and Jorun were quite swiftly left behind by the Seneschal's terms. Some attempt was made by Kapak to preserve key conditions and base rewards; but Yosarni frequently sought the edge in many conditions dependent upon successful preservation of the planet's facilities. In fact, both Kapak and Jorun missed one vital element casually tossed in between two minor negotiations that the Navis gave way to Jorun on concerning agriculture; the largest oligarch of the mining industry on Damaris was to be handed exclusively over to House Tyr's control, if they were successful enough in its defence.

Eventually, terms were agreed and perhaps most importantly, Governor Kapak did not seem to resent the negotiations or the results. While the contract amendments alone might have stirred up suitable resistance in him, the dire warnings of Ludicus, the deception of Iago and the charm of his new friend Silas Tyr had served to prime him to be far more generous than he had intended upon first entertaining the possibility of amending the contract.

A new contract was swiftly written up by Navis himself and scrutinised by Jorun who nodded his own agreement that it had been set out according to the noted and agreed terms. Having pored over it in detail, Navis could see that much of the lucrative benefits of the promising contract depended on the survival of the Bulwark, and most critically- the preservation of locations within Damaris. The planet still having a decent fleet of system ships left when the fighting stopped would also entail a bonus.

The Damaris Endeavous, Final Contract:

Common Endeavour: +2 Profit Factor.
Achievement Points Required: 1,850.
Additional Reward Potential: +1 Profit Factor per 70 achievement points beyond 1,850.
Themes: Military. Some parts of this Endeavour may have the Trade, Criminal, Creed, or Exploration themes at the GM’s discretion.

True monetary investment into the endeavour bears the promise of lucrative payoff in the case of victory; but the risk of losing the entire investment if the endeavour is a failure.

You have the option to permanently decrease your Profit Factor by a set amount to provide bonuses. If you end up failing the adventure’s meta-endeavour, this Profit Factor is lost. However, if you succeed in the meta endeavour, you regain the Profit Factor spent in this way; and Damaris will surely reward you for your risk...

This additional Profit Factor expenditure would be spent on ways to improve the strength of your forces; hastily expending wealth to summon additional troops or using wealth to invigorate Damaris' industry to improve the defensive quality of specific locations.

Now, all that remains are the signatures gentlemen; and we can be about far more pro-active business, hmm?

I will assume you now sign for the purpose of getting a bit more of a post done before bed.

On behalf of myself and my people, I am eternally grateful. Truly, the Emperor smiles upon us. I have already promised you significant wealth that will more than compensate you for your time and efforts here. Your success in leadership, which I anticipate will not be a problem, will see greater rewards for your coffers, I promise.

Now, there only remains the simple matter of convincing the others to follow your lead. As I mentioned... I have an event in mind that will grant you opportunities to do just that- our annual gala banquet; which I shall reschedule for this evening. All the members of the Defence Council will be in attendance, plus others representing the various Departments and Adepta necessary to the stability of a world such as Damaris, representatives of the various small guilds and agri combines, and various lackeys of notable individuals. It will be your chance to impress upon those that matter on this planet that your leadership will light our way to victory; as well as win over some minor allies. I must stress though; this is a formal event and you simply must be suitably attired. Military uniform is acceptable if of a dress standard; otherwise, formal finery. We can provide either for you, if necessary. Pistols, single-handed melee weapons and badges of office; these are all fine, but by the Emperor, do not think to drag anything bigger into the gala...

Oh, that reminds me. Will you be staying upon your ship, or shall I provide a manse for each of you?


Your Humble Narrator

Marcus strained his eyes to look into the outskirts of the light, but could make out no other threats than the Undead surrounding him.

Stepping out to give himself room to dominate the centre of the encampment, Durin slew three skeletons in as many swings, sending bones scattering in all directions.

Arachiel matched his feat, his sword swings far steadier and measured but still proving more than sufficiently powerful to destroy a skeleton every swing.

Over a dozen skeletons had now fallen, but they were now in a position to bring their claws to bear against multiple targets along the line...

Waves of Doom

Round 3-

Kirilarien (action narrated)- 27
Barak- 21
Lara- 12
Thane Fenris & Entourage- 12
Telurion- 10
Skeletons- 8
Marcus- 7
Arachiel- 6
Durin- 5

Active Effects-
Align Weapon (Barak's Crossbow)
Consecrate (Blue Template)
Softened Earth to Mud; (Red Template)
Marcus' Mounds (Black Template)
Bless on all- +1 to attacks and saves VS fear
Shield on Telurion (+4 AC)
Shield of Faith Old Gorrak (+2 AC)
Haste on Party + Thane Fenris

Map-

Link (Round 3)

Notes-

Every PC has two vials of alchemist's fire. Kirilarien has three.

The hill is considered difficult terrain when going uphill!

Round Actions-

Kirilarien unleashed a musical note of holy power from above five of the skeletons; instantly destroying three of them herself.

Reflex: 1d20 + 2 ⇒ (11) + 2 = 13
Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
Reflex: 1d20 + 2 ⇒ (4) + 2 = 6
Reflex: 1d20 + 2 ⇒ (2) + 2 = 4
Reflex: 1d20 + 2 ⇒ (19) + 2 = 21

Barak, Lara, Telurion to act.


Your Humble Narrator
Kieran Markavien wrote:

Taking 20 on a Perception check to search the room.

[dice=Perception]20 + 10

While Kieran eventually found the indent in the wall Ansha had briefly spotted; he could tell that the mechanism that had triggered the snake summoning was a single use. A skilled operator could definitely reset the wire-trip trap though, with the right tools.

Kieran was sure that some invisible presence was still within the room, but it was simply evading detection and quietly moving away from sources of movement. Time passed. It seemed increasingly likely there was nothing more to be gleaned from this chamber.


Your Humble Narrator

Attempting to ascend the stairs to the north, the Guardians found that they led to a dead-end. The stairs ascended 30 feet but simply led to a solid stone wall. Although a rather meticulous search was carried out, it turned out to be a genuine dead end.

Progressing east through the doors instead, the group came to what appeared to be a prison of some kind. Engaged masonry columns form shallow alcoves around a central pillar in this flat-roofed chamber. Manacles hang from the walls near ancient bloodstains.

Slumped in the eastern corner of the room, was its sole occupant; a female centaur. Strangely, no manacles held her. Although crumpled into a heap, her eyes appeared to be open; if entirely unmoving.


Your Humble Narrator

Silas' words reached Governor Kapak but he seemed already content with Ludicus' masterful, albeit frightening, oratory.

I can... only hope that your extensive knowledge of these Xenos will be something that persuades the others to fall in line behind you. T... thank you, Ludicus Marleno. You have helped me to understand the true gravitas of the situation.

I daresay I am convinced, gentlemen. Seize the day; and make the others fall in behind you. I have an event in mind that will be a perfect occasion to enable you chances to speak to them in a semi-formal, private manner, away from their underlings and peers.

Roll 1- Silas (Charm, Success, No Degrees)

Roll 2- Iago (Deceive, Success, Two Degrees)

Roll 3- Ludicus (Intimidate, Success, Four Degrees!)

Total Degrees of Success Accumulated- 6/8

The Governor moved over to you and pointed at the contract, his finger wavering between the area Silas or Navis would need to sign and the various terms outlined.

I believe Navis Yosarni said the contract was in order, hmm? If you could just sign on this line here, this section here and on page thirty-seven here...

Heres the clincher. It will be hard to come back after failing this roll. Trying to negotiate better terms is Annoying (-10 penalty) for the Governor, but Ludicus' success provides a +10, and Iago's additional comments have him somewhat distracted for another +5. Net roll bonus- +5.


Your Humble Narrator

Silas, mark the fate point off in your stat line in your profile, so that it reads 4/5. Also try not to double post if you can edit.


Your Humble Narrator

In this instance, the -10 won't apply; your not currently discussing anything that directly adds cost for him. Success with +2 degrees. +10 on the next check.

Roll 1- Silas (Charm, Success, No Degrees)

Roll 2- Iago (Deceive, Success, Two Degrees)

Total Degrees of Success Accumulated- 2

Governor Kapak seemed most assured by the First Officer's assurances; failing to recognise them for the rather large exaggerations and insinuations that they were. Iago did a fine job of pulling the proverbial wool over his eyes and Kapak nodded along; especially when Locke's credentials were questioned.

It is comforting to hear that House Tyr has such an august group of senior officers working with the esteemed Lord-Captain. While Locke has been garrisoned at Damaris for five years now, its true she has never faced the prospect of a planetary invasion before; not to my knowledge, at any rate. She is a most esteemed void tactician however; and reports do indicate that her Aegis is going to be perhaps the most significant ship in this defence.

The Governor thought for a few moments more before launching into his next line of inquiry; targeted directly at Ludicus Marleno.

Master Ludicus- I fully appreciate that we lack full data on what we will face and I will bear this in mind when considering your response. This "Warlord Snokgritz" and his fleet are a total unknown to us. But for all the difficulties I have recently had with them, I simply must acknowledge that General Dante is both a brilliant commander and tactician. The military of Damaris is fiercely loyal to him. You have heard his proposal to use hit and run tactics to funnel the Ork's into the firing arcs of our Bulwark. This plan makes a great deal of sense to me, but I confess... I have no military training or background to call upon. Could you regale me with some tales of battle with the Ork Xenos and the strategies utilised; to either support Dante's plan or give grounds to refute it?

Obviously, Scholastic Lore (Tactica Imperialis) can be used here initially to provide a good example. Passing a Difficult (-10) test on it will mean an example from the history of the Imperium can be recalled to use to strengthen the strategic argument (+10 bonus). However; the interaction roll itself must be one listed (not a Lore).

Next interaction roll- +10 base assumed (+10). If anyone other than Ludicus takes on the roll, a -10 penalty is applied, as its easy to perceive as you covering for him.


Your Humble Narrator

Lara unleashed that most potent of transmutation spells upon the hardened adventuring company and Thane Fenris; Haste. For his part, Barak simply kept up the fast barrage of bolts; his ammunition smashing apart two more skeletons.

The Thane and his men laid down their crossbows and drew melee weapons- the seven rank and file warriors favoring warhammers and light shields while Old Gorrak produced an ancient Dwarven Waraxe and a heavy metal shield with the crest of King Kroma upon it. Thane Fenris himself wielded an Urgosh; a long hafted double weapon with an axe head on one side and a spear upon the other. Unlike the shield-bearing Dwarves, he had time to raise his weapon high in preparation for the skeletal advance.

As the front rank of skeletons clambered up the hill and reached the defensive line, Telurion and Thane Fenris each struck; the Oracle with his silver mace and Fenris with the axe head of his Urgosh. With his bludgeoning weapon, Telurion caved in the ribs of the skeleton easily, while Fenris had to put impressive force behind his swing to smash through a ribcage with an axe head.

Telurion Readied Action Attack (Hit): 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Thane Fenris Readied Action Attack (Hit): 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Damage: 1d8 + 5 - 5 ⇒ (7) + 5 - 5 = 7

On the west side, one of the skeletons attempted to get past Thulbine and into the encampment via the undefended west wall. The Dwarf swung to smash its legs but it nimbly jumped over the hammer and got clear

AOO: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Durin dispatched a skeleton with a contemptuous wave of his hammer as it approached Marcus, but its place was quickly taken by another moving behind it.

Durin AOO (Hit): 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13

Kirilarien:

You detect evil to the west; naturally.

A few skeletons managed to make it inside the encampment, while the front ranks of the skeletons cut off the opening at the west wall and surrounded the encampment completely with encircling skeletal warriors. A second wave hung back a little from the front lines; especially on the clustered east sides of the battlefield.

North Wall.

Some of the skeletons were close enough to get a first strike opportunity on the defenders. At the north-west, Thulbine was particularly hard pressed, but the doughty warrior parried and dodged incoming claws from three separate attackers, singing to his ancestors the whole time. Beside him, Rangar took on his attacker with gusto but the first wound to the defenders was dealt by a fast claw swipe to Bereg, whose face bled as he leapt back a little too late from the attack.

Claw: 1d20 + 2 ⇒ (8) + 2 = 10

Claw: 1d20 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 2 ⇒ (4) + 2 = 6

Claw: 1d20 + 2 ⇒ (7) + 2 = 9

Claw: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Lara proved far too quick for her own attacker, while Telurion's combination of armour and borrowed arcane magic protected him from three attacks, posted as he was in the dangerous north-east corner.

Claw: 1d20 + 2 ⇒ (4) + 2 = 6

Claw: 1d20 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 2 ⇒ (8) + 2 = 10

Claw: 1d20 + 2 ⇒ (9) + 2 = 11

Along the east wall, the steep hill and distance bought the defenders time enough to not be attacked; with the exception of Marcus, who ducked under an attack directed at him. Beside him in the south-east corner, Kargesh was beset by two attackers; and unable to properly defend against either of them, suffered two claw wounds.

Claw: 1d20 + 2 - 1 ⇒ (6) + 2 - 1 = 7

Claw (Kargesh): 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Claw (Kargesh): 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Does Marcus have Mage Armour?

SOuth Wall-

Forced to divert around Marcus and Old Gorrak's terrain, the only Dwarf attacked in these few seconds was Romni; who got his shield up and in the attacking skeleton's face, preventing any real chance to harm him. He raised his warhammer and spat in the Undead's face, ready to turn the tables...

Claw: 1d20 + 2 ⇒ (9) + 2 = 11

With skeletons already inside the encampment, it was clear that even with the numbers granted by Marcus and his companions; it would be impossible to prevent encirclement with so few men.

Map Update

Marcus, Durin, Arachiel to act.


Your Humble Narrator

You are now in a social interaction challenge with Governor Kapak to attempt to negotiate better terms. This is a Taxing challenge- requiring a total of eight degrees of success. Rolls are not a substitute for role-play here. We will resolve each instance at a time, because a failure on an instance leads to a penalty on the next and each check will be modified by difficulty by me. A success grants a +10 bonus on the next check made by your group but does not contribute to the total number of successes. A failure imparts a -10 penalty on the next test but does not deduct from your total number of failures.

Applicable skills are all those with the Interaction tag- Barter, Blather, Charm, Command, Deceive and Intimidate; as well as Commerce and as a special exception, the Carouse skill. No PC may use the same skill twice in the encounter; for example, Silas cannot use Charm again! Clever use of another skill that also matches the role-play may also be permitted.

Lore skills can be used to provide a boost to the next applicable interaction skill; but need to make sense with the role-play and conversation at hand. For example, you would be hard pressed to find a use for Common Lore (Imperial Navy) unless you find out in conversation Kapak happens to have served and you may have heard of something you could use to flatter him.

Default difficulty of any of the aforementioned skills to interact with the Governor are assumed to be -10 when directly negotiating with him for better terms; because the outcome you are going for is classed as Annoying for the Governor (costs him more money). I will make the result of the previous roll clear and keep a tally of successes for you.

--------------------------------------------------------------------------

Lord-Captain Silas Tyr wrote:


"However, this infighting and positioning for who leads the defense is counter-productive. Our time is running out. The orks could be here soon. But you appointing one side over the other will only leave a sour taste on the mouth of the other if you take my meaning."

"How about appointing a neutral third party to head the defense? Someone whose interests are tied to that of Damaris... someone like House Tyr."

Charm (TN 47) 1d100

Silas lets those words sink into the governor's thoughts.

Result- Pass (no degrees) due to +10 bonus from partaking with Kapak. +10 to next interaction test.

Governor Kapak smiled at Silas' words.

It seems we have more in common than our origins and taste in substances, Lord-Captain Tyr. I had been thinking along the same lines once I saw your ship enter orbit. Let me be clear; Locke, Orleans, and Dante form a triumvirate—a group that has control of the military assets Damaris needs to defend itself. As you witnessed, none are willing to work with one another without additional persuasion; which is something that I have been unable to provide.

Governor Kapak finished his first dose of obscura, moving onto the next and rising to his feet, slowly pacing as he smoked. He muttered softly to himself in High Gothic, almost too quick to follow-

Astra inclinant, sed non obligant. Auribus teneo lupum.

Challenging (+0) High Gothic Success:

The stars incline us, they do not bind us- I hold a wolf by the ears.

He turned suddenly from his pacing to address you-

House Tyr- what assurances are you able to give me that you can succeed where I have failed, in uniting these disparate elements of Damaris' defence?

Whoever takes on this subject, please add +10 to your TN for whichever skill you utilise (a result of Silas' groundwork in Roll 1).

Roll 1- Silas (Charm, Success, No Degrees)

Total Degrees of Success Accumulated- 0


Your Humble Narrator

A note on dice rolls-

I've had this conversation over IM with one player but I think better I do it here for posterity.

You should always assume a roll is Challenging (+0) unless I have specified otherwise.

With that in mind, please always include (or edit in) whether you have passed, failed and the degrees to which you have done so. Failing that, at least include the TN (target number).

You can also "name" the dice tag to say what roll it is, include the TN, or even the degrees of success/failure.

As an example of a re-roll of Silas' last check-

Charm (TN47, Fail With 4 Degrees): 1d100 ⇒ 95

This is achieved simply by adding an = tag to the dice prefix-

[dice"=Example (Remove the "'s to function)]1d100[/"dice]

Leaving a dice roll with no other denoters adds to my already impressive workload- especially when I don't always know without checking if the skill is trained, if you are Talented in it... this will only get more complex over time at higher ranks.

I'm really enjoying the game so far and we're coping very well with 8 players, but I am a stickler for format etc. to make the management easier.

Many thanks in advance.


Your Humble Narrator

Make sure you catch my edits above Silas. Your initial Charm roll will likely be the first roll in the interaction challenge.

Silas & anyone else passing a +0 Evaluate Test:

15 Profit Factor would be the most you could put into the endeavour without severely diminished returns. Anything beyond 15PF would likely be wasted.

Note that any investment would make any acquisitions you try and get on the planet more difficult (as you are permanently reducing PF with an expectation of payoff upon endeavour completion).


Your Humble Narrator

Now that it looks like your definitely going to negotiate terms, i'll lay out the mechanics in my next post.

A note on investing PF- even fabulous wealth plunged into the endeavour will eventually lead to greatly diminishing returns. A successful Evaluate test will estimate the point at which that is.

No more dice rolls re: negotiation (apart from aforementioned Evaluate) until I iron out the mechanics and you've decided what type of negotiation your trying to do- you'll need to decide if you want to try and increase the base reward (currently +2PF) or returns for exceptional performance (lower the amount of achievement points needed to gain each additional PF). The latter is, potentially, more lucrative; but a higher base reward is a less risky bet.


Your Humble Narrator

Using your 7th target for Kirilarien or do you want to perhaps put it on Thane Fenris or Old Gorrak?


Your Humble Narrator

Governor Kapak waits until you are settled before getting to the heart of the matter; apparently quite enjoying having a partner to smoke with.

In truth, Silas, I was never meant for Governorship. I was the fourth in line to inherit it and I enjoyed... a flavorsome youth of extravagance while my older sibling was Governor. However... all of my siblings perished in a tragic accident; a ship crash. The burden of rulership rather unexpectedly fell into my lap.

You are the last to arrive; we are not expecting any other major factions to assist us. The blessings of the God–Emperor must truly be upon us—I can’t begin to tell you how grateful we are for any assistance.

He smiles a bit wryly.

I can, however, show you our gratitude.

He beckons and Jorun steps forward, a sheet of parchment in hand. It contains an agreement that in return for House Tyr's efforts in defending Damaris, they will receive a sizeable sum, either in raw materials and valuable items, or in favourable trade agreements and other benefits (or a combination of both as preferred). The agreement is a scaling one; the more successful the planet's defence is, the more lucrative the rewards will be. Particular emphasis has been placed upon defending key structures and locations within the Inner City; such as industrial zones, the palace and the Shrine to Saint Drusus.

In pure OOC terms, this is the endeavour-

The Damaris Endeavour:

Common Endeavour: +2 Profit Factor.
Achievement Points Required: 1,850.
Additional Reward Potential: +1 Profit Factor per 100 achievement points beyond 1,850.
Themes: Military. Some parts of this Endeavour may have the Trade, Criminal, Creed, or Exploration themes at the GM’s discretion.

True monetary investment into the endeavour bears the promise of lucrative payoff in the case of victory; but the risk of losing the entire investment if the endeavour is a failure.

You have the option to permanently decrease your Profit Factor by a set amount to provide bonuses. If you end up failing the adventure’s meta-endeavour, this Profit Factor is lost. However, if you succeed in the meta endeavour, you regain the Profit Factor spent in this way; and Damaris will surely reward you for your risk...

This additional Profit Factor expenditure would be spent on ways to improve the strength of your forces; hastily expending wealth to summon additional troops or using wealth to invigorate Damaris' industry to improve the defensive quality of specific locations.

The Governor has relaxed into a luxurious armchair, allowing your House time to pore over the contract over a large, beautifully furnished table.

Varius:

The guards in this room are positioned almost entirely out of sight. Your servo-skull catches glimpses of good quality lasguns; a grade above the standard planetary PDF craftsmanship.

If you wish you can attempt to negotiate with the governor and either reduce the number of excess achievement points required to gain additional profit factor, or increase the base reward. This will then become a Social Interaction Challenge, the mechanics of which i'll reveal if you do wish to negotiate. Bear in mind if you botch it, you may be driven into a contract less lucrative than the one already before you...


Your Humble Narrator

Save the boots expenditure.

The last snake was swiftly dispatched, the summoned animal aspects driven from the material plane. Kieran was now free to search through the various chests in the room... finding each of them neatly cleaned out, containing only a small padlock and matching key in each one.


Your Humble Narrator

Will update tomorrow just to ensure you've had time to get everyone prepared.


Your Humble Narrator

Waves of Doom

Round 2-

Kirilarien (action declared)- 27
Barak- 21
Lara- 12
Thane Fenris & Entourage- 12
Skeletons- 8

Delaying- Marcus, Arachiel, Durin

Readied Action (Strike within reach)- Telurion

Active Effects-
Align Weapon (Barak's Crossbow)
Consecrate (Blue Template)
Softened Earth to Mud; (Red Template)
Marcus' Mounds (Black Template)
Bless on all- +1 to attacks and saves VS fear
Shield on Telurion (+4 AC)
Shield of Faith Old Gorrak (+2 AC)

Map-
Link (Round 2)

Notes-

Every PC has two vials of alchemist's fire. Kirilarien has three.

The hill is considered difficult terrain when going uphill!

Round Actions-

Barak and Lara to act.


Your Humble Narrator

Technically i'd ask for a Carouse roll but no worries. Will struggle to update before much later this evening. Anyone else partaking?


Your Humble Narrator

Your DM was just forgetful Jakob :).

The snake Akirra attacked reacted to his shadow at the last possible moment; a little too late. Its attempt to dodge his greatsword was enough to prevent it being decapitated in a single slash, but the heavy blade opened up its stomach along the upper half of its body instead. Badly hurt, the summoned aspect fought on...

Tebati scurried out of the bunk bed and healed her party, only for Kieran to seem about to take her place...

Swashbucklery compromise; Kieran fights in that square with one hand by hanging on to one of the four posts. Still loses dex bonus to AC but not squeezing (no penalty on attack rolls) this way and the imagery is cool.

Climb (Success): 1d20 + 11 ⇒ (14) + 11 = 25

Kieran scrambled away from the two snakes and climbed up one of the four posts, linking an arm around it and locking his legs to maintain his balance. From his poised position, he lunged at the snake beneath him; his blade sliding in with the finesse of a duelist and leaving a deep, puncturing wound.

Qhude wasted no time taking advantage of the snake's brief distraction and smashed it with his wrapped hand; the damage inflicted was enough to send the aspect from the material plane and the snake vanished.

Taking a little liberty with Jakob's action as I want to get the round finished while I can update and his last action is now irrelevant.

Spurred on by the success of his allies, Jakob passed Qhude and moved into the room, lunging with his longspear. The agile snake darted aside from the lunge; if only it was as easy to stab as the Ankheg had been...

Snakes in a Barracks!

Round 3-

Ordered Initiative-
Snakes- 21
Akirra- 11
Tebati- 10
Kieran- 9
Ansha- 8
Qhude- 7
Jakob- 5

Active Effects-

Map-

Link (Party's Turn)

Notes-

Red dot denotes grappled, blue circle denotes prone, red circle denotes incapacitated.

Action-

The two remaining snakes fought with a mindless determination that usually only came from fanatics or summoned aspects. The one on the left side lunged to bite Jakob while the snake on the right continued to try and take down Akirra. Jakob's mithral shirt foiled an attack on his upper arm that he failed to anticipate while Akirra narrowly fought off a darting bite to his neck, only for the snake's tooth to drag on his chiseled bicep, drawing blood and latching on despite his efforts to shake it off.

Bite VS Jakob (Miss): 1d20 + 5 ⇒ (12) + 5 = 17

Bite VS Akirra (Hit): 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Grapple: 1d20 + 9 ⇒ (14) + 9 = 23

Grappled- note can't use greatsword in grapple.


Your Humble Narrator

Trien:

You have heard of Jeremiah Blitz and some of his exploits. The man is something of a larger than life figure in criminal and nefarious circles. Known as a grifter, confidence man and licentious rake, he is said to be loyal only to coin. You know his dynasty is a little less wealthy and influential than the Tyr dynasty, although he does command a Cruiser; the Ordained Destiny.

Until very recently Blitz was a dealer in artefacts of dubious provenance. Blitz got his step up in the galaxy by winning his Warrant of Trade in a high-stakes card game, of all things, with a powerful member of the Adeptus Terra. With the ink on his fresh warrant of trade barely dry, Blitz immediately set out for the Koronus Expanse and has never looked back.

His expeditions since have been quite unfortunate; some would say disastrous. He is, however, known for his incredibly fast draw and skill with pistols- and he is said to have narrowly escaped with his life more times than most senior inquisitors.

While his dynasty is slowly declining as a result of failed ventures, Blitz is very cautious with his cruiser. Despite it being the largest ship available to Damaris, its effectiveness is unlikely to reflect its size.

Arguments and squabbles continued to ring out across the room. Strategies were scoffed at, personal insults were hurled and hidden motives were questioned. Metaphorical chaos had descended on the room. Governor Kapak let out a heavy sigh; but Silas Tyr's direct question seemed to reach him. His back straightened and he SLAMMED an overweight, meaty fist upon the table for silence. The sturdy metal table did not yield even a centimeter, but the violent motion did give pause to the various conversations.

ENOUGH!

We have been remiss in our hospitality. Lord-Captain Tyr and his entourage are in sore need of a day to familiarise themselves with the planet and its features, defences, the like. This council is in recess until further notice.

With a dismissive wave of his hand, Kapak continued.

House Tyr, I will put myself at your disposal for the afternoon. Everyone else; you will be summoned when we reconvene.

Locke and Dante visibly bristled at the dismissal and Blitz looked relieved. Lady Orleans, however, was staring at Irena Tyr. She was a well composed woman, but her eyes shot daggers at the medic for a moment.

Indeed. The room had become far too crowded at any rate.

Within moments, peace and quiet returned to the room as the other members of the Defence Council exited, keeping a pointed distance from one another. The great doors finally shut, leaving the senior officers of House Tyr alone with the Governor and Jorun. There were, of course, guards and servants still in the room. But those that mattered... only Jorun had any real presence among them.

Governor Kapak led the group through the council chamber and into his private chambers. Luxurious almost beyond description, the chambers emphasised the enormous wealth of Damaris; and the man that governed it. One of Governor Kapak’s servants moves in to offer refreshments. Kapak seems quite edgy and nervous, until another manservant brings a pipe out on a small silver tray.

He inhales a breath of cloying smoke, easily recognisable as the scent of Obscura, a potent and addictive narcotic— and visibly relaxed with a look of contentment as his anxiety lessened.

Kapak held out the silver tray to you; there were several more pipes and plenty of the drug available.

Before we talk business, can I tempt you? Governor Kapak asked.


Your Humble Narrator

Kirilarien kept a vigil on the unguarded west edge of the encampment while Brak's crossbow began to spit bolts before anyone else let fly. Durin and Arachiel simply waited for the inevitable melee; as did Marcus. The other nine Dwarves let fly their own crossbows with weary battle cries and Lara's flaming arrow sailed just behind then.

Lara make your usage of resources etc. a little clearer when shooting, no idea if you are using Luck right now; or what your base attack rolls are (can't see on your sheet).

Miss Chances (Dim Light):

Barak Miss Chance (Dim Light): 1d100 ⇒ 91
Barak Miss Chance (Dim Light): 1d100 ⇒ 71
Barak Miss Chance (Dim Light): 1d100 ⇒ 32
Lara Miss Chance (Dim Light): 1d100 ⇒ 55

NPC Volley:

Thane Fenris Volley: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Miss Chance: 1d100 ⇒ 4

Old Gorrak Volley: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Miss Chance: 1d100 ⇒ 74

Seven Dwarves Volley: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Miss Chance: 1d100 ⇒ 18

Seven Dwarves Volley: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Miss Chance: 1d100 ⇒ 79

Seven Dwarves Volley: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Miss Chance: 1d100 ⇒ 5

Seven Dwarves Volley: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Miss Chance: 1d100 ⇒ 44
Damage: 1d8 ⇒ 6

Seven Dwarves Volley: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Seven Dwarves Volley: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Miss Chance: 1d100 ⇒ 24
Damage: 2d8 ⇒ (2, 5) = 7

Seven Dwarves Volley: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Miss Chance: 1d100 ⇒ 26

Seven Dwarves Volley: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Miss Chance: 1d100 ⇒ 36
Damage: 1d8 ⇒ 6

Despite his dissatisfaction with his initial volley, Barak's heavy bolts shattered two skeletons to the east with a third bolt glancing harmlessly off a bony shoulder. Lara took out another coming from the north with a well placed arrow that cut through bone to topple another skeleton. Although they were enthusiastic, the other nine Dwarves were not especially effective marksmen; but they were trained to focus their fire. Of the nine bolts fired, three struck the same skeleton approaching from the south- and only when the third bolt landed did it finally fall.

Skeletons Slain- 4

The skeletons continued to march into view; not running, but maintaining a steady jogging pace. Interestingly, those coming from the south split in the middle, avoiding Marcus and Gorrak's obstacles. Nevertheless, the steep hill did much to slow their ascent and force their ranks together. The encampment was almost completely surrounded by over a hundred skeletons forcing their way up the steep hill.

HAMMERS! SHIELDS! HOLD, FOR KING KROMA! Thane Fenris roared as he commanded his men...

Just Telurion left to act.

Map Update


Your Humble Narrator

The map is set up to show full extent of vision; Marcus and Gorrak have managed to set up enough magical light to extend that far.


Your Humble Narrator

Durin, Marcus and Arachiel delaying. Everyone else but them and Kiri still to act.


Your Humble Narrator

An awkward silence followed Trien's proclamation. The male Rogue Trader seemed to sneer in contempt a little in the mutant's direction, while others seemed a little ashamed.

Iago:

It is obvious that the opinions and loyalties of the gathered Defence Council are heavily divided. Governor Kapak looks quite exasperated with the rest of the council. Frankly, the man seems ill-seated for leadership despite a clearly powerful charisma.

Sylvia Locke looks uncomfortable in moments between arguments when attention is not on her. You have the sense she has a great deal on her mind.

More feedback on your check later.

Silas:

It is obvious that the opinions and loyalties of the gathered Defence Council are heavily divided. Governor Kapak looks quite exasperated with the rest of the council.

Navis:

Nothing seems amiss. But make a Silent Move test at +30 to subtly activate the data slate without other's knowledge.

Jorun then continues introducing the others who are seated around the table. Those present at the Council are as follows:

• Governor Belkan Kapak
• Lord-Captain Sylvia Locke of the Imperial Navy
• Lady Elizabeth Orleans, Rogue Trader
• Jeremiah Blitz, Rogue Trader
• General Remi Dante

Pictures of these NPC's are visible in the campaign short description; at the top of every page.

The introductions, though formal, are relatively brief, as the room is still fraught with tension. Greetings are generally terse, especially from Locke and Dante, who look like they would prefer to be continuing their argument. Lady Orleans makes an effort at civility (though obviously forced) while Jeremiah Blitz seems like he cares very little about the Defence Council.

Seats at the table were brought for Silas Tyr and his entire retinue, although the latter were only seated with an impatient wave of Kapak's hand as the servants that hastily brought in additional chairs seemed to hesitate.

No sooner were the introductions made and the group seated than Lord-Captain Locke and General Dante continued on from where they left off; quickly rising to their feet to continue a heated debate.

Tall and forbidding with a will like iron and a glance sharp enough to cut the legs out from under even the saltiest voidman, Lord-Captain Locke was every inch an naval officer. She attempted to begin the debate, but was cut off by General Dante, who aggressively made his point, gesturing to the new arrivals-

The fortuitous arrival of the Aeternus and her illustrious crew only adds further weight to my proposed strategy. A Falchion-class Frigate and her torpedo's are ideal for hit and run tactics, you must see that. Between our superior knowledge of local space and the four powerful warp-capable vessels at our disposal, we can bleed the clumsy Ork vessels dry and steer them into the firing lines of our defence monitors and the Bulwark; the few Ork vessels that would get past the Bulwark and make landfall can be swiftly overwhelmed and destroyed. The need for unity is clear- you must put your vessels under my supreme command; with the assistance of Commander Reynolds I have the most relevant tactical acumen to bring to bear in our defence. I have turned down noble titles and worked my way through the ranks from a humble position as the youngest commissioned officer with honours this planet has ever seen. All I have done, all I do, I do for Damaris. You lack the single-minded devotion to lead us in this endeavour; and I am loathe to put the fate of this planet and its people in the hands of a b*%&! who could be called away by her masters whistle at any given time.

General Dante was a man of powerful frame; not especially tall but stocky and with a clear air of authority about him that matched Locke's own. He spoke convincingly and with conviction, passion and pride coloring his voice. Locke paled in fury at his insult.

Locke, however, did not rise to the personal insinuations and matched his impassioned speech with the kind of mocking, scornful laughter only a confident woman could bring to bear, as she scoffed in reply-

Tactical acumen? You know nothing of battling an Ork invasion, except on simulation machines in your precious Bulwak. Hit and run? Funnel tactics? With what- defence monitors? Your half-baked scheme to avoid losing vessels will leave Damaris wide open as it's fleet pecks ineffectually at the greenskins' flanks in deep space! The Greenskins are cunning and in the numbers they could be bringing to bear, are likely to simply overwhelm us if we attack them on multiple space-fronts. You are facing an invasion, and you clearly don't have the stomach to make the sacrifices to stop it! We do not face pirate raiders now, General. You are out of your league! Our best hope is a focused defence in orbit; thinning the numbers of every Ork transport that attempts to land upon Damaris, while maintaining a solid, mutually supportive formation. The tactics you propose could lead to individual vessels being boarded or surrounded and destroyed; leaving us with fewer and fewer forces to defend against what will likely be a siege. Quit playing armchair General and place your aptly named defence monitors under my command; where they will be used in the manner intended!

The heated debate raged on. Secondary squabbles also began to break out amongst the Defence Council; clearly Governor Kapak and General Dante also had sources of conflict between them and Locke seemed to be suspicious of the Governor's lack of a clear favourite between the two...

1 to 50 of 7,089 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.