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Man in Mask

DM Alexander Kilcoyne's page

7,204 posts. Alias of Alexander Kilcoyne.


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Your Humble Narrator

Will assume the rest of the group are 30 feet behind to give Kip some room to act.

Clinging to the wall of the corridor and dashing from stalagmite to stalagmite, Kip whispered the words of a spell as stealthily as he could, also alerting the Guardians to the fact that the zombie was stood upon the far ledge, simply watching the corridor.

Only Kip is close enough to see whats going on, but taking us into initiative as he warned you he was about to use the illusion.

An image of Casimir strode from the corridor, bow half-nocked. Seeing the archer approach, the zombie, rather than strike out, plucked a glowworm from a rotting pouch on its belt and rasped the words to a spell of its own. Fierce green flames seemed to surround the mage as he finished the spell, not yet reacting to the archer but watching him as he approached. The mage did not appear to have any other obvious spells active, including the mirror image he had fifteen minutes ago.

Kip Only, Spellcraft DC19:

The spell cast was Fire Shield; but the Chill Shield version.

Tar Pit

Round 1-

Ordered Initiative-

DM Only:

Casimir- 1d20 + 5 ⇒ (10) + 5 = 15
Malthir- 1d20 + 0 ⇒ (19) + 0 = 19
Fenna- 1d20 + 0 ⇒ (3) + 0 = 3
Ricter- 1d20 + 2 ⇒ (15) + 2 = 17
Kalev- 1d20 + 3 ⇒ (5) + 3 = 8
Kip- 1d20 + 6 ⇒ (17) + 6 = 23
Mage- 1d20 + 4 ⇒ (7) + 4 = 11

Kip- 23
Malthir- 19
Ricter- 17
Casimir- 11
Mage- 11
Kalev- 8
Fenna- 3

Active Effects-

Resist Energy (Fire) on everyone (PLEASE MARK CHARGES OFF).

Map-

Link (Rough!)

Notes-

[ooc]Consider yourself 30 feet from Kip's position.

Action-

Those bolded can act.


Your Humble Narrator

As Akirra watches the map, all but one light winks out entirely; the one remaining within the area Qhude marked out as Sargava.

The other levels were set to the tub itself, rather than near the chair (although a couple were within easy reach once sat down). Two of them caused small ripples within the water, but seemed to do nothing else. Either their function had yet to be determined, was no longer relevant, or they were broken in some manner.

The other two levers proved far more interesting. After some experimentation, Akirra found that they switched the image on the water entirely to a completely different landscape. One lever switched to and from a region as large as the original region itself, although it was much more land-locked. This too, had perhaps several dozen points of light scattered across the map.

The other lever showed a much smaller map in far greater detail. With almost no geographical memory to call upon, Akirra struggled to relate its size, but he estimated that it was likely ten to twenty times smaller than the original map he had seen. This smaller map had less than a dozen points of light upon it.


Your Humble Narrator

I have a Rogue Trader game which may have lost the Rogue Trader himself. Not sure yet and i'm giving him some time after my hiatus, but anyone fancy declaring interest for replacing him?

Whoever is up for it will need to work within the confines of the story. Its early enough that some small details can be changed, but the character's name, details of his House and rise to his position etc. are fairly set at this point.


Your Humble Narrator

Kirilarien, Barak, Telurion and Durin to act. Will bot all Monday night if I don't see actions.


Your Humble Narrator

No labels.

Akirra pulled the lever on the wall. The white box in the corner that he expected provided power in some manner began to hum softly, but nothing else seemed to happen; for a moment.

Then something a little strange seemed to happen on the map. The white points of light began to wink out, no longer visible on the map.


Your Humble Narrator
Master At Arms Ludicus Marleno wrote:

Hmmm...if the governor is willing, we could strip these outlying habitats of as much value as possible, and then mine them, creating a dangerous gauntlet for the Orcs to run.

Ludicus then turns his attention to the soldiers before him, casting a critical eye over the equipment and apparent readiness of the men.
Is it a mixed unit or one gender only?

"Soldier, let me see your kit."
Holding out a hand, he waits for the soldier to hand over his gun for inspection.
Awareness (34 + 10): 1d100

He then makes 4 more such spot checks on random troops along the wall, trying to get a feel for how well the troops are taking care of their kit and the general state of readiness.
Any soldier who passes his critical stare gets a brief nod of acknowledgment, each soldier who fails wets a long cold stare in disapproval.

Ludicus-

For a moment it seemed that the first soldier was about to question the stranger's authority, but the man's hard tone, his bionics, fine clothing and the escort with him were obviously enough to convince him to comply.

All of his inspections passed with flying colors. The men of the PDF were well equipped and their kit was in good order.

His escort, a young bodyguard assigned to Ludicus, replied in response to the query-

"Much of the city's source of wealth is, unfortunately, outside of Damaris' walls, my lord. The various mines and refinery stations scattered around the city serve to maintain Damaris’ industrial economy. The majority of the mineral wealth pulled from the ground is sent back to the Imperium, but some of it is distributed throughout the Koronus Expanse with the aid of various Charter Captains and Rogue Traders. In addition, the industrial infrastructure includes munitions- bullets, power packs... most of this is inside the city's walls, but the war effort; and economic recovery of the planet, once the war is won- would be stronger if these places could be defended."

Looking over the locations with a keen tactical mind, Ludicus is sure he could implement the plans he was musing on to better defend the area- from what he knew of the Ork, blowing up the infrastructure would not set the menace back long enough to be worth the sacrifice.

The contract you signed has a scaling reward system; these abstract locations (Outer Planetary Infrastructure and Outer Industrial Infrastructure), like every other vital location, will see you rewarded if they are kept safe from the Ork.

_______________________________________________________________________

Aboard the Bulwark-

Iago Elias McKie wrote:

We came. Commander McKie responds and takes his seat. I understand your reservations, General. I could tell you that the Lord-Captain, while young, is an expert in warfare and has seen his fair share of battle. I could tell you that his Officers are among the finest you'll ever see. I could tell you that House Tyr has invested so much into your planet that, if it falls, so does the House. But we both know none of that matters, nor will it sway you.

McKie leans forward with his hand interlaced on the table in front of him, What matters is the survival of this planet, and how we accomplish that. Some have the impression that you're interested in power and blinded by pride. That's not what I see. I see a man desperate to save his planet, and who recognizes what's coming.

McKie pauses for a moment, then continues, I don't say this to flatter you. I've seen enough soldiers in your position. And you don't get to where I am without being able to take the measure of a man. The Commander looks around briefly at the surrounding station. From them and those that serve under them.

The bottom line is that this planet is doomed. Lady Orleans will not follow you, but she will follow my Lord-Captain. Blitz will not follow you, but we need his ship. This planet only survives if we coordinate all the resources we have available. You need a man who will listen to the experts around him and who will get the best out of those under his command. If you believe nothing else I say about Lord-Captain Silas Tyr, believe this...He is that man.

McKie's words seemed to hit the General with the force of a shock baton; perhaps the man had not been expecting such frankness and bluntness. His teeth clenched, his hand tightened into a fist and back; for a moment, it looked like the meeting might turn sour.

"Am I correct in my assumption that Locke has also fallen in line behind you? None of you can hope to prevail without the bulwark and our PDF. But I understand my position, McKie. Fall in line or the planet falls; although it would be remiss not to note that I hold the ace- my influence over the levy and the Bulwark will be a greater asset than Locke's ship- or Blitz's, or all of you together. I do appreciate your candor. I will return it in kind. I am willing to co-operate and offer my full support, expertise and advice to Silas Tyr. But I want something in return."

Dante glanced at Reynolds; and from the look on the other man's face, what the General said next was no surprise to him.

"Governor Kapak is an incompetent fool of a leader- more interested in chasing the prettiest wife at the ball or purchasing and abusing the most exotic drugs he can procure, than doing what is right for the planet. In truth, he was never meant for leadership or in line for it- only a tragic voidship accident put him quite suddenly at the helm."

The General sighed heavily.

"He's recently seemed to sober up and face the starkness of our reality; perhaps you have even found him quite impressive in the short time you have been here. This is, however, the first i've seen of it; and I fear it is temporary. We've had over five years of his Governorship; and it has been a period of increased delegation to his officials and ministers, who grow more corrupt and more daring every year under his laissez-faire hand. He is utterly ineffectual in wartime but sadly, he is a poor administrator in peace time too. Lady Orleans is quietly building a monopoly on trade here, getting the best of him in every negotiation. Economic growth has been slow and his policies continue to slowly turn the people of this planet against the nobility that govern them."

Dante laid his arms flat on the table, his palms facing up.

"He needs to be removed from his position of power- through legitimate means if possible, or non-legitimate means if I must. No doubt many would accuse me of opportunism, but I have no desire to shake the ship of state to that extent during a war. The impending invasion, has, though, opened my eyes; and I would have the support of both the military and most of the nobility. I have devoted my life in service to this planet- and I would truly be its servant, its peoples servant, were I to be its governor. I am no drunken fop; I would make this planet strong and grow its ambitions, its prosperity, its prestige."

"If House Tyr will pledge me its support in my bid for governorship once... if... the war is won- I will promise my full co-operation today and until the war is won. What say you?"

_______________________________________________________________________

The Villa-

With Yosarni monitoring vox-traffic, Silas was left with Arannis and Irena to pore over the maps and make some initial assessments. Musing for a time, the Lord-Captain finally spoke.

"The walls of Damaris will, of course, have to be well defended, from the Ork's that break through our space defenses. Until any of the walls actually fall, the way I see it is that we have 8 key locations we must focus on and distribute the defense forces on."

"These are as follows-"

"Damaris City Walls (Plains West)"
"Damaris City Walls (Forge North)"
"Damaris City Walls (Main South)"
"Damaris City Walls (Sphinx East)"

"Outer Industrial Infrastructure"
"Outer Planetary Infrastructure"
"Shard’s Forge and Manufactoria"
"Levy Bunkers and Outposts"

"I can only assume Shard's forge has its own defenders; we must ascertain this though. According to the map, it is an island, which should make it a little easier to defend, although the Ork are certainly capable of building boats!"

"From what data Jorun has provided us, the outer industrial and planetary infrastructure surrounding the city have little to no defense in of themselves. We will have to assign companies to protect them or we'll lose them almost immediately. Whether thats an acceptable loss, i'm not yet sure; but its certainly an expensive one".

"The bunkers and levy outposts that are scattered around the city should not be easily given up. They are well designed for soldiers to defend and they provide relief by thinning the numbers assaulting the walls."

Musing for a little while and briefly asking Jorun some questions, Silas continued.

"I suppose we need to see if McKie and Kavro make any progress with that stubborn General Dante before we can sum up the entirety of our forces. I'll also need Locke, Orleans and Blitz to detail the forces they are committing. In addition to the battle on the planet, we also have the fighting in space to consider... Our priority for the morrow is to fully assess the forces we have at our disposal. Anything to add, hmm?"


Your Humble Narrator

Lots of discussion but without a clear path of action or declaration as such, i'm just munching on the popcorn here.


Your Humble Narrator
Joana wrote:
Kheled Hadri wrote:
I was thinking, are any of you interested in possibly pooling some of our newly aquired funds to purchase a magical healing wand? It would be a good addition to my healing skills and should keep us in the hunt longer.

Seems like the need for a wand of clw ought to be lesser using the injury/strain rules. Far less topping off between fights, but maybe more in-combat healing to avoid "killing blow" damage?

I guess we could spring for one; it ought to last longer than they usually do since most damage magically goes away when the fight is over.

Not especially interested in a party fund; would rather we have extra gear for ourselves and strain/injury mostly removes the need for out of combat healing.


Your Humble Narrator

Tis a cursed role. Don't worry I can recruit or DMPC him if necessary. I was absent for quite some time we we'll give Radavel more too.


Your Humble Narrator

Not quite got the time left to update tonight. Getting a little worried we haven't heard from Silas. I know Arannis is around, just struggling to make time for PbP with his studies right now.


Your Humble Narrator

Ansha's stirring had very little effect on the water. It acted just as water should, with the water splashing and rippling, but the image portrayed upon on it always swiftly reforming itself upon the surface.

Even Qhude struggled to identify the locations of the three points of light within Sargava. One was somewhere near what was now the west coast and another somewhere in the mountains in north-east Sargava. The third lay somewhere to the east, possibly beyond the borders of modern day Sargava. It was difficult to tell as the landscape and geography had obviously changed drastically since then.


Your Humble Narrator

You need various Rogue Talents to 5 foot step while prone, or get to your feet without provoking an AOO.

Scrabbling to her feet, Lara was slashed by two more seeking claws, one almost disemboweling her as she sucked in her stomach to evade the worst of the claw swipe with her magically enhanced speed. Finding that the cadaver that had raked her had been slain by Thane Fenris, she fired her flaming arrow at one of her three remaining attackers, sending shards of charred bone scattering back down the hill from whence they had came.

Nearby, the fine swordplay of the Paladin Arachiel continued to fell skeletons as two more fell to his heavy blade.

AOO VS Lara AC15: 1d20 + 2 ⇒ (8) + 2 = 10

AOO VS Lara AC15 (Hit): 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

AOO VS Lara AC15 (Hit, Crit Threat): 1d20 + 2 ⇒ (20) + 2 = 22
AOO VS Lara AC15 (Hit, Crit Unconfirmed due to Haste): 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

With no direct line to a cadaver without cover, I felt Lara would rather shoot her attackers in her wounded state.

Its been 24 hours. Going to assume Marcus still delaying.

Waves of Doom Redux

Round 4-

Ordered Initiative-
Kirilarien- 21
Barak- 19
Telurion- 19
Durin- 18
Undead- 17
Dwarven Force- 12
Lara- 10
Arachiel- 9
Marcus- 8

Active Effects-
Enlarge Person on Durin (5 rounds left)
Bless on the defenders (4 rounds left)
Shield on Telurion (5 rounds left)
Haste on party + Fenris (4 rounds left at init 10)

Map-

Link (I21)

Notes-

Action-

Those bolded please declare actions.


Your Humble Narrator

Shes already down more than 5 HP. The cadavers have red squares yes. Lara to act.


Your Humble Narrator
Durin Stonehammer wrote:
So the cadavers have 26 HP. :)

Incorrect.


Your Humble Narrator

Lol! Dat typo :(


Your Humble Narrator

Two bolts from Barak's crossbow were enough to fell the cadaver and a third destroyed another skeleton, effectively clearing the east side. With heavy swings of his mace, Telurion shattered two skeletons with hefty swings to his left and right, his pace slower than the more martially focused but no less powerful.

Durin stepped back and swung over the heads of the much smaller Dwarves on the front ranks. The first cadaver he struck burst into pieces like the rotten corpse it was. The second required two heavy swings but met much the same fate.

Despite all of their casualties, the Undead pressed on, concerns such as morale or survival utterly irrelevant to the soulless animated corpses.

Their tactics however, seemed to be rather involved. Whereas in areas where the horde had been thinned the skeletons simply lashed out with their claws- in areas where their numbers were telling the skeletons seemed willing to sacrifice themselves for a chance to gain a solid foothold on the hill. For a moment, Thulbine seemed sure to be forced back by a charging skeleton but then Telurion's face lashed out and struck the head from its shoulder, its bones impacting on the Dwarf's armour with the evil force animating them no longer granting unlife to the remains. Ragnar, however, was kicked back from his position with a bony foot, straight into the campfire, causing the Dwarf warrior to curse in his own native tongue as his cloak caught alight and began to singe him. His attacker darted into the camp, only to be met by Durin's hammer. Incredibly, Durin caught the haft of his weapon on some of the stacked supplies and barrels in the centre of the camp and the moment passed. The incredibly fortunate skeleton continued to try and flank the western line, getting caught by Bruitt's hammer on the backswing but not truly suffering from the glancing blow.

Ragnar held firm even as the skeletons spilled into the camp- until one of the cadavers took advantage of a momentary distraction and grabbed onto his leg, upending the stout Dwarf in an impressive display of momentum. Two skeletons quickly moved in to take advantage of the suddenly prone warrior, now desperately fighting while trying to avoid burns from the campfire. The Dwarf's shield, martial skill and armour were almost enough to prevent him from further harm but he was in a perilous position. The warrior cried out in fury and pain as a skeletons claw raked his thigh open, mixing blood with fiery burns. Things went from bad to worse for the brave Ragnar as one of the cadavers took the opportunity to savage him with both claw and maw, reaching down to feed on the struggling man!

Nearby, a similar tactic was being applied to assault Bereg. The Dwarf stood firm for a time but eventually the warrior's muscular legs gave as he was forced to give ground to the pressing skeletons. The north line had somewhat collapsed, leaving the archer Lara very exposed.

In addition to the Dwarves formation being bent, many skeletons took advantage of this to flank and savage their foes, while the skeletons facing off against the west wall of Dwarf and Aasimar simply struck to kill and wound their foes. For the most part, they were unsuccessful, although Bruitt staggered back from two nasty gashes and both Kargesh and Romni were also struck.

To the north and north-east, Lara's luck seemed to have turned against her. She was flung to the ground while attempting to block a savage claw with her bow by one of the zombies- and thenearby skeletons lost no time in savaging her. Her speed bolstered by the Haste spell, she nevertheless took some minor scratches while struggling to regain her feet.

Wall of Rolls:

Skeleton Bull Rush: 1d20 + 2 ⇒ (20) + 2 = 22
Thulbine AOO (Miss): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Telurion AOO (Hit, Destroys): 1d20 + 9 ⇒ (19) + 9 = 28

Skeleton Bull Rush (Success): 1d20 + 2 ⇒ (20) + 2 = 22
Durin AOO (Miss!): 1d20 + 12 ⇒ (1) + 12 = 13

Bruitt AOO (Miss!): 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15

Bull Rush (Fail): 1d20 + 2 ⇒ (6) + 2 = 8

Trip (Success): 1d20 + 2 ⇒ (15) + 2 = 17

Attack VS Prone Ragnar (Flank): 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Attack VS Prone Ragnar (Flank, Hit): 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Cadaver Attack VS Prone Ragnar (Hit): 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Cadaver Attack VS Prone Ragnar: 1d20 + 2 ⇒ (7) + 2 = 9

Cadaver Attack VS Prone Ragnar (Hit): 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Bull Rush VS Bereg: 1d20 + 2 ⇒ (4) + 2 = 6

Bull Rush VS Bereg (Success): 1d20 + 2 ⇒ (15) + 2 = 17

Attacks on Romni: 1d20 + 2 ⇒ (11) + 2 = 13
Attacks on Romni: 1d20 + 2 ⇒ (3) + 2 = 5

Attacks on Romni: 1d20 + 2 ⇒ (8) + 2 = 10
Attacks on Romni: 1d20 + 2 ⇒ (14) + 2 = 16

Attacks on Romni (Hit): 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Attacks on Romni: 1d20 + 2 ⇒ (13) + 2 = 15
Attacks on Romni: 1d20 + 2 ⇒ (9) + 2 = 11

Attacks on Kargesh: 1d20 + 2 ⇒ (13) + 2 = 15
Attacks on Kargesh (Hit): 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Attacks on Old Gorrak (Hit): 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attacks on Old Gorrak: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Attacks on Old Gorrak: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Attacks on Old Gorrak: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Attacks on Bruitt: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Attacks on Bruitt: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Attacks on Bruitt (Confirmed): 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Total Damage: 3d4 + 6 ⇒ (2, 1, 2) + 6 = 11

Attacks on Telurion: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Attacks on Telurion: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Attacks on Telurion: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17

Attacks on Thulbine: 1d20 + 2 ⇒ (11) + 2 = 13
Attacks on Thulbine: 1d20 + 2 ⇒ (9) + 2 = 11
Attacks on Thulbine: 1d20 + 2 ⇒ (7) + 2 = 9

Attacks on Thenris: 1d20 + 2 ⇒ (5) + 2 = 7
Attacks on Thenris: 1d20 + 2 ⇒ (12) + 2 = 14
Attacks on Thenris: 1d20 + 2 ⇒ (17) + 2 = 19

Trip on Lara: 1d20 + 2 ⇒ (20) + 2 = 22

Attacks on Prone Lara: 1d20 + 2 ⇒ (2) + 2 = 4
Attacks on Prone Lara: 1d20 + 2 ⇒ (15) + 2 = 17
Attacks on Prone Lara: 1d20 + 2 ⇒ (6) + 2 = 8
Attacks on Prone Lara: 1d20 + 2 ⇒ (8) + 2 = 10
Attacks on Prone Lara: 1d20 + 2 ⇒ (7) + 2 = 9
Attacks on Prone Lara: 1d20 + 2 ⇒ (20) + 2 = 22
Attacks on Prone Lara (Crit)?: 1d20 + 2 ⇒ (8) + 2 = 10
Attacks on Prone Lara: 1d20 + 2 ⇒ (4) + 2 = 6
Attacks on Prone Lara: 1d20 + 2 ⇒ (5) + 2 = 7
Total Damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Ragnar takes 14 damage. Romni takes 5 damage. Old Gorrak takes 4 damage. Bruitt takes 11 damage. Lara takes 4 damage.

Lara you took 4 damage from an AOO earlier too. Please keep your HP up to date I can't possible track PC's stuff too.

The Dwarves were struggling now, perhaps their fatigue really starting to kick in. Even as they were scratched or pushed back, their hammers swung with a combination of weary resoluteness and zeal as Old Gorrak and Thane Fenris urged them on, leading by example with axe and urgosh. Gorrak slew a skeleton on the west side, but no one else managed to take one down there. Badly surrounded, Ragnar tried to hold off his foes with hammer and shield, seeking only to regain his footing until relief was found. He just barely managed to stand to his feet, blocking many incoming claws but still managing to have his back brutally torn open by another claw and barely avoiding having his neck fully sliced open, instead sporting a nasty wound to his collarbone. Clearly he would not last much longer. Beren bashed apart a skeleton between Ragnar and Lara and boldly stepped in its place, hoping to stem the small horde of attackers seeking to finish them off, regaining the ground he has lost.

Thane Fenris saw Lara and Ragnar's peril and stepped towards them, planting his feet firmly. There was a fierce determination in the nobleman; his blood was roused and he swung his Urgosh with renewed vigor, seeking to slay the cadavers and skeletons around him. He hacked one cadaver into pieces with the axe head of his urgosh and whirling the lunging spike on the other side of his double weapon he slew a second with a mixture of axe and spear.

Wall of Rolls Redux:

Attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage if hit: 1d8 + 1 ⇒ (8) + 1 = 9

Attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage if hit: 1d8 + 1 ⇒ (1) + 1 = 2

Attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage if hit: 1d8 + 1 ⇒ (3) + 1 = 4

Attack: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Damage if hit: 1d10 + 5 - 5 ⇒ (10) + 5 - 5 = 10

Attack: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage if hit: 1d10 + 5 - 5 ⇒ (5) + 5 - 5 = 5

Attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage if hit: 1d8 + 1 ⇒ (6) + 1 = 7

Attack: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage if hit: 1d8 + 1 ⇒ (6) + 1 = 7

AOO on Ragnar (Threat): 1d20 + 2 ⇒ (20) + 2 = 22
AOO on Ragnar (Unconfirmed): 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

AOO on Ragnar (Hit...): 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

AOO on Ragnar: 1d20 + 2 ⇒ (7) + 2 = 9

AOO on Ragnar: 1d20 + 2 ⇒ (3) + 2 = 5

AOO on Ragnar: 1d20 + 2 ⇒ (7) + 2 = 9

Attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage if hit: 1d8 + 1 ⇒ (2) + 1 = 3

Fenris Attack: 1d20 + 12 + 1 + 2 ⇒ (13) + 12 + 1 + 2 = 28
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Fenris Attack: 1d20 + 12 + 1 + 2 ⇒ (3) + 12 + 1 + 2 = 18
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Fenris Attack: 1d20 + 7 + 1 + 2 ⇒ (9) + 7 + 1 + 2 = 19
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Fenris Attack: 1d20 + 12 + 1 + 2 ⇒ (16) + 12 + 1 + 2 = 31
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Ragnar takes an additional 8 damage.

Only Barak's keen eyes were enough to keep track of the trio moving past the chaos and struggle of the skirmish, still moving stealthily. They were continuing to circle around, now nearing the graveyard the Dwarves had set up to honour their own fallen, to the north-west.

Map Update

Lara, Arachiel and possibly Marcus are up.

Edit: Corrected Bruitt's HP on my map version, not prepared to re-upload for it.


Your Humble Narrator
Joana wrote:


Hundreds of invisible magic ziggurats going unnoticed in a populated continent, I'm not buying.

Me too. But you have all the pieces to put that puzzle together. Logic would dictate that Earthfall destroyed many, if not all of them.


Your Humble Narrator

Looking at the map for some time, Qhude eventually began to recognize some patterns in one corner of the map; mostly massive mountain ranges that were in similar patterns to Sargava and the Mwangi Expanse. The geography was radically different in some ways, and yet bore similarities and distinct points at which he could roughly determine Sargava on the large map. He speculated that it may have represented the Inner Sea Region; but there seemed to be far more land- and a lot less water.

The bright points of light on the map- he estimated one of them to be within what was now the "Laughing Jungle" in which the group were delving. There were only four others in what he determined to be Sargava; four out of a total of perhaps a hundred points of light that seemed to act as markers.


Your Humble Narrator

The waiter obviously did not expect to be addressed, less so by what he could only assume was a nobleman or high ranking imperial official in an ornate mask. Nevertheless, the professional servant regained his composure swiftly.

"If one refers to the macrocannons of the Bulwark, our orbital space station, a shuttle could be organised forthwith. Perhaps sir means the city's defenses upon the walls? I shall have a car prepared immediately.

Trien was driven from the governor's palace and past the second largest building in the city- the Shrine to Saint Drusus, situated very close to the palace in the centre of the city and namesake of the planet.

Separated from the gubernatorial palace by a broad stretch of parkland, the Shrine stands as a counterpoint to the opulence and luxury of the palace. As befits the shrine of a martial saint and a leader of men, it seems more fortress than cathedral. With its thick stone walls and armoured bastions covered in bas-reliefs telling the story of the life and death of the eponymous saint, it has a foreboding, militant air about it.

Trien was also driven past the Levy training field, where he witnessed what seemed to be a large militia. The military facility and the outlying fields seemed to be the place where much of Damaris' Planetary Defence Force (PDF) were trained and housed.

Eventually arriving at the west wall, an initial tour led Trien to much the same conclusions at first glance that Ludicus had made see above, although the navigator did not know the weapons employed upon the walls nearly as well. He stared out from atop the wall onto the lush plains that no doubt had fed the city for centuries of peace and prosperity, imaging the Orks utterly trampling the fields in their wake, likely devastating the farmland for centuries more. With agriculture on his mind, it did not take Trien long to start to feel the familiar hunger that had been the price for his abilities that his affinity with the Warp had granted him.


Your Humble Narrator

DM Only:

1d100 ⇒ 82

_______________________________________________________________________

The Bulwark

Commander McKie and Varius Kavro continued to fly towards the former moon in the shuttle. Suitable docking codes were provided by Commander Reynolds, who seemed to have become a little less cold. While they waited for code verification and began the process of landing on the gigantic orbital platform, he gave a full history and background of the location.

Nestled in the bosom of a hollowed-out moon in orbit above Damaris, the Bulwark is the centre of Damaris’ Orbital Defence Forces. Mined for centuries by the Damaran colonists, the ore deposits were eventually depleted and the planetary government was left with a seemingly useless hollow shell in an unstable orbit around their world. Unsure what to do with it, Damaris initially used it to store mining ships and the remains of the ancient colony ship used to settle the planet. As the years passed and Damaris’ ship-building industry expanded, the moon slowly became a fully operational space station. The moon was moved to a higher orbit with massive plasma drives. The interior spaces were expanded and sectioned into hangars, dry-docks, slips, housing, and hundreds of kilometres of corridors. Defensive emplacements were erected on the surface, and they slowly accumulated a motley but potent mix of augur arrays, auspex systems, and the sort of macrocannon and lance batteries typically found on the larger classes of Imperial warships. Today, the Bulwark houses the small defence flotilla within its massive docks. Along with the ships and crews there are tens of thousands of soldiers, pilots, customs officials, government and military functionaries housed among its blasted rock and twisting corridors. A hub of trade as well as a military port, there is a bustling commercial centre adjoining the civilian docks where Rogue Traders mix with voidmen, scoundrels, and Chartist Captains in an environment rich with rumour, commerce, and potential violence. While small, the commercial centre offers all the amenities that a voidman ashore expects; money lenders, drinking establishments, brothels, fighting pits, and all manner of unseemly entertainment.

Commander Reynolds and the pair were met with all of the respect warranted by both the Bulwark's Commander and esteemed guests from a Rogue Trader dynasty. A full company of well-trained naval soldiers met the shuttle and marched as an honour guard while Reynolds continued to point out small details of the bulwark. Reynolds had apparently landed close to the meeting point with General Dante, because after only a short ten minute walk the pair were led into a small conference room. The General was sat alone and as the trio entered, the stationed guards moved aside the chamber; leaving only General Dante, several armed servo skulls, the table itself, a jug of water with four glasses and four chairs in the otherwise sparse chamber.

You came Dante said in a flat tone. I am still not entirely sure what to make of you and your dynasty. Your lord comes from a respected house, but is young- and speaks of sacrifice from a life of vaunted decadence. I am comfortable admitting that I still feel I am best suited to lead our defense, despite House Tyr's charm offensive. I am not misled or blinded by pride, McKie, Kavro. All that I do is for love of my planet and people. Silas Tyr makes me nervous. His talk of sacrifice- this is not some skirmish in a holy crusade, to throw good men away in order to win glory. This is our last stand, if the reports of the Orks numbers are half of that estimated.

Reynolds poured water for everybody and sat down opposite Dante, leaving McKie and Kavro to sit opposite one another on the oval table. This had the effect of creating an almost conspiratorial table of four, rather than a classic negotiating position of two sides facing one another.

No rolls needed yet, i'm not yet starting any social interaction challenge; we'll just RP it for the moment.

___________________________________________________________________________

The Villa

While the pair were flying to the Bulwark and meeting General Dante in a less formal setting, the other senior officers of the House of Tyr were not idle. Having been driven back to the villa in a luxury car by Jorun, the group got settled in at their governor granted home. The competent aide had ensured that the villa could serve as something of a command centre. Date-sheets were available in abundance, along with extensive maps and archives to get the group up to speed with the planet.

Ludicus, along with any that wished to join him, were given a personal aide and driver and had left to tour the city and examine the outer defenses in person. Navis was set up at an already busy desk nearby, delicate electronic equipment set up in order to monitor vox chatter.

Navis Yosarni:

Unfortunately, your assistants have failed to get much of interest on the vox nets. It has apparently taken them quite some time to get the equipment set up. They report that the atmosphere of the city seems tense, but there is an undertone of resolute optimism, especially in light of the additional, powerful Rogue Trader vessels that had recently arrived in the past couple of weeks.

Please make a Scrutiny test- but some more specific details of what you want to focus on vox-traffic wise would be good; you can only monitor so much at once personally.

This left the remainder of the senior officers to pore over the map of the city that they had begun their night looking at. Obviously, the outer walls, split for simplicity into north, south, east west, were Damaris' greatest strength. In theory though- the group agreed that as long as the governor's palace and the near-impregnable bunker underneath it held, the war could still go on. They also agreed that any "inner" locations behind the walls were likely not vulnerable to a main assault until at least one of the walls was breached.

Map Link

Jorun was also in attendance, ready to lend his considerable local knowledge.

You will have to make decisions as generals with the information you have at your disposal in an organic manner; like real commanders. I'm not revealing the mechanics of the invasion but your deployments will have a very large effect on how everything plays out!

You can make any dice rolls you feel are relevant, with accompanying narrative.
_______________________________________________________________________

On the Roads of Damaris

Ludicus and anyone accompanying him drove through the streets of Damaris. This early on with the news of an impending invasion, life had not yet changed much. Locals went about their business and the city was as much alive at night as it had been in the afternoon when House Tyr had arrived.

Eventually driving out of the southern gate, Ludicus et al. stepped out of the luxury car and looked up at the walls from the outside, before quickly rising to the top of them to closely examine the defences.

The walls themselves are roughly 30 metres thick and 30 metres high with bunkers and storerooms inside of them—tapering towards the top until they are about 10 metres thick. The walls are lined with battlements and walkways for troops and munitions. The defensive emplacements themselves are spaced out at uneven intervals ranging from a few hundred metres to over a few kilometres. Each emplacement houses a half dozen heavy bolter and autocannon emplacements, two twinlinked lascannon sentry turrets, and a trio of artillery pieces (either long-range Earthshaker cannons, the shorter-range Medusa siege mortars or Bombard artillery pieces).

Casting a critical eye over the guns, Ludicus could tell that they were not well maintained and inquiring of a nearby member of Damaris' levy led to the soldier stating that the walls had never of Damaris had never truly been tested "since installation- some three centuries ago they tell me, Sir".

While inspecting the outskirts of the city, Ludicus also noted various satellite settlements and villages outside of the city walls. These had obviously not yet been evacuated but would hold little of value to the Ork threat. However, some industrial and planetary infrastructure had overgrown the city's walls and existed outside of the walls. While they would be difficult locations to hold, their destruction and looting would set Damaris back many years in terms of recovery.

You can make any dice rolls you feel are relevant, with accompanying narrative.


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Your Humble Narrator

The Guardians continued to discuss and plan their next move.

Just getting my daily update in.


Your Humble Narrator

With two heavy swings, Arachiel destroyed two skeletons, his sword held high aloft his winged helmet in preparation for the next foe that would surely come.

Firing her bow in such close quarters was a difficult move for Lara; although she scrabbled back from the claws that hounded her, she was a little too late- one claw raking the skin from her forearm as she dispatched one of the "cadaver" zombies with two flaming arrows.

Skeleton AOO VS Lara: 1d20 + 2 ⇒ (10) + 2 = 12

Skeleton AOO VS Lara: 1d20 + 2 ⇒ (2) + 2 = 4

Skeleton AOO VS Lara (Hit): 1d20 + 2 ⇒ (20) + 2 = 22
Skeleton Unconfirmed VS Lara: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Cadaver AOO VS Lara: 1d20 + 2 ⇒ (6) + 2 = 8

Flying above, Kirilarien dropped, rather than hurled, a vial of alchemists fire only a little smaller than herself; badly scalding the cadaver below her.

Waves of Doom Redux

Round 3-

Ordered Initiative-
Kirilarien- 21
Barak- 19
Telurion- 19
Durin- 18
Undead- 17
Dwarven Force- 12
Lara- 10
Arachiel- 9
Marcus- 8

Active Effects-
Enlarge Person on Durin (6 rounds left)
Bless on the defenders (5 rounds left)
Shield on Telurion (6 rounds left)
Haste on party + Fenris (5 rounds left at init 10)

Map-

Link (I19)

Notes-

Action-

The silent attackers shambled forward with bony claws; said bones protruding cruelly from the rotting flesh of the zombie's Marcus claimed were known as cadavers. Bones began to rattle against shields and the crunching sound of smashed skeletons became a more and more frequent sound in the orchestra of battle, music to the beat of the endless percussion of Barak's enchanted crossbow lever.

Those bolded are up. Barak leads the new round.


Your Humble Narrator

Jakob's feeling that the water definitely resembled a map did not leave him as he visually scrutinized the pool of water, but he did not see any features that could resemble any place he knew of.

Ansha found herself just as frustrated. Her speculation appeared to be just that; none of her training in magic or scholarly subjects gave her any further inspiration.


Your Humble Narrator
Iago Elias McKie wrote:

[dice=Common Law (War) TN50]d100

Success.

Impressive. Very impressive. That's quite a bit of firepower. With a disciplined crew, you could handle a significant fleet. With support? I wouldn't want to be facing it.

With a good-natured smile, McKie turns to Reynolds, If you were an Ork, Commander, how would you attack the Bulwark? McKie's tone is light, but it's clear he's now in his element when talking of War.

[dice=Charm TN30]d100
Success, 1 extra Success.

Reynolds thought on McKie's words for so long, that the Commander actually began to lose faith that Reynolds would answer him. It was not until the shuttle was already flying towards the moon that an answer came from the pilot.

"I am not especially acquainted with Ork tactics. From what I know of them though... if it were I, I would use the strength of numbers to my advantage. Swarm the bulwark with too many ships, no matter the cost. I would attack the moon station with more vessels than the Bulwark and system flotilla fleet could handle, from a single angle; in order to minimize casualties. All with the intention of boarding and occupying it. Even if the Ork could not work the guns... they would negate our greatest weapon against planetary invasion."

Navis, make an Scrutiny test to represent your efforts monitoring the vox-nets.

Just giving Silas some time to respond to the Governor. If people don't declare any particular course of action by tomorrow evening I will move the game on.


Your Humble Narrator
Ricter Vorsk wrote:

Can we just hold our breath for a few rounds to avoid the fumes?

Would probably help.


Your Humble Narrator

Cut me some slack i'm out of practice with this whole DMing shenanigan. Either that or i've tipped my hand that there is an illusionary aura in there somewhere :P.

House Rules wrote:


Detect Magic Changes-

1. You must make a will save against an illusions DC+2 to realise it is an illusion and have its magical aura register while using Detect Magic. The increase in DC is to represent that your not really interacting with it in any sensory way (close inspection, using hands/hearing) as well as balancing a cantrip against higher level spells. This will save will be made by me in secret.


Your Humble Narrator

Much obliged :).

This chamber offered little but the exits from it upon a casual inspection. The Guardians caught their breath, occasionally glancing around for danger but seeing little beyond the walls lined with burial alcoves; many holding assorted pieces of ancient pottery.


Your Humble Narrator

Should do- i'd forgotten during the month's of absence. How many images?


Your Humble Narrator

Can always poke something with a Hanbo, spontaneously drink the water, etc. :)

Oh wait, shes the one with the high wisdom.


Your Humble Narrator

Hi all. So sorry I let this game slide for so long. Hope your all still with me and i'm returning to daily updates starting today. PM's/Facebook messages going out right now.


Your Humble Narrator

In a blur of lever-action reloading and quick, jerking movements as he rapidly adjusted aim, Barak continued to rattle off bolt after bolt as he relentlessly slew three more approaching skeletons.

Durin AOO (Hit, Destroys): 1d20 + 12 ⇒ (5) + 12 = 17

The remaining Undead continued to press the attack on the hill, marching over the smashed bones of several dozen former attackers. They closed to melee range, but the Dwarves were ready and able to strike first as they reached the dug-in hilltop. Durin smashed one of the skeletons into tiny shards as it got within reach and extended the swing of his excessively large hammer so that it broke another skeleton seeking to duck under it. Telurion enthusiastically smashed apart another with his much smaller bludgeoning weapon, while the Dwarves realised that the east side was likely to hold without their help. Kargesh and Old Garrok shifted to close ranks along the west side and although a small gap was left between Ragnar and Bereg, the first skeleton to exploit it had its legs and arms destroyed by simultaneous warhammer blows from both of the doughty Dwarves.

Ragnar AOO: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Bereg AOO: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

While no wounds were dealt to the forces of the living at that moment, the defenders were once again close to being physically surrounded by the Undead, a few slipping into the trench, including the foul looking, clawed zombies.

Thane Fenris Attack: 1d20 + 12 + 1 + 1 ⇒ (10) + 12 + 1 + 1 = 24
Damage: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Thane Fenris quickly slew a skeleton with a heavy swing of his Urgosh and then used his magically enhanced speed to plug the gap by moving into formation next to Arachiel, seeking to cover for Lara and interpose his heavily armoured form between her and the approaching Undead.

Gorrak Attack (Miss): 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d10 + 5 ⇒ (1) + 5 = 6
Gorrak Attack (Hit): 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 + 5 ⇒ (4) + 5 = 9

Old Gorrak didn't seem to be sure what the zombies were, beyond meat for his axe. The old veteran missed his first swing but sunk his axe deep into one of the zombie's chest- the enchanted axe blade hissed and seemed to burn the Undead after imbedding itself, but Gorrak was forced to yank the axe free and defend himself, the zombie contingent proving tougher than the skeletal force escorting it.

Ragnar Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Bereg Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

On the north side, Bereg and Ragnar each dispatched another skeleton each, the former smashing the skull off a skeleton on the verge of lashing out at Lara with a claw.

Thulbine Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Bruitt Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Glomi Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Kargesh Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Romni Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

The Dwarven soldiers all responded to a barked order by Thane Fenris to focus on thinning the skeletons ranks; their warhammers were not as suitable for dispatching the tough zombies. They met the approaching horde with hammers held high; and three more skeletons were smashed into scattered bone as the line continued to hold.

Barak please view your spoiler. Lara you may read yours once you have posted your action. Lara is up and Marcus/Arachiel are probably coming off delay?

Map Update (I12)


Your Humble Narrator

Hi all. So sorry I let this game slide for so long. Hope your all still with me and i'm returning to daily updates starting today. PM's/Facebook messages going out right now.


Your Humble Narrator

Moving into the room, Ansha was struck by the blend of magic and some kind of ancient machinery. Akirra, unfortunately, only recognised that the basic structure of the device led him to believe that the block-like metal device in the corner of the room acted as a magical source to modify the water in some manner. He had no idea about the seat and water tanks though he speculated they were also drawing from the device.

DM Only:

Will: 1d20 + 4 ⇒ (1) + 4 = 5

Taking a few moments to center herself, Ansha deduced the location of the six magical auras within the room. Two Moderate strength Evocation auras, one in each of the water tanks. Two Moderate auras of Divination, again, with one in each tank. And finally, Ansha detected a Strong divination aura which seemed to emanate from the water in the large tub itself.


Your Humble Narrator

Hi all. So sorry I let this game slide for so long. Hope your all still with me and i'm returning to daily updates starting today. PM's/Facebook messages going out right now.


Your Humble Narrator

Commander McKie and Enginseer Prime swiftly departed with Commander Reynolds, being fast-tracked onto an orbital shuttle to reach the mighty Bulwark. The grey-haired career voidsman seemed far more at ease as he barked orders to workers en-route, clearly more comfortable now he was approaching his element once more. Obviously not a talkative man, he moved briskly to a shuttle that was landing on the governor's personal landing pads even as he and the House Tyr representatives arrived. He did make some curt responses to Kavro's questions as he walked though, his knowledge, pride and passion for the Bulwark leaking through and making him a little more talkative, his grunts gradually becoming longer sentences as Kavro coaxed him.

"Damaris mined that moon. Four centuries. When it ran out of ore, we re-purposed it. Hadron Shard led the effort some fifty years ago. Its been in service all that time. More of an inhibitor- pirates won't come anywhere within range of its firing arcs. Don't think we've fired in thirty years or more. Doesn't mean much though; its the heart of our flotilla and acts as a repair depot too. The crew are drilled thrice-weekly. No archeotech. Two layers of void-shields and more armor than most cruisers- turrets scattered at every angle, dual macrocannon batteries every 90 degrees with a keel-mounted Ryza Pattern Plasma Battery and a special "gift" from Lady Orleans; a Titanforge Lance. No maneuverability- but its only really vulnerable to a massed assault, an invasion, or torpedo's outranging its weapons. Even without engines, i'd wager on the Bulwark against three Luna class cruisers."

"We'll ascend in short order- the General is very busy preparing for war and has gone on ahead of us" he said flatly, opening up the shuttle passenger bay door expectantly, clearly intending to fly the two passengers to the Bulwark personally.

Feel free to flextime anything in.

Entering the shuttle, McKie and Kavro began to ascend up into orbit towards the re-purposed moon; rapidly leaving micro-bead range as the starship rapidly ascended.

_______________________________________________________________________

Governor Kapak nodded in appreciation of Silas' words, but raised a fat finger and wagged it as he lectured the Rogue Trader in a friendly manner.

"General Dante has always been a truly capable minister. He keeps our Planetary Defence Force in top form. He is said to be utterly incorruptible and zealous in pursuit of his own personal interpretation of justice. To answer you plainly, my dear Silas, I have nothing on him. I've asked you to build bridges between the various factions here, not sabotage our most capable General. He is not an easy man, but he is utterly vital to our defense efforts here. Any plan that damages his position and renders him... incapable of command, will do more harm than good. Dante, Orleans, Locke- the three consist of a triumvirate. Your main task, as outsiders and a neutral party, is to have them work together. I believe Locke and Orleans are convinced to follow your lead. Dante however... I only hope your officers fare better with him than you and I have done, Silas. Even great men... cannot always achieve victory."

The Governor was clearly weary from the conversation and merrymaking and his body language made it obvious the conversation would likely not last much longer.

Passed Logic +10 Test (anyone still on the planet):

It occurs to you that an accurate map of Damaris would surely get you up to speed and help you plan on how to defend the city.

While the other two are going to be touring the Bulwark and representing House Tyr in that regard, what are the rest of you up to? It early evening and you have enough authority to commission yourselves transport etc. if you wanted to tour any element of the city for example. This adventure is quite sand-boxy between the rails so better to just play your character and let me worry about the back-end & rails, so to speak.


Your Humble Narrator

Hi all. So sorry I let this game slide for so long. Hope your all still with me and i'm returning to daily updates starting today. PM's/Facebook messages going out right now.


Your Humble Narrator

The Guardians swiftly began to retreat in accordance with Casimir's suggestion, somewhat gagging on the toxic fumes emanating from the hellish pool of heated tar that the several images of the mage floated above. Although the mage's neck seemed to be broken, he croaked out a few words of power as he hissed out the verbal components for another evocation spell- this time sending two individual, focused jets of flame akin to a dragon's breath at Casimir. The Aldori swordsman saw the two gouts of flame coming over his shoulder, evasively somersaulting as he rounded the corner. He was not quite quick enough on this occasion and one of the jets made contact briefly with his back, burning straight through both his magical cloak and his armour and scalding his back, setting clothing alight and forcing him to swiftly duck and roll in order to put out the flames.

Spellcraft DC17:

Scorching Ray(s).

DM Only:

Ranged Touch Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Ranged Touch Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage (Fire): 4d6 ⇒ (6, 6, 4, 5) = 21

Casimir takes 21 points of fire damage.

The Guardians lost sight of the mage as they continued down the corridor back towards the large chamber that seemed to serve as some kind of central crypt. Other than the door leading west they had used to chase the Soul Eater and the door leading north they had entered from, there was another stone door leading south-east. Casimir in particular was badly burnt, but all of the Guardians bore singes from the mage's fireball.

Over to you- its apparent the Undead isn't chasing you- whats your next move? Obvious options are obviously to explore the door you haven't yet opened or wait out the mage's spells and assault the tar room once more as Casimir suggested.


Your Humble Narrator

Hi all. Completely on schedule to return on the 15th and I hope I haven't lost anybody. Looking to start posting earlier if possible!


Your Humble Narrator
Joana wrote:
DM Alexander Kilcoyne wrote:
Will re-engage on the 15th as planned, sorry for the wait.

O we of little faith? ;)

Aye. I still won't have another IT Manager in until the 15th of December so its going to be a very hard month, but i'll make it work.


Your Humble Narrator

Will re-engage on the 15th as planned, sorry for the wait.


Your Humble Narrator
Ansha wrote:

Yeah, I get the feeling there's still a lot that hasn't been revealed, but I'm not entirely sure that all of it remains relevant to the future.

;).

I'm on track to resume November 15th.


Your Humble Narrator

I'm sorry I haven't made any kind of announcement sooner. I'm currently working 70-80 hours a week and covering more than one position at work on top of that. I have had 0 mental energy to even think about booting up Maptools and whats left of my conciousness at the end of each day usually goes into destressing myself. Running and playing in as many PbP's as I do (formerly did more like at the moment) is simply too much on top of it.

I'd like to confirm my hiatus and set a date to come back re-energised. Hiring a new IT Manager at work, hopefully by early November which will take the pressure off.

I'm going to work on coming back and making regular updates again from the 15th of November.

As for the games I am a player in rather than a GM, i'll do my best to post regularly.

Thanks for your patience thus far everyone. If I lose people as a consequence of all this I completely understand.


Your Humble Narrator

I'm sorry I haven't made any kind of announcement sooner. I'm currently working 70-80 hours a week and covering more than one position at work on top of that. I have had 0 mental energy to even think about booting up Maptools and whats left of my conciousness at the end of each day usually goes into destressing myself. Running and playing in as many PbP's as I do (formerly did more like at the moment) is simply too much on top of it.

I'd like to confirm my hiatus and set a date to come back re-energised. Hiring a new IT Manager at work, hopefully by early November which will take the pressure off.

I'm going to work on coming back and making regular updates again from the 15th of November.

As for the games I am a player in rather than a GM, i'll do my best to post regularly.

Thanks for your patience thus far everyone. If I lose people as a consequence of all this I completely understand.


Your Humble Narrator

I'm sorry I haven't made any kind of announcement sooner. I'm currently working 70-80 hours a week and covering more than one position at work on top of that. I have had 0 mental energy to even think about booting up Maptools and whats left of my conciousness at the end of each day usually goes into destressing myself. Running and playing in as many PbP's as I do (formerly did more like at the moment) is simply too much on top of it.

I'd like to confirm my hiatus and set a date to come back re-energised. Hiring a new IT Manager at work, hopefully by early November which will take the pressure off.

I'm going to work on coming back and making regular updates again from the 15th of November.

As for the games I am a player in rather than a GM, i'll do my best to post regularly.

Thanks for your patience thus far everyone. If I lose people as a consequence of all this I completely understand.


Your Humble Narrator

I'm sorry I haven't made any kind of announcement sooner. I'm currently working 70-80 hours a week and covering more than one position at work on top of that. I have had 0 mental energy to even think about booting up Maptools and whats left of my conciousness at the end of each day usually goes into destressing myself. Running and playing in as many PbP's as I do (formerly did more like at the moment) is simply too much on top of it.

I'd like to confirm my hiatus and set a date to come back re-energised. Hiring a new IT Manager at work, hopefully by early November which will take the pressure off.

I'm going to work on coming back and making regular updates again from the 15th of November.

As for the games I am a player in rather than a GM, i'll do my best to post regularly.

Thanks for your patience thus far everyone. If I lose people as a consequence of all this I completely understand.


Your Humble Narrator

Lurking but not really able to post. I will post on my own games within the week... but it will likely be to announce a date i'll aim to get stuck in again.


Your Humble Narrator

Overuse of constructs in an ancient place. I've had to be careful not to do the same in Sargava.


Your Humble Narrator

I keep hoping i'll get the time and energy to update... Still hiring new staff so if things quieten down i'm hoping to re pick this up...


Your Humble Narrator
Akirra wrote:

I don't think we are there quite yet. :P

I still have faith. :)

(Although the fact that Alex has not popped in to say that he is still just busy is somewhat disconcerting. I hope he is truly alright.)

I'm lurking like some helpless alien abberation, gazing in from across the stars. I'll try and give a date for a kickstart soon...


Your Humble Narrator

With Kragnir conscious, i'd like to play this out. Sorry to all that I had to be botted (its unheard of for me to fail a double save like that damn it :( ) but lets see this story through to its grim end. I'll see if I can produce a 20 where it counts.

To death or glory!

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