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Man in Mask

DM Alexander Kilcoyne's page

7,351 posts. Alias of Alexander Kilcoyne.


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Your Humble Narrator

I'll have situation resolved soon, sounds like you guys have the votes for Dante.

Radavel and I have been talking over Facebook and I think we've agreed it would be best for him to bow out. I'll work in a retcon that will cover this.

We've had plenty of slow paced hiatus and long discussion. As soon as we fully resolve this little arc i'll throw some action your way :).


Your Humble Narrator

No, we're all waiting on me, apologies.


Your Humble Narrator

Kieran has traded away trapfinding and unfortunately, has no real means to try and disarm the magical ward on the area (assuming it is in fact a trap trigger of some kind). Shall I assume intention is to move up to one of the trapped poles and try and disable one?


Your Humble Narrator

To be fair, delving Tsar is an archaelogist's dream so shouldn't be a hard sell for Lara!


Your Humble Narrator

You'd need a return to camp to level, simply because even your Desolation outpost is not considered "safe" enough by yours truly to do so :). Thane Fenris' home would be another location in which you could do so.

I haven't worked out the XP but 99% sure you have enough for Level 8.


Your Humble Narrator

ACG classes can be discussed on case by case basis, not honestly had the time to look them over as I would like yet.

It would be a few weeks to go to the Dwarf Halls and back. I have honestly assumed your mission would take precedence; but it made sense IC for the Thane to offer.


Your Humble Narrator

Hes given the gifts according to his (subjective and specific) own judgement; they are to be distributed between your group's own judgement really.


Your Humble Narrator

Had a huge off-site work meeting on Wednesday, all day travel on Thursday :).


Your Humble Narrator

The orb proved incredibly resilient to even Durin's adamantine hammer, but as the blows rained down upon it and hairline cracks and fractures began to develop, a strange effect became discernible upon King Kroma's gear and remains. The black and brown corrupting influence upon the armour, flail and his bones began to crack and fade into dust upon the wind as the destruction continued. As the orb finally shattered in a small explosion of magical power that almost knocked Durin to the dirt, a soft, golden light of purifying fire seemed to pass over the bones, arms and armour; washing away the last of the corruption and clearly appearing to adjust the very magical properties of the enchantments upon them.

"Dwerfater's Fire- Behold!" Old Gorrak whispered reverently.

Thane Fenris himself knelt down and reverently wrapped the smooth, gleaming bones (along with the gray-bearded skull) in folds of exquisite silk, his movements almost ritualized and sacred in his care. With this done, Thane Fenris addressed the others and their suggestions solemnly

"Our new friends- our eternal battle-brothers, our rescuers. You honor those of us left from our original band by assisting us in our time of need. You honor our dead and ancestors by helping us to finally recover King Kroma; albeit that his final fate was not what we had expected. Durin, Barak, Arachiel, Marcus, Telurion, Kirilarien- and of course, our loyal expedition lead Lara Evangeline. You all have our utmost respect and gratitude. You are always welcome within our halls- and I firmly believe that the recovery of these bones will surely lead to Dwerfater's favor and the beginning of ascendance for our people. Now, we are all weary, so I will keep my decisions brief. We'll rest for a few hours and then my band will make haste for our home in the Stoneheart Mountains come midday. If you wish to accompany us; I will have the grandest feast prepared in your honour and a home away from home prepared for you in our sacred halls. If you do not, I will consider the feast postponed... and the invitation will always remain open."

Thane Fenris lifted the breastplate and handed it to Durin, having noted his eyes upon it. The breastplate was made of pure adamantine, giving another reason for it to be the hefty Dwarf he handed it to.

"The grandest piece of King Kroma's ancient battle-armour. Still as strong as the day it was forged in the hottest fires of our halls. I gift it to you and your travelling party and ask that you honor the Dwarf that wore it, not the twisted thing our last great ruler had become."

The armour is +3 Adamantine Breastplate.

The strong noble then handed the long-hafted, two handed flail to Barak.

"This flail was renowned as a holy weapon of Dwerfater. The tales say that King Kroma smashed the bodies of over a hundred Undead in a single pitched battle. The last time he was seen by a living member of our people, he sought to fight to the death, surrounded by foes. Before it was corrupted, this weapon knew and recognized evil where it struck it. I hope that in one of your hands, its great history can continue, the stain upon its legacy undone."

The weapon is a +2, Holy, Wounding, Heavy Flail.

Finally, the Thane handed the cloak King Kroma wore to Marcus, unclasping the silver, Unholy Symbol of Orcus and smashing it under a mailed foot.

"There is no history of a magical cloak that King Kroma wore into battle and it has no legacy to speak of. Nevertheless, I am certain it will serve you well in questing throughout this unholy region."

Cloak of Resistance +2

Thane Fenris was weary, but he was keen for an answer before he slept.

"Will you be joining us tomorrow?"


Your Humble Narrator

Good question. These still apply-

Quote:


Core rulebook and APG are permitted sources, although the following classes are banned without exception- Alchemist, Gunslinger, Magus, Summoner, Ninja, Samurai. Cavaliers are permitted but there are a significant amount of dungeons and thus may want to consider an archetype that de-emphasises the mounted combat or playing a small race. The spell Bestow Grace is banned, and the Vital Strike feat automatically upgrades to the next feat in the chain at the appropriate BAB. Archetypes and feats from UM and UC are generally permitted but check with me first before committing to one, especially a feat chain. All player companion books are generally OK. Equipment from UM and UC generally banned.

ACG spells are no-no. Feats and archetypes may be approved but run them by me first. I'm most concerned by spell-bloat and I apply that philosophy to the games I run.


Your Humble Narrator

From the relative safety of the doorway, Kieran's eyes scanned the room for hidden danger or threats while Ansha looked for presence of magic. They both found what they were looking for...

Kieran:

You spot cunningly concealed, thin folds of razor sharp metal that are currently lying vertically parallel to the central poles on which they are clearly mounted. You can't see any kind of trigger mechanism, but you can surmise the workings of such a trap once it was activated; the two poles are designed to spin rapidly after the folded blades are released, releasing them into various horizontal points that would spin with the central poles; culminating into a rather deadly spinning blade trap that would serve to not only threaten life and limb, but also block passage through the room.

Ansha:

You detect the presence of a magical aura that seems to permeate the floor of the entire room. Concentration and scrutiny reveal this aura to be one of Minor Abjuration.


Your Humble Narrator

Believe we're waiting on Silas to respond.

I've been away from computer since Wednesday unfortunately (long birthday weekend for my partner) so admittedly i've not been in a huge hurry.

I cannot, however, advance the game without you guys having a clear plan for today's IC deadline- responding to Dante's proposal.


Your Humble Narrator

Peering into the water suspiciously, Casimir perceived nothing of immediate danger from it other than the smell of sulfur and the noxious, bubbling, slightly distasteful looking water itself. The group formed up and made ready to storm the subsequent chamber...

Following post (likely tomorrow, not been at a computer in days sorry) will be a big one...


Your Humble Narrator
Kirilarien wrote:
A reminder Kiri was chasing after some gaseous forms.

Not forgotten. Very little time has passed yet.


Your Humble Narrator

The exhausted Dwarven warriors tended to their own, with the immediate danger having passed they took to the beers Barak had given them, too exhausted and shocked to even utter more than a numb nod in thanks.

Between Telurion and Marcus' considerable knowledge and divinations, they identified the phylactery as the iron orb eye Durin held. Old Gorrak listened carefully to their discussions as they surmised why the Lich would so brazenly display his one true weakness and offered a theory.

"Men... You can't forget he was a Dwarf first, and a Lich second. The stories tell us he was slain, utterly surrounded. Clearly, these tales were false. He was captured. Subverted to evil, likely tortured... The darkest of hearts love nothing more than to corrupt the greatest of good people. I would think... I think some part of King Kroma's twisted, tortured soul is ashamed of what he became. To commit such vast resources to slay his own kin and risk his own form so; I think he could not stand the shame of his kin knowing his true fate. I believe King Kroma sought to break the cauldrons and sink the boats. To slaughter us all or be destroyed in turn. Secretly, I think perhaps he had hoped to be slain, to be released. Or perhaps the process that made him a Lich simply rendered him mad."

Old Gorrak paused for a moment and exchanged glances with Thane Fenris, who was knelt solemnly by his ancestors remains, still encased in the magnificent adamantine breastplate, cloaked and bearing his centuries old battlecrown, the magnificent heavy flail he was wielding lying discarded upon the field nearby. Oddly, the Lich's bones seemed in immaculate condition- the massive blows from Arachiel and Durin seeming to not have harmed them at all. However, the bones were sickly looking, black and brown stains upon them that pulsed with magic seeming to indicate the corruption that coursed through the Undead being's physical form.

Thane Fenris nodded grimly back at the old cleric, having not yet said a word. Old Gorrak spoke for him, addressing Durin and gesturing with his axe towards Durin's adamantine hammer.

"Do it. Smash that thing of evil and free our King's soul."

Hardness 20, HP 40!


Your Humble Narrator

You have a way forwards. I'd suggest looking into the room that has the stairs leading down.

No harshness intended, its just part of the plot (and the challenge) :).


Your Humble Narrator

Just because its worth noting OOC, you haven't missed any vital clue to help you access the next room. Unlike a video game, not every single locked door has a key, not every poison an antidote.

The creators of this place clearly fully expected a memory restored member of the Order to guide you through.

Unfortunately, you get Akirra.


Your Humble Narrator

The discussion eventually trailed off, some minutiae of strategy and tactics having yet to be discussed and approved, but the overall feeling positive. The different elements and factions involved in Damaris' defence were, for now, united under the tenuous grasp of House Tyr, its officers and its somewhat eccentric Lord-Captain.

That same afternoon, each officer had been recalled from his individual preparations and assessments in order to make a final decision regarding General Dante's proposal. What the man was proposing was essentially a coup d'etat; an illegal overthrowing of the government. Promising House Tyr's support to the coup, however, would likely delay it until after the current conflict- refusing to assist or exposing General Dante & having him removed or arrested would surely lead to desertion and loss of morale for the front line troops, to whom the man was idolized.

Over to you. Today is your deadline to make the call.


Your Humble Narrator

Unfortunately, both Akirra's and Ansha's attempts utterly failed to bear fruit. Ansha found no magic other than the auras represented like veins throughout the walls. Similarly, Akirra found that attempting to "will" the treatise into thought left him staring intently at a pool of water.


Your Humble Narrator

I'd like to advance the game and now I have the deployments to do so. However, i'm waiting on two things I need from you guys in order to do so. I still need declared individual actions for the first phase of the war and I also require a decision on whether you are going to promise Dante support in the future in exchange for his full co-operation.

I think the latter is something that should be discussed in character, especially as you disappeared for a while Radavel. I'm not exactly saying it should go down to a vote, but the Rogue Trader shouldn't be so domineering that the others don't have a say and valuable input.

The remainder of the defence council meeting can be abstracted out at this point. You have little need to convince them of your deployment plans as they appear to be tactically sound, and you have already won over the major stakeholders.


Your Humble Narrator

General Dante looked particularly satisfied that he had got his way with the Outriders, but did not become smug or dwell on it. He nodded curtly to Casimir and spoke frankly.

"You'd be welcome, but have a care not to get yourself shot. The God Emperor's light does not, unfortunately, always reach the darkest corners of our home."

Silas' request for a recess brought a series of frowns, sighs of exasperation and a few muttered curses. An awkward silence rang out in the room, filled quickly by Governor Kapak.

"Silas, we have much to discuss; together. Please, lets focus in on some specifics for a time and we can all have the afternoon."

Silas can have a private interaction with Locke if he wishes, but its not going to happen during the Defence Council. Any signs of "plotting" will break a rather tenuous peace established between squabbling parties.


Your Humble Narrator

Sorry for the delay folks. Absolutely brutal week at work, but a long weekend now to make posts in is upon me!

Inspecting the alcove carefully, Casimir found a slightly out of place brick and pushed upon it. The stone wall slid aside and revealed a chamber beyond.

A burbling fountain and pool that stink of sulfur occupy the center of this chamber. A shallow channel cut into the stone of the floor passes beneath a pair of bronze double doors, funneling the foul-smelling water out of the pool to the east. The flow of water led under a set of double doors to the east, while to the south, stairs led up to another door.


Your Humble Narrator

No need. Arachiel and Durin put out a hideous amount of damage on that turn! (Remember bonus HP is based off charisma, doesn't bode well for Dwarf Lich's :) ).

Barak's crit was utterly crucial though. Marcus wouldn't likely have been able to get that magic missile off if the summoning spell had gone through- and would have used another Harm spell to completely heal himself on his turn.

Quite in awe of your dice rolls there!


Your Humble Narrator

Barak fired bolts into the melee, but the risk of hitting his allies put his aim off and the bolts narrowly glanced off the Lich's potent natural armour. The group's Paladin was in his element now, Muir blessing his efforts and infusing both his form and blade with holy light. His blade flaring with power, Arachiel slashed through the adamantine breastplate, magical defenses and bone alike as the energy flaring through his heavy blade diminished the dark negative energy sustaining the corrupted Dwarf.

Lara's arrows completely missed, even her usual luck and prowess in archery not proving sufficient to pierce King Kroma's potent defences. Durin managed two powerful hammer blows despite his wounds, that left the Lich King staggering back from the onslaught, before Durin tried his gambit. King Kroma was distracted by the attacks upon him from multiple sides, but he could not fail to see through Durin's obvious ruse.

Despite both Arachiel and Durin proving able to overcome the powerful defenses that kept the spellcaster safe from most mortal weapons- King Kroma had not yet fallen. Clearly willing to fight to his own destruction in order to slay Durin, who would be far less likely to return, King Kroma hefted his two-handed flail high in order to finish the wounded Dwarf and was a mere moment away from doing so... when Marcus' magical missiles slammed into him. He survived the first two, but the third and fourth seemed to finally banish King Kroma's spirit from his remains.

The heavy flailed dropped to the ground as King Kroma's bones crumpled into a heap, the iron orb that had replaced one eye landing amongst it while the other blue light that was present in the skull faded away. With King Kroma temporarily defeated, it appeared the battle for the hilltop was finally over; as was Thane Fenris' quest to recover the remains of their ancestor.

With Gorrak's spells utterly exhausted, it fell to Arachiel or Telurion to save Durin before his terrible rage could no longer sustain his life.

DM Only:

1d10 ⇒ 9


Your Humble Narrator

Its the way you format your HP, confuses me sometimes.

Roll a bluff check please :). The bluff is believable and the target is distracted, so that's in your favor.


Your Humble Narrator

Durin, was dropping out of rage tactical? Thought you still had some rage rounds left?


Your Humble Narrator

Rage HP are not treated as temporary HP. You are at 1HP including your 21 from raging. Coming out of rage right now would kill you.


Your Humble Narrator

Durin felt his muscles seize up as the Lich's bony hand grasped his chin and he jerked back in shock as an incredible wave of negative energy pulsed through his body. His eyes flaring in utter agony, the hardy Dwarf did at least manage to resist the sensation of paralysis that the touch had tried to impart upon him; but his body was brutally ravaged by the negative energy coursing through him. Barely able to stand with only his rage sustaining him, the shaken Durin was barely able to remain fighting.

Durin has suffered enough damage to reduce him to 1 HP.

___________________________________________________________________________

The Final Fate of King Kroma-

Round 4-

Ordered Initiative-

Marcus- 23
Barak- 17
Arachiel- 16
Lara- 4
Durin- 3
Telurion- 2a
Fenris' Party- 2b
King Kroma & Wights- 1

Active Effects-

Protection from Evil on Arachiel

Map-

Map Link (I23)

Notes-

Shaken individuals denoted in yellow.

Narrative-

Not recognizing the Lich's spell but seeing Durin almost slain by King Kroma's touch, Marcus desperately racked his brain for a plan and the group began to realize the terrible power of their foe...

Everyone is up.


Your Humble Narrator

Durin Only:

Will: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13

Even deep in your rage, the power of this ancient Dwarf unnerves you...

You are Shaken until further notice.

Thane Fenris Will (Success): 1d20 + 6 + 2 + 1 + 4 ⇒ (5) + 6 + 2 + 1 + 4 = 18

Old Gorrak Will (Fail): 1d20 + 8 + 1 + 1 + 4 ⇒ (1) + 8 + 1 + 1 + 4 = 15

Durin cautiously maneuvered around the Lich, who warily watched the Dwarf's magical hammer. With the wights slain by crossbow volleys and Arachiel's blade, Thane Fenris produced a potion from his belt and downed it, his muscles swelling in size to even greater proportions as he prepared to assault the ancient King.

Old Gorrak had nothing left to give except his battle prowess. His spells exhausted, his faith spent in healing channels and his legs trembling at the foe he was to face, the veteran nevertheless charged right at the Lich, waraxe held high. He swung it horizontally; and the axe simply bounced off the armour, making not the slightest indentation or scratch upon it.

Charge Attack (Miss): 1d20 + 11 + 1 + 2 - 2 ⇒ (7) + 11 + 1 + 2 - 2 = 19

The rest of the Dwarves made sure both their comrades were stable and began to quickly assemble a stretcher for both of their fallen brothers. Two of them fired bolts at the Lich; King Kroma held their efforts in such contempt that he simply ignored the bolts glancing off his armour, focusing more upon the hammer-wielding Dwarf circling him. Taking no chances, the Lich stepped into his reach and rasped a word of power as he intercepted the haft of Durin's hammer with his flail. Mid-parry, King Kroma took a bony hand off the hilt of his flail, the fingers of the bone glowing with an unnatural red, pulsing light as he placed a finger upon Durin's chin. This close, Durin could see the ugly, iron orb that sat in place of the Lich's right eye; the left a glowing ball of pale blue, negative energy. It was the last sight he could make out before the agony wracking through his body caused blinding pain; pain like nothing the warrior had ever felt before...

Defensive Casting (Success): 1d20 + 21 ⇒ (6) + 21 = 27

Melee Touch Attack (Success): 1d20 + 10 + 4 ⇒ (18) + 10 + 4 = 32

Durin, please make a Fortitude save (VS a Su ability) and a Will save (VS a spell); in that order...

Spellcraft (Marcus): 1d20 + 15 ⇒ (4) + 15 = 19

Marcus:

You do not recognize the spell used. The Lich's motions and components are stylized in quite an ancient fashion that is not assisting your eyes in following the movements and words spoken.

Spellcraft (Telurion): 1d20 + 6 ⇒ (16) + 6 = 22

Telurion:

I will PM you.


Your Humble Narrator

The conversation faded out as the group thought upon this strange place and the Grand Custodian's interest in it. The plantoid's and the remains of the archer bush were unceremoniously dumped into the corridor, as a precaution.


Your Humble Narrator

The warning was for Silas' benefit.

Silas Tyr's continued efforts to whisper to compatriots in a public setting drew scowls and fierce glances from the assembled defense council. Dante's scowl was the fiercest of all as he addressed Silas.

"Silas Tyr! Do you think we have sat idle, waiting for your arrival to state the obvious and save us from our own stupidity? The calls for evacuation went out the same day the Aegis first detected the Oork threat. We have been evacuating the planet's populace to the best of our ability, since long before you landed. I am inclined to agree with your adviser" he gestured to Ionseye with a meaty fist "- the Governor has already given several public addresses. Those who are left, will not be easily moved; a more forceful evacuation could be disastrous for morale and our public standing just as the invasion begins, while providing support, evacuation and relief to the settlements as the Ork's approach and assault could yet win them over and bring them into the fold. It is a fine line to walk, but I am firm in the belief that it is our best course of action; and our duty as the leaders of Damaris. I also firmly believe that the Outriders are up to this task. I know my regiments. They can do this."

Governor Kapak had clearly wanted to remain quite passive in the Defence Council, but put on the spot by Silas Tyr the large man cleared his throat and added his words to the council, speaking slowly-

"All channels of communication are already being utilized to send my message out to the homesteads, hamlets, villages and towns- that we must stand together against the flood of invaders that seeks to destroy everything we have built here, together. Many of the outer towns and settlements still retain their... colonial spirits from our earliest days as a planet, away from the city itself. Their great, great, great grandfather's claimed their particular patch of dirt and plains they call home with a rifle in hand and they will not relinquish it to anyone... such a sentiment is frequently heard from these communities. We have debated a forced evacuation before and deemed it not worth the fallout it could cause. Truly, I feel that they have had their chance and fair warning to stand with us. If they serve as stumbling blocks that thin the edges of the Ork force, so be it."


Your Humble Narrator

Not providing a map, don't like the AP one and don't have time to make one in MapTools. You've been descending into the complex. You left one avenue unexplored higher up and behind you. Onwards, another set of stairs leading up is your obvious exit, behind Maegar Varn.

The only high-ranking figure here was Maegar Varn himself, though you recognize some middle rank individuals in his command hierarchy, also transfixed in agony. The death these individuals suffered was spectacularly grim and macabre; pinned to their chairs and forced to watch each other have their brains carved out.

Varnhold was not anywhere near as prosperous or inhabited as Kardas; but the city-state still boasted thousands of citizens and it was becoming a popular merchant hub. The other citizens were still missing, or perhaps dead. A grim individual might wonder if the source of the Undead armies assaying Kardas were Varnhold's slain citizens; their bodies providing necessary fodder.

Moving onwards, the group ascended the stairs, leading to a balcony that overlooked the horrific scene below. In the north-east corner of this balcony room, a rather oddly placed alcove had been cut into a square, seemingly serving no purpose. Perhaps it had once been used to display some statue or fixture, but now it simply lay empty. To the south-east, a stone door blocked further passage.


Your Humble Narrator

Just to make it clear, you are in a formal setting at a small defense council, only meters away from other council members. The next IC whispering will result in awareness checks from other characters to overhear. This is not a sensible place for private discussions.


Your Humble Narrator

Not sure where to apply his efforts, Telurion's decision was made for him when a powerful shot from Lara's bow shattered the spawn's form into dust. Suddenly, King Kroma became the only enemy left on the battlefield, the forces he had thrown against the encampment the whole night perhaps, finally, spent; other than his own might and magic.


Your Humble Narrator

General Dante did not rise to Jeremiah Blitz's provocative comment, turning to reply to Iago instead.

"I would suggest the Outriders; one of the battalions from the 2nd Highland Levy Regiment. They are the most trained in light infantry tactics and are used to operating in smaller companies rather than in formation. I am hoping that we can lend aid to the outer settlements without drawing the Ork's into a field battle we would struggle to hold against. It is a difficult line to walk, but one I feel the Outriders are capable of."

"I understand we may need every regiment to hold Damaris. I would only propose the Outriders perform this duty in the first week or so of the fighting; by then the outer settlements will have either seen sense or they will be dead. Do you think your formation could stand one less unit, say, upon the south wall? Perhaps one of your starships could spare some additional bodies to man the wall?"

Lady Orleans, Blitz and Locke all looked uncomfortable at the question. It was the graceful Lady Orleans that spoke for all of them

"My dear General Dante, Blitz and I have already given over as many as we can spare without compromising the performance of our vessels. Locke's crew are Imperial Navy and will not mix well with the ground regiments; plus they are sorely needed in the ether. Your heart is noble, good General, but I think that unfortunately, we cannot spare further manpower to defend the more... brave, members of the planet's outer populace."


Your Humble Narrator

DM Only:

1d20 ⇒ 15

Qhude and Jakob both recognized that the dense garden contained vegetation sufficient to stock a town market; or feed a small army. The variety of plants that grew here seemed to utterly defy the soil that served as the base of the room. Many of them, quite simply, were utterly in the wrong climate to grow, especially without sunlight or water. Swamp and wetland plants flourished alongside vegetables that grew in warm, open fields. The garden was obviously magical and clearly was designed to make the structure quite self-sufficient if needed. This notion was only reinforced further by the pair both noting that plants cut and trampled during the skirmish were already rapidly healing, growing new leaves and vines to replace those cut away. Cutting away some berries from an inexplicable hedge row growing straight out of the north wall, Qhude could see more beginning to form to replace that which he took almost immediately.

Jakob's understanding of this place bordered on the miraculous, however. He saw beyond the basic miracle of what appeared to be a renewable source of food that might yet feed hundreds. He noted not only the dozens of exceedingly rare plants, many of which he had only heard whispers of or seen mentioned in ancient lore, but also understood that rare reagents grew here that made it a herbalist's paradise. A skilled potion brewer could likely make a small fortune here, the gathering of exquisitely rare herbs such as Mandrake and Ravenseern made simple by having them all in a single place.

Some instinct deep within him compelled him that this room held yet one more secret from him though. With no learned knowledge or Lore guiding him at this point, Jakob leant down and simply thought of the plant he had in mind; willing it to grow in the soil he ran his fingers through on some strange, intuitive hunch. He gasped out loud as he felt some strange force pass through him and immediately felt short of breath, as though he had just sprinted half a mile. Staggering back upon the soil, fatigued somehow, he saw that where his hands had been in the soil, a Wolfsbane sprig had already begun to rise up from the soil, willed to grow from the soil by his own thoughts.


Your Humble Narrator

Locke mused upon the ground formations for a time while Dante continued to observe the ground map for a while before speaking.

"I see no major flaws in your formation... Well done, House Tyr. I do have a concern though. Could we spare one unit of infantry to be deployed to the rural areas as needed? Many of the outlying settlements have been evacuated and the people moved into Damaris City itself but many settlements naively think to hole up in their homes and hope the Ork's limit themselves to assaulting the city. More fool them, but I am loathe to abandon them if we can spare a force to relieve them as needed."

Jeremiah Blitz snorted contemptuously. The handsome rake idly fingered the handles of his ancient pair of holstered bolt pistols while Governor Kapak cleared his throat in the awkward silence that followed. General Dante fixed the Rogue Trader with a steely-eyed glare and a raised eyebrow that eventually compelled the man to say his piece. With a nonchalant shrug, Blitz spoke.

"The peasant's have had their warning. Who are we to block their attempts at euthanasia? The city is the source of this planet's growth and the home of its rulers. Let them rot in their villages."


Your Humble Narrator

You act first, so are you delaying? :).


Your Humble Narrator

Iago and Casimir:

The men are generally tense, but seem stable. The worst part seems to actually be the anticipation, right now; but once the Ork menace were upon them the men would surely miss these quiet days of drills and preparation.

Members of Silas' inner circle were quick to note Irena Tyr's absence, but nothing was said of the matter. The planning continued for the next few days, while the entourage began to spend more and time working on specifics for the defense, rather than high-level planning.

Scene: Defense Council, Governor Kapak's Palace

On the fourth day since the Tyr dynasty had arrived upon Damaris, the Dynasty's leaders gathered in Governor Kapak's palace. The deployment of forces had just been arranged upon an ornate war table for all members to see. The other Rogue Traders, Governor Kapak, General Dante and Lord-Captain Locke all scrutinized the arrangement carefully, although the details and strategy behind the positioning was clearly lost on Kapak himself. Detailed holo-images displayed the various armed forces, while a fleet was visible orbiting the planet, along with the formidable Bulwark.

The members of the House were keenly aware of Dante often glancing at both Iago and Kavro. Today was the day he was expecting the dynasty's decision to eventually support him against the "ineffective" Governor Kapak. Navis Yosarni had gathered as much information about Governor Kapak's leadership as possible; and everything from rumors, to ancient files and direct witness accounts indicated that Dante was correct. The man had a horrific reputation for ineffectual governance, indifference and apathy when it came to most major decisions. He was considered a spendthrift and careless administrator at the best and a downright disgrace to the planet at the worst. Conversely, Dante was an immensely popular figure in the military who also enjoyed the respect of both the nobility and the common folk. Nevertheless, Kapak had seemingly risen to the occasion, taking many pro-active steps since news of the Ork invasion had reached him; not least of which summoning the aid of powerful Rogue Traders and empowering a third party, the Tyr Dynasty, to unite the disparate factions into a coherent defence. Had the man left his past behind him to rise to the challenge at hand? Would he slip back into old habits with the war won? Could the Tyr Dynasty afford to alienate the most influential military man upon the planet? These questions were running through the minds of many of House Tyr's senior officers, privy to the coup Dante and Reynolds were slowly building up to.

After a brief presentation of the forces arrayed, it was Locke who spoke first. She spoke with a hint of caution, or perhaps simple politeness; the woman was not quite her usual, blunt self.

"House Tyr. I think that, with the information we have, this formation is, for the most part, effective. However, I question the decision to hold back any star-ships at all. I have arranged fleets to face the Ork before. There can be no reserves. Every ship we hold back means more Ork's upon the planet's surface. Let no naivete consume you; the Ork will make planetfall. The role of our fleet will be to limit that landing, to the best of our ability. We must meet the initial thrust with all of our strength".

Before the day is out you will need a decision on whether you plan to support Dante in his quest for further power upon Damaris.


Your Humble Narrator

Seriously Barak.


Your Humble Narrator

As discussed on IM, Vital Strike not multiplied on a crit. Total damage- 35 before DR.

Miss on 81-100: 1d100 ⇒ 37

With a truly spectacular shot, Barak's crossbow bolt cracked against King Kroma's bearded skull, snapping the head back from the sheer force of the shot. Liches were renowned for their resistance to all but bludgeoning weaponry; and King Kroma obviously did not expect the immense force levelled behind the expertly placed head-shot. For a moment, the bolt appeared as though it might get pulled away by the shimmering aura of magic surrounding it, but it flew straight through- and even for a creature of the Lich's power, the shot was disruptive to the summoning spell he had been casting...

Concentration DC27 (Fail): 1d20 + 15 ⇒ (10) + 15 = 25

The Lich's frustration was utterly silent and with little emotion; but he had obviously lost the spell he was casting. Meanwhile, Arachiel strode fearlessly towards the foe, the Wight lashing out at him upon approach. His eyes, armour and blade all blazing with Muir's righteous fury, Arachiel severed the arm seeking to strike him with negative energy and ran the wight as it tried to leap back in agony, his stride never slowing.

Wight Readied Action (Miss): 1d20 + 4 ⇒ (11) + 4 = 15

Still following orders from its undead master, the remaining, wounded Vampire spawn took advantage of Marcus' approach to quickly shift position and strike him. The blow itself was superficial, but Marcus felt the deadly rush of negative energy suddenly tugging at his very life force.

Slam VS Marcus (Hit): 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Marcus:

Gain one negative level.

Telurion, Lara and Durin to act.

Map Update


Your Humble Narrator

Just waiting on me, sorry guys. Will try and set the scene tonight.


Your Humble Narrator
Trien wrote:
By the sounds of it we're not doing a proper space battle. It's very much like "this is how strong our force is, this is how strong their force is, roll to work out how much each side loses" so more like CIV fight than total war fight.

Very much this- but you'll have individual chances for glory and almost all "missions" will influence the war. You'll see an example of this the moment the war begins!


Your Humble Narrator

Looking over the battlefield plan to defend Damaris City, with the information available, Silas deemed it to be completely solid. His senior officers grasp of tactics and strategy was most impressive and the distribution of troops allowed for a strong, flexible defense; with enough troops assigned to the tank divisions to pack a punch in offensive operations.


Your Humble Narrator

The Final Fate of King Kroma-

Round 3-

Ordered Initiative-

Marcus- 23
Barak- 17
Arachiel- 16
Vampire Spawn- 12
Telurion- 9
Lara- 4
Durin- 3
Fenris' Party- 2
King Kroma & Wights- 1

Active Effects-

King Kroma no longer Entangled at the beginning of Barak's action.

Protection from Evil on Arachiel

Map-

Map Link (I17)

Notes-

Narrative-

Marcus stepped forward and placed a ward of positive energy on Arachiel with the use of a scroll, his own magic mostly spent in the long, arduous day.

Barak and Arachiel are up.


Your Humble Narrator
Durin Stonehammer wrote:
Sorry to be a pain, but I did not realize that 2 spawn remained. I would prefer if Durin's second attack was directed at the other spawn rather than moving. With a 5' step to -B,2. Thanks.

Having updated past that point in time now i'm not going to retcon it, sorry. Have precious little time to update games at the moment as it is.


Your Humble Narrator

I had Jakob 5 foot step to make room for Qhude, was simply easiest solution to a time-pressed DM. Damage is lethal unless otherwise noted (only non-lethal when strength penalty reduced it to 0). Qhude, your missing armbands of the brawler. I could have sworn you had HeroLab? :)

Kieran was not discouraged by his attempts to press the attack and followed in, landing a light blow upon the plant and severing several thorny branches.

Meanwhile, Qhude lashed out with a clumsy, telegraphed swing; but it was swift enough to destroy the plantoid, which crumpled to the ground, the magic sustaining its hovering nature ended along with its life. Surging into the room, Akirra's greatsword rose and fell in a scything arc, slicing the archer bush from near the soil.

The room fell silent. Although other countless plants grew here in a verdant manner, none of them seemed sentient or able to attack.


Your Humble Narrator

The fact that his hammer was not silver meant little to Durin as he finished off the foe Telurion had wounded. Another vampire was pounded into dust by his hammer before the Dwarf bounded stubbornly towards the Lich.

His mind his own again, the Thane seemed a little too stunned by finally finding King Kroma's remains; undead and trying to slay his own people. It was Old Gorrak's words that rang out as the seasoned cleric of Dwerfater gave out orders, assessing the situation and taking a few moments to relay his orders.

Romni is stable. Kinsmen... this mockery of life that was once King Kroma is beyond any of you, with your wounds. See to Thulbine and provide crossbow support upon the wights. If we fall fighting- just make for home. Don't look back... and tell our people not to send any more searching for King Kroma.

The old Dwarf marched towards the undead trio, twirling his waraxe menacingly as he advanced. Fenris followed, a little dazed and clearly fatigured from his intense efforts to slay his kin. Ignoring the remaining vampire spawn, the Dwarves began to tend the fallen Thulbine- with the exception of Glomi who stood over Romni and assaulted the spawn, obviously fearful that in its immortality it would choose to finish off one of the living. The spawn was almost disdainful of the warrior's efforts, contemptuously blocking his arm with one of its own and sending the weary warrior spinning.

Glomi Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Ragnar, Bruitt and Kargesh however, were a credit to their leaders. Each expertly loosed a heavy crossbow bolt, the three shots all hitting the same wight in the chest, shoulder and head; the final shot from Kargesh slaying it.

Ragnar Crossbow Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d10 ⇒ 7

Bruitt Crossbow Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d10 ⇒ 7

Kargesh Crossbow Attack (Crit Threat): 1d20 + 3 ⇒ (20) + 3 = 23
Kargesh Crossbow Attack (Crit Unconfirmed): 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d10 ⇒ 9

If the menacing figure of King Kroma was concerned at all by one of his minions falling, the Lich showed no sign of it. The ancient, fleshless, grey-bearded Dwarf began to cast a spell despite the arrow temporarily pinning him in place. He maintained his concentration upon it even as the attackers began to approach him and his remaining Wight went out to meet them.

Wight has a readied action to strike.

Concentration Check (Success): 1d20 + 15 ⇒ (5) + 15 = 20

Spellcraft DC19:

I will PM you the spell upon passing.

Ran out of time, round update tomorrow. Here is the map-

Link


Your Humble Narrator

Accidental swap of plantoid positions by me, moved them back.

Extraplanar Garden

Round 2-

Ordered Initiative-
Kieran- 22
Qhude- 19
Akirra- 18
Jakob- 17
Ansha- 16
Plantoids- 11
Archer Bush- 1

On Delay- Tebati

Active Effects-

Map-

Notes-

Narrative-

The plant Kieran assaulted was quick enough to evade the worst of his blade and when he finally struck, he got it tangled up in the thickest part of it, not truly harming it. Fluffed miss due to natural armour.

Standing side-by-side, Qhude and Jakob went to work with their respective polearms. Qhude's white-hot fury manifested into a viciously effective slash but it was supported by a strong lunge from Jakob, the "gardener" as always a little bemused by his ability to solidly plant his spear in just the right spot. The plantoid recoiled as much of its form was torn apart by the respective steel; and then the two arrows of potent acid Ansha had conjured caused what was left of its form to crumble into a sizzling, rapidly dissolving pool of organic material.

To the south, Akirra returned his wound by severing the servitor in half with a hefty swing of his greatsword, his speed and strength belying the size of the weapon he wielded. It seemed the Mwangi warrior had been quite the veteran in his former life.

Even as the group slew one plantoid, the tendrils of the latter all reached out to attack Qhude, seeking to control his mind and bring his formidable strength to bear for its own survival. He was hit several times by the flailing tendrils, barely wounded but irritated by the moments of control the contact had over him. Hardening his mind and will, Qhude finally kept his composure as the third tendril to hit him made contact and began to tighten around him. Ignoring the distraction, his guisarme lashed out and severed several tendrils and a good part of its main body. The strange extraplanar creature was clearly almost slain.

Wall Of Rolls:

Tendril VS Qhude: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Will (Fail): 1d20 + 2 ⇒ (3) + 2 = 5
Grab (Fail): 1d20 + 7 ⇒ (10) + 7 = 17

Tendril VS Qhude: 1d20 + 3 ⇒ (3) + 3 = 6

Tendril VS Qhude: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 - 1 ⇒ (1) - 1 = 0 1 non-lethal
Will (Fail): 1d20 + 2 ⇒ (7) + 2 = 9
Grab (Fail): 1d20 + 8 ⇒ (9) + 8 = 17

Tendril VS Qhude (Miss): 1d20 + 3 ⇒ (8) + 3 = 11

Tendril VS Qhude: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 - 1 ⇒ (1) - 1 = 0 1 non-lethal
Will (Success): 1d20 + 2 ⇒ (19) + 2 = 21

Special Qhude AOO (Savage Grappler): 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Damage: 2d4 + 13 + 3 ⇒ (3, 2) + 13 + 3 = 21
Grab VS DC26 (Fail): 1d20 + 9 ⇒ (2) + 9 = 11

Qhude deals 21 points of damage and receives 2 points of lethal and 2 points of non-lethal.

The small, thorny bush Kieran was up against shifted its roots and made a little room for itself as it darted away from his blade and fired at him again. At point-blank range, Kieran's ability to dodge and even deflect some of the thorns as he acrobatically fought was impressive. His swordsmanship had only become more efficiently, economical and elegant under the rigorous training and trials of the past couple of months.

Thorn Attack (Miss): 1d20 + 4 ⇒ (12) + 4 = 16

Extraplanar Garden

Round 3-

Ordered Initiative-
Kieran- 22
Qhude- 19
Akirra- 18
Jakob- 17
Ansha- 16
Plantoids- 11
Archer Bush- 1

On Delay- Tebati

Active Effects-

Map-

Link

Notes-

Narrative-

The group is up. Qhude can you update your char sheet please, CMD is wrong for starters (strength belt).


Your Humble Narrator

Seems a pretty horrible level dip on a class already behind on spell levels compared to Wizards/Cleric's etc.

You could take this mystery?

Speak with Animals (Ex): Choose a specific kind of animal (eagle, fox, dog, and so on). You gain the ability to converse with that type of animal as if you were under the effects of speak with animal. You gain the ability to communicate with an additional kind of animal for every 3 oracle levels you have attained.

You may not be around this much nature the whole campaign.

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