Camper

Cyrus Laskaris's page

732 posts. Alias of Phillip0614.


Full Name

Cyrus Laskaris

Race

Human

Classes/Levels

Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Gender

Male

Size

Medium

Age

26

Alignment

NG

Location

Helgren, Taldor

Languages

Common, Skald

Occupation

Scout

Strength 19
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Cyrus Laskaris

Character Sheet:
Cyrus Laskaris
Human (Taldan) ranger (horse lord) 4 (Pathfinder RPG Advanced Player's Guide 125)
NG Medium humanoid (human)
Init +3; Senses Perception +9
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 43 (4d10+10)
Fort +6 (+5 circumstance bonus vs. cold weather), Ref +7, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee falchion +6 (2d4+12/18-20)
Ranged composite longbow +7 (1d8/×3) or
. . mwk throwing axe +8 (1d6+4)
Special Attacks combat style (mounted), favored enemy (animals +2)
Ranger (Horse Lord) Spells Prepared (CL 1st; concentration +3)
. . 1st—lead blades[APG]
--------------------
Statistics
--------------------
Str 19, Dex 16, Con 14, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +6; CMD 21
Feats Endurance, Mounted Combat, Power Attack, Ride-by Attack
Traits restless wayfarer, world traveler
Skills Diplomacy +7, Handle Animal +6 (+8 with your animal companion), Heal +6, Knowledge (geography) +6, Knowledge (local) +6, Knowledge (nature) +6, Perception +9, Ride +6 (+8 on your animal companion), Spellcraft +5, Stealth +5, Survival +8 (+10 to avoid becoming lost when using this)
Languages Common, Skald
SQ favored terrain (cold +2), track +2, wild empathy +4
Combat Gear cold iron arrows (50), silver arrows (20); Other Gear chain shirt, composite longbow, falchion, mwk throwing axe, bedroll, belt pouch, belt pouch, blanket, winter, cold weather outfit, compass, fishhook (5), grappling hook, masterwork backpack, silk rope (50 ft.), snowshoes, tindertwig (10), trail rations (7), twine (50'), waterskin, weapon cord, 21 gp, 2 sp, 9 cp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cold weather outfit +5 Fort save vs. cold weather.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Animals +2) (Ex) +2 to rolls vs. Favored Enemy (Animals) foes.
Favored Terrain (Cold +2) (Ex) +2 to rolls when in Favored Terrain (Cold).
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ride-By Attack You can move - attack - move when charging mounted.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snowshoes -50% walking penalty for heavy snow.
Track +2 Add the listed bonus to survival checks made to track.
Weapon cord Attached weapon can be recovered as a swift action.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Character History:

Cyrus Laskaris was born to Zais and Eonia Laskaris, a Varisian wed to a Taldan. To many, it seemed a strange match, given that both were relatively typical examples of their heritage: Zais was possessed of a wanderlust that kept him on the road many a day, while Eonia, a beautiful young woman, was almost singularly focused on working her way higher in Taldan society.

However, it's often said that love makes people do strange things, and this case was certainly no different. On one of Zais' many travels throughout the Inner Sea, he met a Taldan woman by the name of Eonia. He was immediately smitten, and although she didn't initially return Zais' affections, he made sure to schedule frequent trips through her area in the future, and it didn't take long for the woman to fall for his zest for life. Even so, the vastly different lifestyle that the pair led had to result in a compromise: they would make their home in Taldor, but Eonia would join her new husband on his meandering journeys through the Inner Sea.

It was on one of these journeys that Cyrus was welcomed into the world. As he grew, he took to the life on the road like a fish took to water, particularly when he volunteered to help scout the territory ahead of and around the caravan as well as gather food to supplement the on-hand provisions. One particular member of the caravan, an Ulfen named Sigmundar, took Cyrus under his wing as a friend more than anyone else, teaching the young man wilderness survival skills as well as his own native tongue. He also found he had a particular way with the horses as well, able to form a unique bond with the animals that few seemed able to replicate. He also learned many skills from his mother and father: the art of diplomacy, where best to look for information in a new place, and survival on the road, among other things.

When he reached his early 20s, Cyrus knew he had to make his own way in the world; his father's wanderlust, mother's social skills, and friend Sigmundar's knowledge of the land had seen to his sense of independence and competency. However, that didn't mean he was ready to strike out on his own completely just yet. Choosing to remain in the place he'd always known as "home," Cyrus settled in the small town of Heldren near the southern border of Taldor. Using it as a base of operations, he began spreading his wings, performing scouting jobs in and around the town for the residents.

He has decided that he likes the small-town atmosphere of Heldren and the accepting nature of the people living there; while his worship of Desna has never significantly impacted his life to this point, he feels some strange hold in this place, feeling as if there is something significant right around the corner for the village.


Character Appearance & Personality:

-----------------------------
Character Appearance
-----------------------------
Cyrus has the look of a young man who has a lot to prove to the world. He stands slightly above average in height at around 5'11" and weighs in at 195 pounds, though it is almost entirely muscle. His dark red hair is kept cut short so it won't interfere with his travel through wooded areas or present a possible handhold for grabby foes; when he is in the forest, he keeps his face hooded, as the red hair is a dead give-away of his position. His brown eyes are nearly always alert, on the lookout for anything out of the ordinary.
-----------------------------
Character Personality
-----------------------------
Cyrus is possessed of a wanderlust that is typical of Varisians, a race he is half member of. Generally speaking, Cyrus is an amiable man, enjoying a good laugh with friends, though when he is out in the field he turns into a different person, his demeanor becoming intensely serious as he stays on the alert for any potential hazards or threats to the safety of both himself and others whom he may presently be with.