Painter Worshipper of Shelyn

Cyrinda Wix's page

190 posts. Organized Play character for Signboy77.


Classes/Levels

Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Gender

Spell Tracking:
1st Lvl Spells: 4/6 left

Strength 8
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Cyrinda Wix

Pathfinder #64554-8
Sorceress (Arcane Bloodline)
CN Small Humanoid (Gnome)
XP 6 Fame 12 Current PP 12
Initiative+7; Senses Low-light Vision, Perception +2

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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 Size)
HP 14 (3d6+6)
Fort+2, Ref+3, Will +3

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Offense
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Speed 20 ft.
Melee dagger +0 (1d3-1/19/x2)
Ranged

Spells
Level 1 (6/day): magic missile, grease, identify, Sleep (6/6 remaining)
Level 0: detect magic, read magic, light, daze, acid splash

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Statistics
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Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Attack +1; CMB -1; CMD 11
Feats Eschew Materials, Magical Aptitude, Toppling Spell
Skills Acrobatics +2
Appraise +2
Bluff +4
Climb -1
Craft +2
Diplomacy +4
Disguise +4
Escape Artist +2
Fly +2
Heal +0
Intimidate +4
Knowledge (Arcana) +8 [3]
Knowledge (Planes) +8 [3]
Perception +2 [racial trait]
Perform +4
Ride +2
Sense Motive +0
Spellcraft+10 [3+2 MA]
Stealth +6
Survival +0
Swim -1
Use Magic Device +12 [3+2 MA]
Traits Rapscallion, Magical Lineage (Fireball)
Languages Common, Gnome, Sylvan, Goblin, Draconic
SQ Low-light vision, Keen Senses, Pyromaniac, Defensive Training, Academician, Hatred, Weapon Familiarity
Gear scroll case, scrolls of: Jump, Expeditious Retreat, Endure Elements, Protection from Evil, potion Cure Light Wounds, Pathfinder's Kit, wayfinder (free), 926 gp

Mission Purchases:

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Special Abilities
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Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Gnomes have a base speed of 20 feet.

Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. See Additional Rules.

Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant type.

Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.

Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.

Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.

Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

Languages: Gnomes begin play speaking Common, Gnome, and Sylvan.

Bloodline Arcana: Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.

Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item. Once per day, your bond item allows you to cast any one of our spells known (unlike a wizard's bonded item, which allows him to cast any one spell in his spellbook). Rabbit (Ajax): +4 initiative