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Nethys Final avatar

Cull's page

No posts. No reviews. Alias of Lazaro.

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About Cull

Tiefling Warlock(Fey) Level 3
Male Medium natural humanoid
Initiative +1 Senses Passive Perception 10 ; Passive Insight 10; Perception +0; Low-light
HP 38 (15+23), Currently ; Bloodied 19
Healing Surges 7/day, Currently 7; Regain 9 hit points
AC 18; Fortitude 14 , Reflex 15, Will 17;
Speed 6
Action Points 1, Currently

+1 sunblade scythe
+6 vs. AC; 2d4+3
Critical +1d6 damage per plus
Property This weapon can shed bright or dim light up to 20
squares. You control the brightness and range of the light.
Power (At-Will * Radiant) Free Action. All damage dealt
by this weapon is radiant damage. Another free action returns the damage to normal.
Power (Daily * Radiant) Standard Action.
Close burst 1; +6 vs. Reflex; 1d8 radiant damage.

+1 veteran's chainmail
Property When you spend an action point, you gain a +1
item bonus to all attack rolls and defenses until the end of
your next turn.
Power (Daily) Free Action. Spend an action point. You do
not gain the normal extra action. Instead, you regain the
use of one expended daily power.

+1 rod of corruption
Critical +1d6 damage per plus
Property Whenever your pact boon is triggered, instead of
taking its normal benefit you can transfer your Warlock’s
Curse to each enemy within 5 squares of the original target.

Bloodhunt You gain a +1 racial bonus to attack rolls
against bloodied foes.

Fire Resistance You have resist fire 6

Prime Shot If none of your allies are nearer to your target than
you are, you receive a +1 bonus to ranged attack rolls against that target.

Shadow Walk On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.

Warlock’s Curse Once per turn as a minor action, you can place a
Warlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you damage a cursed enemy, you deal +1d6 extra damage.
You can place a Warlock’s Curse on multiple targets
over the course of an encounter; each curse requires
the use of a minor action. You can’t place a Warlock’s
Curse on a creature that is already affected by your or
another character’s Warlock’s Curse.

Misty Step When an enemy under your Warlock’s Curse is
reduced to 0 hit points or fewer, you can immediately
teleport 3 squares as a free action.

Eldritch Blast (At-Will) * Arcane, Implement
Ranged 10; +6 vs. Reflex; 1d10+5 damage.
Special: This power counts as a ranged basic attack. When a
power allows you to make a ranged basic attack, you can
use this power.

Eyebite Warlock (Fey, At-Will) * Arcane, Charm, Implement, Psychic
Ranged 10; +6 vs. Will; 1d6+5 psychic damage, invisible to the target until the start of your next turn.

Dreadful Word Warlock (Star, Encounter) * Arcane, Fear, Implement, Psychic
Ranged 5; +6 vs. Will; 2d8+5 psychic damage, and the target
takes a –1 penalty to Will defense until the end of your
next turn.

Otherwind Stride Warlock (Fey, Encounter) * Arcane, Implement, Teleportation
Close burst 1; Each creature in burst; +6 vs. Fortitude; 1d8+5 damage, and the target is immobilized until the end of your next turn; You teleport 7 squares.
Fey Pact You teleport 7 squares equal

Ethereal Stride (Star, Utility, Encounter) * Arcane, Teleportation
Move Action Personal; Teleport 3 squares, and you gain a +2 power
bonus to all defenses until the end of your next turn.

Your Glorious Sacrifice (Dark, Daily) * Arcane, Implement, Necrotic, Poison
Ranged 10; Before the attack, you can deal 4 damage to an ally
adjacent to you. If you do so, you gain a +2 bonus to the attack roll; +6 vs. Fortitude; 3d8+5 damage. If you dealt damage to an ally as part of this power, the target takes 4 ongoing poison damage(save ends).
Miss: Half damage, and no ongoing damage.

Second Wind (standard; encounter) * Healing
Spend a healing surge and regains 9 hit points. Gain a +2 bonus to all defenses until the start of its next turn.

Infernal Wrath (Encounter)
Minor Action Personal; You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since
your last turn. If your attack hits and deals damage, add +4 extra damage.

Feats sacrifice to caiphon, armor proficiency(chainmail)
Alignment Languages Common,
Skills arcana +8, bluff +12, intimidate +10, stealth +4, streetwise +10
Str 14 Dex 12 Wis 8
Con 13 Int 15 Cha 18
Equipment +1 sunblade scythe, +1 veteran's chainmail, +1 rod of corruption, +1 amulet of protection, holy symbol of corellon, standard adverturer's kit, everburning torch, jorneybread(2), 160gp

BACKGROUND

Spoiler:

PHYSICAL DESCRIPTION & PERSONALITY

Spoiler:

Standing 5'7'' and only 180 pounds, Cull looks nothing like his 'brethren'. He instead takes after the ancient human forerunners of the tiefling race. His skins tan, and hair the color of an winter fox.

But there are a few characteristics that prove his inhuman nature; The color of his eyes change, more so with his mood. Changing for a molten bronze to cerulean.

The left side of body is ebony, with glowing runes of different colors. But to know if this has anything to do with his tiefling nature, or remuneration for his pacts is unclear. It has been noted by a few that after using his powers he tends to hum, or sing for no reason.



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