Quinn

Counterpoint Gopher's page

16 posts. Alias of hallowsinder.


About Counterpoint Gopher

Male Human Alchemist 1/Wizard 9
N Medium Humanoid(Human)
Init +?; Senses Perception +?
XP:???
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DEFENSE
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AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp ??(1d8+9d6+20+10)
Fort +?, Ref +?, Will +?
Resist ?
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OFFENSE
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Spd 30 ft.
Melee No
Ranged DEATH

Maneuvers- IL 10
Stuff

Magery- CL 10
Things. Telekinesis, definitely.
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STATISTICS
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Str 10, Dex 14, Con 14, Int 20, Wis 10, Cha 10
Base Atk +4; CMB +4; CMD 16
Feats
Skills
Languages Common
Combat Gear
Other Gear
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SPECIAL ABILITIES
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Racial Stuff:
+2 Flexible stat bonus (Int)
Bonus Feat
+1 skill rank per level

Traits:
+2 IL up to HD max, that one.
+2 CL up to HD max, yup.

Mythic:
+4 Stat bonus (Int)
Hard to kill: Auto stabilize, don't die until negative hit points is double con score.
Mythic feat at 1 and 3.
Mythic Power (Su): 11/day.
Surge (Su): Immediate action roll a 1d8 and add it to any d20 roll.
Amazing Initiatve (Ex): +4 Initiative, free action, spend one mythic power to take an additional standard action, can't be used for a spell, can't use more than once per round.
Recuperation (Ex): Heal to full HP after 8 hours of rest, spend 1 mythic power and rest for an hour to regen half hit points and regain all non-mythic abilities as if rested for 8 hours.
+12 HP
One of the Two swift action cast a spell via 1 mythic power abilities, one gives +2 CL and metamagic, but it must be on my list, the other gives roll twice for spell resistance (add tier) and enemy rolls twice for saving throw if not mythic (take lower), must be prepared today (even if already cast).
Abundant Casting (Ex): Add tier to targets for any limited number of targets spell other than one target, spend mythic powre to affect two targets with a single target spell.
Telekinetic Master (Su): Mage hand open/close at will as a standard action, affect unattended magical objects with mage hand, +5*tier weight limit to these. Treat caster level as 2 higher for levitate, telekinesis and similar spells.

Feats:
Spell Focus (level 1): +1 Transmutation DC
Spell Specialization (Human Bonus): +2 CL for Telekinesis
Arcane Strike (Wizard Bonus 5):
Mythic Paragon: Add 2 to tier for purpose of potency of mythic abilities, feats, and spells, does not grant early access.
Mythic Arcane Strike: