Int: 1d20 + 8 ⇒ (7) + 8 = 15
Counterpoint Gopher's familiar definitely doesn't rip off Anaxian with a Enlarge Arcane Concordance, while Counterpoint Gopher activates a readied dimension door to appear 1800 feet above the fortress, after the Katpaskir is removed from play. Any crusaders who want to come along may do so, and have feather fall cast on them afterwards if they so desire it.
Now in striking position and falling 60 ft a round, Counterpoint Gopher unleashes one of his personal Telekinesis uses, just to be sure, to eliminate the Coloxus demons.
Running Spell Buffs: Cat's Grace (+4 Dex), Bear's Endurance (+4 Con), Heroism (+2 Morale attack, saves, skill), Mirror Image (1d4+3), Mage Armor(+4 Armor), Shield (+4 Shield), CL 6 Shield of Faith (+3 Def), CL 6 Barkskin (+3 Nat),
Other Active Effects: Tempest Gale Stance (Add Dex mod to damage with ranged attacks, +2 Ranged Combat Maneuver, Tempest Gale DC), Mutagen (+4 Dex, +2 Nat AC, -2 Wis), Mythic Arcane Strike (+3 to damage, Demon Bane added), Arcane Concordance CL 7 (+1 enhancement DC, Enlarge on all spells, cast on familiar)
Resources Expended: 1 Mythic point, 3 1st Level Spells, 2 Second Level spells, 1 3rd level spell, 1 4th level spell, 1 5th level spell. Two 2nd level CL 6 Scrolls, one 3rd level CL 7 Scroll, one self-made 5th level CL 10 Scroll. 10 Holy Water.
Assumed Gear: +6 Int Headband
Other Build Note: I may be running Riven Hourglass as my discipline, because it's too good, and picking up Tempest Gale Stance via Advanced Study if I have enough feats.
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (10) + 4 + 6 + 2 + 2 = 24 BaB + Dex + Heroism + Bane
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (2, 4) + (6, 1) + 2 + 3 + 6 + 8 = 32 Base + Bane Dice + Enhancement + Arcane Strike + Dex + Int
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (10) + 4 + 6 + 2 + 2 = 24
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (2, 2) + (3, 2) + 2 + 3 + 6 + 8 = 28
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (18) + 4 + 6 + 2 + 2 = 32
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (1, 4) + (4, 5) + 2 + 3 + 6 + 8 = 33
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (5) + 4 + 6 + 2 + 2 = 19
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (4, 4) + (5, 6) + 2 + 3 + 6 + 8 = 38
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (9) + 4 + 6 + 2 + 2 = 23
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (1, 1) + (2, 2) + 2 + 3 + 6 + 8 = 25
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (12) + 4 + 6 + 2 + 2 = 26
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (1, 3) + (6, 5) + 2 + 3 + 6 + 8 = 34
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (16) + 4 + 6 + 2 + 2 = 30
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (1, 1) + (2, 1) + 2 + 3 + 6 + 8 = 24
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (6) + 4 + 6 + 2 + 2 = 20
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (2, 4) + (5, 6) + 2 + 3 + 6 + 8 = 36
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (6) + 4 + 6 + 2 + 2 = 20
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (4, 1) + (1, 3) + 2 + 3 + 6 + 8 = 28
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (12) + 4 + 6 + 2 + 2 = 26
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (3, 3) + (4, 1) + 2 + 3 + 6 + 8 = 30
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (11) + 4 + 6 + 2 + 2 = 25
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (3, 1) + (3, 1) + 2 + 3 + 6 + 8 = 27
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (19) + 4 + 6 + 2 + 2 = 33
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (1, 4) + (1, 6) + 2 + 3 + 6 + 8 = 31
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (8) + 4 + 6 + 2 + 2 = 22
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (3, 3) + (3, 2) + 2 + 3 + 6 + 8 = 30
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (17) + 4 + 6 + 2 + 2 = 31
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (4, 4) + (2, 2) + 2 + 3 + 6 + 8 = 31
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (2) + 4 + 6 + 2 + 2 = 16
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (2, 1) + (6, 6) + 2 + 3 + 6 + 8 = 34
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (17) + 4 + 6 + 2 + 2 = 31
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (2, 2) + (3, 1) + 2 + 3 + 6 + 8 = 27
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (16) + 4 + 6 + 2 + 2 = 30
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (4, 4) + (4, 2) + 2 + 3 + 6 + 8 = 33
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (17) + 4 + 6 + 2 + 2 = 31
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (4, 4) + (2, 4) + 2 + 3 + 6 + 8 = 33
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (2) + 4 + 6 + 2 + 2 = 16
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (1, 1) + (5, 1) + 2 + 3 + 6 + 8 = 27
Attack: 1d20 + 4 + 6 + 2 + 2 ⇒ (20) + 4 + 6 + 2 + 2 = 34
Damage: 2d4 + 2d6 + 2 + 3 + 6 + 8 ⇒ (2, 1) + (1, 1) + 2 + 3 + 6 + 8 = 24
Any left over fire would be directed at the Glabrezu flying in formation with them, which there should be a lot off if the Coloxus' are flying within 5 feet of each other.
Crit Confirm: 1d20 + 4 + 6 + 2 + 2 ⇒ (15) + 4 + 6 + 2 + 2 = 29
Damage: 2d4 + 2 + 3 + 6 + 8 ⇒ (4, 4) + 2 + 3 + 6 + 8 = 27