Ciaran Maelgwynn
Male half-elf (Spireborn) occultist 1 (Pathfinder RPG Occult Adventures 46)
NG Medium humanoid (elf, human)
Init +6;
Senses low-light vision; Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +3,
Ref +4,
Will +2 (+2 trait bonus vs. emotion and fear effects); +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee glaive +1 (1d10+1/Ч3)
Ranged light crossbow +4 (1d8/19-20)
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—
comprehend languages,
detect secret doors,
erase,
read magic
Implement Schools
. .
Divination (Book, 1 point) Resonant—third eye; Focus—sudden insight
. .
Transmutation (Belt, 3 points) Resonant—physical enhancement; Focus—legacy weapon
Occultist Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—gravity bow[APG], object reading[OA]
. . 0 (at will)—detect magic, mending
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Statistics
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Str 12,
Dex 18,
Con 12,
Int 16,
Wis 10,
Cha 11
Base Atk +0;
CMB +1;
CMD 15
Feats Point-Blank Shot
Traits disillusioned, elven reflexes
Skills Acrobatics +5 (+1 to jump), Appraise +7, Knowledge (history) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +6, Spellcraft +7, Stealth +5, Use Magic Device +4;
Racial Modifiers +2 Perception
Languages Azlanti, Celestial, Common, Elven, Sylvan
SQ elf blood, implements 2, mental focus (4/day), mordant envoy
Other Gear studded leather, glaive, light crossbow, backpack, bedroll, belt pouch, chalk (10), flint and steel, ink, inkpen, journal[UE], occultist's implement[OA], occultist's implement[OA], pot, torch (10), trail rations (5), waterskin, 27 gp
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Tracked Resources
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Comprehend Languages (1/day) - 0/1
Detect Secret Doors (1/day) - 0/1
Erase (1/day) - 0/1
Mental Focus (4/day) (Su) - 4/4
Mental Focus: Divination Assigned (4 focus) - 1/4
Mental Focus: Divination Spent (1 focus) - 0/1
Mental Focus: Transmutation Assigned (4 focus) - 3/4
Mental Focus: Transmutation Spent (3 focus) - 0/3
Read Magic (1/day) - 0/1
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Disillusioned +2 to Will saves vs. emotion and fear effects.
Divination (Book) Implements of the divination school grant powers related to foresight and remote viewing.
Implements: Book, crystal ball, goggles, harrow deck, headband, lenses, planchette.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mental Focus (4/day) (Su) You have a pool of points that activate your focus powers.
Mordant Envoy Spireborn add +1 to the caster level of any transmutation spells they cast. Spireborn with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—comprehend languages, detect secret doors, erase, read magic. The caster
Philosopher's Touch (1 weapon, cold iron/silver, 1 minute) (Su) 1 focus: Weapon touched counts as special material for overcoming DR.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Transmutation (Belt) Transmutation implements can alter the properties of both objects and creatures.
Implements: Belt, boots, sandals, vest, weapon.
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