Panther

Chui Nyeusi's page

845 posts. Alias of pjrogers.


Race

Catfolk

Classes/Levels

Ninja Gigolo

About Chui Nyeusi

Chui Nyeusi
Male catfolk ninja (scout) 3
CN Medium humanoid (catfolk)
Hero Points 1
Init +4; Senses scent; Perception +10 (+14 to hear conversation or find concealed object)
--------------------Defense--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 27 (3d8+9)
Fort +3, Ref +7, Will +1
--------------------Offense--------------------
Speed 30 ft., climb 20 ft.
Melee bite +6 (1d4+1), 2 claws +6 (1d4+1) or
wakizashi +6 (1d6+1/18-20)
Ranged shortbow +6 (1d6/×3)
Special Attacks sneak attack +2d6
--------------------Statistics--------------------
Str 12, Dex 18, Con 14, Int 10, Wis 8, [/b]Cha 15
Base Atk +1; CMB +2; CMD 16
Feats Weapon Finesse, Extra Rogue Talent
Traits adopted, indomitable faith, trap finder, tusked
Skills Acrobatics +10, Bluff +6, Climb +13, Diplomacy +8, Disable Device +13 (+15 with cracked magenta prism ioun stone), Escape Artist +8, Intimidate +6, Knowledge (local) +4, Linguistics +4, Perception +10 (+14 to hear conversation or find concealed object), Sense Motive +3, Sleight of Hand +8, Stealth +10 (+11 with softpaw boots), Use Magic Device +6
Languages Catfolk, Common, Orc
SQ cat's luck, hero points, poison use, ki pool (3 points), ninja trick (vanishing trick), ninja trick (cnany observer)

Worn/carried hot weather outfit, cracked magenta prism ioun stone (perception), eyes of the eagle, softpaw boots, mithral chain shirt (black lacquered), arrows (20), shortbow, wakizashi, cold iron wakizashi, ioun torch, 2x spring-loaded wrst sheaths, oil of magic weapon, bandolier, belt pouch, masterwork backpack, concealable thieves' tools, silk rope (50 ft.), mirror, piton (4), flint & steel, grappling hook, catnip (5), alchemist fire, 2x potion of cure light wounds, hammer, trail rations (2), waterskin, torch (2), antitoxin, antiplague, 2x silver weapon blanch, cold iron weapon blanch, silver holy symbol of Baster

Backpack (at Love Shack apt) bedroll, chalk (10), mess kit, trail rations (3), waterskin, torch (8), soap, piton (6), caltrops

Money & Treasure 218.74 gp

Capital 1 Influence

Encumbrance light load - speed 30 ft

--------------------Special Abilities--------------------
Canny Observer (Ex) +4 to hear conversation or find concealed object.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Climb (20 feet) You have a Climb speed.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Scent (Ex) Detect opponents within 15+ feet by sense of smell (see below for more detail).
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Finder +1 trait bonus on Disable Device checks, can use Disable Device to disarm magic traps.
Ki Pool (3/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Vanishing Trick (Su) 1 Ki: disappear, as invisibility, for 2 rounds.
No Trace (Ex) +1 to DC to track a ninja, +1 bonus on Disguise and Stealth checks when stationary and taking no actions for at least 1 round.

Scent This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location. A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Physical Description Chui is a lean, medium-tall male catfolk (5’11” and 165 lb.). He has jet black fur and skin (melanism), and his physical features are much more leopard-like than human. He has pronounced claws and canines. Chui’s eyes are bright yellow.

His usual clothing is a long white cotton robe/tunic and a white cotton headdress with a black cord (see the Emirati example here) (equivalent to a hot weather outfit).

Personality & Background Chui’s primary goal is taking care of himself and his material and carnal needs. He is a bit of sociopath and a sadist, though he usually keeps these two traits well concealed. Some other features of Chui’s personality are:
a) Neurotic – can be suspicious or fearful of other creatures and thus aggressive towards them.
b) Both impulsive and open – often active, curious, and inquisitive.
c) Dominance-seeking – can be stingy, aggressive to other catfolk, and jealous of the status and power of others.

For a variety of reasons, Chui has never had any real, close friends. It will be interesting to see if he is capable of forming such relationships, and if so, how this affects his personality. He can be exceptionally charming and will use his exotic, “catness” to impress, charm, or intimidate others as necessary.

When it comes to food, Chui prefers meat, raw and freshly killed if at all possible. If that’s not available, he’s OK with cooked meat, and if no meat is available, he can (unhappily) subsist on other sorts of food.

Chui Nyeusi was the youngest son of middling rank noble family in the catfolk nation of Murraseth in southern Garund. As was common with the younger children of the Murraseth nobility, Chui was sent to study at the Murraseth Guild of Assassins where he learned to be a ninja.

Chui’s father turned out to be more politically ambitious than talented, and the family fell on hard times. As a result, Chui decided to seek his fortune elsewhere and set off into the Mwangi Expanse. He first encountered a tribe of jungle orcs who were impressed by his bestial appearance and ninja skills. Chui lingered here for about a year. During this time, he learned how to use his leopard-like mouth and teeth as a weapon by observing the manner in which many orcs employed bite attacks.

After his stay with the jungle orcs, Chui travelled to Osirion in order to join the substantial catfolk community there. He was drawn to Wati because of the opportunities presented by the Pharaoh’s opening of the tombs and ruins there.

Since his arrival in Osirion, he has developed an interest in the ancient Osirion deity, Bastet.

--------------------Relationships--------------------

Babzaki (aka Babs, Bab the Tab) - girlfriend
Relationship Score (Level)
Start - 2 (Association)
Gain 2nd level - 3 (Association)
Dinner date and give gift - 4 (Association)
Gain 3rd level - 5
Anklet gift - 7