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Chess Pwn's page

FullStarFullStarFullStar Venture-Agent, Utah—Provo. 13,179 posts. 2 reviews. 1 list. 1 wishlist. 14 Pathfinder Society characters.


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archery was designed to be the best combat style "balanced" by the lots of feats and how easy it is for enemies to get cover from the archer's allies that are in the way.


Slim Jim wrote:
Chess Pwn wrote:

Fighters start off the a tiny bit behind a barb, but ramp up fairly quickly to be really good at fighting.

at lv5 they have weapon focus, weapon specialization and weapon training for +2 to hit and +3 to damage, the same as the raging barb does...

With one weapon. The striker barbarian gets his rage bonus to everything.

My dwarf-fighter listed up-page, at higher level, would have a bashing shield + punch-dagger (or other "close" group weapon) TWF/Weapon Training "close" category mechanic going for full-attacks, and Quick Draw with a bow or Tanglefoot bags for ranged threats. (The masterwork cold-iron waraxe is the low-level primary weapon, and not upgraded further.)

-- Don't be that straight-fighter with everything invested in one melee weapon. Weapon Focus and Weapon Specialization are weak-sauce feat slots literally begging you to see what else Paizo has made available over the last eight years. Get thy heads out of 3rd edition. Put general feats in the general slots, and explore the rich world of Teamwork feats in the combat slots once you've acquired a Commander's Helm at mid-level.

So you're wanting to intentionally make a weak character that is less useful to the party. Well if you like to and have fun being bad go for it.

And you're suggesting saving and spending 10,000 early to spend a turn putting a feat to the team that isn't really going to help them win a fight. Right...

Maybe your flavorful builds are okay where you play and with the people you play with. But I know I'd be groaning, if only internally, to have a character like you're suggesting at the table, one that is basically a dead weight to be carried.


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Herolab isn't official, they have a more open communication with the devs, but they aren't official as far as I'm aware.


Morbidwarrior wrote:

I guess that's where I have a problem. Because the grappler (controller) maintains and gets one attack, while the grappled (controlled) can just do a full attack (unarmed or a light/small weapon) or try and get out of the grapple. Seems a little odd, no?

And as a former wrestler and current practitioner of jiu jitsu, if you can control a grapple, you can pretty much do whatever you want. If you pin your opponent, it's the equivalent of tying him/her up. I guess if the rules are suppose to be this way, it's better to full attack, grapple, get your free attack (constrict, rake), then on the subsequent round, release the grapple and do it again. Way better output damage-wise, and there really isn't a reason you'd want to grapple other than to jack with a caster.

What you're thinking of as real life grappled is in game pinned, you can do pretty much whatever you want with them. Grappled is when you've grabbed someone's shirt collar, they are hampered some but still have hands free. That's why as a grappler you pin them and then you can beat them up as you wish while they can't really do anything.


Fighters start off the a tiny bit behind a barb, but ramp up fairly quickly to be really good at fighting.
at lv5 they have weapon focus, weapon specialization and weapon training for +2 to hit and +3 to damage, the same as the raging barb does, and the barb probably doesn't have weapon focus but if he does then you're matching the accuracy at lv8 and then at lv9 you're ahead and also about now is when you can reasonably afford the gloves of dueling.

Also you're likely in fullplate meaning your AC is 20 really early while the barb is looking at 17 or 18 when not raging. And with your feats you can do a lot of getting ahead.

fighter v barb comparison:

SO lets take a half-orc barb and a fighter. both will have stats of
18/14/15/10/12/7 which seems fair to both as this is a very good array for both.

At lv2 the barb has power attack as their feat
raging attack of +7 for 2d6+12 and AC of 16 with their breastplate

at lv2 the fighter has weapon focus, power attack, and dodge
attack of +6 for 2d6+9 damage and AC of 21 with their fullplate

at lv4 the barb has picked up iron will as it's feat and is at +8 for 2d6+15 ac of 16
at lv4 the fighter has added iron will and weapon specialization and is at +7 for 2d6+14 ac of 22

at lv6 the barb grabs raging vitality as it's important for not dying. now he's at +10 for 2d6+15 and ac of 18 since he has beast totem now
at lv6 the fighter grabs AWT for shield bonus and armor focus. Now he's at +10 for 2d6+15 ac of 24

at lv8 the barb now picked up lunge and Furious for his weapon and is at +12 for 2d6+19 (I'm not counting the magic item itself, only what the barb has over the fighter) AC of 19
at lv8 the fighter has added GWF and lunge and has +2 weapon (which increases shield AC by 1) and is at +12 for 2d6+18 ac of 25

Like as you can see, the fighter while starting off a little worse for attack and damage (when it's the least needed, dice are gods and HP is low) compared to the barb has fairly quickly pulled equal. All while maintaining like 6 AC over the raging barb.

A normal fighter get roughly the same attack and damage as a barb while having like 6 more AC.


nope, only get one attack if you succeed the grapple to maintain. And you can't grapple more than one guy since each grapple check to maintain is it's own standard action.


Can you add the reach multiple times on the same attack?

*** Venture-Agent, Utah—Provo aka Chess Pwn

Sir Belmont the Valiant wrote:
Thomas Hutchins wrote:
SCPRedMage wrote:
Thomas Hutchins wrote:
The flail has a value, it's 0gp cause that's how much it's worth.
So then, are you saying that I can upgrade that (presumably masterwork) flail to a +2 weapon with just 22 fame?
yes, since that's the end price that seems to be how it happens.
If the 22 PP accounts for the fact that the upgrade is actually 11,000 GP, then yes. 8,000 for the upgrade, +3,000 because the flail was specified as being silver. (+2,000 for Cold Iron & +5,000 for Adamantine IIRC)

You're not remembering the right silver.

Alchemical Silver only has 90gp increase for a one-handed weapon.


Alex Mack wrote:

As it was discussed above here's my take on the weretouched shifter:

As a 4 level dip it's prolly the best thing to get out of the shifter from an optimization perspective.

- Shifting into a weretiger once per day for 4 hours covers most of your daily adventuring need. Shaping focus has you competly covered. As you are still a completly functional demihuman being in weretiger form this also works from an RP perspective.

Shaping focus doesn't do anything to help the shifter. He's only counting as druid for feat prereqs, not for feat function. The feat does nothing if you're not a druid and the shifter isn't a druid.


Fighter's thing is getting feats every other level, classes that are part fighter get them every 3rd level, brawler and warpriest, then you get classes that get them every 4/5/6 levels.

So the shifter would more likely need to go on the track of at 3rd and every 4 thereafter. And wild shape compensates a lot for the bonuses fighter gets with the str boosts it's getting. The fighter's do pull ahead eventually (they do against almost everyone) but for the <10 (with no gloves of dueling) it's not clearly in fighter's favor.


voideternal wrote:
Chess Pwn wrote:
Jeydahvu wrote:
voideternal wrote:
I attempted to build a Shifter. I'm going to post the results.
Would dumping STR and go all DEX in tiny mouse form using an amulet of mighty fists with the agile enchantment make it better? I'm wondering why the equal STR-DEX tiger build? why weapon finesse if you go tiger?
he was probably trying to leverage the feat that if you're doing dex to attack with str to damage you add 1/2 your level to the damage.
It's full level to damage, but yes.

We have official clarification from Mark that they've already made errata for it making it 1/2 level when dex to attack and str to damage.


One of the things in sad about is how shaping focus doesn't work for them, they only count as did for prereqs and not for the actual feat. (Like the warpriest)


Mark Seifter wrote:
I realize this is another entire thread topic, but I got started with hardcore Pathfinder design as a playtester on these boards and am now a professional designer, so I'm deeply interested in the idea of playtesting, but it's also very tricky to do that and have people understand that getting no response doesn't mean being ignored. I have a few ideas I've been brewing over time in that regard.

The problem is that getting no response can mean it's being ignored or might be overlooked. And since both are probably outcomes it's why people assume not.

Like it's your guys call about play tests and worth because you're balancing your time in the forums to not posting and getting toxic posts vs how useful the info is and I bet it's not an easy or simple call to make.


Jeydahvu wrote:
voideternal wrote:
I attempted to build a Shifter. I'm going to post the results.
Would dumping STR and go all DEX in tiny mouse form using an amulet of mighty fists with the agile enchantment make it better? I'm wondering why the equal STR-DEX tiger build? why weapon finesse if you go tiger?

he was probably trying to leverage the feat that if you're doing dex to attack with str to damage you add 1/2 your level to the damage.


I feel the rageshaper can make for an okay boss fight where it has no allies. Thus it's free to spend it's round(s) of rage putting on bigger armor and gear and be there ready to go and when it runs out of rage (really quickly) then it's confused and still attacking the players.


Rysky wrote:
The one that did surprise me, locked into Claws. Having a suite of attacks to choose from (I don’t know how’d you separate that out, 2 Claws/2 Slams/1 Bite???) would be nice.

I believe the reason is that they want to force your hands to be used so you can't combo them with weapons as easily.


2 people marked this as a favorite.
Rysky wrote:

I loved the playtest. I playtested the Bloodrager, I playtested the Spiritualist, I tried to playtest the Vigilante. While all the threads in the playtests got heated they got worse one after another to the point that I and a bunch of other people gave up on the Vigilante playtest due to how toxic it was. It drove away people actually wanting to playtest and give feedback.

But it wasn’t an isolated incident. Yes they were able to salvage criticisms and suggestions from the Vigilante playtest. But it also showed, when you looked over the playtests previously, that they were getting worse, that they were doing less and less to justify themselves. So with the gradual increase in toxicity and lack of useable feedback it’s pretty obvious why they didn’t continue.

Maybe the community would have surprised us and been mostly positive and helpful, but all the signs pointed to the exact opposite of that occurring.

I think one of the reasons that the playtests threads get toxic is because people feel unheard and ignored. When you get lots of people talking about how this feature is bad or clunky and then get no response or worse comments saying that their concerns aren't valid and worth addressing since it was just "armchair theorycraft" then people get toxic as a way to express their feelings. If in the playtest there was more flow of info, more explaining of thoughts. More sharing of the direction they are trying to go with and actually give the "armchair theorycrafters" the attention and respect of addressing their concerns then I doubt you'd have as much toxicity.

I propose the reason the toxicity of playtests have increased overtime is because the flow of info from the devs and their interactions with the playtests, including the armchair ones, have decreased.


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Darksol the Painbringer wrote:

I feel that when they wanted to design the Shifter, they didn't want to invalidate the Druid class as a result. In the same vein that the Warpriest steps on a lot of toes for the niche it fills (though it has gotten better after the dust has settled), I think Paizo was a little scared of making it better than the Druid in terms of Wild Shaping, primarily because Paizo doesn't want to destroy all of the 3.5 legacy choices.

The former of which is ironic, since a Druid, even having the worst 9th level spell list in the game, is still a 9th level spellcaster that's capable of all kinds of crazy stuff that no martial can even dream of doing, and can be just as nasty as any melee in the game with proper...

That's the thing though, this should have "invalidated" the druid if when all you looked at was shifting.

Like the WP crushes the cleric at fighting "invalidating" it by fighting better and faster than the cleric.
The shifter should have as well, it needs to be the clear winner at shifting since that's it's entire thing while it's like 1/3 of the druids potential things.
If you're looking to make a shapeshifter and the class called shifter loses to the druid at being a shapeshifter then there's an issue.


I highly suggest not switching weapons part way through, part of the good stuff the fighter has is weapon focus, weapon specialization and greater focus, and that's all for just one weapon.


The size increase don't come with any bonuses besides the ones that size naturally has.
Bonus to CMB and CMD, penalty to AC and attack rolls and the penalty to stealth.

No it doesn't scale. the things they say they trade for aren't always what it's traded for. Like one archetypes says "you lose this power, this replaces this power" it's because it's removal is part of the balance of the rest of the abilities.

This archetype is quite bad as a player archetype, but it could make for a good boss fight archetype.

*** Venture-Agent, Utah—Provo aka Chess Pwn

SCPRedMage wrote:
Thomas Hutchins wrote:
The flail has a value, it's 0gp cause that's how much it's worth.
So then, are you saying that I can upgrade that (presumably masterwork) flail to a +2 weapon with just 22 fame?

yes, since that's the end price that seems to be how it happens.


yeah in ultimate wilderness.


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Quote:

Any alternate class feature described as altering an

existing class feature otherwise functions as that original
class feature and is considered to be that class feature for
the purpose of meeting any requirements or prerequisites,
even if that feature is renamed to fit a new theme.

Is this new ruling/clarification or has this been known already?


here
is a PFS FAQ saying that the creator of the scroll determines the relevant stat. Because the question comes up if a rogue were to use that scroll which stat would he need? wisdom, charisma, or his pick?

*** Venture-Agent, Utah—Provo aka Chess Pwn

Gary Bush wrote:
Thomas Hutchins wrote:

Wait, they retain their full price for fame limits? Where is that said?

All I see is this in the guide.
"Items purchased this way are worth 0 gp and cannot be sold."
So that seems to mean that the 750 diamonds are now worth 0gp and can't be sold and that your flail with +2 is only 8000 for fame limit since the base flail is worth 0gp and 0 + 8000 = 8000;

This seems to violate the "don't game the system to get more wealth" rule. The flail has to have a value for purposes of calculating a final price for fame limitations.

Looks like something that will need to be address in the Season 10 guide.

The flail has a value, it's 0gp cause that's how much it's worth.


blahpers wrote:
Chess Pwn wrote:
blahpers wrote:

(deleted original because fail)

Provided you're talking about the style feats themselves and not the feats further down the chain, you are correct--you only have to be in the style to gain a benefit from the feat if the feat states that you do. So most of the style feats will give you an ability that you have all the time and an ability that you have only while in the style. The feats further down the chain only function while using the style, full-stop.

part of the issue is mobile fortress though that has the same wording.

While using a tower shield, you add half of the shield’s bonus to AC (including its enhancement bonus) to your touch AC and take only a –1 penalty on attack rolls because of the shield’s encumbrance. While using Mobile Bulwark Style, whenever you would use a tower shield to gain total cover, you also grant any adjacent ally total cover against attacks passing through the selected edge of your space.

Which makes it seem like this one also has that dual nature then.

Looks that way. Maybe I'm missing the issue.

"You can use a feat that has a style feat as a prerequisite only while in the stance of the associated style."

this seems to be saying that you can't use it at all unless you're in the style.
Is this feat more specific and overriding that?
is this feat unfortunately written strange and does nothing unless in the style?
some other option?


blahpers wrote:

The scroll is a divine scroll, and oracles cast divine spells. Check.

The oracle has flame strike on her spell list. Check.
The oracle has at least 15 Charisma (or whatever her casting stat is). (I'm assuming this is the case for the purpose of this question.) Check.
The oracle is at least caster level 9. Check.

The oracle can cast flame strike from the scroll without a caster level check. The fact that the oracle can't learn or cast flame strike as a spell known at her current level is immaterial.

I think it requires having 15 wisdom since it's a cleric scroll and cleric's are wisdom based.

I think PFS has put up their houserule that you can use the more advantageous stat since scrolls aren't class specific in PFS. But by the rules they are class specific.


Full bab class, polearm, high str and some dex, effective pole arm guy.

Something cool is the Difficult Swings Weapon Mastery feat as this helps stops people from doing the 5ft step dance with you. If they want to reach you they need to move and provoke.


DeathlessOne wrote:
Jurassic Pratt wrote:
It actually doesn't work on unchained monk. No archetype does unless it explicitly says it does. Yes, you can ignore it for your home game, but as written that's how it works.
Just wanted to know if you have a link to that ruling. Before I shut down the combination, I just want to make sure. The Unchained Monk can select many of the powers the Water Dancer replaces with its Ki Power ability, so I might make an exception either way in a home game.

The rule is in unchained itself.

With barb rogue and summoner previous archetypes are supported, but for monk no archetype is. This mean that any archetype for original version doesn't automatically go to monk.


blahpers wrote:

(deleted original because fail)

Provided you're talking about the style feats themselves and not the feats further down the chain, you are correct--you only have to be in the style to gain a benefit from the feat if the feat states that you do. So most of the style feats will give you an ability that you have all the time and an ability that you have only while in the style. The feats further down the chain only function while using the style, full-stop.

part of the issue is mobile fortress though that has the same wording.

While using a tower shield, you add half of the shield’s bonus to AC (including its enhancement bonus) to your touch AC and take only a –1 penalty on attack rolls because of the shield’s encumbrance. While using Mobile Bulwark Style, whenever you would use a tower shield to gain total cover, you also grant any adjacent ally total cover against attacks passing through the selected edge of your space.

Which makes it seem like this one also has that dual nature then.


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Lady-J wrote:
SorrySleeping wrote:
Lady-J wrote:
if your only looking for defense a fighter can get it so that a tower shield has like a max dex of 8(if you use mithril) and like next to no armor check penalty
Tower shields are mostly wood and do not benefit from mithral. You can make one from dark wood to reduce the armor check penalty, but no special materials can be used to make a tower shield and increase the maximum dex.
so whats this then? cuz it looks like mithril to me

A special specific magic item that is made a certain way and free to break normal rules.


yeah I think it works, the downside is that precise stick won't, and then we're back to the question of is it worth taking more than 1 level dip for riposte and going the rest into a different full bab attacking class like barb, fighter, or paladin

*** Venture-Agent, Utah—Provo aka Chess Pwn

Gary Bush wrote:

I don't see a problem with using PP to get a bag of diamond dust that happens to equal a value of 750gp as long as EVERYONE understands that it can't be sold and can ONLY be used as a spell component .

We have the problem of things have two different values now. I get a Potion of Fly for 2PP. I can't sell it for 375gp. It has sell value of 0gp. I can only use it.

No there is no two values, in the guide it says that these items are worth 0gp and can't be sold. That means that your potion is worth 0gp in all sense. Not just for selling.

If it was worth 0 for selling only the guide should say something like, "these items can be sold for 0gp" or "these items are worth 0gp when sold" rather than saying "Items purchased this way are worth 0 gp and cannot be sold." Worth 0 gp seems to be clear that in all ways it's worth 0gp. It can't just be worth 0 when selling since it can't be sold, it is completely redundant to say it's worth 0 as just saying it can't be sold covers not selling it for profit. Thus the "worth 0 gp" should mean something since it was put in there.

*** Venture-Agent, Utah—Provo aka Chess Pwn

Lau Bannenberg wrote:
Thomas Hutchins wrote:
Nefreet wrote:
Only for resale.
How can something have two different values at once?

Because it says so on the tin, basically.

Suppose I have 22 Fame. That means I'm allowed to buy items up to 8,000gp.

If Fame-bought items were worth 0 GP under all circumstances, I could use PP to buy a masterwork silver heavy flail (495gp), and 8000gp to enchant it to a +2 weapon.

Wait, they retain their full price for fame limits? Where is that said?

All I see is this in the guide.
"Items purchased this way are worth 0 gp and cannot be sold."
So that seems to mean that the 750 diamonds are now worth 0gp and can't be sold and that your flail with +2 is only 8000 for fame limit since the base flail is worth 0gp and 0 + 8000 = 8000;


My thoughts on the tower shield is that it seems hard to use by yourself with the cover deal as it seems unusable for melee combat. If you prop it up then the enemy can 5ft to your side and bypass it right? Is there any way around this issue?


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So I'd love to hear your thoughts on this.
Many Many MANY style feats and feats that require style feats are written in this manner.

You can do/have X. While using style also do/have Y.

Is X always active because of having the feat and only Y needs the style to be active to work or does X and Y need you to be in the style to work?

style rules:
As a swift action, you can enter the stance employed by the fighting style a style feat embodies. Although you cannot use a style feat before combat begins, the style you are in persists until you spend a swift action to switch to a different combat style. You can use a feat that has a style feat as a prerequisite only while in the stance of the associated style. For example, if you have feats associated with Mantis Style and Tiger Style, you can use a swift action to adopt Tiger Style at the start of one turn, and then can use other feats that have Tiger Style as a prerequisite. By using another swift action at the start of your next turn, you could adopt Mantis Style and use other feats that have Mantis Style as a prerequisite.

The examples I have off-hand are the mobile bulwark style, Monkey Style, Snake Style, Crane Style, Boar Style

If it's the latter I wish you could instead put the "while using" at the beginning to make it clear that the entire feat is "while using" and not only the part after "while using" is while using.


So I'm getting rather tired of the wording they are using with style feats and hope to clear something up.
Many Many MANY style feats and feats that require style feats are written in this manner.

You can do/have X. While using style also do/have Y.

Is X always active because of having the feat and only Y needs the style to be active to work or does X and Y need you to be in the style to work?

style rules:
As a swift action, you can enter the stance employed by the fighting style a style feat embodies. Although you cannot use a style feat before combat begins, the style you are in persists until you spend a swift action to switch to a different combat style. You can use a feat that has a style feat as a prerequisite only while in the stance of the associated style. For example, if you have feats associated with Mantis Style and Tiger Style, you can use a swift action to adopt Tiger Style at the start of one turn, and then can use other feats that have Tiger Style as a prerequisite. By using another swift action at the start of your next turn, you could adopt Mantis Style and use other feats that have Mantis Style as a prerequisite.

The examples I have off-hand are the Mobile Bulwark Style, Monkey Style, Snake Style, Crane Style, and Boar Style

*** Venture-Agent, Utah—Provo aka Chess Pwn

Nefreet wrote:
Only for resale.

How can something have two different values at once? How is it 750gp worth of diamonds that I can sell for a worth of 0gp? (being a precious stone it retains full value for selling normally)

This is why I actually think it's not allowed. Any item is something that you'd normally sell for half price. But as precious stones they count as currency still and are always equal to their worth, no reduction for selling them. That's why I don't think they count as an item you can get via PP.

*** Venture-Agent, Utah—Provo aka Chess Pwn

well once you get it it's value is 0, so now it's 0gp worth of diamond dust right?


dang seems I had a misunderstanding, and here I was hoping that this was letting them take stuff like the pack flanking feat.
Don't have the book (yet) to have seen what exactly was being referenced.
My argument makes sense if Pack flanking was an example of something that worked with this, that the phrase animal companion was "having an animal companion" and that these feats could be taken by animal companions.

So I'm understanding now that there are feats that are basically "race" feats for animal companions then? If that's how it is then yes, that would mean that boon companion doesn't fit that.


TriOmegaZero wrote:
The class feature grants you an animal companion. The feats require being an animal companion. These are two different things, and Boon Companion requires the first one. (Mainly because Boon Companion modifies your animal companion, so you have to HAVE an animal companion to modify.)

There's the line that started this.

"An animal companion or mount can select from the
feats listed below that include “animal companion” as a
prerequisite

This is saying that animal companions qualify for feats that require having an animal companion isn't it? And having an animal companion is synonymous with animal companion class feature, because those two names mean the same thing.


personally again from my experience with 14 PFS characters, area control just doesn't really exist all that much. Like as a fighter your job is to kill things. You'll be near the front and enemies that are going to ignore you can and your area control did nothing, and those that are going to fight you will fight you, again making control pretty useless. Like combat patrol, might seem cool, but monsters don't move more than 5ft once they've engaged and if you're not the front line then they engaged with someone that is on the front line.

So if you want to go for it go for it, just be aware that it might underperform or vastly under-perform to your expectations.


Alexander Augunas wrote:

On page 218, Boon Companion is listed on Table 5-2 as a general feat. It was placed on a separate table from the Animal Companion feats. In addition, animal companion feats are always written in the third person ("The animal companion"), whereas Boon Companion is written in the second person ("You"). And as others pointed out, while Table 5-2 doesn't call out the Boon Companion requires the "animal companion class feature," the feat itself does, and the Companion Feats section specifically says "can select from the feats that include 'animal companion' as a prerequisite."

In Pathfinder rules lingo, comma denote when a prerequisite's name "ends," so "animal companion" and "animal companion class feature" are different prerequisites despite the latter containing the same words as the former. It's a little confusing that the feat was placed in Chapter 5 instead of Chapter 3 with the other player feats, but it's better for it to appear hear then for it to never make it into the Core Rules line at all.

animal companion is the animal companion class feature. there's no way to have an animal companion without also counting as having the animal companion class feature and the class feature just means you have an animal companion.


Selvaxri wrote:

I would honestly switch Con and Dex scores- you're a frontliner- having a good health pool is key to surviving. If you wear heavy or medium armor, having a high dex is moot.

I have a Martial Master fighter going through the big Super Dungeon Emerald Spire- and it's not as hard to prepare as you think. Basically, just keep a list of the primary feats you'd use.

Well a fighter level 7 is able to get 3 dex to AC while in full-plate.


Honestly, a human fighter with greatsword or reach weapon is solid

16+2/14/14/12/12/7

1 power attack toughness cleave
2 weapon focus
3 iron will
4 weapon specialization
5 X
6 lunge
7 vital strike?
8 retrain cleave to greater weapon focus and X
9 X
10 X

If using the reach getting combat reflexes early is helpful and just pushes stuff back a bit.
get cleave early with fighter feat and then trade it after it's gotten less useful. pick up vital strike if you want it, it's not my favorite feat, but it's not bad for the times you need to move and hit.
This uses just core I want to say and will do the role fine of hitting things and not dying.

I've ran about 6 reach users in PFS, some I had a bite attack to threaten close, but really none of them ever cared about attacking adjacent. I'd suggest just having a backup morningstar you can pull out if you really need it, but with 5ft before attacks I've not seen reach be an issue.


The outer rifts domain and shaman patron can add advanced template to summons.


You still have an error in the archetypes that the hexcrafter can stack with.


So the deal is that you can add fighter feats to the barb, thus it's a barb build that has weapon focus, weapon specialization, and greater weapon focus while having beat totem and greater, superstition, reckless abandon, and spellsunder.

Though a barb 1 fighter X does make for a quite similar feel or raging fighter.


Any penalty you give them should quickly go away. If they start under golded then you need to relatively soon give them more gold to catch up, this is true if they go and pay for a resurrection, the game assumes that you'll rather quickly give them more gold to make up for it and get them back at WBL. Otherwise you create a death spiral.


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animal companion in requirements means the animal companion class feature in requirements.

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