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Wayne Bradbury wrote:
Would they be able to take it at 1?
no, they don't qualify since they aren't a Druid
Wayne Bradbury wrote:
Would they need to take it with Additional Traits after 4?
Still don't qualify since they aren't a druid
Wayne Bradbury wrote:
Would they need a druid dip to take it?
Yes, perhaps as their first level. I'm not sure if that trait can be taken after lv1.
Wayne Bradbury wrote:
If they do, would it still affect Shifter Wild Shape?
Except that there's a STRONG chance that it doesn't work.
Cloren Chenross wrote:
If I'm understanding right that you lost gold for the scenario because the last guy ran instead of being killed that shouldn't have happened. If you win the encounter creatively (making them so bad they'd rather run sounds like a creative solution) then you're supposed to still get full rewards for solving the encounter. It's in the guide and everything.
archaeologist is great, but it's what I call a "selfish bard" aka "not a bard" because when people hear bard the expect inspire courage and you don't do that.Yep it's a GREAT magic rogue or overall useful guy. Just be aware you need to manage expectations if you take it.
Other things like, there is no cover when making ranged attacks, etc... I suppose I should get out of my shell more and deal with different rules interpretations. I am frequently wrong after all.
There are a few ways to bypass cover even in early levels if the GM already knew the player had this they'd not mention cover since it wasn't a factor for that guy.Also it's possible it was being factored in and not just explicitly mentioned, Gm knows that there's cover and applies the +4 AC.
As much as I remember those words, it is possible I misremember where I heard them.
I know at the PaizoCon Dinner event last year their introduction had a slide that said, "Martial class with full base attack progression. Shifters are to druids as paladins are to clerics"
Which is saying it's the druid's paladin.
Largely depends on if you're fighting humany enemies much or not. If you fight human-shaped things then they are pretty easy to pull manuevers and trip is really good.
Depends on what you want honestly.
Ranger/slayer if you want more skill points, slayer's more consistent but ranger has access to lead blades.
From your feats I THINK it's okay to go some 3/4ths and still get your feats at the level listed. So like a selfish bard, inquisitor and medium can be good battle classes.
I think the vigilante has a cool talent comboing with vital strike.
Going WP, cleric or inquisitor can trade your domain for the ability to vital strike on a charge saving you a feat that lets you get that (divine fighting technique for Gorum).
Disciple of the Pike cavalier can really combo well with charging not sure if there's a polearm or spear that does 2d6 base though.
Not to mention one of the players was playing a character banned from PFS play: a metamorph alchemist.
the metamorph is a legal archetype in PFS.
All archetypes in this book are legal for play except the brute, cipher, daring general, guild agent, gunmaster, hallucinist, majordomo, tyrant, warlord, zeitgeist.
here should be able to download the guide that explains everything.
here is a nice guide written by a person to be helpful
Main points are
no, they'd still need the feat.
This lets the hornbow also work.
But something like
doesn't count since it doesn't include shortbow.
The author explained that it was to try and "make it work with existing abilities and future abilities that work for all bows but specifically listed long and short to avoid ambiguity of it works with hornbow." (not a quote)
bards have a lot of combat going for them if built for it.
Bards get +1 to attack and damage at lv1 and it scales.
So a bard at lv5 has +3 from bab, +4 str, +2 heroism, +2 bardsong = +11 for d +6 str, +2 bardsong, +2 arcane strike = d +10
A barb lv5 has +5 from bab +6 str = +11 for d +9 str = d +9
So we can see that the bard is able to be pulling off very competent numbers. The biggest issue is that normally people build them with 14 or less str and then don't understand why it's not a combat build. Like a barb with 14 str is a considerably worse combat build than an 18 str one. Just need to get stats right and the bard works well.
An advanced trick is the strength of submission trait for +1 to attack and damage while under heroism! :)
The question is answered by the answer to this question.
If it's already masterwork plate and thus can't be more masterwork then you don't need to pay the masterwork fee before you can get a +1 on it. And thus mithral doesn't reduce 3 but 2 since masterwork was already included.
if it's not masterwork plate but something else that can be made masterwork then pay the extra for the +1 and then mithral works fine since it's not already masterwork.
The answer I think is correct is the 1st. You're paying extra for your brand name, but it's just masterwork plate and thus mithral can't double dip.
If a domain or subdomain ability calls for a saving throw, the DC of the save is equal to 10 + 1/2 the character’s cleric level + her Wisdom modifier.
Is that something that everyone can do or is that a feat to do it?
1) He'll instantly see a magic effect and which square it's in that he can KNOW ARCANA to know it's an illusion school.
So my issues with your build are these, when lv9+ are you going to want to take a full round action to intimidate people?
Also a note, if you go the reach build you're able to get full attacks more often and that means less use of vital strike and cleave. And I feel cleave is already pretty iffy due to the position requirements being so hard to meet, in my experience.
Dude, first off, are you not arguing that it's better at lv13? Like the only reason for your view would be that it's clearly better at lv13 and thus worth the costs. If it's NOT better then there's no reason to say it's a good idea cause it's not. Cause at that point your advocating little to no benefit or niche benefit for extra cost and that is something that gets a poor rating in a guide.
If your issue is that we're saying "clearly superior" and you mean "generally better but with a higher cost" then we are saying the same thing. But like above, we assumed your view must be trying to prove that it's a better choice and thus worth a better rating.
We've done our pass and it wasn't good. You're the one saying it's good, the one wanting to change our minds, so it's your job to provide proof that doesn't get nullified when we look at it. We don't really need to change your mind, we don't feel the need to convince you to accept our view that it's bad. And I'm totally up for being proven wrong, it's fun because that often lets me know about something I've overlooked or didn't know about. But you've not done a good job showing that it's better at lv13. Your last build I commented on and showed with math and numbers that really all your build had over the str build was a higher REF save while being worse at some stuff and taking a long time to come online. You didn't respond to any of those points to show that yours was better in any other way.
So like what are you expecting? What more of us do you want other than responding to your examples and showing why your builds aren't beating the recommended builds? We get that you think we're being jerks, but you aren't sharing what you'd want us to do differently (okay you did ask that we provide all the math ever to prove that the elf build is worse than everything but that's a ridiculous request.)
especially when there's a FAQ clarifying it doesn't work for oracles
I don't think your AC is really that better, the STR magus can be in full plate at that level which gives it base 10 AC your 7 dex+armor is not much higher if any.your bonus will is cause you're "cheesing" that stats by buying a 17 and using all 3 stat bumps. If the str build was only caring about lv13 he could just the same buy str of 17 and have extra points to up will save.
having many potential AoOs is often only useful if you can cause enemies to provoke them. I've rarely seen fights where you can get many AoOs
1 skill point a level is a feat away for the str one, and it would seem like he has "feats to spare" since this elf build uses so many feats to qualify. Plus also only true until the INT headband when the str version matches skills with the elf version.
The Reflex save IS a lot better though, there's not really any matching there. But if I cared about that I'd just be a dervish magus for dex fighting.
And to be the REAL kicker is, why are you two handing your weapon but the str version isn't? this elven style doesn't grant special powers for that as far as I'm aware, so if they're two handing then the str should as well for a bonus 6 damage per hit putting them over this elven style.
And it's 4 feats to come online with. The magus can get good numbers with 4 feats. I'm not sure what the STR one does in the guide, but with 4 feats the magus could have WF, WS, toughness, and lightning reflex putting them at +1 accuracy, +2 damage, and +13 HP over this elf build.
So for many feats I can do the same damage as a str person AS LONG AS the str person uses only one hand AND doesn't use their feats to improve combat prowess AND doesn't use their spells to turn to monstrous humanoids that give STR boosts and base weapon damage boosts that the elf version has no such similar boosts available.
Also, being sucky for many levels to eventually finally "come online" so late doesn't seem like a good deal for this fairly even trade of power.
Like sure it works out okay, But I'm not seeing how it's "clearly superior" by ANY means. Now if there's something I'm overlooking in this comparison please share.
That's not how that FCB works. It lets you treat your level as 1/6th higher for a specific performance (inspire courage)So at lv6 you inspire courage bonuses are that of a lv7bard. Meaning it's only useful at lv10 to get the +3 bonus of lv11 or at lv6 with the banner, but then you also never reach move action activation which makes that combo less attractive.
Choose one bardic performance; treat the bard as +⅙ level higher when determining the effects of that performance.
You should be able to win in AC pretty easily. WP is looking at full plate +9 dex +1 and then normal upgrades as they probably won't "waste" fervor to quicken a shield of faith for a little AC.
Well I up to being convinced if you can provide convincing evidence. I just don't feel you've done that.
Ferious Thune wrote:
When doing the monk flurry his bab from monk jumps to 8. Thus when flurrying he does have 11 bab.
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