Samaritha Beldusk

Chera'lyn's page

No posts. Alias of Lady Devyna.


About Chera'lyn

Chera'Lyn glides into the room with the ease of a woman born to nature. She appears to be of Elven descent, her long flowing scarlet red hair pulling your eyes from the rest of her features at first. Upon second glance you see she has bright violet eyes set in a pleasant pale face. She wears hide armor covered with a long brown cloak, the tip of a sheath peeks from the edge. She doesn't appear to be otherwise armed. She does not seem to be a threat, though it really depends on the kind of person you are as to whether or not you keep your guard up. She does not go out of her way to address anyone, glancing back at the entrance more than once, though keeping to herself.

Chera'Lyn
Female half-elf Druid 1
N Medium humanoid
Init +1 ; Senses Perception +4, Low-light Vision, Keen Senses (+2 sight-based, +2 sound-based)
==DEFENSE==
AC 15, touch 11, flat-footed 14 (+3 armor, +1 shield, +1 dex)
hp 11 (1d8+3)
Fort +5, Ref +1, Will +6
Defensive Abilities Elven Immunities
==OFFENSE==
Spd 20 ft./x4
Melee Scimitar +0 1d6 18-20/x2
Ranged Dart +1 1d4 20/x2
Ranged Sling +1 1d4 20/x2
==STATISTICS==
Str 11, Dex 12, Con 14, Int 14, Wis 18, Cha 12
Base Atk +0, Cmb +0
Feats Armor Proficiency (Light) (PFB 82), Armor Proficiency (Medium) (PFB 82), Self-sufficient (PFB 94), Shield Proficiency (PFB 94), Skill Focus (PFB 94)
Skills Heal +10, Knowledge (nature) +9, Spellcraft +6, Survival +15, Swim -4
Languages Common, Draconic, Druidic, Elven, Sylvan
SQ Nature Bond
Combat Gear Scimitar, Dart, Sling, Hide, Shield, light wooden
Other Gear Armor & Shield, Weapons
Class Abilities • FORBIDDEN SPELL ALIGNMENT - No spells with alignment descriptors are forbidden due to your alignment or your deity's alignment. (PFB 22, 23).
• DRUID BONUS LANGUAGES - A Druid automatically knows Druidic, and may choose Sylvan as a bonus language. (PFB 23).
• DRUID ORISONS - Druids can prepare a number of orisons, or 0-level spells, each day. They can cast these spells at will as a spell-like ability. 3 at 1st level, or 4 at any subsequent level. Orisons are treated like any other spell cast by the cleric in terms of duration and other variables based on level. Orisons cannot be channeled through spontaneous casting. (PFB 23).
• DRUID SPELLS - A druid casts divine spells, which are drawn from the druid spell list. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. A druid must choose and prepare her spells in advance. To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a druid’s spell is 10 + the spell level + the druid’s Wisdom modifier. (PFB 23).
• DRUID SPONTANEOUS CASTING - A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower. (PFB 23).
• DRUID WEAPONS AND ARMOR - Weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear, all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. Armor: light and medium armor (but no metal armor); shields (except tower shields) but must use only wooden ones. Prohibited armor or shields render the druid unable to cast druid spells or use supernatural or spell-like class abilities 24 hours. (PFB 23).
• NATURE BOND (Animal Companion - Panther) - You have chosen an animal companion. The Panther is detailed in Pathfinder RP Bestiary. (PFB 24).
• NATURE SENSE - A druid gains a +2 bonus on Knowledge (nature) and Survival checks. (PFB 24).
Traits • Devotee of the Green (Faith) - +1 to Knowledge (geography) and Knowledge (nature) checks. Knowledge (nature) is a class skill for you. (PFCT 4)
• Resilient (Combat) - +1 Fortitude Saves (PFCT 4)

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