Eliva: 1d20 + 12 ⇒ (12) + 12 = 24
Angalia: 1d20 + 11 ⇒ (7) + 11 = 18
1d3 ⇒ 1
1d20 + 6 ⇒ (4) + 6 = 10
After suitably preparing the makeshift camp, the party tries to sleep. While the sticky air makes it difficult, the exhausting day of travel wins out, as you seek some much-needed rest.
As the rest of the party settles to sleep, you keep careful watch of the surroundings. The chirping of birds and croaking of bullfrogs creates a steady background to the night-stricken swampland. The limp tendrils of moss seem to reflect the light of the waning moon, lacing the tree branches with soft silver.
Eliva starts with alarm at a sound, not from beyond the camp, but from within it. She nudges Andrzej to draw his attention to it.
The fishmonger, Leclerc, is skulking among your sleeping companions. At the moment, he is crouched over Leandro's backpack, looking through its many pockets, but at Eliva's sudden movement, he freezes and regards you with wide eyes. He begins to bolt toward the trees.
Leandro and Anuqa stir awake at the commotion, without you having to alert them.