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Caulder Baradin's page

435 posts. Alias of Joana.


Human (Chelaxian)


Cleric 3

















About Caulder Baradin

Male Human (Chelaxian) Cleric 3
LN Medium Humanoid (Human)
Init +0; Senses Perception +2
AC 16, touch 10, flat-footed 16. . (+6 armor)
hp 25 (3d8+6) damage 4
Fort +5, Ref +1, Will +5
Spd 20 ft.
Melee Morningstar +5 (1d8+3/20/x2)
Ranged Crossbow, Light +2 (1d8/19-20/x2)
Spell-Like Abilities Inspiring Word (5/day)
Cleric Spells Known (CL 3, 5 melee touch, 2 ranged touch):
2 (2/day) spiritual weapon (cast), hold person (DC 14) (converted) + (1/day) align weapon
1 (3/day) bless (converted), shield of faith (cast), magic weapon + (1/day) divine favor
0 (at will) stabilize, guidance, light, vigor
Str 16, Dex 10, Con 15, Int 10, Wis 15, Cha 10
Base Atk +2; CMB +5; CMD 15
Feats Intimidating Prowess, Skill Focus: Intimidate, Skill Focus: Knowledge (local)
Traits Bully, Drug Addict (Friend): Knowledge (local)
Skills Acrobatics -3, Appraise +4, Climb 0, Escape Artist -3, Fly -3, Intimidate +13, Knowledge (local) +8, Knowledge (nobility) +4, Knowledge (religion) +4, Ride -3, Stealth -3, Swim 0
Languages Common
SQ Aura (Ex), Channel Positive Energy 2d6 (3/day) (DC 11) (Su), Cleric Domain: Inevitable, Cleric Domain: Martyr, Command (5/day) (Su), Spontaneous Casting
Combat Gear Masterwork breastplate, Morningstar, Crossbow, Light, Bolts, Crossbow (17) 3 miss; Other Gear Holy symbol, silver: Abadar, Manacles (x5), potion of cure light wounds (x3), Pouch, belt (10 pp, 732 gp, 3 sp, 20 cp)
Party Gear carried wand of cure light wounds 37/50
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 2d6 (1/3/day) (DC 11) (Su) The cleric can channel positive energy to heal the living and injure the undead.
Cleric Domain: Inevitable Associated Domain: Law
Cleric Domain: Martyr Associated Domain: Nobility
Command (5/day) (DC 13) (Su) You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.

Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.

Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.

If the subject can't carry out your command on its next turn, the spell automatically fails.

Inspiring Word (3/5/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1r.
Spontaneous Casting The Cleric can convert stored spells into Cure spells.
Caulder Baradin was born the only child of a wealthy Korvosan businessman and his young trophy wife. Having devoted his youth and middle age to the tireless pursuit of wealth and business success, the elder Baradin decided to seek the enjoyment in his later years that he had put off for so many decades. Despite his age, his financial status enabled him to secure a remarkably pretty young wife who fulfilled her end of the bargain by adorning his arm and delivering an heir to his fortune.

Marcellano Baradin loved his wife like he would love a spoiled lap dog; he provided her a generous allowance but, having no respect for her intellectual or philosophical faculties, treated her with benign neglect. His son, on the other hand, Marcellano took great pains to instruct in business and economics, and in the ways of Abadar, knowing that he was old and that Caulder would be entrusted with the management of his real-estate empire sooner rather than later.

Indeed, his father passed away when Caulder was barely a man, but the elder Baradin's instructions had found fertile ground in his son's mind. With the help of Marcellano's trusted managers, Caulder devoted himself to the maintenance and growth of his family's finances with no less intensity than had his father before him. He maintained his mother on a generous stipend and dutifully visited her for the midday meal once a week, but otherwise she was left to amuse herself as she saw fit. Among the merchants and businessmen of Korvosa, Caulder was held up as an example for all inheriting sons, with many disgusted fathers asking their profligate children, "Why can't you be more like Caulder Baradin?" He was a young man with a bright future, as Abadar seemed to smile on his every endeavor.

His young and pretty mother was no longer as young as she had been, but she kept her looks remarkably well. For several weeks, Caulder had noticed at their luncheons that she seemed thin and distracted, that her hands trembled when she lifted her cup, that she laughed too easily and, when she did, sounded brittle; but when he asked after her health, she insisted that she was fine, only a little tired. He assumed that she was dieting, the prime hobby of most of the Korvosan matrons of her peer group; he knew that she enjoyed late nights and copious wine, as she had since his childhood. He had important things to attend to, business matters that would ensure her long-term wealth and secure future; he would help her best by letting her enjoy her simple pleasures while he burned the midnight oil to keep her in them.

It was Caulder who found her. When he arrived at her apartment for his weekly visit, there was no answer at the door. Letting himself in by his own key, he found her, his pretty mother, lying half off her bed, her eyes heavy-lidded and staring, a spume of vomit at the corner of her mouth and matting her hair.

Furious questioning of her social circle revealed that the small sorority of Korvosa's well-off ladies of leisure had graduated from mere wine years ago. One of the more scandalous of the ladies had bought a small glass vial from a shady street vendor on a lark and brought it to one of their parties to pass around; the guests delighted in the way they were "slumming." The next party, without it, seemed bland and flat; they sent out a servant to find an alleyway dealer. From then on, shiver had become an integral part of every girls' night out, and several, like his mother, had taken to purchasing it on their own time and taking it alone.

Caulder was stricken by his mother's untimely death. He blamed himself -- like his father, he had never considered taking an interest in how she spent her time -- but more, he blamed the lawbreakers who preyed on the innocent and vulnerable by selling what Korvosa had wisely outlawed. He slept but little for many nights after her death, sitting at his desk into the early hours of the morning, as his anger grew; the day after her funeral, he took action. With no more dependents to take care of, he had a greater calling than to manage his father's empire. He arrived at the temple of Abadar, signed over his father's holdings into the care of the church to pay for his keep and training, and entered the priesthood with the goal of patrolling the streets of his city to protect others like his mother, hoping that one day he would be able to track down the very supplier whose illegal wares had caused his mother's death.

After serving his postuanlcy and novitiate, Caulder Baradin is no longer a young man. His combat training has made him a larger and stronger man then the boy tycoon he was; his eyes, paunchy and shadowed, reveal that sleep still eludes him more often than not. His face is stoically set in an expression of righteous fury which makes the innocent whose streets he patrols feel safer, even as they avoid his gaze. He is a man on a mission of justice -- and revenge.

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You can call upon your symbols twice. Calling upon a symbol is a free action. You can use them as follows:
  • Reroll a single dexterity check, initiative check, dexterity-based skill check, reflex save or dexterity-based attack roll. The new result is final, though you can spend additional uses to reroll again.
  • Gain +1 dodge bonus to AC for the duration of one encounter. You can spend up to three callings in one encounter on this benefit.
  • Gain a +10 bonus to your base speed for the duration of one encounter.

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