Classes/Levels |
Sorcerer(1)/Oracle[Warsighted](1) |
Gender |
HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 |
Special Abilities |
Curse(Tongues[Aquan]) |
About Cathran Tairngire
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Character Sheet Resources
Cathran Tairngire
Female half-elf oracle (warsighted) 1/sorcerer 1 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +3
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Defense
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AC 10, touch 10, flat-footed 10
hp 16 (2 HD; 1d6+1d8+6)
Fort +2, Ref +0, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4+1/19-20) or
. . morningstar +1 (1d8+1)
Ranged light crossbow +0 (1d8/19-20)
Special Attacks martial flexibility 4/day
Bloodline Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—elemental ray (1d6 electricity)
Oracle (Warsighted) Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—cure light wounds, inflict light wounds (DC 14), summon monster I
. . 0 (at will)—detect magic, guidance, read magic, resistance
. . Mystery Waves
Sorcerer Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—mage armor, true strike
. . 0 (at will)—acid splash, dancing lights, mage hand, message
. . Bloodline Elemental
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Statistics
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Str 13, Dex 10, Con 15, Int 15, Wis 10, Cha 17
Base Atk +0; CMB +1; CMD 11
Feats Enlarge Spell, Eschew Materials, Improved Initiative, Skill Focus (Sense Motive)
Skills Acrobatics +4, Appraise +6, Bluff +7, Escape Artist +4, Heal +4, Intimidate +7, Knowledge (arcana) +6, Knowledge (religion) +6, Perception +3, Sense Motive +3, Swim +5; Racial Modifiers +2 Perception
Languages Aquan, Common, Elven, Gnome, Goblin
SQ bloodline arcana (change energy damage spells to match bloodline energy), elf blood, oracle's curse (tongues)
Other Gear crossbow bolts (20), dagger, light crossbow, morningstar, backpack, cold weather outfit, flint and steel, silk rope (50 ft.), trail rations (4), 712 gp, 5 sp
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Special Abilities
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Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Electricity energy.
Elemental Ray (1d6 electricity, 6/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enlarge Spell Increase spell ranges. +1 Level.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Tongues (Aquan) You can only understand and speak one language in combat.