|
||||||||||||||||||||||||||||||||||||||||||||||||
|
About CaerivalCaerival CR1
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 Wis)
Spd 30 ft.
Str 10, Dex 15, Con 12, Int 10, Wis 15, Chr 12
SQ Feats Country Born (regional bonus); Dodge; Mobility (human bonus); Track (class feature); Skills Bluff +1 (+0+1) (+2 against goblinoid); Craft(Woodworking) +4 (+4+0); Handle Animal +5 (+4+1); Knowledge Nature +6 (+4+0+2); Listen +4 (+2+2) (+2 against goblinoid); Sense Motive +2 (+0+2) (+2 against goblinoid); Spot +4 (+2+2) (+2 against goblinoid); Survival +8 (+4+2+2) (+2 against goblinoid); Languages Common, Druidic Spells (when traveling) Create Water; Flare (DC 12); Mending; Goodberry; Shillelagh Gear backpack (2gp, 2lbs); 25' hemp rope (1gp, 5lbs); bedroll (1sp, 5lbs); 2 pouches (2gp, 1lbs); spell component pouch (5gp, 2lbs); small carved wooden bowel and spoon (0.5lbs); quaterstaff (4lbs); sling w/ 10 stones (1sp, 5lbs); sickle (6gp, 2lbs); berries; tea; Treasure 3pp; 33gp; 7sp; 10cp Experience 60+140+240 Animal companion (Ex) Gloam the Donkey Rat (RotRL PG p6) - use Dire Rat statistics without the Disease special attack
Explainations: Spoiler:
Backstory
As the years rolled by, Caerival learned to love the forest as an agglomeration of Law and Chaos, of stability and flux. Day follows night as sure as Spring follows Winter. Likewise, who can foretell when Gozreh will bring wind or rain or sun? Life begets life and death comes for all, but none can say when. The permanency of stone is found to fail by the roots of trees. These are the lessons of the wild. Rest, sustenance, and good company are the rewards for a hard day's work is lesson taught by the ever diligent druids. Being somewhat uncharacteristically prone to physical prowess, Caerival was tasked to the small Shank's Wood. This young forest is besieged by a foul tribe of goblins which refer to themselves as the Seven Tooth Tribe. What makes these nasty little buggers so distinct is their supply of metal, food, and general refuse. To rid Shank's Wood, Caerival has set himself to discovering and eradicating the goblins and their supply source. After spending the summer getting aquainted with Shank's Wood and assessing the goblin infestation problem, Caerival decided to visit Sandpoint. A druid from Tickwood suggested Caerival should meet Madame Mvashti, a local mystic steeped in the traditions of the Old Ways. With his staff in hand and trusty donkey rat by his side, Caerival walked the 2 miles into town along the Lost Coast Road... Personality
Quote
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|