Crow

Brennus the Raven's page

355 posts. Alias of Almonihah.


Full Name

Brennus

Race

1st level: 8/8 | 2nd level: 8/8 | 3rd level: 6/6 | Arcane Reservoir: 0/8 | Mythic Power 5/5 | SP 18/18 | Current effects:

Classes/Levels

| HP 87/87 | AC: 25 T: 18 Fl: 20 | CMB: +3 CMD: 18 | F +6 R +9 W +7 SR 17 | Init +5 | Perc: +15

Gender

M Magical Raven Familiar Brennus 7 | Mythic Archmage 1

Size

Tiny

Age

Not sure

Special Abilities

Talking, magic

Alignment

Chaotic Neutral

Deity

Someday...

Languages

Common

Occupation

Hungering for Power

Strength 7
Dexterity 20
Constitution 14
Intelligence 24
Wisdom 12
Charisma 16

About Brennus the Raven

Tiny Chaotic Neutral Magical Beast (Augmented Animal) Brennus 7 | Mythic Archmage 1
Senses darkvision 60 ft., low-light vision;

Saves
--------------------------------------
Reflex 9 = 2 Base + 5 Dex + 2 Resistance
Fortitude 6 = 2 Base + 2 Con + 2 Resistance
Will 8 = 5 Base + 1 Wis + 2 Resistance

Attacks
--------------------------------------
BAB 7
Bite +13 | 1d3-2 | 20/x2 crit

Initiative +5
Speed 10', 40' fly (average)
CMB 3 = 7 BAB - 2 Size - 2 Strength

Defenses
--------------------------------------
HP: 87/87
AC: 25= 10 + 5 Dex + 4 Natural Armor (+1 Enhancement) + 2 size + 1 deflection + 2 Armor
Touch: 18 Flat-footed: 20
CMD 18 = 10 + 4 Dex + 7 BAB - 2 Size - 2 Str
SR 17

Skills
--------------------------------------
Skill points: 6+Int/level (+4 extra)

Bluff 13 = 7 ranks + 3 Cha + 3 Class
Diplomacy 13 = 7 ranks + 3 Cha + 3 Class
Disable Device 15 = 7 ranks + 5 Dex + 3 Class
Intimidate 13 = 7 ranks + 3 Cha + 3 Class
Fly 18 = 7 ranks + 4 Dex + 4 Size + 3 Class
Perception 15 = 7 ranks + 1 Wis + 3 Class + 2 Feat + 2 Racial
Sense Motive 8 = 4 ranks + 1 Wis + 3 Class
Spellcraft 20 = 7 ranks + 7 Int + 3 Class + 3 Feat
Stealth 25 = 7 ranks + 5 Dex + 8 Size + 3 Class + 2 Racial
Use Magic Device 13 = 7 ranks + 3 Cha + 3 Class
Know (Arcana) 17 = 7 ranks + 7 Int + 3 Class
Know (Religion) 17 = 7 ranks + 7 Int + 3 Class
Know (Planes) 17 = 7 ranks + 7 Int + 3 Class
Know (Dungeoneering) 17 = 7 ranks + 7 Int + 3 Class

Background Skills:
Appraise 20 = 7 ranks + 7 Int + 3 Class + 3 Race
Linguistics 21 = 7 ranks + 7 Int + 3 Class + 4 racial
Sleight of Talon 15 = 7 ranks + 5 Dex + 3 Class
Knowledge (Society) 17 = 7 ranks + 7 Int + 3 Class

Favored Class: Brennus (+1 Spell Known/Level (of level one less than max))

Feats
--------------------------------------
Mythic Eschew Materials (bonus feat)
Alertness ('familiar' feat)
Silent Spell
Still Spell
Piercing Spell
Disruptive Spell
Spell Penetration
Greater Spell Penetration
Ambuscading Spell
Skill Focus (Spellcraft)

Magic
--------------------------------------
Spell-Like Abilities
At Will-greater mage hand*
3/day—greater invisibility (self only)

Spells Known
0th level: Detect magic, read magic, dancing lights, ghost sound, prestidigitation, acid splash, drench, spark, disrupt undead, message, arcane mark, daze, flare, mending, ray of frost, resistance
1st level (8/day): Mage armor, charm person, ear-piercing scream, silent image, color spray, magic missile, alarm, disguise self, endure elements, unseen servant, ventriloquism, ill omen, detect evil, comprehend languages
2nd level (7/day): Pilfering hand, burning arc, eldritch conduit, detect thoughts, invisibility, soften earth and stone, summon swarm, create pit, scorching ray, alter self
3rd level (5/day): Diamond spray, dispel magic (Mythic), suggestion, major image, explosive runes

*As mage hand, except it can affect magic items and move 5 lbs/2 levels.

Spheres
Casting Tradition: Verbal Components, Somatic Components x2

Mind Sphere
Expanded Charm
Subtlety

ABP
+2 Resistance
+2 Weapon (beak) & Armor (feathers)
+1 Deflection
+2 Dex
+2 Int
+1 Toughening

Languages:
Common
Draconic
Elven
Sylvan
Azlanti
Celestial
Abyssal
Azlanti
Necril
Auran
Aquan
Ignan
Terran
Infernal

Equipment
--------------------------------------
Tiny Handy Haversack
Feather token (tree)
Wand of lightning bolt (27 charges)
Wand of magic missile (18 charges)
Wand of web (32 charges)
Fancy Wand of Cure Light Wounds (50)
Ring of Prot +1
Ring of Sustenance
Collar from Silvanshee
"The Book"
Jaret's spellbook
Sleeves of Many Garments
A couple traveling outfits
Figurine of Wondrous Power (Silver Raven)

Potion of Prot from Law
Potion of Remove Sickness
Potion of Owl's Wisdom
Oil of Greater Magic Fang

Wand of Entangle (33)
Wand of Flame Strike (3)
Wand of Warp Wood(40 charges)

Scroll of Obscuring Mist
Scroll of Bless
Scroll of Beast Shape II

Starfall 10/10 (+1 quarterstaff)

Spells:

Resist Energy
Summon Swarm
Locate Object
Suggestion
Magic Missile
Mirror Image
Halt Undead
Blink

107pp, 6478 gp, 2750 sp, 17000 cp
Weight Carried:
Light Load: Medium: Heavy:

'Class' Features
--------------------------------------
Alertness
Improved Evasion
Share spells
Empathic link
Deliver touch spells
Speak with master
Speak with animals of kind

Cast as sorcerer of HD (Int-based)
All skills are class skills
Spell-like abilities
SR 10 + HD
Arcane Reservoir 0/8*
Channel Spell
Arcanist Exploits:
-Metamixing
-See Magic
-Swift Consume
-Consume Items
-Metamagic Knowledge

Change Shape: Tengu Form. You become a Tengu, gaining all the benefits of normal member of that race. In addition your Str increases to 10(which can become higher, if you ever increase your normal Str) and you do not take a penalty to Con. Finally, you gain a pair of claw attacks, that deal 1d4 dmg. Aside from the attribute bonuses(and the increase to Str) you gain all of their racial benefits in your base raven form. (+2 Wisdom, Sneaky, Low-Light vision, Gifted Linguist)

True Names:
Monnuus, CR 5 Accuser Devil (can cast Commune)
Haroth, Hound Archon
Raela, Pixie
Zzaazal, Lightning Mephit

*As Arcanist, except he does not naturally fill his reservoir. It drains at a rate of 1 point per night if full.

Tome
Sections: Spells (Spellcraft)
35 Sorc spells: DC 25+spell level, 85%, 18 Arcane spells: DC 28+spell level, 75%, 18 Cleric spells: DC 32+spell level, 60%, 8 Divine spells: DC 38+spell level, 45% , 8 Psychic+ spells: DC 45+spell level, 30%
Words of Power (Knowledge (Planar))--as Wizard True Name discovery, but only 1 minute/level per... week? Month?
Rituals--currently undescipherable

Mythic
--------------------------------------
Hard to Kill
Mythic Power 5/5
Mythic Surge +1d6
Wild Arcana
Mythic Spellcasting

--------------------------------------
Personality
Brennus tends to be brash, with a cutting sense of humor and a streak of greed... and yet, in spite of his flaws, he always helps his friends and sometimes even complete strangers out. Now a free agent, he still hungers for more power, fearful of being a small, physically weak creature in a big, dangerous world... not that he would ever admit to such fears.

Background

Brennus was once a wizard's familiar. His memories of this time are hazy, like remembering an old dream. Clearer, however, are his memories of how it felt when he lost his master--the terror as his mind shrank down to that of a mere ordinary raven. The time after that is even hazier in his mind, with only flashes of terror as he fled a predator or satisfaction at a good meal and a safe place to sleep remaining in his memories.

His memories clear on the day he first met Failin. Somehow he had become injured and fallen, dazed, to the ground near a path at a school in Taldor. There a young student found him and took pity on him. Doing his best to soothe the frightened bird, Failin took Brennus back to his room and bound up his wounds as best he could.

This act of mercy attracted the attention of powers unknown... or perhaps they had been waiting for this moment. As he finished binding Brennus's wound, Failin suddenly found the bird's injuries healing by magic... magic channeled through him. And Brennus found his intellect and portions of his memory returning as a new familiar bond formed between himself and the human in front of him.
His fragmented memories of the past were enough for Brennus to determine that he never wished to be without his super-ravenly intellect again, and so he immediately set about encouraging Failin to use his new powers, hoping to somehow find a way to become independantly powerful by studying how his master grew in power. He told Failin that they had been chosen by fate for a great cause... and as soon as he heard of the Emerald Spire, he suggested to his trusting master that it was there their fate lay.

They traveled to the dangerous River Kingdoms, to the town of Thornkeep, and there met with others who also wished to explore the Spire. Together they delved deeper and deeper into its depths, facing monsters and evil men together. As Failin's power grew, so did Brennus's... but Brennus recognized that it was due only to the familiar bond, and so he kept searching for more.

He found what he was searching for when they discovered a strange little creature who was actually mining shards out of the Spire. Tricking the creature into believing he was a messenger of the creature's master, Brennus got him to give the raven the shards he had mined. As soon as they returned to Thornkeep Brennus set about studying the shards, desperately searching for a way to unlock their power and take it for himself.

It was when Failin came to check on him that he made a breakthrough. Somehow, when his master reached to touch him in the bed of crystal shards he had made for himself, power flowed from them through their bond and into Brennus. The raven thrilled as his mind expanded, as sorcerous powers of his own grew within him... but at the same time, guilt began to take root within him, for he realized that Failin truly cared for him, while Brennus had done little but use his master.

These feelings came to a head a short time later. In spite of his success, Brennus still felt insecure--what if his new powers vanished as soon as the familiar bond was broken? And so he had continued his activities... and Failin had noticed. But to his surprise and even greater shame, Failin confronted Brennus not with anger, but with disappointment. When Brennus explained his insecurities and fears, Failin responded with understanding, which only added to the familiar's guilt. And so he promised to do his best to be kinder and more helpful to others.

It was hard, but Brennus found it actually felt kind of good to not be quite so wrapped up in himself. Even so, his insecurities about his position remained, and indeed reinforced when he found himself incapable of improving upon his sorcerous powers. He became convinced that it was the familiar bond itself that prevented him from expanding his abilities, and so he and Failin agreed upon an experiment. They would break their bond, and if Brennus retained his faculties, he would remain free--otherwise, Failin would re-form the bond.

The opportunity to do this presented itself unexpectedly, when a Silvanshee Agathion literally fell out of thin air on Failin during their exploration of the dungeons, a victim of the Spire's planes-warping properties. After a short discussion, the Silvanshee agreed he would be willing to become Failin's familiar in the event that the experiment was successful.

The day of severing the bond was traumatic. As the bond broke, Brennus felt himself being diminished... but something was different. He had only enough time to latch onto the thought of the magical healing waters they had recently discovered around the Spire before his intellect was reduced to that of an ordinary raven. Croaking "Water! Water!", he still felt a fear whose source he could no longer remember, but his trust in Failin also remained.

His former master, at first confused by the requests for water, soon caught on to the thought, and took Brennus back down to the healing waters. The waters restored his mind, and Brennus thrilled in his new freedom. Still, he had come to care for Failin and his companions (and they were soon to face a lich who would likely have powerful magical items he could study), and so Brennus remained with them until they had defeated their final foe.

Having reached (as far as they could determine) the bottom of the Spire dungeons, the group of adventurers began to drift apart, and Brennus did likewise. Failin commissioned a tiny, enchanted pack for his friend as a parting gift, and once it was done, Brennus wished his former master a heartfelt farewell, with promises to visit again, and then flew out into the wide world to seek knowledge and power.

Appearance
Brennus is a large, black raven, not too unusual at first glance. At second glance an observer might notice the cunning in his gaze and the faint emerald sheen in his feathers, both of which mark him as something more than an animal. The small pack on his back is rather unusual, too.

Ten-Minute Background