Man in Battle

Blood Angel Chaplain Deleos's page

275 posts. Alias of Swordwhale.


Race

Assault Marine (6), Chaplain (1)

Classes/Levels

[Wounds 23/23, TB 10, Armor 11/9/8, FP 5/5, Movement:7| 14| 21 | 42 (x2), WS:75| BS:35| ST:60+20(14)| TO:60(12)| AG:60| INT:40| PER:40+20| WP:50| FEL:42]

Gender

Blood Angels

Size

2,25m

Age

184 Standard Years

Special Abilities

Wings of Angels, Blood Frenzy

Deity

The Emporer of Mankind

Languages

High Gothic, Low Gothic

About Blood Angel Chaplain Deleos

Ship Role: Wing Commander

Characteristics
Weapon Skill: 75
Ballistic Skill: 35
Strength: 60 + 20 Servo Armour -->Bonus = 12+2
Toughness: 60 -->Bonus = 12
Agility: 60 -->Bonus = 6
Intelligence: 40 -->Bonus = 4
Perception: 40 +20 (Hear&See) -->Bonus: 4
Willpower: 50 -->Bonus: 5
Fellowship: 42 -->Bonus: 4

Movement: 7|14|21|42 (Agi 6 + 1 from Armour --> Jump Pack doubles Range for Charge, always running start)
Demeanours:
Personal: Pious (Faith in the Emperor and the Primarch above all else)
Chapter: The Red Thirst

Wounds: Max: 23 ||| Current 23
Fait Points: Max: 5 ||| Current 4
Fear Rating: 2 (p.277 on fear rules)

History:

Deleos was accepted to the Blood Angels at the Age of 20, after defeating every other compatant in bare-hand combat.

Throughout his service he was always a man of direct, forceful action, never hesitating to charge forward, most of the time with the aid of a jump pack.

He quickly went through the ranks of Scout and Devastor and was selected earlier than any before him to the Assault Marines of the Second Company ("The Blooded") were he fought finally at the very forefront of close combat slaughter, often side-by-side with Captain Aphael and his Veteran Guard.

He joined the Deathwatch after a vicious combat on a genestealer infected Space Hulk ("The Everlost") were he and his Assault squad had paid a bloody price to hold of these vile Xenos, while Inquisitor Angar Heidt was priming a Sunblast Plasma Bomb at the greatest reactor inside the Hulk to blast the "Everlost" to hell.

Enraged by the lsot of so many Brothers, Deleos valunteered at the day of their return to Baal.

The Deathwatch send him and his (former) Team mostly on Missions were the stench of Xenos was thickest and his bloodlust and expertise in meele combat would prove vital.

While at the Watch Stations or on transit, Deleos can often been found at the Reclusium or at any imerial shrine there is to visit.

Because of the dangerous nature of most of his missions he has seen many of the Emporer Finest come and go, and know a lot about their widely different believes and traditions, which brought him eventually to Chaplainhood.

In combat he wields his new Crozius Arcanum with nearly the same experince and force as the does with his loyal thunderhammer.

He is likely to charge into the thick of battle, both weapons swinging, powered forward by his angelius jump pack and a shockingly load war cry emitting from his armour.

Special Abilities:

Assault Marine: Wings of Angels (Pilot(Personal) Test, may add up to 20m Movement Rate, when charging with this Ability +W5 DMG to all Attacks. Solo Mode Only!)

Chaplain: +1 to Cohesion, may take Oath Liturgies of Battle All Brothers in support range to the Chaplain gain Fearless. "Litany of Hate"-Talent extends to all Brothers in support range and the effect is doubled (to +20) on charges.

Advances:

Chaplain Elite Specialization: 3000

Characteristics: 4600
WS: 3200 (Full Advance + 5 from Chapter)
S: 200+500
Ag: 200 (One Advance + 5 from Chapter)
Fel: 500
T: 200+500

Talents (Melee): 5500
(ordered)
Lightning Attack - 600
Frenzy+Battle Rage - 800
Berserk - 600
Crushing Blow - 600
Double Team - 200
Counter Attack - 600
Death from Above - 900
Wall of Steel - 700
Furious Assault - 500
Step Aside - 800
Slayer of Demons - 1000
Two-Weapon-Wielder (Melee) - 500

Talents (Others): 3500
Icon of Duty 1500
Signature Wargear (Hero) = Thunderhammer 500+1000+1500
Signature Wargear = Angel Wing Jet Pack 500
From Chaplain
Fearless
Hatred [Demons]
Hatred [Choas Space Marines]
Litany of Hate

Skills: 6400

Pilot Personal: +10 500
Talented Pilot Personal: 500
Acrobatics: 200
Good Reputation Astartes 200
Intimidate Trained, +10 200, 400
Interrogation Trained, +10 200, 400
Lore Primarchs 400
Lore Traitor Legions 400
Lore Legends 400
Command +10 200
Charm Trained 800
Dodge +10 500
Lore Astartes +10 400
Lore Ecclisiarchy +10 200
Awareness +10 300
Scutiny 400
Deceive 200

Total (spend): 29400 +13000 SM-XP = 42.400
Remaining: -400

Blood Angel Abilities:

Oath of Hope:
+20 to all Tests against Fear and Pinning to the team and ALL TRUE servants of the Emperor within 100m of the team.

Solo Mode:
Blood Frenzy (Once/Combat, Rank/2 Rounds, reroll dmg, Righteous Fury 9-10, Meele Weapons +4Pen)
Descent of Angels (1/Session @ start of combat, rank-rounds: get Flyer(18), Initiative roll=10, first attack stuns if >=2DoS, if moved in the round: enemies get -20 on all attacks)

Squad Mode:

Attack Pattern:
Fury of Sanguinius (Free Action, Cost 3, until next round, +20 WS,S,T before unnatural characteristics )
Crimson Ride (Full, Cost 3, sustained, incr. Fear by one step and movement multiplier to x4 upon charging )

Defensive Pattern:
Feel no Pain (Free Action, Cost 3, until next round, half damage after Armour and Toughness, rounded up )
Conviction (Free, Cost 2, sustained, -20 on ranged attacks against the other kill-team members, WP(+0)-Test to charge another member of the team )

Talents:

Inherited (Space Marines)
Ambidextrous
Astartes Weapon Training
Bulging Bizeps
Heightened Senses Hear&See
Killing Strike
Nerves of Steel
Resistance [Psychic Powers]
True Grid
Unarmed Master
Unnatural Strength x2
Unnatural Toughness x2
Deathwatch Training
Quick Draw

Meele
- Swift Atttack (+1Attack in Full Action)
- Lightning Attack (+2Attack in Full Action)
- Frenzy (Enter:Full Action. +10WS,S,T,Wil. -20BS,IN. Immune to Fear,Pinning,Stunning,Fatigue)
- Battle Rage (Allow Parrying while Frency)
- Berserk Charge (+20 WS when Charging)
- Crushing Blow (+2Meele DMG)
- Double Team (+10 when ganging up)
- Counter Attack (Free Counterattack after Parry -20)
- Death from Above (1W10 per 2 DoS when Charging with Jump Pack, max 2W10)
- Wall of Steel (+1 Parry Action/Round)
- Furious Assault (Use Reaction for additional Attack on All out Attack (not with Swift/Lighning))
- Step Aside (+1 Dodge Action/Round)
- Two-Weapon Wielder (Attack with both weapons for -10 on both attacks.)
- Slayer of Demons (+10WS and +2DMG while fighting Demons in Melee)

Other
- Icon of Duty (Fate Point to enforce all Squad Member in Supporting Range with one of the following: Hardened Will, Fearsome Assault, Extreme Prejudice for one encounter)
-->Hardened Will: +10 to all Willpower Tests
-->Fearsome Assault: Increase Fear Rating by 1
-->Extreme Prejudice: Designate one type of Foe the Chaplain got Hatred against. Reroll failed WS on Charge Actions against that kind of foe.

- Signature Wargear II
- Signature Wargear (Master)
- Talented Pilot (Personal)
- Good Reputations [Astartes]
- Fearless (Immune to Fear&Pinning, Willpower Test to Disengage or back down from a fight)
- Hatred [Demons] (+10 WS vs. Hated Foes)
- Hatred [Choas Space Marines] (+10 WS vs. Hated Foes)
- Litany of Hate (Full Action to give Ally +10WS vs hated enemy. Up to Fel-Bonus Allies)

Skills:

Name

Acrobatics = (Agi)
Awareness = (Per)+10
Barterer = (Fel)/2
Carouse = (T)/2
Charm = (Fel)
Chapter Runes = (Int)
Climb = (S)
Command = (Fel)+10 +5+10(+10 Astartes) Armour|Jumppack|(Reputation)
Common Lore [Astartes] = (Int)+10
[Deatwatch] = (Int)
[Imperium] = (Int)
[War] = (Int)
Concealment = (Agi) -30 Servo-Armour
Contortionist = (Agi)/2
Deceive = (Fel)
Disguise = (Fel)/2
Dodge = (Agi)+10
Drive [Ground Vehicle] = (Agi)
Evaluate = (Int)/2
Forbidden Lore [Xenos] = (Int)
[Primarchs] = (Int)+10
[Traitor Legions] = (Int)+10
Gamble = (Int)/2
Inquiry = (Fel)/2
Interogation = (Wil)+10
Intimidate = (S)+10
Literacy = (Int)
Logic = (Int)/2
Navigation [Surface] = (Int)
Pilot [Personal] = (Agi)+10 +10 Talented
Pilot [Void] = (Agi)
Scholasic Lore [Codex] = (Int)
[Ecclisiarchy] = (Int)+10
Scrutiny = (Per)
Search = (Per)/2
Silent Move = (Agi) -30 Servo Armour
Speak Language [H. Gothic] = (Int)
[L. Gothic] = (Int)
Swim = (S)/2
Tactics [Assault Doctrine] = (Int)
Tracking = (Per)

Servo Armour:

MK8 "Errant"
Arms&Legs: 8 AP
Torso: 11 AP
Boni: +5 Command, all MK7 Boni
Extra: Roll a W10 when Hit on Head: 8,9,10 = Hit to the Torso
History:
Terror be thy friend: Fear Rating +1

The Armour is giving of screeching, howling and whining noises while engaged in Meele Combat like a wild predator, thrilling everyone nearby. Additionally the external Vox-Speaker of the Armour is way loader than normal while fighting, increasing the effectiveness of his War Cries even further.

Deleos has received this armour after accepting the honour of Deathwatch Chaplain.
After some time of acustomising, he is now really pleased with the effect of this very excentric machine spirit on the enemies of mankind.

Skull Helm
Head: 9 AP
Boni: +10 Intemidate
Boni: Full Servo Armor Helmet Boni

This fearsome Skull Helm, depicting the Imperator Mortis, is a sign of dedication of Space Marine Chaplains, further increasing his fearsome appearance in Combat.
Given to Deleos after taking his place as Chaplain.

Weapons & Equipment:

Standard Issue Wargear:

Crozius Arcanum:
As much a sign of office as a powerful and fearsome meele weapon.
Melee: 1W10+7, Energy, Pen: 7
Special:
-Power Field
-Balanced (+10WS to parry)

Bolt Pistol:
Ranged: 30m, S|2|-
DMG: W10+9, Explosive, Pen: 4, Tearing
Clip: 14
Reload: Full

Krak Grenades:
Amount/Mission: 3
Thrown: Range S-Bonus x 3m
DMG: 3W10+4, Explosive, Pen: 6

Frag Grenades:
Amount/Mission: 3
Thrown: Range S-Bonus x 3m
DMG: 2W10+2, Explosive, Pen: 0, Blast (4m)

Signature Wargear:

Sanctified, balanced Master-Crafted Astartes Thunder Hammer:
Meele: 1W10+5(1H) || 2W10+5(2H) Energy, Pen: 9
Special:
- Master-Crafted (+2 DMG, +10 WS)
- Power Field
- Sanctified (Weapon ignores Demonic Trait)
- Concussive (T by Enemy or stunned, -10 per DoS, DMG>S-Mod => knocked prone)
Signture Wargear (Hero): +10 Weapon Skill to Attack.
Strength Multiplier: x3 when wielded two-handed.

Given to Deleos by Blood Angel Captain Aphael of the Second Company ("The Blooded") after the fight on the Planet Kriston Prime against a Deamon Horde of Khorne.
Since then his ever true companion in a thousand battles.
Reforged by the master artisian and Forge Masters of the deathwatch after the slaying of yet another greater demon and the encounter with the first awakened Necrons.

Winged Jump Pack:
Blood Angels Chapter Wargear
Fear Rating +1
Command Skill +10
Doubles base movement (jump pack rule)

Given to Deleos on his departure by the Sanguinius Priest Amalan to remind Deleos in his darkest hours of the honour, glory and beauty of their beloved Father Sanguinius.

Chapter Tapping: Wings of Wrath
+1 Melee Damage during Charges

A golden Amulet on a long Adamantium chain, wore around the neck, depicting the Angelius Wings of Sanguinius, holy Primarch of the Blood Angels.

Temporary:
.. Angelus Bolter: Wrist-mounted, drum-fed bolter typically only ever worn by the Sanguinary Guard. (50m, S/3/-, d10+9, Pen:6, Tearing)
.. Stalker Bolter: Checks to detect shots made with the Stalker are @-20, if using stalker rounds: No dmg penalties, no perception skills to detect shooter (200m, S/-/-, d10+9, Pen:4, Accurate, Tearing)
.. Signum Link: Gang up over distance possible
.. Targeter: Counts as telescopic sight and laser scope (+10 single, full aim removes any range penalty)
.. Camo-Cloak: +30 concealment checks, count as one distance increment farer if standing still
.. Stummer: +30 silent move for 1h, then 1h recharge
.. Flip-Belt: +20 Agi-based tests, Hover (6)
.. Dipole Maglock @ Thunderhammer: draw to parry as part of reaction
.. Black Blood Injector: Enter frenzy as free action, must pass WP test or suffer 1 insanity point
Requisition Points:

Battle Reference:

Attack-DoS as DMG: Exchange one rolled dmg-die result with the Number of DoS of the matching attack. This cannot trigger RF.

Righteous Fury: DMG roll shows a 10.
For every rolled 10 do:
-->IF Xeno: roll this dmg-die again and add
-->ELSE: reroll attack with all modifiers
---->IF Hit: roll this dmg-die again and add.
---->ELSE: nothing happens (including jamms)

Common Modifiers: MAX +-60!
Frenzy: Full Action to Enter
--> +10 Strength (before unnatural Strength)
--> +10 Toughness (before unnatural Toughness)
--> +10 Weapon Skill
--> +10 Willpower
--> -10 Ballistic Skill
--> -10 Intelligence
--> Can Parry

Blood Frenzy (Chapter Ability):
--> +4Pen in Meele
--> Righteous Fury on 9&10
--> Reroll DMG on Will but must use second roll

Stunned Enemy:
--> +20 WS to attack a stunned enemy

Ganging Up:
--> +10WS if 2:1 on Enemy
--> +20WS if 3:1 on Enemy

Double Team:
--> +10WS when Ganging Up if partner does not have Double Team
--> +20WS when Ganging Up if partner does have Double Team

Signum Link: Squad Mode only
--> +5 BS
--> Ganging Up Boni also stacks for BS
--> Range Attacker counts as Ganging Up partners

Charging:
--> +20WS

Hated Enemy: Deamons
--> +10WS

Melee Attack: 75WS

Melee DMG := Weapon + St + 2 (CrushingBlow) + 2 (IF: Master crafted)

Strength-DMG: Unnatural Strength*(S-Mod) + Power Armour Bonus
--> Normal: 2*6+2 = 14
--> Frenzy: 2*7+2 = 16
--> 2-handed Thunderhammer / Feat of Strength: 3*(6)+2 = 20
--> 2-handed Thunderhammer / Feat of Strength + Frenzy: 3*(7)+2 = 23
--> 2-handed Thunderhammer + Feat of Strength: 4*(6)+2 = 26
--> 2-handed Thudnerhammer + Feat of Strength + Frenzy = 4*(7)+2 = 30

Thunderhammer (normal): 95WS, DMG: 2d10+29 (two-handed) || 1d10+23 (one-handed)
Crozius (normal): 75WS, DMG: 1d10+23 (one-handed)

Jump Pack:
Pilot(Personal) Test, per DoS 1d10 DMG max 2d10
In Solo Mode: per attack 1d5 extra DMG on all Attacks

Ranged: 35BS
Semi-Auto: +10BS, one additional Hit per 2DoS, Full Action
Storm Weapon: 1 Hit = 2 Hits, doubled RoF
Tearing: 1 additional dice, count the best results

Hordes-Rules below:

Spoiler:

Magnitude is the size of the horde (20, 30, 40, etc)

Size/Hit bonus:
30 Magnitude +30
60 Magnitude +40
90 Magnitude +50
120+ Magnitude +60

All hits are directed at the Horde itself and may not be applied to a specific enemy or commander in the battle.

Damaging a Horde:
Any hit that causes damage (after TB and AP) reduces the magnitude by 1.

Weapons that inflict Exploseive Damage (X) deal 1 additional hit.

Attacks are not to any location, all of the horde has a single AP value. Hordes may be pinned and make WP tests etc for dealing with things like that.

MELEE:
After the first hit, one additional hit for each 2DOS. Weapons with power field inflict one additional hit with straight success, and an additional 1 hit for each 2DOS.***The book says 2DOS for a hit vs Horde, but I'm ruling straight success is 1, each 2DOS is an additional hit. Power fields grant 1 extra hit for the initial success, but not extra hits for 2DOS. (Meaning you don't get 2 hits for each 2DOS..sorry)

BLAST WEAPONS:
Hits a number of times equal to Blast (X).

FLAME WEAPONS:
These weapons hit a number of times = to 1/4th the range of the Flame weapon rounded up +1d5. (30m range= 8 hits +1d5)

PSY Powers:
Hits = PR of the ability. Area abilities add +1d10 hits.

BREAKING a HORDE:
If a horde is reduced by 25% in one turn, it must pass a WP test or flee.

If the horde is less than 50% of starting value, then -10 WP tests. Less than 25% of starting value means it automatically breaks.

**Hordes with Fearless talent do not have to test for breaking, all must be eliminated. (You won't know until it happens, because I won't tell you if they are fearless or not.)

HORDES ATTACKING:

MELEE:
Hordes attack anyone AND everyone close enough. They may use talents like swift attack, lightning attack, etc. Hordes get no "gang up" bonus. ****Attacks may not be dodged or parried unless stated.*****

RANGED:
Hordes may make ranged attacks equal to its first number.( Magnitude 30 gets 3 ranged attacks) These attacks can be full/semi and inflict additional hits as normal against the squad. All modifiers applay, but no aiming is allowed. No ammo count or jamming. ****Attacks may not be dodged or parried unless stated.*****

DAMAGE from HORDES:
Any attack that hits has the damage increased by d10s = Magnitude divided by 10, max +2d10. Example, Magnitude 25 horde, will have +2d10 dmg inflicted.