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British Diver

Bindlplotz Cogwhistle's page

305 posts. Alias of Xaaon of Xen'Drik.


About Bindlplotz Cogwhistle

Bindlplotz Cogwhistle
s Neutral Good Gnome Gunfighter, Level 5, Init +3, HP 17, Speed 20
AC 17, Touch 13, Flat-footed 14,
CMB: +4CMD:18
Ref +7, Will +3, Fort +7,
Base Attack Bonus +4
Small Musket (Ball & Powder) +8 (4d6-2, 20/x3)
Double/trip Gnome Hook Hammer +6 (1d6/1d4, x3/x4)
Studded Leather, Small Shield (+3 Armor, +1 Shield, +3 Dex)
Abilities Str 12, Dex 17, Con 10, Int 12, Wis 14, Cha 12
Condition None
Catch phrase
"Oh Bravo"
"Good Show"
"Jolly Good"
"Pip Pip"

-----------------------------------------------------------------------

Bindlplotz Cogwhistle
Gnome Male
Age 67
Gun Tank Gunfighter 5 (favored)
Neutral Good
Deity:

+1 STR 12
+3 DEX 17
+0 CON 10
+1 INT 12
+2 WIS 14
+1 CHR 12

SAVES
FRW
+4/+7/+3

ACTF
17/13/14
[10+3ArmorT+3DexF+1ShieldF]

HIT POINTS 35/35
00000 00000
00000 00000
00000 00000
00000

Death @ -10
ooooo ooooo

BAB +4 MAB +5 [BAB+STR]
CMB +4 [+1STR+4BAB-1size]
CMD 18 [DC10+4BAB+3DEX+1STR]
Initiative+3 [+5 in Favored Community]

Combat
+8ATK Musket
+8ATK Pistol
+6ATK Bayonet
+6ATK Gnome Hook Hammer (+4/+4 TW attack)

Small[/spoiler:

Traits
Merchant's Tongue
Mathematical Prodigy

[spoiler=Racial Abilities]+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.

Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Gnomes have a base speed of 20 feet.

Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. See Additional Rules.

Master Tinker Gnomes experiment with all manner of
mechanical devices. Gnomes with this racial trait gain a
+1 bonus on Disable Device and Knowledge (engineering)
checks. They are treated as proficient with any weapon
they have personally crafted. This racial trait replaces the
defensive training and hatred racial traits.

Gnomes with this racial trait are treated as
one level higher when casting spells with the fire descriptor,
using granted powers of the Fire domain, using the bloodline
powers of the fire elemental bloodline or the revelations of the
oracle’s flame mystery, and when determining the damage of
alchemist bombs that deal fire damage (this ability does not
give gnomes early access to level-based powers, only affecting
the powers they could use without this ability). Gnomes with
Charisma of 11 or higher also gain the following spell-like
abilities: 1/day—dancing lights, flare, prestidigitation, produce
flame. The caster level for these effects is equal to the gnome’s
level; the DCs are Charisma-based. This racial trait replaces
the gnome magic and illusion resistance racial traits.

Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. Profession (Alchemy)

Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.

CLASS ABILITIES:

Proficient w/simple, martial and all firearms.
Proficient w/all armor and shields Including towr
1st level Deeds, Grit (4pts), Gunsmith
Bullet Deflection
3rd level deeds
Bonus Feat
Gun training 1

Feats
[Bonus] Gunsmithing
[1st] Weapon Focus
[3rd] Quickdraw
[Bonus] Two Weapon Fighting
[5th] Extra Grit

Skills
[4+1int]x5 = 25 [+5favored] = 30
Armor Penalty: -4 [-2armor/-2shield]
CLASS SKILL
Trained only
+ 4 Acrobatics* [1r+3DEX]
+ 1 Appraise [0R+1INT]
+ 1 Bluff [+1CHA]
+ 1 Climb[1R+3CL+1STR]
+ 8 Craft(Alchemy) [4R+1INT+3CL]
+ 1 Diplomacy [0R+1CHA]
+ 1 Disguise [+1CHA]
+ 6 Disable Device [4R+1INT+1race]
+ 4 Escape Artist* [2R+2DEX]
+ 2 Handle Animal[b] [1R+1CHA]
+ 2 [b]Heal
[+2WIS]
+ 5 Intimidate [1R+3CL+1CHA]
+ 1 Jump[+1STR]
+ 7 Knowledge (Eng) [2R+3CL+1INT+1Trait+1race]
+ 5 Knowledge (local) [1R+3CL+1INT]
+ 2 Knowledge (nature) [1R+1INT]
+ 5 Knowledge (Geography) [1R+3CL+1INT]
+ 5 Knowledge (Arcana) [1R+3CL+1INT]
+ 2 Linguistics [+2WIS]
+ 8 Perception [1R+2WIS+3CL+2Race]
+ 1 Perform (any)[+1CHA]
+10 Profession (Gunsmith) [4R+3CL+1INT+2race]
+ 6 Ride* [1R+2DEX+3CL]
+ 2 Sense Motive [+2WIS]
Sleight of Hand
+ 5 Spellcraft [1R+3CL+1INT]
+8 Stealth [1R+3DEX+4Race]
+ 7 Survival [2R+3Cl+2WIS]
+ 6 Swim* [2R+3Cl+1Str]
+ 1 Use Magic Device [+1CHA]

Languages
Common, Goblinoid

Equipment:
Combat Gear:
+1 Mithral Chain Shirt* 7.5#
Small steel shield* 2.5#
Flintlock Musket 4#
Bayonet 1#
Flintlock Pistol 3#
Engraved Flintlock Carbine3# Medium w/small grips
Engraved Flintlock Carbine3# Medium w/small grips
20 Musket Balls 5#
Musketeer's Satchel 1#
Gnome Hook Hammer 3#

Explorer's Clothing 8#
Brown Cloak, Brown boots
Brown Leather Pants
Belt (w/hanger and baldric)

Belt Pouch (WT 3#):

coins

Musketeer's Satchel Wt=30#:

inside
Sherlock Holmes pipe + flint & steel* 1#
20 musket balls
20 alchemical silver musket balls
20 cold iron musket balls

pack dog (Medium)
2 week rations
alchemy kit
gunsmith's kit
16 satchets of various pipeweeds

-------------------------------------------------------------------
Bindlplotz Cogwhistle[/URL]
s Neutral Good Gnome Gunfighter, Level 5,
Init +3, HP 17, Speed 20
AC 17, Touch 13, Flat-footed 14,
CMB: +4CMD:18
Ref +7, Will +3, Fort +7,
Base Attack Bonus +4
Small Musket (Ball & Powder) +8 (4d6-2, 20/x3)
Double/trip Gnome Hook Hammer +6 (1d6/1d4, x3/x4)
Studded Leather, Small Shield (+3 Armor, +1 Shield, +3 Dex)
Abilities Str 12, Dex 17, Con 10, Int 12, Wis 14, Cha 12
Condition None
Catch phrase "Oh Bravo"
"Good Show"
"Jolly Good"
"Pip Pip"

-----------------------------------------------------------------------

Bindlplotz Cogwhistle
Gnome Male
Age 67
Urban Gunfighter 4 (favored)
Neutral Good
Deity:

+1 STR 12
+3 DEX 17
+0 CON 10
+1 INT 12
+2 WIS 14
+1 CHR 12

SAVES
FRW
+4/+7/+3

ACTF
17/13/14
[10+3ArmorT+3DexF+1ShieldF]

HIT POINTS 35/35
00000 00000
00000 00000
00000 00000
00000

Death @ -10
ooooo ooooo

BAB +4 MAB +6 [BAB+1STR+1SZ] RAB +8 [BAB+3DEX+1SZ]
CMB +4 [+1STR+4BAB-1size]
CMD 18 [DC10+4BAB+3DEX+1STR]
Initiative+3 [+2 with min 1 grit]

Combat
+8ATK Musket
+8ATK Pistol
+6ATK Bayonet
+6ATK Gnome Hook Hammer (+4/+4 TW attack)

Small Musket:

Musket 1d10 (20/x4)

Traits
Merchant's Tongue
Mathematical Prodigy

Racial Abilities:
+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.

Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Gnomes have a base speed of 20 feet.

Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. See Additional Rules.

Master Tinker Gnomes experiment with all manner of
mechanical devices. Gnomes with this racial trait gain a
+1 bonus on Disable Device and Knowledge (engineering)
checks. They are treated as proficient with any weapon
they have personally crafted. This racial trait replaces the
defensive training and hatred racial traits.

Gnomes with this racial trait are treated as
one level higher when casting spells with the fire descriptor,
using granted powers of the Fire domain, using the bloodline
powers of the fire elemental bloodline or the revelations of the
oracle’s flame mystery, and when determining the damage of
alchemist bombs that deal fire damage (this ability does not
give gnomes early access to level-based powers, only affecting
the powers they could use without this ability). Gnomes with
Charisma of 11 or higher also gain the following spell-like
abilities: 1/day—dancing lights, flare, prestidigitation, produce
flame. The caster level for these effects is equal to the gnome’s
level; the DCs are Charisma-based. This racial trait replaces
the gnome magic and illusion resistance racial traits.

Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. Profession (Gunsmith)

Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.

CLASS ABILITIES:

Feats
[1st] Exotic: Firearms
[CS] Two Weapon Fighting
[3rd] Quickdraw

Skills 16
[6+1int]x4 = 28 [+4favored] = 32
Armor Penalty: -4 [-2armor/-2shield]
CLASS SKILL
Trained only
+ 4 Acrobatics* [1r+3DEX]
+ 1 Appraise [0R+1INT]
+ 1 Bluff [+1CHA]
+ 1 Climb[1R+3CL+1STR]
+ 8 Craft(Alchemy) [4R+1INT+3CL]
+ 1 Diplomacy [0R+1CHA]
+ 1 Disguise [+1CHA]
+ 9 Disable Device [4R+3CL+1INT+1race]
+ 4 Escape Artist* [2R+2DEX]
+ 2 Handle Animal [1R+1CHA]
+ 2 Heal[+2WIS]
+ 5 Intimidate [1R+3CL+1CHA]
+ 1 Jump[+1STR]
+ 7 Knowledge (Eng) [2R+3CL+1INT+1Trait+1race]
+ 5 Knowledge (Dungeon) [1R+3CL+1INT]
+ 2 Knowledge (Nature) [1R+1INT]
+ 5 Knowledge (Geography) [1R+3CL+1INT]
+ 5 Knowledge (Arcana) [1R+3CL+1INT]
+ 2 Linguistics [+2WIS]
+ 8 Perception [1R+2WIS+3CL+2Race]
+ 1 Perform (any)[+1CHA]
+10 Profession (Gunsmith) [4R+3CL+1INT+2race]
+ 6 Ride* [1R+2DEX+3CL]
+ 2 Sense Motive [+2WIS]
+ 5 Spellcraft [1R+3CL+1INT]
+11 Stealth [1R+3CL+3DEX+4Race]
+ 7 Survival [2R+3Cl+2WIS]
+ 6 Swim* [2R+3Cl+1Str]
+ 1 Use Magic Device [+1CHA]

Languages
Common, Goblinoid

Equipment:
Combat Gear:
+1 Mithral Chain Shirt* 7.5#
Small steel shield* 2.5#
Flintlock Musket 4#
Bayonet 1#
Flintlock Pistol 3#
Engraved Flintlock Carbine3# Medium w/small grips
Engraved Flintlock Carbine3# Medium w/small grips
20 Musket Balls 5#
Musketeer's Satchel 1#
Gnome Hook Hammer 3#

Explorer's Clothing 8#
Brown Cloak, Brown boots
Brown Leather Pants
Belt (w/hanger and baldric)

Belt Pouch (WT 3#):

coins

Musketeer's Satchel Wt=30#:

inside
Sherlock Holmes pipe + flint & steel* 1#
20 musket balls
20 alchemical silver musket balls
20 cold iron musket balls

pack dog (Medium)
2 week rations
alchemy kit
musket ball mold
2 lbs lead
casting tools
16 satchets of various pipeweeds


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