[spoiler=Racial Abilities]+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. See Additional Rules.
Master Tinker Gnomes experiment with all manner of
mechanical devices. Gnomes with this racial trait gain a
+1 bonus on Disable Device and Knowledge (engineering)
checks. They are treated as proficient with any weapon
they have personally crafted. This racial trait replaces the
defensive training and hatred racial traits.
Gnomes with this racial trait are treated as
one level higher when casting spells with the fire descriptor,
using granted powers of the Fire domain, using the bloodline
powers of the fire elemental bloodline or the revelations of the
oracle’s flame mystery, and when determining the damage of
alchemist bombs that deal fire damage (this ability does not
give gnomes early access to level-based powers, only affecting
the powers they could use without this ability). Gnomes with
Charisma of 11 or higher also gain the following spell-like
abilities: 1/day—dancing lights, flare, prestidigitation, produce
flame. The caster level for these effects is equal to the gnome’s
level; the DCs are Charisma-based. This racial trait replaces
the gnome magic and illusion resistance racial traits.
Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. Profession (Alchemy)
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.
CLASS ABILITIES:
Proficient w/simple, martial and all firearms.
Proficient w/all armor and shields Including towr
1st level Deeds, Grit (4pts), Gunsmith
Bullet Deflection
3rd level deeds
Bonus Feat
Gun training 1
Feats
[Bonus] Gunsmithing
[1st] Weapon Focus
[3rd] Quickdraw
[Bonus] Two Weapon Fighting
[5th] Extra Grit
+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. See Additional Rules.
Master Tinker Gnomes experiment with all manner of
mechanical devices. Gnomes with this racial trait gain a
+1 bonus on Disable Device and Knowledge (engineering)
checks. They are treated as proficient with any weapon
they have personally crafted. This racial trait replaces the
defensive training and hatred racial traits.
Gnomes with this racial trait are treated as
one level higher when casting spells with the fire descriptor,
using granted powers of the Fire domain, using the bloodline
powers of the fire elemental bloodline or the revelations of the
oracle’s flame mystery, and when determining the damage of
alchemist bombs that deal fire damage (this ability does not
give gnomes early access to level-based powers, only affecting
the powers they could use without this ability). Gnomes with
Charisma of 11 or higher also gain the following spell-like
abilities: 1/day—dancing lights, flare, prestidigitation, produce
flame. The caster level for these effects is equal to the gnome’s
level; the DCs are Charisma-based. This racial trait replaces
the gnome magic and illusion resistance racial traits.
Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. Profession (Gunsmith)
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.
CLASS ABILITIES:
Feats
[1st] Exotic: Firearms
[CS] Two Weapon Fighting
[3rd] Quickdraw