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Hezzilreen the Cunning

BigDTBone's page

4,025 posts (4,067 including aliases). No reviews. 2 lists. 2 wishlists. 7 aliases.


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DungeonmasterCal wrote:

Having been the DM/GM for over 90% of the years I've been gaming, I can certainly relate. No one in my group hardly ever wants to run games, though the last couple of years has seen that change to a small degree. I get to be a player 3, maybe 5 times a year, and even that small amount helps immensely. I'm about to start playing in a PbP game and I'm really excited by the idea. I have no doubt that my periods of burnout will be made easier to deal with by getting to be a player.

I think I rambled. I hope I made some sense.

I'm in the same boat. The issue I have is that even when I manage to get a player to take over for a few months or I find a group away from my home game; no one runs the kinds of games I want to play in :(

So that itch is never fully scratched.


Replace 100% of naval combat with this and breathe a sigh of relief


Solid Note, Air Bubble, Flare Burst, Peacebond, Negative Rection, Stumble Gap, Vocal Alteration, Badger's Ferocity, Certain Grip, Compassionate Ally, Ghostly Disguise, Skinsend, Sifting Sand, Healing Thief, Eruptive Pustules, Echolocation, Fire Snake, Phantom Chariot, Wreath of Blades, Smug Narcissism, Sirocco, Tar Pool, Utter Contempt


TriOmegaZero wrote:
This is why I like to run spellcasters that can fight. If none of their spells are appropriate to the situation, whack something with a stick. And I do prefer spontaneous casters for being able to hammer the same option if need be. My oracle ran into a bebilith and proceeded to empty his 2nd level slots on Spear of Purity.

I have very clear memories of the games where the 7th knock was the payoff, or the 5th feeblemind.


I wholly support this.

I also think that there should be a "balance" flag a la the FAQ flag where we can request rules changes.


Zombieneighbours wrote:
BigDTBone wrote:
Zombieneighbours wrote:

If you have a non-pejorative term that as accurately or more accurately describes the class of player who focuses on optimization to the exclusion and/or detriment of other factors in character building, then we can use it.

From my observations it is an inevitability. Certainly, I have never been in a game with players who are highly focused on optimisition where my haven't been pushed by the game into a limited the field of classes or approaches, so that I can stay involved with the game, in a way that does not happen in games where their is a far greater focus on fun/group dynamic and theme/concept.

Perhaps you should accept that your experience isn't the summation of reality. I've regularly played PF from day one with two groups who make strong characters and I haven't begun to see concept stalenses. The group I run for are always finding new ways to approach characters that are (1) very powerful and (2) not cookie cuttered from a guide.

I can tell you unequivocally that the result described in the OP isn't inevitable.

Also, I don't object to the term powergamer, I object to its use as a pejorative.

So do you feel able to play every character concept that you can possibly come up with, with those groups?

Yes absolutely. But I feel it is important to be clear here; I can play any character concept NOT any mechanical build. I don't hold any allegiance to the suggested fluff for a class. If I have a concept to play a derring-do, sneaky, trap finding, stabby-stabby type I have no problem writing "Magus" on my character sheet.

Between VMC and the cross-class accessibility that came online with the ACG, I literally cannot think of a concept that I couldn't build to hang with a group of people who play at 8-9 on the optimization scale for levels 1-14.


Zombieneighbours wrote:

If you have a non-pejorative term that as accurately or more accurately describes the class of player who focuses on optimization to the exclusion and/or detriment of other factors in character building, then we can use it.

From my observations it is an inevitability. Certainly, I have never been in a game with players who are highly focused on optimisition where my haven't been pushed by the game into a limited the field of classes or approaches, so that I can stay involved with the game, in a way that does not happen in games where their is a far greater focus on fun/group dynamic and theme/concept.

Perhaps you should accept that your experience isn't the summation of reality. I've regularly played PF from day one with two groups who make strong characters and I haven't begun to see concept stalenses. The group I run for are always finding new ways to approach characters that are (1) very powerful and (2) not cookie cuttered from a guide.

I can tell you unequivocally that the result described in the OP isn't inevitable.

Also, I don't object to the term powergamer, I object to its use as a pejorative.


Like most Professional programs after grammar school, it should take about 3-5 years.

The first 1.5-2 years would be completely didactic with no actual spells being cast. Then the remaining time would begin to introduce the cantrips one at a time and recitated until mastered.

They would begin casting first level spells just before coming on screen as a first level character.

I feel like as a first level character in s PC class that you should no longer be an apprentice but instead be considered a journeyman.


Actions which are triggered by another action go before the triggering action.

AOO's work like this as well as readied actions.

Also, it wouldn't be useful to cast feather fall after you hit the ground.


Steve Geddes wrote:
I'm not really sure what we're talking about now (I don't drink wine at all). I wasn't making any comment about Pathfinder or its' target market, so I didn't really understand your initial reply.

You made a comment about design aficionados and pathfinder.

I tried to use an analogy to say that you shouldn't make assumptions about what is popular among aficionados based on how pathfinder is designed, because pathfinder is a broad-appeal kitchen-sink game. It is NOT designed for aficionados.

You thought I said that the people behind pathfinder are not aficionados.

I double downed the analogy to say that you can be an aficionado and still make a product for people who aren't. I then tried to reiterate that being broad-appeal isn't bad.

So basically, I was trying to tell you that you were right in the first place.


Ashiel wrote:

It's like the alignment axis.

Pretend mechanical mastery equates to law/chaos.
Pretend roleplay mastery equates to good/evil.

Lawful Good = You are awesome at this game.
Neutral Good = Crunch fair, fluff strong
Chaotic Good = Crunch weak, fluff strong
Lawful Neutral = Crunch strong, fluff fair
Neutral = Average
Lawful Evil = Crunch strong, fluff weak
Neutral Evil = Crunch fair, fluff weak
Chaotic Evil = You suck at this game.

It could just be my perception but it seems that chaotic neutral types have the most problems with others. Was that a coincidence?


Steve Geddes wrote:
BigDTBone wrote:
Steve Geddes wrote:
Cool. That's basically my preference, but I didn't think it was popular among design afficionados.
Pathfinder isn't an aficionado's game. It's the cheap and popular RPG; marketed and designed for mass consumption.
I meant I'm surprised (pleasantly) that s design team member has said that's one of paizo's goals. (Although I don't know who Chengar Qordath was citing, I consider pretty much any full-time, professional RPG game designer to be an aficionado).

Sure, I'm sure the folks that produce yellow tail know their stuff about wine too. Also, I'm not suggesting that yellow tail isn't a perfectly fine product; just that it is what it is.


Steve Geddes wrote:


Cool. That's basically my preference, but I didn't think it was popular among design afficionados.

Pathfinder isn't an aficionado's game. It's the cheap and popular RPG; marketed and designed for mass consumption.

Pathfinder is Yellow Tail, not Penfolds.


I would also say I generally see a mix (or perhaps more accurately a hybrid) in games I run. I encourage players to treat the rules of the game as rules of the universe so that unique corner cases become powerful because that's how the world works. I don't like to know about that stuff ahead of time because I like it when their enemies (me) are in prepared for their tactics. I find that not knowing helps me not to metagame and gets my nerd juices flowing when something new hits the table. But the game isn't adversarial between the players and me at all, it is very much confined to the characters and the world.


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It seems to me that FOM absolutely trumps MCAE.

Is it magic that prevents your movement?

Yes?

Not anymore.


The Captain's Daughter

Combine:

⋅1 1/2 oz white rum
⋅1 1/2 oz warm buttermilk

into a highball glass with a salted rim.


Dragon Summit

Combine:

⋅1/2 oz moonshine whiskey
⋅1/2 oz mint licquer
⋅1/2 oz cinnamon schnapps
⋅1 oz fresh-squeezed lemon juice
⋅1 oz simple syrup
⋅1 cup crushed ice

into a cocktail shaker and shake vigorously for 30 seconds. Strain into chilled Martini glass. Garnish with twist of lemon and fresh mint.


Steve Geddes wrote:
Chengar Qordath wrote:
It seems unlikely Paizo will address it so long as their official party line remains "The martial-caster disparity is a myth propagated by people with an agenda."
Isn't that from the James Jacobs "ask" thread? That hardly counts as an official position - he puts a fair bit of effort into qualifying all his statements there (beyond Golarion canon) as personal opinion. Especially when they relate to the rules of PF.

Unfortunately the C/M disparity isn't a rules issue it is a system "feel" issue. James seems to (rightfully) have a bunch of clout when it comes to system "feel" issues. Just ask SLAs about it.


So what realm of realism do you want?

Would a recipe for rotisserie cockatrice be acceptable or do you only want items I have actually prepared in my kitchen?

I feel like I could come up with some really interesting things for fantasy dishes based on real-world cooking techniques and cuisine but using non-real Ingredients.


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Baval wrote:

@Dm_Blake

"I order him to surrender and ready an action to attack if he does anything else"

Same result as your thorough post, thus highlighting the issue with your logic. No matter how strict you make the rules people determined to exploit will find ways to do it.

But heres the thing, does that one sentence line actually sound like an exploit? No, it only sounds like an exploit when you draw it out with the list of things that could trigger it.

The simple way to stop players from trying to exploit rules is to make your rules seem fun and empowering. If the player can already accomplish all the things he would want to do in that situation he doesnt need to waste time poring over rules trying to find loopholes to make it work.

He just says "i ready an action if the wizard begins casting or moves away", you understand his intent, and he gets to save the day.

It doesn't even sound like an exploit when you draw out the list.

Essentially this is what's happening:

I sacrifice my position in initiative which is one of the most powerful resources in the game.
I voluntarily limit the scope of my choices from [All actions available to me] to [one kind of standard or move action].
I risk the possibility of not being able to take an action at all.

In exchange for this I gain the ability to potentially disrupt an action or allow an opponent to surrender instead of die.

That's a pretty poor trade in game economy terms. So allowing nearly infinite trigger possibilities doesn't seem exploitative at all, because the trade is still severely limited by being forced to declare the action type ahead of time AND being forced to do so from an attenuated list.


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So the only actual problem is that he told you the level of the NPCs?

Just pretend like you don't know what level they are.


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zeroth_hour wrote:
BigDTBone wrote:
Is one of the counter-moves running a trace of their proxy path to get a physical location so that you can send in a highly-trained unit of Krav Maga paratrooper Mounties

Er, if they're using open proxies (and they're probably changing them up because they get IP banned), you probably can't trace their path that easily.

Or worse, you hit some poor innocent user who was hijacked into a zombie machine.

That's the issue you had with that post?


Pipefox wrote:
Rootbeer for me, please. The Henry Weinhard kind! ^_^

I'm partial to Boylan.


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RC


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Aniuś the Talewise wrote:
Pan wrote:
Minor rant time, anyone notice places going to these new fancy touch screen soda fountains? Its like 77 flavors that all come out of the same spigot. So everytime you get a drink its "cherry vanilla diet grape (your pick here) very gross and annoying.

Who thought that was a good idea? Each drink having its own dispenser, while having less flavors, works much better.

what kind of eatery has 77 flavors of soda anyway

(unless you don't literally mean 77 flavors and that was hyperbole)

It's not hyperbole. They have a main corn sweetener, aspartame sweetener, and sucralose sweetener areas. Then flavor packs for every coke product (coke, new coke [read diet], barqs, sprite, high c, mellow yellow, powerade, minute maid), plus flavored syrups (cherry, chocolate, grape, lemon, lime) and an option for dasani (just filtered tap) which you can also add the syrup to.

Winds up being well over 100 options.


Snowblind wrote:
Dragonchess Player wrote:
BigDTBone wrote:
What can be accomplished with low level magic that modern (cheap) tech doesn't just blow out of the water?

Mage armor 3x/day command word item for 1,080 gp.

Bullet shield 1x/day command word item for 2,160 gp.

A police officer either of these items, for example, is tremendously better protected to deal with dangerous situations at a moment's notice. And the cost for either of the items is not out of reach for even normal 3rd-5th level NPCs (a 4th-5th level NPC with PC WBL could even have both).

Using the d20 modern rules, a vest that gives +4AC is worth about $500 dollars. If you take 1gp as $10*, then a vest that gives +4AC is worth...50gp...

...versus 3000+gp, or $30 000+ for your items. Your items don't give an ACP. The vest actually lasts all day. And the vest is nearly 2 orders of magnitude cheaper.

Yep. Blown out of the water. Totally and completely. No contest.

*That's the number I have seen used to convert from a gp economy to a dollar economy, and it's the number the PF modern conversion uses.

And by AJ's rules the magic item only lasts 24 hours and then is worthless.


Dragonchess Player wrote:
BigDTBone wrote:
What can be accomplished with low level magic that modern (cheap) tech doesn't just blow out of the water?

Mage armor 3x/day command word item for 1,080 gp.

Bullet shield 1x/day command word item for 2,160 gp.

A police officer either of these items, for example, is tremendously better protected to deal with dangerous situations at a moment's notice. And the cost for either of the items is not out of reach for even normal 3rd-5th level NPCs (a 4th-5th level NPC with PC WBL could even have both).

That really expensive to buy everyday.


Ceaser Slaad wrote:
Not so much an alternate history based on a decision, but based on an alternate outcome. Carl von Clausewitz lives long enough to finish his book, "On War". While his work still tends to be rather badly misunderstood, it is less so in the alternate time line than our own. As one of the results of this WW1 is changed when Germany negotiates for peace shortly after the failure of their initial offensive.

This might have had a huge impact on the Second World War. All of the pressures that existed to bring about the third reich would have still existed under that scenario. However, the U.S. wouldn't have been drawn into the war and would not have become a super-power. Military thinking wouldn't have advanced as it did at the U.S. Academies due to the slaughter lines in WWI and we probably wouldn't have reinstated sniper training. Plus, the military buildup we had from 1920 to 1935 wouldn't have happened. When WWII broke out we would have held out longer before joining (there is no way that Roosevelt would have handled Pearl Harbor as he did) and when we did join we would have been a far less effective ally.


DM Beckett wrote:

While its not something I hear much, per se, it is something I encounter. Trying to give 5E a try with some of my home groups didn't have enough support for a table. People said that they had too much investment in PF/PFS. I was able to get a few WoD games going for a bit. Shadowrun, 3.5, MCWoD, Exalted, there just wasn't enough people willing to go to another system, all of which in my opinion are better games/systems.

A few even did outright say only PF.

I am really lucky that my group is willing to follow my lead on game rules. We have been deconstructing pathfinder and replacing it subsystem by subsystem. We are about to replace magic. And I think we are going to give a good portion of the weapon-combat rules a make over.

One issue that may prove interesting is the 5th table member had to leave because of work changes. If/when I advertise to fill his spot will the new comer be open to a heavily adapted pathfinder (basically our own D20 variant), and can I really even advertise it AS pathfinder?


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Aniuś the Talewise wrote:
I see now! Im a little annoyed now at being misled. If it was a house rule, I wish they were more clear about that.

They may not have even realized it was a house-rule. Many many players who came from previous generations of the game have rules that they play by because the systems of yore were so incomplete that you had to fill-in-the-gaps. At some point someone probably decided that monsters shouldn't crit because not manufacturered (blah blah blah) and just ran it that way. Those players never knew better, they moved away and started their own group and ran it that way, etc etc, until you picked it up (and probably told your players that it was so, and maybe even one of them left the group before you figured it out) and ran your game with that rule.

Natural weapons seem to be a particular niche for collecting these rules. I'm curious if natural weapons were particularly poorly defined in ADnD. I had a GM when I was first getting into playing that said moving didn't keep you from full-attacking with natural weapons. I never looked it up (and even ran my games that way for a while) until it came up in another game I was playing in. DM moved a skeleton in to attack me an only clawed once. I asked him, "why didn't you give me the full sequence?" "Because he moved." "Yeah but natural weapons!" "Uh, are you drunk? That's not a thing."

So, anyway, it happens. Don't feel misled because it was probably a legitimate knowledge issue not an attempt to decieve.


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Krensky wrote:

*cough* Random.org *cough*

As an aside: I always keep a page or two of random integers from Random.org in my GM folder. It's so much fun 'rolling' (really crossing off) Perception checks and such without the players knowing. :)

As a GM I feel like that is only fair if you have a way to conceal the next number from yourself. If you know the next check will be a nat 20 it is really easy to "decide" for "legitimate reasons" that the century's next roll happens just as the PC's start sneaking in, etc, etc.

Realistically, it doesn't matter how awesomely awesome the randomness of the numbers is; if you get to know them in advance and apply their use.


I'll echo the above post in a slightly different way; if modern tech is available why would anyone use a magic item that will last just 24 hours?

What can be accomplished with low level magic that modern (cheap) tech doesn't just blow out of the water?

Looking through the low level spells I really don't see much that would cause me design a piece of tech to take advantage of an ability that will last only a day. It basically allows for virtually no network of interdependent systems to grow that sector of development. So then the stuff that sticks out are the low level spells that do stuff we can't replicate with modern tech (at least not as well) and I see comprehend languages and disguise self. You could make actual babelfish and mission impossible masks.

I'm trying to consider items which might provide some specific function beyond the spell ability but would perhaps require a replaceable "magic battery" that could be swapped each day. I could see a cloaking device working like that. Key-badges with detect secret doors on them.

The airline industry would be heavily developed in "reduce person" technology though they would probably just have you swallow a pill of it.

GPS gps technology makes a know direction auto-pilot basically worthless.

Unseen servant seems like it might be exploitable for magitech because you could give it a Boolean logic instruction set and it could actually make decisions for you. Granted you could just use a micro controller but I don't think we have sensors anywhere near as sophisticated and diverse as what you get from an unseen

The other thing about low-level spells is that all of their functions are pretty straight-forward. So pretty much everything becomes a spell-in-a-can type of item. That's not how I see magitech being useful. I see magitech being useful (to a society which has already achieved our level of industrial tech) at the lowest levels of design. T-port this electron from here to here so that I can make this IC smaller. Replace sensors with divination abilities. Transmute and fabricate objects that can't be made using existing tech. I'm certain that blending an alloy to shape a figure, then using transmute steel to wood (and leave the other alloy metals in place, then burning off the wood could be extremely useful but I'm drawing a blank on any particular application.


LazarX wrote:
Hill Giant wrote:
The terbutje is a Pacific Island weapon, but it's not Maori. For one thing, there's no 'b' or 'j' in Maori.
Thank you Mr. Pedantic. I only used the name Maori to indicate something that's clearly not Western Europe, but a vastly different kind of setting which many of the standard assumptions of equipment, weapons, and armor would not apply.

Good point; I guess we can't all be from Ivy League schools like Rootgerz in Vermont.


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Cort Odekirk wrote:
knightnday wrote:
Aniuś the Talewise wrote:

I have an anxiety disorder and I get anxiety over the most random and asinine things. For example, there is a website I haven't used in months because their login system doesn't work with password managers and the idea of having to actually wrangle with it irrationally distresses me and keeps me away. I actually use a password manager specifically because that removes some of the hurdles in account creation and login for me. I have trouble logging into things outside my browser (eg, downloading apps to the iphone, etc) for the same reason that it's not handled by my password manager.

I also tend to avoid making new accounts because when I do that, I feel like I am creating clutter, and I'm always anxious about being surrounded by clutter and having to dig into said clutter to find something I need. (both physically and in a more abstract space, like digital clutter)

So yeah, if people find account creation and logging in to be a barrier, I can empathize.

Having issues with anxiety myself, I can understand how this could be an issue for you and why changing it up could be a problem.

I probably have already seen this suggested somewhere, but have we considered turning off non-English characters in thread titles? It probably won't help, but it might slow them down long enough to get some of the other precautions in place?

Things along this line are one of the many different tactics we have worked with and may still be doing so. We don't talk about specific tactics here because Spammers can read, but suffice to say there has been much more move/counter move going on than is immediately apparent. New tactics are in development even as we speak. This has, and will continue to be, a priority for the dev and community teams.

Is one of the counter-moves running a trace of their proxy path to get a physical location so that you can send in a highly-trained unit of Krav Maga paratrooper Mounties (that's right, run that through your mind's eye) to dispatch them with great haste and efficacy?

Because if not, it totally should be.


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Orfamay Quest wrote:
knightnday wrote:


I probably have already seen this suggested somewhere, but have we considered turning off non-English characters in thread titles? It probably won't help, but it might slow them down long enough to get some of the other precautions in place?

That's been suggested before. I'm not sure how long that would slow the spammers down, but I suspect it would be measured in minutes, and in hours if we were very lucky.

The flip side is that a lot of the role-players use non-English characters as special effects, especially in the play-by-post:

Quote:


"আমার হোভের ঈল পূর্ণ," roars the demon. "আমি এই রেকর্ড কিনতে হবে না ; এটা চিরা হয় !"
I don't think this would be as damaging to the community as the CAPTCHA proposal, but I also don't think it would do much.

The idea is behavior-based deterrents which are (1) not-disclosed, (2) plural, and (3) released in tandem.

No single behavior-based deterrent will be enough because the behavior will be avoided. If several (say 20-30) smaller behavior-based deterrents were in play then it would be exceedingly difficult to figure out what exactly was causing the block.

Also, the string you posted would be fine in a post; just not as a thread title.


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knightnday wrote:
Aniuś the Talewise wrote:

I have an anxiety disorder and I get anxiety over the most random and asinine things. For example, there is a website I haven't used in months because their login system doesn't work with password managers and the idea of having to actually wrangle with it irrationally distresses me and keeps me away. I actually use a password manager specifically because that removes some of the hurdles in account creation and login for me. I have trouble logging into things outside my browser (eg, downloading apps to the iphone, etc) for the same reason that it's not handled by my password manager.

I also tend to avoid making new accounts because when I do that, I feel like I am creating clutter, and I'm always anxious about being surrounded by clutter and having to dig into said clutter to find something I need. (both physically and in a more abstract space, like digital clutter)

So yeah, if people find account creation and logging in to be a barrier, I can empathize.

Having issues with anxiety myself, I can understand how this could be an issue for you and why changing it up could be a problem.

I probably have already seen this suggested somewhere, but have we considered turning off non-English characters in thread titles? It probably won't help, but it might slow them down long enough to get some of the other precautions in place?

I suggested it upthread. I actually suggested that new accounts trying to post non-english characters in a thread title get auto-locked and all posts from the previous hour be deleted.


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knightnday wrote:
Sara Marie wrote:
We have a significant amount of customers who only purchase occasionally from us, or sometimes just once for a gift or a paizo.com exclusive they can't get at a FLGS. Our community and customer base is much, much larger than the number of people that post on paizo.com and as Gary said earlier, implementing any number of things that makes account creation or log-in (which is already too much of a barrier for some folks) harder is something we need to be extremely cautious about. I'm reminded of this every Gen Con when a large chunk of the people visiting our booth have never visited or heard of paizo.com.

My only comment here, other than being glad that you guys are working on it, is that in 2015 I find it incredulous that account creation and/or logging in is a barrier for some users. Everything I do on the internet in some way requires you to do this sort of thing. In this day and age, that's like saying that tying your shoes is too much effort -- but then, we wouldn't have velcro shoes I guess.

Not saying it isn't true, mind you, just amazed where the bar is.

I have found requiring account creation to be personally off-putting at times.

Generally it is related to when I desire to make a single purchase from a site I know with near certainty I will never return to. Either the item is a one-time throw away for myself or perhaps a gift for a friend who has an interest I do not share. When I click through the checkout process I get annoyed (often to the point of aborting my purchase) if an account is required.

This is even more of an issue with industry sites that want to guard their price structure to keep you from shopping. When I have to create an account just to get to "request a quote" I know instantly that I will not be doing business with that company. I just wont subject myself to that level of punishment in order to give someone money. You should make it easy for me to give you money. If giving you money is like pulling teeth then what can I expect when it comes time to fulfill your end of the bargain? What if I need product support 2 years down the line? This is a courtship and you are being interviewed. Don't give me a reason to walk away.

Anyhoo, I think that is the type of customer the paizo CS folks are talking about when they are worried an extra hoop might be the one that causes a sale to walk away instead of proceed.


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Aniuś the Talewise wrote:
Andrew Betts wrote:

I collect digitally now. I know of at least 1 person that has one of every Golarion & Pathfinder product, and when I say that I mean he buys a new copy of each printing of books.

I've seen a video of someone that has a copy of every single D&D (Official) product ever made plus every Pathfinder product.

That is. amazing

The really amazing part is having every issue of Dungeon and Dragon magazine.


LazarX wrote:
ladydragona wrote:
Now your talking reward level wise. You have to realize that the RPG industry has changed since the eighties and ninties. Back then the average customers was a cash poor teenager/collage student spending loose change on a hobby. But we grew up got good jobs and can afford to spend our hard earned cash on hardcover books. I hate pdf's they are hard to read and annoying give me a beautiful hardcover book anyday. But despite all that me personally I don't need leather covers etc. although many do want them and will pay handsomely for them.
Despite that, the RGP industry in total remains a small one... with an overall smaller pie than it used to be. The entire market last year for every company combined, WOTC, Paizo, Steve Jackson Games, every other company thrown in was about 15 million dollars. That was gross take before expenses, such as operations, printing, promotions, publicity, maintaining things like this website, et. al.

Sources for those data are dubious at best (rely on self reporting from only a fraction of distribution channels) AND only include sales of rules content. It is entirely unclear if adventure supplements are included in those numbers and it is a certainty that Amazon, kickstarter, and subscription sales are not included.

What is ALSO not included are any accessories to game play like dice, gm screens, sounds/music content, art, miniatures, terrain, maps, player aides, gm aides, software, etc.

There is money out there to be earned.


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Aniuś the Talewise wrote:
BigDTBone wrote:
Gary Teter wrote:

Anti-spam measures can, if improperly implemented, completely destroy an online community, in slow ways that are hard to detect at first. Keeping the paizo.com messageboards a safe, fun place for everybody is super important, so we're naturally cautious.

I've been working on some new anti-spam tools while everyone's away at Gen Con. We'll probably start testing them later this week. It'll take some time to fine tune them so they'll be operating in an "advisory mode" until we're sure the spamhammer can be made fully operational. But rest assured, those knuckleheads are in our sights.

Anti-spam should be more targeted toward the behavior of the spammers.

Stuff that wouldn't affect 99.9% of people at all; if your account is less than 7 days old you:

Can't make two new threads in the same forum less than 3 hours apart.
Can't make 3 new threads AT ALL less than 6 hours apart.
Thread title can't contain non-English characters.
Thread titles cannot contain .com (forum software must ignore spaces)
cannot make a new thread until they make 10 other posts OR a purchase. (This one is pretty extreme, granted)

All of these actions should result in a user warning and then an automated temp ban if the another trigger action is attempted. The temp ban should trigger the automatic deletion of all user posts in the last hour.

If the system has that that occur more than 4 times in an hour it adds a requirement line to account creation, "PFS number" that way people who are trying to sign up at a con or just on the other side of the world on game night can take the number they got from the coordinator (who generated 20 of them ahead of time and keeps them in their bag) and create an account without noticing any restriction or delay.

forum software should also take into account that the spammers sometimes use an alternative dot punctuation in .com

And replace Os with 0s


Diego Rossi wrote:
BigDTBone wrote:

So, this is how I have always approached this exact question;

Lighting Reflexes, Iron Will, and Great Fortitude are each a feat.

In 3.5 there was also a feat called "Luck of Heroes" that gave +1 to all saves.

So, I draw the equivalence there. +1 to all saves = +2 to a single save in power.

So, if you want a +4 to Fort then you do (4/2)^2 * 1000 = 4000gp
(or even +5, (5/2)^2 * 1000 = 6250gp)

Keep in mind that at this price (*1000) it is still a resistance bonus, so it would not stack with the spell resistance or a regular Cloak of Resistance.

If you wanted it to stack then you need to make it a Sacred, Profane, Luck, or Insight bonus. Those should cost (*2000) to (*2500) depending on the particular game.

Anonymous Visitor 161 707 necroed a old thread with a legitimate question. Hopefully the guy that posted the opening post has found an answer after 5 years.

Grumble grumble me too grumble grumble.


So, this is how I have always approached this exact question;

Lighting Reflexes, Iron Will, and Great Fortitude are each a feat.

In 3.5 there was also a feat called "Luck of Heroes" that gave +1 to all saves.

So, I draw the equivalence there. +1 to all saves = +2 to a single save in power.

So, if you want a +4 to Fort then you do (4/2)^2 * 1000 = 4000gp
(or even +5, (5/2)^2 * 1000 = 6250gp)

Keep in mind that at this price (*1000) it is still a resistance bonus, so it would not stack with the spell resistance or a regular Cloak of Resistance.

If you wanted it to stack then you need to make it a Sacred, Profane, Luck, or Insight bonus. Those should cost (*2000) to (*2500) depending on the particular game.


Rynjin wrote:
Bill Dunn wrote:
I've never seen crafting magic items drive up a PC's WBL.

I'm a bit confused as to how this is the case. By their very nature they do this.

You craft a Bane Baldric, you have 5k gold to spend on something else (driving your effective wealth up by 5k).

generally because APs dont just hand out tons and tons of GP, you get items.

Items get sold for 1/2.

You craft items at 1/2.

Net even balance.

Crafting feats are intended to be the "I get the item I want" feat. Not the "double my wealth" feats.


1 person marked this as a favorite.

Was I guilty of being a bad guest? - aka "the milk thread"

Set aside a few hours and your sanity before you delve into that dungeon.


Sounds like you need to mashup ponyfinder with mutants and masterminds to get the ultimate non-violent non-magic system. Then probably play an adventure published for ponyfinder that you give the "sci-fi" make over with M&M rules.


The site is really really buggy. I used them for 4 years or so, and 2 years ago they had a major site overhaul. They got themselves in deeper than they could handle. The site is less functional now than before and the people who run it don't have the time/skill to fix it. I had an open help ticket for 13 months before I decided not to renew my acendent membership.

But it is a useful tool for keeping in contact with player and posting information for them to see. You can manage wiki posts and forum posts to auto-email the group which is super handy.

Feel free to poke around in my old campaigns.

House of Cards Wiki section has some charts that I exported from excel. The markup bb code is also pretty rough and makes posting HTML based character sheets virtually impossible. Think of every time a character sheet has a '+' on it. Well, the '+' sign is an operator in their bb code...

Champions of Kassen


Imbicatus wrote:
There are also build tricks you can do to remove the dice as much as possible. If you worship Abadar, there is a feat called Measured Response that allows you to take average damage on weapon attacks. This way if you have an 18 STR, and a +3 greatsword you can just say I hit for 16 points of damage instead of having to roll 2d6 + 3 enhancement + 6 STR.

That should not be a feat :-p


2 people marked this as a favorite.
Gary Teter wrote:

Anti-spam measures can, if improperly implemented, completely destroy an online community, in slow ways that are hard to detect at first. Keeping the paizo.com messageboards a safe, fun place for everybody is super important, so we're naturally cautious.

I've been working on some new anti-spam tools while everyone's away at Gen Con. We'll probably start testing them later this week. It'll take some time to fine tune them so they'll be operating in an "advisory mode" until we're sure the spamhammer can be made fully operational. But rest assured, those knuckleheads are in our sights.

Anti-spam should be more targeted toward the behavior of the spammers.

Stuff that wouldn't affect 99.9% of people at all; if your account is less than 7 days old you:

Can't make two new threads in the same forum less than 3 hours apart.
Can't make 3 new threads AT ALL less than 6 hours apart.
Thread title can't contain non-English characters.
Thread titles cannot contain .com (forum software must ignore spaces)
cannot make a new thread until they make 10 other posts OR a purchase. (This one is pretty extreme, granted)

All of these actions should result in a user warning and then an automated temp ban if the another trigger action is attempted. The temp ban should trigger the automatic deletion of all user posts in the last hour.

If the system has that that occur more than 4 times in an hour it adds a requirement line to account creation, "PFS number" that way people who are trying to sign up at a con or just on the other side of the world on game night can take the number they got from the coordinator (who generated 20 of them ahead of time and keeps them in their bag) and create an account without noticing any restriction or delay.


1 person marked this as a favorite.
James wrote:
more posts per week than there are days

What is with the Paizo obsession with one blog post per day?

On several occasions I have seen/heard mention of this "no available blog slots," or "Tuesday is the XYZ blog post day so we cant post another one that day," etc etc. Often this statement is tossed about as though it were self-evident as well; which is even more baffling.

I don't understand this self-imposed limit. Why not just put up the content you want to put up? Why make an artificial limit like this?


2 people marked this as a favorite.

I have only ever had one player who had a really difficult time with tracking multipliers and one-off bonuses, and power attack etc etc. I made them a special character sheet with every attack routine they would ever use (about 20 or so including haste and inspire courage).

The player would choose haste>inspire>rapid shot>deadly aim and it told them the to hit bonuses and already figured average damage.

He would then have enough d20s to roll all attacks at once, color coded for order. We could start with the lowest so he had to add less. Ie, if his lowest bonus was +17 to hit and he rolled a 10; he could say does 27 hit? If I say yes then he knows every die that shows a number above "10" is a hit and just sets it aside never having to actually add the roll to the bonus. So he would roll 4-5 dice but only have to add 1-2 times per sequence.

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