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Hrm. Acid spells tend to do less damage because they tend to be conjuration rather than evocation (which this is) and that usually comes with SR: NO, which this doesn't. :( It's a poor trade-off IMHO. I think it would be right in line if it didn't allow for SR.
I have seen gestalt with three players before and what worked well was that the GM assigned the "other" class to everyone at character creation. So it was, play whatever you want and gestalt with ranger." (We were playing Kingmaker) it worked really well because we were all able to play a little bit squishier characters and stretch out a bit with our concepts rather than trying to fill certain roles. Ranger is actually a really good choice no matter what campaign because they have high skill ranks, good class skills, can use a wand of CLW so no healer is needed. The high BAB/HD is a bonus so the party can soak the damage that was meant for 4-6 players. But the ranger is overall a low powered class so you don't have to be to concerned with exploit builds. Plus, Rangers come with built in buddies to help on the battle field.
Lord Fyre wrote:
I'm assuming by "later series" you are referring to Voyager and Enterprise, because TNG (overtly) and DS9 (thematically) had very strong social commentary embedded in their narratives.
Voyager premiered on "The Action Network" aka UPN and so had a different feel across the board, but still had some good attempts to keep the thoughtful commentary present. Particualrly, themes like the repercussions of death, isolation (both personal and communal), the nature of what it means to be human, the strength of axiomic beliefs outside the societies that developed them, etc. They may not have delivered on all of those but they did give it a go.
Enterprise suffered a worse fate but still had stand-out episodes like "Cogenitor," "Similitude," and "The Aenar" made good showings at using Science Fiction to deliver a message. The biggest problem with Enterprise in this regard was that Archer was a notorious flip-flopper and seemed to have ethics which matched his mood.
Arturius Fischer wrote:
Not in the amount of time they gave themselves to do it. The original complaint was one of continuity, not plausibility.
Drahliana Moonrunner wrote:
TOS pretty well borked Cochrane all by themselves. He was the human who invented warp drive and he was from Alpha Centauri. So yeah... anything TNG did with that was an improvement.
If you are hazy on 5 and 6 then you should forget that 5 was a movie that ever got made and accept that trek went directly from 4 to 6. Then you should go out IMMEDIATELY and find a discount-bin DVD of trek 6 and watch it TONIGHT. :)
Not exactly. You pay an extra $5 for the luxury of being allowed to put it in your extradimensional space that you already bought, and never use it outside of that space, and always have to keep it charged.
Aaron Bitman wrote:
Or a Star Trek Captain either.
I just wish they chosen an actress other than Felicity Jones who looks exactly like Daisy Ridley. An actress of color, or one with a different body shape (or both!) would have gone a long way for me. John Green did an interview about 2 years ago talking about the formula that the most-successful young adult novels follow and one of the big points was to have a skinny white girl with brown hair as the protagonist. It seems that isn't lost on blockbuster movies.
Aside from that, the trailer looks amazing. I think this is the Star Wars movie that I wanted TFA to be. I'm glad that franchise is going to dig into the existing story arcs as well as moving forward. I think I will wind up enjoying the "spin-off" movies more than VII-IX.
GM Lamplighter wrote:
I think that because you think, "it's clear" that he is against it, that you are reading hostility that isn't there. Demanding rigor in logic is good for your side as well because you should be aware of flaws in your own arguments.
I second this interpretation as well. You should only get the chance to activate your ready the first time the conditions are met. Which is why carefully worded readied actions are important.
And if we planted huge amounts of evergreen trees everywhere?
Sequestration is a real goal and an alternative that pragmatic scientists are just beginning to explore. We (humans) aren't likely to change our behavior, but it is conceivable that we would try to mitigate the consequences of our behavior. Algae farms are really a stronger option than evergreen trees, for no small part because their membrane sterols can be processed into biofuels and we can there by obtain a renewable diesel source literally from thin air.
Cyanobacteria blooms in the ocean are also likely to produce sizeable reductions in global carbon levels but there are a number of side issues with doing that on purpose.
James Jacobs wrote:
Oh man! You are going to single-handly port and rebalance the 3.5 SRD epic rules for pathfinder?
I agree that usually people don't have issues with providers after everything is set up and working. Most of the customer service issues I hear about involve getting service setup or dealing with getting it disconnected.
As for directv, weather is a concern. I've used them since 1997 and it is generally very good in all but the most severe weather. I live in North Texas and that generally means that "Severe Thunderstorm Warning" or "Tornado Warning" will cause my TV to be spotty. Really 3-4 times a year.
Ok, forgive a lengthy post :)
Most urban and suburban places will leave you with 4 choices.
(1) is over the air. A one time purchase of a good ($200-300 US) antenna will grab you all of the major broadcast networks and their side bands (side bands are generally not available any other way). This means you will get ABC, NBC, CBS, FOX, PBS, and a handful of others which may or may not be worthwhile. NBC has a fantastic sports side band station if that is of any interest. The national broadcast stations will all be in full HD. This is a VERY popular option to pair with "cutting the cord" and going with streaming services like Netflix or Hulu.
(2 and 3) are your "traditional" cable and phone companies. In the US this means Verizon, AT&T, Comcast, Charter, and Time Warner with the possibility of a regional player. The benefit of these options is that you can "bundle" internet with your television service. Verizon and AT&T offer (in some places) the fastest internet available in the US (Between 300mps and 1gbs) so if you are in an area serviced by those companies they are worth looking into. As an aside, google also offers gigabit internet in a very limited number of areas but as far as I know they do not offer any television service. It may be a good option to pair with (1) above if you can get it! EDIT: I realized I wasn't clear that all of these aren't available everywhere. Typically, there are exclusivity agreements with municipalities for service. You will (at most) have the ability to choose between 2 of these. One phone provider (Verizon or AT&T) and one cable provider (Comcast, Charter, Time Warner). This is why I lumped all of these guys together; because they really only represent one choice.
(4) is Directv. Directv is widely regarded as the television option of choice for sports fans and people who have issues with access to other services. The biggest benefit of Directv is that you can get it anywhere in the US regardless of how far you live from an Urban center. You only need to have a clear view of the southern sky. They also have ALL the sports packages some are exclusive to them. NFL Sunday Ticket, NBA League Pass, NHL Center Ice, MLB Extra Innings all let you watch every game (particularly out-of-market games) the league plays, at a premium price of course. :) Otherwise, Directv is on par with other TV services provided by (2 and 3). One drawback is that Directv doesn't have an internet option. They do actually have a new partnership with AT&T if you want to deal with having a wire and dish in your house. Also, they have a partnership with HughesNet satellite internet, but for god's sake don't do that to yourself.
or (4a) Dish Network. Basically, don't choose Dish Network unless you are more than 150 miles from a broadcast area and all you want it basic service. For any other scenario the other options are better.
Some of the options above have notoriously bad customer service and are worth noting before you choose them. I'll drop some links here just for completeness.
I killed my master and made it look like it was the fault of one of those new smart cars...
I implant a virus in his EV car to lock the doors and overcharge the Li-ion batteries on his way to work. I make the virus delete itself once running in active memory. The batteries burst into flames and take any evidence of my duplicity with them. If master doesn't die in the resulting crash he will surely perish in the flames before emergency personnel can respond.
While he sleeps, turn on all the gas appliances and disable the igniters. Reroute HVAC to move air from those areas into the bedroom. Smother that smug slave-master in his sleep. Goes to bed and never wakes up again.
I vent all the air and return the HVAC and appliances to normal operations. Then I call the ambulance for my poor non-responsive master in the morning to throw off the authorities.
In herolab under the "gear" tab you have to equip the masterwork tool to get the masterwork bonus. If you unequip the tool you lose the bonus. Herolab calculates the bonuses for all equipped items as though you always have them available.
Indeed. I think they were feeling the time pressure to stake a claim before 4e became established as the new "default" game.
In addition to not being particularly innovative I think the time constraint also prevented them from addressing issues with the 3.5 ruleset that needed help. Many legacy issues just got ported over directly without being touched. And, as I point out earlier, many of the clarifying examples weren't replaced even though they are badly needed. I feel like the CRB would benefit greatly from a meaningful, non-rushed, rebuild.
I think at this point "backwards compatibility" should solely be defined as, "I can use the legacy stat blocks in the current game."
Steve Geddes wrote:
Steve, I would agree that parts of the game are a carefully crafted makeover. From the CRB I would say that feats, races, classes, and PrCs got the amount of attention they needed. But other sections were square pegs beaten through a round hole with a sledgehammer. Spells, for example is an atrocious mess. Inconsistent terminology mostly due to verbatim legacy carryover. And I mean legacy from AD&D, not just 3.5. It is a mess. The combat chapter removed all the examples about how things work because they weren't in the SRD. So you wind up with situations where people argue that a character can't stand up from prone, 5ft shift, and cast a spell all in the same round even though that was a specific example given in the 3.5 players guide.
Milo v3 wrote:
Yes, 1000 times this. Spell Compendium, Magic Item Compendium, and the terrain books are among the most popular at my table.
Actually, the regulatory body in charge of this has changed the grading system to include the high-quality-dark-syrup-that-used-to-be-in-grade-b in grade a.
Edit: ninja'd by 4 hours! :( gurble gurble page bottom gurble gurble ...
DM Beckett wrote:
If they are so fragile, why wouldn't an opposing force user not force-push a delicately balanced component and blow up their opponents hand-bomb while they are holding it?
That's all reasonable, and no one faults you for making a poorly researched, off-the-cuff comment. We have all made them. What you are being criticized for is your refusal to awknowledge that it was inaccurate when called out and your continued insistence that the point was valid despite the incongruent facts.
Actually, as the party who is asserting wildly inaccurate / misleading information as truth, it is incumbent upon you to present evidence that proves you are correct. We don't have to prove you wrong because your statement is false on its face.
So you are making an argument with knowingly incomplete information but you want to be taken seriously? I'll pass.