Avoron wrote:Samsaran witches can grab Simulacrum off of the summoner spell list to cast it at level 9 (albeit not in PFS).
But that means my campaign, my rules.Avoron wrote:A simulacrum does not have half of the abilities of the original, it has the abilities of the original modified as if it had half of the original's HD.
Yes, it does:Simulacrum wrote:half of the real creature's levels or HD (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD).
It says right in the spell description, "half the creature's special abilities." A GM is well-within his rights to say that where an Efreeti can grant 3 wishes once per day, a Simulated Efreeti can only grant 1 Limited Wish/day.
And that meansAvoron wrote:An efreeti simulacrum still has immunity to fire damage,
but a simulated Efreeti is only resistant to fire damage.Avoron wrote:The nice thing about having a creature under your "absolute command" is that you can directly order it to never act in accordance with its evil personality, instead acting in accordance to what you want, to the best of its understanding.The simulacrum is obliged to obey your every command, but it is not mindless. It has a mind of it's own. It has feelings. It has to do what you say, but it has to be the evil creature it is, and that is a roleplaying situation. And guess who roleplays the Efreet.
Scott, this one has been best to death other places. You are wrong on the RAW, but it doesn't matter anyway because the tangent is OT for this thread.