BigDTBone wrote:...Riuken wrote:
Consider this: You are hiking with a group, and someone gets injured. You don't want to use your supplies that you purchased and might need for yourself on them. You decide it is better to leave them on the trail with a broken leg to "teach them a lesson" to bring their own medical supplies next time. I pretty sure most people would label that "evil".
The issue may be the perception of "evil". As far as I'm concerned, evil is simply selfishness to the detriment of others. Under that definition your character most certainly was acting in an evil manner. Some other people only define evil as mass-murdering, demon-summoning, undead-raising BBEG types, along with their followers who certainly don't questions those acts and possibly enjoy them. Under that definition the character is solidly neutral.
This is a team game, and not helping the team to the point of a death is certainly out of line with the intent. You don't have to keep playing with this guy if it's a problem; that's a core feature of PFS. The only excuse I would accept for "leaving him to die" is if it was an agreement before the game that if he didn't bring a CLW wand you wouldn't heal him. If everything is on the table from the start there's no fault but his own.
As a side note, a character can't really learn a lesson from getting killed, at least not when they will stay dead. A player can learn a lesson from it, but they would learn just as well by sitting out the rest of the scenario with an unconscious character. Choosing to leave him to die to teach a lesson is a decidedly out-of-character move. That's not cool in my games, but how much people meta-game varies alot by table.
You are diving with a buddy. You find an underwater cave. You explore and have a wonderful time. You are getting ready to leave and notice that your tank is just a bit under half full, so you decide to swap to your reserve. Doing this will blow at least 20% out of your first
All depends on how much healing you have already used, and how much danger is behind you.
If you are in a position where you have 10 charges left and the BBEG fight is still in front of you. Then you may feel disinclined to pop that wand on the dude who indignantly didn't help himself. Particularly if those 4.5 hit points may save your life in the next encounter.
at this exact moment you could save his life, but at what opportunity cost? You are asking me to gamble with my life to save yours.