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As a DM I'm not a fan of this. Basically, if you want a recurring bad guy then you need to give them an exit plan ahead of time. Alternatively, don't stat up and fight with NPC's that you don't want to die. Don't take the victory away from your players, if they won fairly they should get to keep the win.
Who knows? Maybe that bad guy had a lieutenant who is really upset that his boss is dead.
Again, you are describing ways to leverage your already unfair advantage. That's not the topic at hand.
This is only true if you are allowed to change the draw order on the fly AND you are the ONLY one allowed to change the order.
Basically, you are describing a method of leveraging the unfair advantage you already had.
Whiskeyjack 42 wrote:
Was it the mondo mat? I so want a mondo mat!
captain yesterday wrote:
You can't hide blatant sexism behind jokes or Christmas. That you think the statement isn't a big deal is even more telling than the statement itself.
Raymond Lambert wrote:
A recent study of dice rolling showed tbat d6 with curved corners and pips were actually twice as likely to roll a one then the other numbers. You would need d6 with flat straight edges and numbers instead of pips. Casino gambling dice should be the most likely trustworthy dice.
That study had serious issues.
13 STR - 150lbs
Trade Goods -
Personal Gear -
He thinks he won because he caputured you king. You think you're still playing because you have pieces left on the board.
This is the best argument in the thread yet, for either side.
Just because general rules call for rounding down in some circumstances doesn't change the fact that it is still less than half. Is 2HD greater than half of 5 HD? No, it is not. Since X.5 HD creatures do not exist, you must beat that .5 threshold to count. So if you're 5 HD, you must defeat a 3 HD creature to beat that threshold.
So now that your argument has been debunked you are not convinced? Have you been arguing in bad faith?
No you don't, because dice averages don't happen during gameplay. So the rules governing gameplay do not apply to them. Unless you have an example of where the game asks you to average dice during gameplay.
Spoiler: you don't. Because if it happened during gameplay the game would tell you to ROLL the dice to determine the result.
So while you don't agree that the sentence directly preceding your "ah-ha!" sentence qualifies your "ah-ha!" sentence, you want us to use your "ah-ha!" sentence to qualify the entire rest of the CRB and every subsequent rules document?
CO2 scrubbing is easy. Algae farms and Cyanobacteria. Algae has the side benefit of being a source for biodiesel.
Umm, no. Just because you create a new sentence doesn't mean that qualifier is lost. You don't have to re-qualify every subject and predicate in every sentence you write.
Sara Marie wrote:
I've removed some posts and responses to them. Back and forth bickering does not belong on the Paizo messageboards. Both posters involved in the sniping I just removed have been here long enough to know better. If you are unclear on this, please review our Community Guidelines, there is a link to these guidelines underneath each post composing box.
Maybe my post got wiped out as collateral damage but all I said was that sometimes I agree with Ozy and sometimes I dont...
The game is already stacked in favor of the PC's, not adding round rules that don't exist doesn't make you a dick GM.
You have to make the check, the DC is 10.125. You rolled a 10? You fail. You roll an 11? You succeed. There is no rounding there.
What other evidence do we have to support this interpretation? No other game mechanics comparison for true/false, yes/no, success/failure compares against a fractional number.
You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's CR.
DC is by definition a comparison for "success/failure." Knowledge checks call for fractional DC's for any creature with fractional CR. You've been shown this multiple times but you continue to ignore it.
Horizon Walker has always been a good prc but for some reason, most people avoids it like the plague. I have only seen a horizon walker npc so far, and I literally mean one, since I started playing.
The only horizon walker I've ever seen was my character in Skulls and Shackles. Bard 8 HZW 3. If we ever finish that campaign I think I'll take levels in Sublime Chord.
Sorry for not being clear. I think in 500 years time we will have significantly less population. Also I am including things like chef, gardener/florist, tailor/designer, in creative. As well as many repair and maintenance positions in research.
Minor 94-95 is the random drop table. Or, if as a GM you wanted to give a "random" minor item you would roll a d100 and if it came up 94-95 you would award a masterwork silver dagger. The table shouldn't be called "magic items" but sometimes sloppiness gets through an edit.
Stats for dagger, masterwork, and silver are in the equipment chaper of the core rule book.
It won't be a reaction it will be an evolution. Similarly to how we don't train people to fletch arrows or show horses anymore. Sure, there are specialists who can do these jobs, but they are far from prolific.
Game Master Scotty wrote:
As far as population goes it is expected to decline in the long term after peaking in the next 100-150 years. This is based on aging population trends and slower reproduction rates in first world nations. There will be a time in our relatively near future (ie less than 500 years) where labor jobs will be unnecessary and virtually all occupations will be research or creative.
Wow, either you're really old or that's Plato Gianakos, the dude who runs the falafel and gyro cart at the mall, you're talking about.
James Risner wrote:
That's a leap in logic right there.
backwards compatibility is fine, legacy for legacy's sake needs to go.
With the only exceptions being metamagic and crafting feats, because 1/2 or more of the classes have the class features required to access them. Also the various "extra" feats are ok even though I think it's an inelegant solution.
Class features masquerading as feats. Poor design. Move along.