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Bertholdt Escheus's page

291 posts. Alias of Dreaming Warforged.


Effect: GMF +3, 12 hrs.

About Bertholdt Escheus

Male Human Investigator (Empiricist) 8 Gestalt Brawler 4
Gestalt Levels: 1, 2, 5, 7.
LN, M, Humanoid (Cyran)
Init +2; Senses Perception +26, Trapfinding +4 Perception and Disable Device
Languages Common (Galifar), Goblinoid (Daargun), Dwarven (Mror), Elven (Aerenal), Giant (Droaam), Draconic, Sylvan, Undercommon, Orc.

AC 23, touch 16, flat-footed 17 (armor +7, dex+4, deflection +1, dodge +1)
HP 96 (4d8+4d10 +16 Con +8 FC); DR --
Fort +8 (2+2+1+1+2), Ref +9 (+6+1+2), Will +7 (+6+1-1), Trapsense +1.
Spcl Def.
-Unfailing Logic (+2 insight bonus on all Will saving throws against illusion spells or spell-like abilities that allow a save to disbelieve their effects. In addition he can spend one point from his inspiration pool as an immediate action to use his Intelligence bonus instead of her Wisdom bonus on all such saves for one round).
-Trapsense +2.
-AC and CMD bonus.

Speed 30
PA -3 to hit / +6 or +9 to damage
Mutagen: +2 hit, +2 or +3 dam
Studied Combat: +4 hit, +4 dam; +3d6
Melee +1 Longspear +15/+10 (1d8+10; 20/x3), reach
Melee Unarmed Strike +14/+9 (1d8+6; 20/x2) GMF +3
Melee Flurry +1 Unarmed Strike +12/+12/+7 (1d8+6; 20/x2) GMF +3
Melee Cold Iron Dagger +8 (1d4+5; 19/x2)
Range Shortbow +5 (1d6; 20/x2 inc. 60 ft)
Range Cold Iron Dagger +5 (1d4+5; 19/x2 inc. 10 ft)
Spcl Att.
-Inspiration (FrA, 8/day, +1d6, any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he's trained in the skill; ImA: can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration).
-Studied Combat (MvA (SwA w/ Quick Study), adds 1/2 his investigator level as an insight bonus on melee attack rolls and as a bonus on damage rolls (no crit. x), Int rounds or until Studied Strike Damage).
-Studied Strike (FrA, melee, +3d6 damage (no crit. x).
-Extracts. Mutagen (1 hour to prep; StA to drink; +2 nat AC, +4 Str/Dex/Con, -2 Int/Wis/Chr for 10 min/lvl).
-Quick Study
-Martial Flexibility (MvA, 1 minute, 5/day (possibilities: greater trip, greater grapple, improved dirty trick, disarm, feint, reposition, and steal, stand still, ki throw, Belier’s bite, deflect arrows, chokehold, bloody assault, furious focus, cleave, improved bullrush, drag, overrun, and sunder, pushing assault, shield of swings, gang up, second chance, Cornugon smash).
-Knockout (1/day).

Extracts Prepared:
1 (4+1): [open], [open], clw, clw, enlarge person.
2 (4+1): [open], [open], xalchemical allocation, focused scrutiny, see invisibility.
3 (2+1): [open], [open], monstrous physique.

Formula Book:
1 (8+7): Enlarge Person, Shield, Long Arm, Expeditious Retreat, Disguise Self, Cure Light Wounds, Endure Elements, Touch of the Sea, Ant Haul, Comprehend Languages, Crafter’s Fortune, Monkey Fish, Negate Aroma, True Strike, Reduce Person.
2 (3+4): Focused Scrutiny, Alchemical Allocation, Cure Moderate Wounds, See Invisibility, Resist Energy, Lesser Restoration, Barkskin.
3 (2+4): Monstrous Physique I, Heroism, Neutralize Poison, Remove Curse, Remove Disease, Remove Blindness/Deafness.

Potions for Alchemical Allocation:
GMF +3 (1,800 GP, 12 hrs), Darkvision (600 GP, CL 4, 4 hrs).

Str 22, Dex 14, Con 14, Int 18, Wis 8, Cha 10; (18 pt
trade, +2 Str, +1 Int at 4th, +1 Int at 8th, Belt of Str +2, Headband of Int +2.)
BAB +8 ; CMB +14 (+2 grapple, +3 trip); CMD 27 (+2 grapple, +3 trip)
Feats H-Fast Learner, B-Alertness, 1-Combat Reflexes, Br1-Unarmed Strike, 3-Power Attack, Br2-Combat Expertise, Br2-Brawler’s Flurry, 5-Improved Grapple, Br3-Maneuver Training (Trip), 7-Improved Trip.

Investigator’s Talents 3-Alchemist Discovery: Mutagen, 5-Quick Study, 7-Infusion.
Action Points 9
Traits Bruising Intellect, Reactionary.
Skills ((Investigator 6, Intelligence 4, FC 1, Human 1) x 8 = 96) (unchained background skill)
Armor Check Penalty: 0
Acrobatics (Dex) +11+5 = 6+2+3 (+5 high or long jumps, ring)
Bluff (Cha) +9 = 6+0+3
Climb (Str) +9 = 2+4+3
Craft (Int) (Alchemy) +11 = 4+4+3
Diplomacy (Cha) +9+4 = 6+0+3, Empiricist (Int for Gather Info)
Disable Device (Int) +17 = 8+4+3+2 MW tools, Empiricist
Intimidate (Int) +15 = 8+4+3, Bruising Intellect
Knowledge (arcana) (Int) +8* = 1+4+3
Knowledge (dungeoneering) (Int) +8* = 1+4+3
Knowledge (engineering) (Int) +8* = 1+4+3
Knowledge (geography) (Int) +8* = 1+4+3
Knowledge (history) (Int) +8* = 1+4+3
Knowledge (local) (Int) +8* = 1+4+3
Knowledge (nature) (Int) +8* = 1+4+3
Knowledge (nobility) (Int) +8* = 1+4+3
Knowledge (planes) (Int) +8* = 1+4+3
Knowledge (religion) (Int) +8* = 1+4+3
Linguistics (Int) +11* = 4+4+3
Perception (Int) +26 = 12+4+3+2+5 Alertness, Empiricist, Eyes of the Eagle
Profession (soldier) (Wis) +10 = 8-1+3
Sense Motive (Int) +17 = 8+4+3+2 Alertness, Empiricist
Spellcraft (Int) +13 = 6+4+3
Stealth (Dex) +9 = 4+2+3
Swim (Str) +11 = 4+4+3
Use Magic Device (Int) +15 = 8+4+3 Empiricist
Languages Common (Galifar), Intelligence (Goblinoid (Daargun), Dwarven (Mror), Elven (Aerenal), Giant (Droaam)), Linguistics (Draconic, Sylvan, Undercommon, Orc)
SQ Alchemy. Keen Recollection (All knowledge skills untrained), Martial Training (Brawler levels count as monk and fighter).

Worn or carried gear (24,900.8 GP)
-+1 Comfort Mithril Breastplate (1,000+5,000+4,000+200) = 10,200
-+1 Longspear (2,000)
-Ring of Protection +1 (2,000)
-Ring of jumping
-Belt of Giant Strength +2 (4,000)
-Headband of Intelligence +2 (4,000)
-Eyes of the Eagle +5 (2,500)
-Cold Iron Dagger (4 gp, 1 lb)
-Signal whistle (8 SP, -)
-Sleeves of Many Garments (200 GP)

Pouch, Belt (1 gp, 0.5 lb)
- GP 64
- SP 4
- CP 6

Handy Haversack (2,000) (2,269.74 gp)
-Masterwork alchemical tools (25) and portable lab (75)
-Waterproof Bag (0.5 gp, 0.5 lb) 
-Crowbar (2 gp, 5 lbs) 
-Caltrops (1 gp, 2 lbs) 
-Marbles (0.1 gp, 2 lbs) 
-Chalk (0.01 gp) 
-Earplugs (0.03 gp) 
-2 Sunrods (4 gp, 2 lbs) 
-Flint and steel (1 gp) 
-MWK Thieves Tools (100 gp, 2 lbs) 
-Disguise Kit (50 gp, 8 lbs) (10 uses)
-Grappling Hook (1 gp, 3 lbs) 
-Silk Rope (50 ft) (10 gp, 5 lbs) 
-Cigars (1 sp, 0.2 lb)

Magic and Alchemical Consumable Items (4,865 GP)
-2x Potion of Air Bubble (100 GP)
-2x Potion of Feather Step (100 GP)
-2x Oil of Magic Weapon (200 GP)
-2x Antiplague (50 GP)
-2x Antitoxin (50 GP)
-5x Vermin Repellent (25 GP)
-2x Weapon Blanch, Ghost Salt (200 GP)
-2x Ambrosia (100 GP)
-Powder Bag (Flour)
-4x Smoke Pellet, Smog (80 GP)
-4x Terrap Sap, Distilled (60 GP)
-Scrolls for formulae list: Neutralize Poison (375 GP), Remove Curse (375 GP), Remove Disease (375 GP), Remove Blindness/Deafness (375 GP), See Invisibility (150 GP), Resist Energy (150 GP), Lesser Restoration (150 GP), Barkskin (150 GP), Ant Haul (25 GP), Comprehend Languages (25 GP), Crafter’s Fortune (25 GP), Endure Elements (25 GP), Monkey Fish (25 GP), Negate Aroma (25 GP), True Strike (25 GP), Reduce Person (25 GP)

Bertholdt is a tall man of darker complexion, betraying Breland ancestors, with a powerful built. Lean, and muscular, he carries himself in an unassuming and discreet way. A flash of neocyran pride and defiance shines in his green eyes. His hair is luscious, though it turned silver on the Mourning, and his skin is leathery, showing signs of exposure damage, souvenirs from the War and his stay in a Brelander POW camp. His thick voice sports a mix of accents edging a core Cyran signing staccato.

He favors dark brown tunics of leather or thick wool, cut at the shoulder to allow fluid movements, under which he wears ample white shirts, worn to the neck, with a "cravate" of white silk, when he is not wearing his armour. Over these, a fine mustard coat sporting strands of silvergreen, a treasured gift from his captain, protects him from the weather. Years of war have taught him the value of good boots, and he maintains his with a passion. A pouch on his side carries his precious pipe and tobacco.

Sergeant Escheus,

I regret to inform you that your family’s mansion has been attacked this last week. Your parents are dead and your wife and child have gone missing. The only survivor is your father’s Warforged servant, who goes by the matriculate Gabryed. He has refused to speak to us in the absence of a member of the household.

We do not know when and where this letter will find you, but we urge you to take measure to return home in all haste. In the meantime, please receive our sincere condolences and know that we are doing everything we can to find your family.

Detective Gerardt Soliak

The terrible letter reached Bertholdt well after the Day of Mourning, in a POW camp near Wroat. Devastated, he has spend the last few years investigating the Mourning and interrogating Cyran refuges about his family. He hasn’t had much luck so far, most expeditions in the Mournland aiming too far from his home, until he recognized Count Evaille’s name, whose estate bordered his town.

Bertholdt, like most, is a child of the Last War, singled out for his exceptional combination of might and cunning to serve on special ruthless infiltration units. His upbringing and his traumatic war experiences he carries with him, using them as fuel for his desire to live and to find his wife and son.

1) What are you best at? Your strongest talent? “I can stand my own in a fight, but I don’t fight stupid. I like my foes off balance, so I make sure we scout properly and set up a plan of intervention that puts them at a disadvantage. I prefer to use reach, and fear.”

2) What else can you offer to the group? “Well, I’m darn good at finding out. That usually means what people are hiding, what’s behind a door, lock or no. I’m an inquisitive, so to speak…”

3) What areas are you weakest in? I’m no artificer or magewright! Or worse, priest!! I can’t fill a battlefield with poisonous gases or with skeletons. I’m a face-to-face kind of guy.”

4) What experiences do you have with the Mournland? “I’ve studied it. That’s all. I’m ready though!”

5) Have you visited Cyre before the Mourning? “I’m Cyran. I was behind enemy lines on the Day… ‘Nough said.”

6) Did you serve in the war? For whom, and what were your duties? “I served the Crown and Bell of Cyre for twenty years, before the Day… I was a Wolf; a special unit charged with ‘delicate’ mission, deep in Breland usually. Never got caught, thanks to Captain Dagros.”

7) Do you hold any oaths or duties to others that may conflict with this mission? If so, please explain. “To tell you the truth, your estate is not very far from where my house used to be. I might go there if I get a chance. Pick up souvenirs…” lies Bertholdt without flinching. “That’s why your expedition is interesting to me.”

8) Tell me a little about yourself. Your background, your training. “Well, you know a lot already. War and prisoners’ camps don’t allow for complex and rich life stories… I was a Wolf for most of my life. I’m an inquisitive who uses his brains to support his brawn and keep himself and his companions alive. And I know the area around your estate like the palm of my hand…”

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