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Jakardros Sovark

Bertholdt Escheus's page

202 posts. Alias of Dreaming Warforged.


Race

AC16 T15 FF13 || HP 54/54 || F+7 R+5 W+8 || Init+4 || Perc+11 ||

Classes/Levels

Gentle Rest 2/6

About Bertholdt Escheus

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BERTHOLDT ESCHEUS
Male Human Monk (Flowing Monk) 1 / Inquisitor of Pharasma (5)
LG, M, Humanoid (human)
Init +4; Senses Perception +11
Languages Common, Varisian

DEFENSE
AC 16, touch 15, flat-footed 13 (armor+1, nat, dex+2, wis+2, defl+0, dodge+1)
HP 54 (6d8+6(Con)); DR --
Fort +6+1, Ref +3+2, Will +6+2
Immune
Resist +2 Charm and Compulsion
Spcl Def. Redirection (Immediate Action)

OFFENSE
Speed 30
Melee Unarmed strike +9 (1d6+5; 20/x2) P/B
Melee Flurry of blows +8/+8 (1d6+5/1d6+5; 20/x2) P/B
Melee MWK Longspear +9 (1d8+7; 20/x2) Reach P
Melee MWK Sai, silver +9 (1d4+5; 20/x2)
Melee MWK Sai, silver, flurry +8/+8 (1d4+5/1d4+5; 20/x2)
Range Shuriken Flurry +4/+4 (1d2+5; 20/x2 inc. 10 ft, P)
Spcl Att. Improved Grapple: +2 CMB and CMD, no AoO. Improved Trip: +2 CMB and CMD, no AoO. Ki Throw. Binding Throw. Gentle Rest (Touch Attack, staggered 1 round or Wis if undead, 6 (3+Wis)/day). Judgment (+2 D, Fast healing 2, +2 H, +2 Concentration and CL, +2 AC, +2 saves, DR 2/magic, energy resistance 4, magic weapons to bypass DR) SwA, SwA to change, 2/day. Bane (SwA, 5 rounds/day).

SPELLS
Spells known
Birthmark trait, Magical Knack
0: (6+3(fc)*) Acid Splash, Create Water, Detect Magic, Guidance, Light, Read Magic, Resistance, Sift, Stabilize.
1: (4+2(fc)*) Divine Favor (luck), *Expeditious Retreat, Sanctuary, Shield of Faith (deflection), Wrath, *Cure Light Wounds.
2: (2) *Detect Thoughts, Silence, Blistering Invective.

Spellcasting
CL 6, Concentration: +8
1 (DC 13): (4+1) [x], [ ], [ ], [ ], [ ]
2: (DC 14) (2+1) [x], [ ], [ ]

OTHER
Str 20, Dex 14, Con 13, Int 10, Wis 14, Cha 10; (20 pt buy, human +2 Str, 4th +1 Str, Belt of Str)
BAB +3 ; CMB +8+1 (+2 grapple or trip); CMD 23+1 (+2 grapple or trip)
Traits Birthmark, Magical Knack, Subject of Study (+1 damage against undead).
Feats H-Ki Throw, 1-Improved Grapple, M1B-Improved Trip, 3-Weapon Focus (unarmed strike), TW-Coordinated Maneuver*, 5-Binding Throw. (7-Combat Reflexes, Style, Toughness, Styles, Vicious Stomp, etc.)
Skills Monk 4x1, Inquisitor 6x5, Human 6
Acrobatics (Dex)* +11 = 6+2+3
Appraise (Int) +0 = 0+0
Bluff (Cha)** +4 = 1+0+3
Climb (Str)*** +9 = 1+5+3
Craft (Int)*** +0 = 0+0(+3)
Diplomacy (Cha)** +4 = 1+0+3
Disable Device (Dex) trained
Disguise (Cha)** 0 = 0+0
Escape Artist (Dex)* +2 = 0+2(+3)
Fly (Dex) +2 = 0+2
Handle Animal (Wis) trained
Heal (Wis)** +2 = 0+2
Intimidate (Cha)*** +9 = 4+0+3+2
Knowledge (arcana) (Int)** +4 = 1+0+3(+2)
Knowledge (dungeoneering) (Int)** +4 = 1+0+3(+2)
Knowledge (history) (Int)* +4 = 1+0+3(+2)
Knowledge (nature) (Int)** +4 = 1+0+3(+2)
Knowledge (planes) (Int)** +4 = 1+0+3(+2)
Knowledge (religion) (Int)* +7 = 4+0+3(+2)
Linguistics (Int) trained
Perception (Wis)*** +11 = 6+2+3
Perform (Chr)* +0 = 0+0(+3)
Profession (Wis)*** trained
Ride (Wis)*** +6 = 1+2+3
Sense Motive (Wis)*** +12 = 5+2+3+2
Spellcraft (Int)** +4 = 1+0+3
Stealth (Dex)*** +11 = 6+2+3
Survival (Wis)** +6 = 1+2+3(+2)
Swim (Str)*** +9 = 1+5+3
Use Magic Device (Cha) trained
* monk class skills, ** inquisitor class skills, *** both
SQ Monster Lore, Detect Alignment, Track, Solo Tactics, Teamwork feat (StA to change latest, Wis/day), Domain (Repose). Discern Lies.

EQUIPMENT 6000
Worn or carried gear
-Shuriken (10) (2 GP, 1 lb)
-Shuriken, Silver (10) (4 GP, 1 lb)
-Kama, Cold Iron (4 GP, 2 lbs), trip
-MWK Sai, Silver (321 GP, 2 lbs)
-MWK Longspear (305 GP, 9 lbs)
-Signal whistle (8 SP, -)
-Traveler’s Outfit (1 GP, 5 lbs)
-Belt of Giant Strength +2 (4,000 GP)
-Quick Runner's Shirt (1,000 GP) (1/day SwA for extra move)

Pouch, Belt (1 gp, 0.5 lb)
-5 PP +200
-30 GP +500
-9 SP
-5 CP

Adventurer's Sash (20 gp, 3 lbs) 
-Belt pouch (1 GP, ½ lbs)
-Waterskin (1 GP, 4 lbs)
-Flint and Steel (1 GP, -)
-Trail Rations (4 days) (2 GP, 4 lbs)
-Waterproof Bag (0.5 gp, 0.5 lb)

-Crowbar (2 gp, 5 lbs)
-Caltrops (1 gp, 2 lbs) 

-Marbles (0.1 gp, 2 lbs)

-Chalk (0.01 gp)

-Earplugs (0.03 gp) 

-2 Sunrods (4 gp, 2 lbs)
-Flint and steel (1 gp) 

-Signal Whistle (0.8 gp)

-Torch (0.01 gp, 1 lb) 

-Grappling Hook (1 gp, 3 lbs) 

-Silk Rope (50 ft) (10 gp, 5 lbs)
-Tobacco (1 sp, 0.2 lb)

-Smoking Pipe (5 sp)
-Potion of Air Bubble (50 GP)
-Potion of Feather Step (50 GP)
-Potion of Touch of the Sea (50 GP)
-Potion of Spider Climb (50 GP)
-4x Oil of Enlarge Person (200 GP)
-4x Scroll of Magic Weapon (100 GP)
-Scroll of Disguise Self (25 GP)
-Scroll of Forced Quiet (25 GP)
-4x Scroll of True Strike (100 GP)
-Scroll of Expeditious Retreat (25 GP)
-Oil of Grease (50 GP)
-Potion of Feather Fall (50 GP)
-Potion of Obscuring Mist (50 GP)
-Scroll of Align Weapon (200 GP)
-Scroll of Delay Poison (200 GP)
-Scroll of Invisibility (200 GP)
-Scroll of Knock (200 GP)
-Scroll of See Invisibility (200 GP)
-Antiplague (50 GP)
-Antitoxin (50 GP)
-5x Vermin Repellent (25 GP)
-Weapon Blanch, Ghost Salt (200 GP)
-Ambrosia (100 GP)
-Powder Bag (Flour)
-2x Smoke Pellet, Smog (80 GP)
-2x Terrap Sap, Distilled (60 GP)

DESCRIPTION
With unkept hair and beard of an inky darkness, he would guess from his mother’s heritage, Bertholdt stands tall, very tall, at 6’4”, and powerful, his athletic build clearly showing under the simple and used dark grey woolen traveler’s garment he wears. His skin is tan and shows the subtle signs of numerous fights.

He bears no visible weapon or armor, but for the spear he carries when expecting trouble, and gives the impression of having run out of luck. His eyes are filled with a great sadness, though a careful look at his deep blue eyes will show a fire and a passion fueled by some higher purpose.

Bertholdt has a keen sense of perception and doesn't miss much. He is trained in the art of reading holistic body movements and micro-expressions in the face.

He fills the slow days with meditation and physical training. He enjoys Chelaxian tobacco and Taldan wine.

BACKGROUND
“ Ah! ‘Tis but a twist of the fates, that among the children, one had to be so sick that nothing could be done with it. Lord Maddargein, utterly displeased at the prospect of not having twelve, young ones for his ritual, sent me, his feral but efficient servant, to find him suitable boys. That’s how I met Bertholdt.”

“Suffice to say, Bertholdt was even more of a pain when the Lord alluded to his Plan. He walked up to the Lord and managed to convince him to set him free, and he would bring back two to replace him! A boy! Believe it or not, Lord Maddargein actually smiled, and let the boy out. Of course, I was sent after him...”

“Believe it or not, the little man delivered on his promise. Poor things figured a little late what we were up to!”

”Anyway, too bad the ritual didn’t work after all. Lord Maddargein did a poor job of slaughtering those boys. He was still learning at the time...”

“Anyhow, my Lord was much impressed and decided to school the child to hunt the city for ritual material. And quite a hunter he became! After only two years, Lord Maddargein would only send him on the hunt, allowing me to finally focus on other important duties...”

“If you ask me, Bertholdt grew restless with the years, though Lord Maddargein didn’t notice it, I could see it in his eyes. He was growing old and wondering.”

“He simply left one day. He just wasn’t cut for the job... Just how did you find me by the way?!”
Excerpt from the testimony of Reginald Saldeod
High court of Caliphas

Bertholdt spent his youth collecting boys for a fanatic murderer, and the rest of his life making amends for his crime. After he left, he swore he would bring Maddargein to justice. He had figured Maddargein was undead and approached Pharasmans to learn more. The Lady of Graves offered more than knowledge. He found solace and purpose in the Cult, but his need for vengeance and atonement, kept him from joining the priesthood. He learned in his own way, and used his knowledge to chase Maddargein out of Caliphas, but then he lost its track. He kept hunting hunters and gathering information on Maddargein, connecting with Professor Lorrimer.


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