Earthfather

Belondia Silverbane's page

77 posts. Organized Play character for Belondia.


Full Name

Belondia Silverbane

Race

| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1

Classes/Levels

| Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Gender

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20

Size

Medium

Alignment

Chaotic Good

Occupation

]

Strength 16
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 12
Charisma 8

About Belondia Silverbane

Character sheet:

'Belondia Silverbane'
Dwarf Fighter - CG

Init +4; Senses: Perception +5; Sense Motive +1

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Defense
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AC 22 (19), 13 Touch,20 (18) flat-footed (+6 armor (+1 Misc), +2 Dex, +1 Nat, +2 Shield)

HP 16

Fort +6, Ref +2, Will +1

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Offense
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Speed 20ft.

Melee: Greataxe + 4 (3); 1d12 + 4 (7)

Melee: Warhammer + 4 (3); 1d8 + 3 (5)

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Statistics
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Str 16, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Base Atk +1; CMB 4; CMD 14
Feats: Toughness, Power Attack, Ironhide
Traits: Stability, Stonecunning, Unstoppable, Fey Thoughs, Defensive Training, Darkvision, Craftsman, Defender of the Society, Reactionary.

Skills: Acrobatics (1) +6, Perception (1) +5
SQ : 4
Gear: Four Mirror, Snarlshield Steel, Great Axe, Warhammer, Chalk, Ear Trumpet, Bag, Rucksack, Barrel, Ladder, Grapling hook, Rope, Crowbar, Portable Ram, Shovel, Saw.

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Special Abilities
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Feats
Power attack - You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon

Toughness - You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Ironhide - You gain a +1 natural armor bonus due to your unusually tough hide.

Traits
Darkvision: Dwarves can see in the dark up to 60 feet.

Fey Thoughts - The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character.

Craftsman - Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.

Unstoppable - Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy.

Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.