Azlanti

Ashmerain's page

35 posts. Alias of Simeon.


About Ashmerain

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Character Basics
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Name - Ashmerain

Race - Human (Dwarf Blood)
Racial Abilities - Adaptable, Variable, Diverse, Social Animal

Action Points - 6
Psionic Points - 5

Hit Points - 14
Luck - 10
Healing - 4
Armour - 43
Initiative - +3
Movement - 3
Quick Step -
Dash - 12
Run - 15

Parry -
Dodge -

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Attributes
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Weapon Skill - 46
Ranged Weapon Skill - 42
Agility - 34
Physical Prowess - 41
Intelligence - 38
Willpower - 46
Fellowship - 36

Archetype: Psion
1st Level Ability - Psionic Talents (Telepathy, Telekinesis, Reinforcement)
4th Level Ability -
8th Level Ability -
12th Level Ability -
16th Level Ability -
20th Level Ability -

Advantages
Advantage 1 - Sharp Senses (sight)
Advantage 2 - Quick Draw
Advantage 3 -
Advantage 4 -
Advantage 5 -

Drawbacks
Drawback 1 - Constant Nightmares
Drawback 2 -
Drawback 3 -
Drawback 4 -
Drawback 5 -

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Combat Talents
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Combat Talent- Unarmed Strike
1st Rank - Unarmed Strike - Allows an attacker to strike with Unarmed Attacks to inflict 1d5 damage plus Physical Prowess bonus. These attacks cost 4 AP.
2nd Rank -
3rd Rank -
4th Rank -
5th Rank -
6th Rank -

Combat Talent- Unarmored Combat
1st Rank - Add +2 on top of your Physical Prowess modifier when wearing no armour.
2nd Rank -
3rd Rank -
4th Rank -
5th Rank -
6th Rank -

Combat Talent- One-Handed Blades
1st Rank - Grants proficiency with the use of Light Bladed weapons.
2nd Rank - ​Precise Attack - Add +5% to hit.
3rd Rank -
4th Rank -
5th Rank -
6th Rank -

Combat Talent- Telekinetic Weapon Fighting
1st Rank - While active the weapon floats around the caster, freeing up a hand for another item. Weapon attacks made with this talent cost the same as normal, but this ability takes 2AP to maintain. When using it the weapon takes a -10% to hit.
2nd Rank - Increased Range - ​Add 2m to any attack.
3rd Rank -
4th Rank -
5th Rank -
6th Rank -
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Social Talents
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Social Talent- Perception
1st Rank - Make perception checks without penalty.
2nd Rank - Highly Perceptive - Gain +5% to all Perception tests.
3rd Rank -
4th Rank -
5th Rank -
6th Rank -

Social Talent- Knowledge - Magic
1st Rank -Understand spells and rituals with Intelligence checks and no penalties.
2nd Rank -
3rd Rank -
4th Rank -
5th Rank -
6th Rank -

Social Talent- Read Aura
1st Rank - While this talent is active the user can sense the magical aura surrounding enchanted items. This will only tell them it is magical, but not how, that they can see.
2nd Rank - Sense Life - Detect living creatures within 10m. You can only tell which cardinal direction they are in, but not how far or there intent.
3rd Rank -
4th Rank -
5th Rank -
6th Rank -

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Equipment
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Carrying Capacity -

Combat Equipment Longsword x2
Equipped Weapon - Longsword
Equipped Weapon -
Equipped Armour - None
Equipped Shield -

Other Equipment 150 SP

Magic Equipment
Head -
Neck -
Torso -
Legs -
Feet -
Hands -
Arms -

Coin
Gold -
Silver -
Copper -

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Reputation
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Personal Reputation
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Member of -
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Organization
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