Azlanti

Ashmerain's page

35 posts. Alias of Simeon.


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”If it is battle, I am certain my talents will be more of use there.”


Apologies for not posting much either. I haven’t really built the character for much investigation, and I’ve been swamped with the end of the semester.


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”It would seem so, yes.”


Ashmerain's keen magical senses notify him that the assistant is, without any sort of doubt, alive. He smirks slightly.

He spots the footprints as well and says to Shada, "It might be prudent to speak with the associate in the north room. A good starting point."


Ashmerain follows along, ready for the challenge.


Int: 1d100 ⇒ 72

Ashmerain points out the misspelling but can’t make heads or tails of what they might mean.


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Perception: 1d100 ⇒ 33
So I hit under the 43 I need for perception, right?.

Ashmerain studies the map, his keen eyes picking out any more detaile.


Ashmerain studies the assembled crowds. There had to be at least a few competent adventurers among this rabble.

Goblin riding a pig…no, that won’t do. That group of elves…no, they seem to large already.

His eyes fall on the group with the human, the nephilim, the giantborn, and the lizardfolk.

Interesting. Seems promising.

A tall human man strides towards the group, unarmored with two swords sheathed on his back. He wears simple clothing, and tattoos of intricately detailed lines run from his temples down to his hands.

He nods, ”My greetings. I am Ashmerain, a disciple of the Way of the Unbound Blade. It seems as if you lack a warrior who’s mind is as sharp a weapon as their blade. Now, you have one.”


Here's my psionic warrior. There's a few more things to add to the sheet but the lion's share is done.


Wait, perhaps I should have made myself a bit clearer. You will help us. The full might of the Azlanti Star Empire is behind us and you will rue the day you ran afoul of us. So I will ask again, this time bear what I have just said well in mind. We would wish to utilise your talents. Will you provide them?

Intimidate: 1d20 + 11 ⇒ (18) + 11 = 29


"We need an effective and most importantly covert way to move around the Pact Worlds unnoticed, and your talents for smuggling seem to fit the bill."


Ashmerain stands next to Borak, saying after him in a far cooler and measured tone, "What my associate says is true. We would wish to acquire your...particular talents...for a worthy cause."


Ashmerain replies from his captain's chair, "No Uzur. We will continue to the destination as planned. Thank you for your inquiry nonetheless. Lissala rewards dutiful service."


Ash grabs a few medkits, along with several crystals of various purposes. Finally, he equips himself with a sturdier suit of armor, looking a bit like something a rakish space privateer would wear. Satisfied with his new equipment he joins the rest of the group.


Alright, character is updated. I can autosucceed the mysticism so I'll take the battle staff, assuming everyone is alright with that.

lvl 1 items:
0 level spell gems (2)
Medkit(basic) (2)

lvl 2 items:
1st level spell gem
freebooter armor

lvl 3 item
mk 1 ability crystal (wisdom)


I'll have the character updated by tomorrow. School has left me barely any time to get posts up, my apologies.


Maybe so, I could try Infernal but it might also piss the elemental off.


Seeing the battle turning against them, Ashmerain moves toward the ship before firing off a parting shot at the one he shot before.

Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d4 ⇒ 2


Ashmerain shoots at an elemental with his laser pistol.

Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d4 ⇒ 3


Sorry for the lack of posts, hectic weekend. Can I be added to the initiative?


"There seem to be ash elementals on that demiplane. Useful to harvest for their reagents. There's about a dozen smaller ones, should be no problem to take down. There is also a larger one that could be a bit of trouble but could yield some valuable components."


Mysticism: 1d20 + 10 ⇒ (14) + 10 = 24


"The order is indeed to land, Uzur. Set us down if you would."


Ashmerain opens up a commlink to Borak and says in a calm but intensely sinister tone, "Borak, you may not be used to getting your hands dirty, but those bats pose a threat to our mission, and if our mission in compromised on account of a few bats, then Lissala herself will flay the skin off of your back! Now for the love of the Imperator shoot better!"

Demand (Intimidate): 1d20 + 9 ⇒ (14) + 9 = 23


Borak would be more suited for gunning. His dexterity is higher. If Borak deems it unfitting for a lord I could though.


Ashmerain focuses for a moment before saying, "Hm, those look like Drift Bats. They are incredibly manoeuvrable, but not especially fast. We could likely outrun them. Then again we could blast them into a fine dust as well. Always a good option."

Mysticism: 1d20 + 10 ⇒ (20) + 10 = 30


Ashmerain takes up Borak's offer to play King-Is-Dead several times. He often utilises obscure strategies, his favourites being the Ammelon Gambit and the Seven Mighty Fists of Hrukka. However, he declines of offer of the liquor. While he can hold his own in discussions of history and warfare, he is able to soundly outmatch Lord Borak in discussions of theology.

Ashmerain sets up his room in one of the crew quarters. He assembles a small shrine to Lisalla in one corner. His prayers to Lisalla often keep whoever is in the cabin next to him awake late at night, and are often a rude awakening in the morning. Once or twice, the morning prayers are replaced by what seem to be meows coming from his telescreen along with Ashmerain talking in a somewhat adoring tone.


Ashmerain smiles slightly before clearing his throat and saying, "Lord Borak, you need not be so hasty in your judgment of my standing. Despite my position in the clergy, I am not required to side with nobility. I believe I have a plan that we all can agree to.

We first recruit Vic73R, as Lord Borak suggests. We then use his talent for rabble rousing and sowing civil unrest to provoke riots among the Akitonian miners. We recruit the union leader to direct them, and use the promise of easy minerals to recruit Sori. With Sori secured, we go to Varangot and secure her loyalty with the promise of a steady supply of ships.

Once we have them under our control, we can topple or conquer the Sons of Lao Shu Po and any other businesses, likely with pressure from the pirates. We then go to Contemplative and get his kind sympathetic to our cause. Once Akiton has come under our control, we move on Absalom station.

How does that plan sound?"


Ashmerain pales slightly at the mention of cats without heads, but quickly gets over it and says, "Indeed. It would be good to hear what the last of our team has to say."


Ashmerain clears his throat before saying, Let us first speak with these smugglers. If we are to infiltrate, our primary goal should be to stealthily traverse the Pact Worlds. Once we have gained the loyalty of criminal groups, Akiton seems like an ideal target as Lord Borak suggests. The desperate souls there shall make excellent pawns for the Empire. Once those elements are secured we can move on Absalom Station.Akiton can provide the raw power at the smugglers can keep us supplied should a siege be necessary."


I'd say head on over to the discussion thread. We could definitely use a bit more damage.


Alright, stats and action bar are up.


A tall man dressed in the green and gold robes of a Lisallan priest strides into the room. His violet eyes cut like daggers and a feeling of authority surrounds him. He says in a stern voice, "My apologies. The sermon ran longer than expected. I am Ashmerain, follower of the Way of Pride, and servant of Lisalla."


Sinister Azlanti dot.


The explorer seems a good choice as well. It has more potential expansions and it's also more durable.