Friendly Fighter

Arval Beyondane's page

960 posts. Alias of Dinuci.


Full Name

Arval Beyondane/10

Race

(HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Gender

M Human Fighter

Size

Medium (6 ft.)

Age

20

Alignment

Chaotic good

Languages

Common

Strength 18
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 13
Charisma 12

About Arval Beyondane

Character sheet:

CG Medium Humanoid (Human)
PFS#: 131682-4
Init +4 (+2 Dex | +2 trait)

Defense
AC 30 (10 +11 Armor Bonus +3 Shield Bonus +2 Dex +1 Shield focus +1 RoP +2 AoNA); Touch 14 (10 +2 Dex +1 Shield focus +1 RoP); Flat-Footed 28 (10 +11 Armor Bonus +3 Shield Bonus +1 shield focus +1 RoP +2 AoNA)
HP 84 (10 + 9x6 +10x1 Con 10x1HP Favored Class Bonus)
Fort Save +10 (+7 Class +1 Con +2 cloak); Ref Save +7 (+2 Dex +3 class +2 cloak); Will Save +6 (+1 Wis +3 Class +2 cloak) +3 against fear effects (bravery)

Offense
Speed: Medium (30 ft) 20 ft. with armor
Melee: Masterwork Bastard Sword (19x2)
Atk: (+10/+5 BAB, +4 Str, +2 Weapon focus, +1 weapon, -3 power attack, +2 Weapon training)
Dmg: (+4 str, +6 power attack, +50% for 2h, +2 Weapon training, +2 WS, +1 weapon)

One handed:
Attack: 1d20 + 20 | Dmg: 1d10 + 10
Second attack: 1d20 + 15 | Dmg: 1d10 + 10

One handed power attack:
Power attack: 1d20 + 17 | Dmg: 1d10 + 16
Second power attack: 1d20 + 12 | Dmg: 1d10 + 16

Two handed:
Attack: 1d20 + 20 | Dmg: 1d10 + 12
Second attack: 1d20 + 15 | Dmg: 1d10 + 12

Two handed power attack:
Power attack: 1d20 + 17 | Dmg: 1d10 + 20
Second power attack: 1d20 + 12 | Dmg: 1d10 + 20

Statistics
Str 18, Dex 15, Con 12, Int 12, Wis 13, Cha 12 (+2 Str race +2 Str level)
Base Atk +10/+5; CMB 13 (+3 Str +10 BAB); CMD 22 (10 +3 Str +2 Dex +10 BAB)
Feats (Other):
- Shield focus (+1 AC with shield);
- Weapon focus Bastard sword (+1 on atk roll);
- exotic weapon proficiency Bastard Sword;
- Power attack (if used -2 on hit roll +4 on damage roll, +50% with 2-handed weapons);
- Dazzling Display (Make an Intimidate check, as a standard action, to demoralize all - foes within 30 feet who can see you.);
- Weapon specialization (Bastard sword),
- Missile shield,
- Cornugon Smash (When damaging with Power attack, make a free action intimidate check)
- Animal paw charm
- Greater weapon focus
- Shatter defenses (Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round.)

Traits (Racial): Bonus feat; skilled; Armor training 2; +3 bravery
Traits (Other): Mercenary (+2 diplomacy, intimidate, sense motive); Chance Savior (+2 Ini)

Skills (Untrained):
Acrobatics -4 (-6 Armor Penalty +2 Dex)
Bluff +1 (+1 Cha)
Diplomacy +3 (+1 Cha +2 trait)
Ride -4 (-6 Armor Penalty +2 Dex)
Sense Motive +3 (+1 Wis +2 trait)
Stealth -4 (-6 Armor Penalty +2 Dex)

Skills (Trained):
Climb +4 (+4 rank +3 str +3 class -6 ACP)
Intimidate +16 (+10 rank +1 cha +3 class +2 trait)
Survival +10 (+6 rank +3 Class +1 Wis)
Swim +4 (+4 rank +3 str +3 class -6 ACP)
Perception +9 (+8 rank +1 Wis)

Languages: Common

Equipment: Tracking sheet
Combat gear: Adamantine +2 Sword, Bastard (5035gp, 6 lbs.); Masterwork shield, heavy Wooden +1 (1157gp, 15lbs.); Heavy mace +1 (-gp, 8lbs.)
Wearing: Masterwork heavy armor +2, Fullplate (5650gp, 50lbs.); Explorer's outfit (10gp, 8lbs.), Cloak of resistance +2
Inventory:
Backpack (2gp, 2lbs.)
Candle [x10] (0.01 gp., -lbs.)
Chalk [x10] (each 1cp, -)
Flint and steel (1gp, -)
Rope, Hemp (50ft.) (5gp, 10lbs.)
Shovel (2gp, 8lbs.)
sack (empty) (1sp, 0.5lbs.)
Waterskin (1gp, 4lbs.)
Whetstone (2cp, 1lbs.)
Soap (0.5gp, 1lbs.)
Rations [10x] (0.5gp, 1lbs.)
Torch [x10] (0.01gp, 1lbs.)
Ward evil charm (10gp, -lbs)
Ring of protection
Sling + bullets [20] (0.1gp, 5lbs.)
Amulet of natural armor +2
Cloak of resistance +2 (4000gp, 1lbs.)

Encumbrance: 136.5lbs.; Medium load, (Light Load up to 76lbs., Medium up to 153lbs., Heavy up to 230lbs.)
Money: 1411gp 3sp 3cp
Prestige points: 0/0

808.44
+ 5652.75
- 500 wand
- 1000 shield +1 upgrade
- 3000 Armor +2 upgrade
-----
1961.16
+ 4450.17
-----
6411.33
- 1000 Healing stuffs
- 4000 Cloak or resistance +2
-----
1411.33 gp
+ 10137.86
-----
11549.19 gp
- 6000 weapon +2 upgrade
-----
5549.19 gp
+1000 gp
-----
6549.19 gp

Class Info
Favored class: Fighter
Favored class bonus: Fighter (+1HP/SP)

Weapon training: Blades, heavy +2

Dazzling Intimidation [Advanced weapon training] (Ex):
The fighter applies his weapon training bonus to Intimidate checks and can attempt an Intimidate check to demoralize an opponent as a move action instead of a standard action. If he has the Dazzling Display feat, he can use it as a standard action instead of a full-round action.

Background:

Arval grew up on a small farm with his family. But being a bit stubborn and not at all well mannered he left the farm at the age of 9 to fend for himself. He went to the nearest city to discover the wonders of it. It did not take long for him to find his dream job, he wanted to be a city guard. Still too young to join the guard he had to live on his own till he reached the age of 14. At that age and being very rural, though curious and fast learning, he couldn't get a proper job. He worked as a sweep boy at the blacksmith on a very meager payment, not enough to feed himself. He made the biggest mistake possible and ruined his chances to fulfill his dream. He stole materials from the blacksmith thinking he wouldn't notice and got caught, ruining every chance to join the city guard. Thus he became a mercenary. He had a stocky build from the farm so the job suited him well enough.

At the age of 16 he came about a baggage train looking for cheap guards and Arval was very willing to join. There he met his teacher in the mercenary arts, Jeffrey. He taught Arval all the tricks to being a good sell-sword. The traveling was long and hard and they came by many a adventure, but one stood out in the midst of them. This one adventure Arval could never forget. They came past a town called Ravengro, and not a days ride past the town some weird event happened. The baggage train got attacked by an undead mob, which was being led by running professor. Arval jumped up from the cart and hastened to the professors aid, which he never forgot. Ever since that day he felt a little bit faster in his response and ever so slightly more alert to his surroundings.

Now at the age of 20 he "mastered" the profession of sell-sword/mercenary. The closest he could get to the job he wanted.

Personality & appearance:

Arval, growing up on a farm, has a big mouth and tends to stand up for the weak. But gets a bit scared when unusual stuff happens, though he doesn't want to admit it.

He has a stocky figure, blond mid long hair and brown eyes. He looks a good 10 years older then he really his, which shows greatly in his personality.

Plans:

Feats:
- Shattered defenses
- Disheartening display
- Stunning irruption

Rolls:

Normal 1h:
[dice=Atk roll #1]1d20 + 16[/dice]
[dice=Dmg]1d10 + 8[/dice]

[dice=Atk roll #2]1d20 + 11[/dice]
[dice=Dmg]1d10 + 8[/dice]

Power attack 1h:
[dice=Power atk roll #1]1d20 + 13[/dice]
[dice=Intimidate on hit]1d20 + 14[/dice]
[dice=Dmg]1d10 + 14[/dice]

[dice=Power atk roll #2]1d20 + 8[/dice]
[dice=Intimidate on hit]1d20 + 14[/dice]
[dice=Dmg]1d10 + 14[/dice]

Normal 2h:
[dice=Atk roll #1]1d20 + 16[/dice]
[dice=Dmg]1d10 + 10[/dice]

[dice=Atk roll #2]1d20 + 11[/dice]
[dice=Dmg]1d10 + 10[/dice]

Power attack 2h:
[dice=Power atk roll #1]1d20 + 13[/dice]
[dice=Intimidate on hit]1d20 + 14[/dice]
[dice=Dmg]1d10 + 18[/dice]

[dice=Power atk roll #2]1d20 + 8[/dice]
[dice=Intimidate on hit]1d20 + 14[/dice]
[dice=Dmg]1d10 + 18[/dice]