As the title mentioned I will run #7-00: Sky Key Solution tier 1-5 as part of Gameday V. The game will start on August 27, 2016.
At long last, the Pathfinder Society has reassembled the Numerian device known as the Sky Key. Initial tests suggest it is capable of projecting a location’s past into the present, allowing Society agents to peruse books from destroyed libraries and speak with echoes of long-dead heroes. Now that it has perfected the Sky Key’s controls, the Pathfinder Society is prepared to extract a slice of Absalom’s history and bring it into the present; however, there’s no telling what might be waiting inside—or who in the present might wish to wield the same power.
• Post at least once every day on weekdays. This game is part of gameday V and will be played at a high pace.
• Make sure your character's PFS number is to be found in your character profile.
• Please provide a line that looks like this where it lists "Race" in your profile: Female Human cleric/1 (HP 9/9 | AC:20 | T:13 | FF:17 | CMB: 3 | CMD:16 | Fort:+2 | Ref:+2 | Will:+5 | Init:+3 | Perc: +8 | Speed 20)
• Character must be PFS legal of the appropriate tier.
• Google docs will be used for the maps
• The game will start on 27 august
• 1 spot is already reserved for a fellow GM.
• As mentioned before the game is part of PbP Game day V, for more information see this website.
You find yourself inside the “Pathfinder guild”. The main building looks like a tavern. When you enter you see a bar in front of you and tables with benches placed throughout the room. Above the bar is a balcony, the second floor. On the left hand side you find a door, next to the bar, leading to a small library, the scribe’s office and the tailor’s working room which has a door to the backside of the building. There is also a mission board on the wall left of the door. On the right hand side you find a staircase leading to the second floor. The second floor is divided in two. The guildmaster’s (off limit) room and the general bedrooms. Out the backdoor is all the equipment to practice blacksmithing.
On the mission board are currently 4 missions:
Desert village’s lost artifact:
We request aid in the search for a long lost artifact. Our civilization is at the brink of survival, and our only hope is to retrieve the artifacts. They may aid us with the battle against the Cubis.
We have found an ancient temple deep in the jungle. We request help with retrieving the riches that have been held within. So far we haven't found clues as to the origins of the temple.
Found beneath this request is a contract for the construction of a road between Silverhollow and Morwald. We dare not send our workers alone on this journey as the region has been pestered by bandits for a long time now.
Mine takeover; URGENT!:
One of our newly dug out mines has been plundered. The whole working crew has been murdered. We need you to investigate the mine for us. We already have sent search parties of our own, they haven't been seen since. Please help us.
I have a fighter ready for the party and am looking for 3 other classes to join him. Only level 1!
Three things I'd like to you to do when you join this game:
1) Make sure your character's PFS number is to be found in its profile.
2) Please provide a line that looks like this where it lists "Race" in your profile: Female Human cleric/1 (HP 9/9 | AC:20 | T:13 | FF:17 | CMB: 3 | CMD:16 | Fort:+2 | Ref:+2 | Will:+5 | Init:+3 | Perc: +8 | Speed 20)
3) Post at least once every day. (There are always exceptions!)
Fresh off their induction into the Society and the completion of their basic training within the organization, you find yourselves in the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The efficient and straightforward chamberlain greets you curtly and motions you to sit down.
"All right, Pathfinders! Listen up. I know you are new recruits eager to make names for yourselves in the organization, but first we need to make sure you are up to snuff and won’t get yourself killed out there. I have a number of small assignments for you and your team, and it would be best if you could finish them before the day’s end."
""Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Most of them are good kids, but not all of them have the salt to make it in a world like this. It’s rough out there and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our resources, and agents who want to take everything we have collected. This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are fractured and widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies."
Ambrus gives all of you an envelope containing a handout outlining your tasks.
"Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so follow their orders as you would mine. I’ve prepared a list of things I want you to do. They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Included in the envelope you hold in your hands is the list, complete with the name of your contact, and directions to the meeting location."