About Andrin Valdemar.
Andrin Valdemar
==============STATS=============
Base Stats (20 pt buy):
Str 10 Dex 12 (2 pts) Con 11 (1 pts) Int 12 (2 pts) Wis 16 (10 pts) Cha 14 (5 pt) +2 Wis (racial) Combat Info
AC: 16 (11 T / 15 FF) (+5 armor, +1 dex)
Equipment
starting gear:
Quarterstaff ... free Dagger ... 2gp Crossbow, light ... 35gp Bolts (20) ... 2gp Scale mail ... 50gp Spell component pouch ... 5gp Backpack ... 2gp Bedroll ... 1sp Noble's outfit ... free Signet ring ... 5gp Starting Gold: 105gp
Shaman Class Abilities
Traits, Feats, and Skills
Detailed Traits:
Favored Son (Ameiko) (Campaign): You gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is always a class skill for you. Ameiko is one of Sandpoint’s most influential and beloved nobles. Her inn/tavern is the most popular in town, and as one of her friends, you’re guaranteed a place to eat and sleep for free. She’s got lots of great contacts with merchants as well, and she’ll sell any of your loot for you. Benefit: You gain an additional 10% over the amount of gp you normally would get from selling off treasure. Merchant (Social): You lived your life as a merchant, buying and selling goods. You gain a +1 trait bonus on any Appraise and Sense Motive checks you attempt while bargaining for the price of goods. Appraise is always a class skill for you. Detailed Feats:
Extra Channel: (Prereqs: Channel Energy) Benefit: You can channel energy two additional times per day. Selective Channel: (Prereqs: Channel Energy)
Alertness: Prereqs: n/a
Detailed Skills:
Skill Points/level: 6 = 4(class) +1(Int) +1(race) class skill // Armor Check Penalty = 2 // Total Ranks: 6 Acrobatics: +7 = +0(ranks) +1(dex) -2(ACP)
Background:
Andrin's life grew slightly more complicated just this past summer when he accompanied a shipment across the waves for a rather important client in Magnimar. During what should have been a routine voyage, the vessel was caught up in a violent storm and Andrin found himself blasted from the deck and thrust beneath the chopping waves. The sailors managed to pull Andrin from the water, but they were too slow. Andrin had drown. About an hour after pulling Andrin's body from the water, the sailors were awestruck when Andrin staggered back out onto the deck. Some believed some foul magics were at work and Andrin found it terribly difficult convincing them that he was not some undead monstrosity. According to Andrin, after he fell into the water and the world went dark, a being of warm light approached him. In a voice he could only describe as soundless music - melodies he felt more than heard - the voice assured him that there was yet greatness for his family to accomplish, though it would take him far from his family's home in Sandpoint. The following morning, Andrin arose to find that a window in his stately cabin had somehow opened during the night and a majestic, noble looking hawk was perched on the sill, watching him intently. He sensed that same soundless music behind the hawk's gaze and found himself drawn to the strange animal. Oddly reassured by its presence, and it seeming strangely content in his own, Andrin spent more and more of the voyage safe in his cabin and less time out on the deck. By the time he'd returned to Sandpoint, the strange hawk he'd taken to calling "Tycho" was comfortably perched on his left shoulder. Since his return, Andrin has felt a stirring in his heart for an inexpressible... something as his mind wanders and draws his gaze beyond the walls of Sandpoint. He doesn't know how, but he's sure the chance to truly make his grandfather proud is just on the horizon. Macros:
[spoiler=Status] HP: 12/12 AC: 16 (11 T / 15 FF) CMD: 11 F/R/W: +0/+1/+6 Channels used: 0/5 Spells Prepared:
Ongoing Effects [/spoiler] [dice=Concentration]1d20+4[/dice]
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