Mercenary Healer

Andrezi the Wanderer's page

86 posts. Alias of Crustypeanut.


Full Name

Andrezi the Wanderer

Race

Varisian Human

Classes/Levels

Witch (Hedge Witch) 1

Gender

Male

Size

Medium, 5'6", 150 lbs

Age

29

Alignment

Neutral Good

Deity

Desna

Languages

Common, Varisian, Sylvan, Giant, Hallit, Skald

Occupation

Wandering Healer, Hedge Witch

Strength 8
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 12
Charisma 8

About Andrezi the Wanderer

Andrezi

Favored Class Witch
Favored Class Bonus +1 Hit Points

Experience: 0
Experience to Next Level: 1000

Age 29
Height 5’6”
Weight 150

Male Varisian Human Witch (Hedge Witch) 1
NG Medium Humanoid (Human)
Init +2; Senses Perception +1
-------
AC 12 (Touch 11, FF 10)(+2 Dex)
Hp 8 (1d6+1[Con]+1[Favored])
Fort +1, Ref +2, Will +3; +5 vs Cold Weather
Defensive Abilities
-------
Speed 30 ft
Melee Dagger -1 (1d4-1/19-20x2)
Ranged Thrown +2 (Varies)
Special Attacks Hexes (Cackle, Misfortune[DC 16 Will])
Witch Spells Prepared (CL 1st, Concentration +5)
2 1st: Cure Light Wounds, Sleep
3 0(At Will): Light, Detect Magic, Guidance

-------
Str 8, Dex 14, Con 12, Int 18, Wis 12, Cha 8
BAB +0, CMB -1 , CMD 11
Feats Extra Hex(1st), Ability Focus(Misfortune)(Human)
Skills (7 - 2[Base]+4[Int]+1[Human]) Spellcraft[1] +8, Knowledge(Nature)[1] +8, Knowledge(Arcana)[1] +8, Heal[1] +8, Craft(Alchemy)[1] +9, Profession(Fortune Teller)[1] +6, Survival[1] +10
Armor Check Penalty
SQ Patron(Healing), Familiar(Goat)
Languages Common, Varisian, Sylvan, Giant, Hallit, Skald
Traits Brigand, Precise Treatment, Child of Nature
Drawback Sleepy
Racial Bonus Feat, Skilled
-------

Racial:


Traits & Drawback:


Feats:


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Goat Familiar

1st:
Mage Armor, Charm Person, Sow Thought, Mount, Cure Light Wounds, Unseen Servant, Sleep

Cantrips:
Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigued

* means purchased spells.
Purchased Spells:

=================================================

Carrying Capacity:
Light (0-23); Medium (24-46); Heavy (47-70);

Current Load: 22.5 lbs (Light)
Handy Haversack Load:

HH = Stored in Handy Haversack
F = Carried by Familiar
-----------------------------------------------------------------------

Combat Gear: (1 lbs)
--------------------------------------------------------------------------
Dagger (1 lbs)(2 gp)

Ammunition: (0 lbs)
--------------------------------------------------------------------------

Magic Gear: (0 lbs)
--------------------------------------------------------------------------

Scrolls: (--)
--------------------------------------------------------------------------

Consumables: (4 lbs, 2 lbs F)
--------------------------------------------------------------------------
Vermin Repellant [3] (--)(5 gp)[Crafted]
Alchemical Grease[3] (3 lbs)(5 gp)[Crafted](2 F)
Alchemist’s Kindness [6] (--)(2 gp)[Crafted]
Flask of Acid [3] (3 lbs)(10 gp)[Crafted]

Alchemical Spell Reagents: (0 lbs)
--------------------------------------------------------------------------

Onions the Familiar’s Gear (0 lbs, 8 lbs F)
--------------------------------------------------------------------------
Saddlebags (8 lbs)(4 gp)(F)

Other: (17.5 lbs, 99 lbs F)
--------------------------------------------------------------------------
Backpack (2 lbs)(2 gp)
Spell Component Pouch (2 lbs)(5 gp)
Bandolier[2] (--)(1 gp)
Cold Weather Outfit (7 lbs)(Free)
Compass (.5 lbs)(10 gp)
Flint & Steel (--)(1 gp)
Scroll Box (1 lb)(5 gp)
Signal Horn (2 lbs)(1 gp)
Mwk Snorkel (--)(5 gp)
Wrist Sheath [2] (2 lbs)(2 gp)
Quality Fortune Teller’s Deck (1 lbs)(25 gp)
Bedroll (5 lbs)(.1 gp)(F)
Blanket (3 lbs)(.5 gp)(F)
Coffee Pot (4 lbs)(3 gp)(F)
Cooking Set (16 lbs)(3 gp)(F)
Fishing Kit (3 lbs)(.5 gp)(F)
Grappling Hook (4 lbs)(1 gp)(F)
Mess Kit (1 lbs)(.2 gp)(F)
Silk Rope [50 ft] (5 lbs)(10 gp)(F)
Waffle Iron (5 lbs)(1 gp)(F)
Waterskin[2] (8 lbs)(2 gp)(F)
Healer’s Kit [10 Uses] (1 lbs)(50 gp)(F)
Leeching Kit (5 lbs)(5 gp)(F)
Portable Alchemist’s Lab (20 lbs)(75 gp)(F)
Surgeon’s Tools (5 lbs)(20 gp)(F)
Bell Tripwire Trap [7] (14 lbs)(14 gp)(F)

Food: (0 lbs, 17 lbs F)
--------------------------------------------------------------------------
Ground Coffee Beans [5 lbs] (5 lbs)(.4 gp)(F)
Travel Cake Mix [5 lbs] (5 lbs)(.5 gp)(F)
Wandermeal [10 days] (5 lbs)(.1 gp)(F)
Maple Syrup [4 Jars] (2 lbs)(4 gp)(F)

Jewelry: (--)
--------------------------------------------------------------------------

Wealth: (--)
--------------------------------------------------------------------------
0 pp
4 gp
7 sp
0 cp
Total Coins: 0 (--)

Onions, Goat familiar:

Onions

Goat Familiar (Sage Archetype)
NG Small Magical Beast
Init +1; Senses Low-light Vision; Perception +0
-------
AC 14 (Touch 12, FF 13)(+1 Dex, +1 Size, +2 Natural)
Hp 4 (Half of Master, 1 HD)
Fort +3, Ref +5, Will +2;
Defensive Abilities Improved Evasion
-------
Speed 20 ft (Run x3) (30 ft Base)
Melee Gore +2 (1d4+1)
-------
Str 12, Dex 13, Con 12, Int 6, Wis 11, Cha 5
BAB +0, CMB +0, CMD 11 (15 vs Trip)
Feats Lightning Reflexes(1st)
Skills (3 - 2[Base]-2[Int]+2[Sage]) Knowledge(Local)[1] +2, Knowledge(History)[1] +2, Knowledge(Nobility)[1] +2, Acrobatics[0] +1(+5 Jumping), Survival[0] +0(+4 Looking for Food)
Racial Skill Modifiers +4 Survival when finding food, +4 Acrobatics when jumping
SQ Affinity for my Team, Empathic Link
-------

Carrying Capacity:
Light (0-43); Medium (44-86); Heavy (87-130);

Current Load: 126 lbs (Heavy)

==============================================

Description: Standing at only 5’6”, Andrezi isn’t the most inspiring of figures. He’s of average height and build with common brown hair and if it wasn’t for his red-wide brimmed hat adorned with a blue feather from some exotic bird, the witch would likely not stand out in a crowd. He wears a simple set of clothing consisting of heavy woolen breeches, thick leather boots stained in mud from constant travel, a heavy fur-trimmed cloak and a thick woolen jacket adorned here and there with various rabbit feet and pelts. Across his waist is about the only other piece of color in his otherwise drab-colored outfit; a bright green rune-covered sash worn under a black leather belt, which he hangs a few important tools from, including a small pouch for spell components, a finely wrought signal horn made from what appears to be a large ram, and an ornate box that looks to be made to hold and organize scrolls.

Although he wears a thick cold-weather outfit, across his chest he wears a pair of bandoliers which odds and ends are held from, including numerous flasks and a small leather pouch adorned with symbols where he keeps his ornate harrow deck. At first inspection, he doesn’t appear to be carrying any sort of weapon, but nevertheless walks without much of a care in the world that he could be attacked for being so defenseless.

Behind him always is a small brown-and-white goat with a surprisingly luxurious beard. The goat is currently loaded down with travelling supplies, but doesn’t seem to mind; If examined closer, the goat tends to examine the person right back, staring creepily and bleating at the onlooker as if indignified that its being stared at.

Personality: Almost constantly yawning, Andrezi enjoys sleeping a little bit too much. He often attributes the sleepiness to a family curse, but when prodded further, he never goes into the details, so people tend to think he’s just lying. Either way, Andrezi is known to sleep for long periods at a time, much to the frustration of anyone travelling with him, though he brews a mean pot of coffee when he gets up that usually makes up for it with his companions.

Besides his chronic sleepiness, Andrezi is a friendly, if slightly cryptic individual. His thoughts and conversations tend to wander and it is known for him to talk about seemingly random things in the middle of conversations. Other times, things that just ‘seem’ random are in fact related to the task and matter at hand. When bugged about his apparent short-attention span, he attributes it to a family curse, much like his sleepiness. In fact, he tends to attribute anything odd, weird, or bad about him to a family curse. If his family is indeed cursed, then a major curse it is!

Although odd, cryptic, and sleepy with an apparently short attention span, Andrezi is a good-hearted individual and will never turn down someone in need of aid, especially medical aid, which he has devoted his life to. Helping anyone, from bandits to peasants to noblemen, Andrezi does his best to help cure them of whatever ails them, from diseases to hangovers. The latter he’s most accustomed to, in fact, and always carries a half-dozen or so doses of Alchemist’s Kindness with him wherever he goes.

Background: His family is cursed! Oh, but you want to know HIS background, not that of his family? Well, see, the problem there is that he hasn't told you his background and has no plans of doing so in the near future!

So, you get to make one up for him! He'll probably agree with it, as long as it mentions his family being cursed. He also likes goats and helping people, so best to include those as well.