About Amorial Suth
Current HP - Salidar Ambush Scene - 75-7+18= 86
Amorial Suth was born 102 years ago in Stedding Tsofu within the human lands of Cairhien. While a Noble, Ogier Nobles are quite different from human Nobles. Knowledge not money is the currency of Ogier Nobles. Amorial comes from a long line of Ogier who preserve the lessons handed down through the people regarding the Age of Legends.
Despite his status among his people Amorial was much more interested in the world as it is versus what is was. "The past is the past, it is the future which we must preserve", Amorial is known to say to those who listen. As young as 50 Amorial would sneak out of the Stedding to explore the region of Cairhien. Luckily Amorial's luck held and his dalliances were never discovered by his elders.
As a Noble in bearing as well as dress he was easily able to make friendships with minor nobility of Cairhien and learn of their Great Game Daes Dae'mar. By granting and withdrawing his patronage from different houses Amorial has played the game on and off for a decade now. His skills with stonework as well as treework have allowed him to avoid the deadly reprisals of some of the nobles he has offended as has no doubt his enormous size and strength.
Once in a house of ill repute Amorial was accused of cheating at dice, the man's arm was never quite the same once the Aes Sedai reattached it with Healing weaves or so Amorial was told. Amorial doubts the story and assumes that the minor noble simply perished. Though slow to anger that man caught the wrath of Amorial's ire though he does in the deepest recesses of his soul regret that action.
Amorial's time in these gambling houses would have been frowned upon if his mother knew but he saw them as the sharpening of his wits in a dangerous world. A world that over the decades seemed to draw ever more dangerous, especially during the Aiel War. Amorial knew better than to leave the Stedding during that time, it was a war between humans something Ogier were better not involved in.
Amorial has never traveled outside of Cairhien but now he may just do that. Rumors have persisted that the Dragon Reborn has returned and with him the darkness and magic of the Age of Legends. In readiness for this trip Amorial has learned the language of the enemy and has used his treeworking skills to forge a mighty weapon from a young oak tree.
Not sure how he will play a role in the coming events Amorial knows that play a role he must. The pull of the Ta'Vern has him as surely as it has the rest of the world which waits on the edge of a knife.
Unlike most Ogier, Amorial has grey haid over his body. His ears are large and floppy and he appears older than his young age for an Ogier. At full height Amorial is a staggering 10'7". When he moves about he will slouch and wear a heavy cloak to attempt to hide his heritage. More often than not, his ability to move with stealth has allowed him to move about Cairhien with little notice. His new staff is not gleaming but dirty, covered with mud to conceal its true value. A large backpack is slung over one shoulder at all times holding several of his favorite books.
Hit Points - 75
+2 all saves vs. Darkfriends
Fortitude - 7 - Litheene Sedai - 8
Armor Class - 9 (-1 Size Modifier)
Combat Maneuver - 12 (+7 BAB, +3 Strength, +1 Size)
Attack Bonus + 12/7
Damage - 1d6+4
(Total Skill Points 104)
(Ranks+3 Bonus+Special+Ability Score+Synergy Bonus)
Acrobatics - 7 (5+3-1)
Appraise - 7 (1+3+4)
Bluff - 10 (6+3+1)
Climb - 2
Craft (Treesinging) 19 (8+3+3+4)
Craft (Stonework) 10 (2+3+2+4)
Diplomacy - 16 (8+3+1+4) - 19 (Illicit Barter)
Disable Device - 13 (8+3)
Innuendo - 4 (1+3) [+6 Transmit message] [+6 Intercept message]
Intimidate - 13 (7+3+1+2)
Knowledge (Engineering) – 12 (5+3+4)
Knowledge (History) – 12 (5+3+4)
Knowledge (Nature) – 11 (4+3+4)
Knowledge (Nobility) – 11 (4+3+4)
Knowledge (Age of Legends) – 19 (7+3+4+4)
Linguistics - 12 (5+3+4)
Perception - 14 (8+3+2)
Sense Motive - 10 (5+3)
Stealth - 11 (8+3-1)
Sleight of Hand - 10 (6+3-1+2)
Feats, Traits & Special Abilities:
Simple & Martial Weapon Proficiency, Armor (all) & Shield Proficiency, Dark One's Own Luck, Latent Tree Singing, Tree Singing, Heroic Surge, Bonus Class Skill (Linguistics), Illicit Barter, Call in a Favor (2), Inspire Confidence +1, Skill Emphasis (Craft - TreeSinging), Improved Initiative, Command +2, Tree Warden, Combat Expertise
To Anger an Ogier
Resilient, Stealthy Escape
+4 Strength, -4 Dexterity, Large Size, Low Light Vision, 4 Ranks 1 Knowledge (Age of Legends), +2 Fortitude Saves, +2 Perception Checks, +2 Craft (Stonework), Bonus Languages
Wealth and Equipment:
Backpack - Books, Dice, Flint and Steel, 10 Torches, Explorer's Outfit, Noble Outfit, Waterskins (3), Parchment (10), Ink (2 - 1 oz. vial), Chalk, Large Cloak, Mirror (Small Steel), Rope (Silk 50').
20 days rations.