Gavirk

Aluxion Clairfeld's page

239 posts. Alias of Castarr4.


Full Name

Aluxion Clairfeld

Race

Human

Classes/Levels

HP (16/16)

Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Gender

M

Size

M

Alignment

LG

Deity

Erastil

Strength 14
Dexterity 18
Constitution 10
Intelligence 10
Wisdom 16
Charisma 10

About Aluxion Clairfeld

Stat Block:
Aluxion Clairfeld
Male Human Cleric 1
NG Medium Humanoid (Human)
Init +4, Senses Perception +10
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DEFENSE
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 16 (2d8+0)
Fort +3, Ref +4, Will +5
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OFFENSE
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Speed 30 ft
Melee Wooden Fist +3 (1d3+2/x2)
Melee Dagger +3 (1d4+1/x2)
Ranged Longbow +5 (1d8+0/x3)
Ranged MW C.Longbow +6 (1d8+1/x3)
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STATISTICS
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Str 14, Dex 18, Con 10, Int 10, Wis 16, Cha 10
Feats Point-Blank Shot, Precise Shot
Traits Rostlander, Seeker, Savannah Child
Skills (Plus -2 ACP) 4/lvl(fc): Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Languages Common
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SPECIAL ABILITIES
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Channel Positive Energy: 1d6, DC 10 half, 3/day (0/3 used)
Point-Blank Shot: +1 to hit and damage within 30 ft.
Precise Shot: Ignore penalties for shooting into melee.
Rostlander: +1 Fort
Seeker: +1 perception and perception as class skill.
Savannah Child: +1 handle animal and handle animal as a class skill.
Eyes of the Hawk(Ex): 1/2 level to perception (min 1). +2 initiative if I act in the surprise round.
Wooden Fist(Su): Free action, unarmed strike doesn't provoke, deals lethal, damage bonus = (1/2 level, min 1). 3+Wis rounds/day = 0/6 used.
Domain: Animal (Feather subdomain), Plant
Aura: LG (Erastil)

Spells:

Spells prepared (*=domain)
0th (DC 13, 4/day):
  • Create Water
  • Detect Magic
  • Light
  • Purify Food and Drink
    1st (DC 14, 3+1/day):
  • Bless x0/1
  • Deadeye's Lore x1
  • Comprehend Languages x0/1
  • Entangle* x1

  • Backstory:
    Aluxion Clairfeld grew up on the Rostland Plains as the third son of a family of farmers. Unlike most adventurers, his family is both functional and still alive. In fact, there is very little that one would find spectacular or very unusual about his early upbringing. He learned to hunt early on from his father, who also instilled in young Aluxion a reverence for nature; His mother provided him with an upbringing that prepared him to take care of both himself and others. The local priest of Erastil taught Aluxion that both of these virtues are core tenants of how to go to heaven when you die. The boy didn't care much for religion or gaining a god's favor at the time, but continued helping others because it was the right thing to do anyways.

    One year when there was a famine, the Clairfeld family was having trouble making ends meet. Aluxion, a teenager at the time, still found time between chores around the farm to go hunting. One particular autumn day, he found himself coming across a forest glade he had never seen before. The largest elk he had ever seen stood in the center of the glade. It met his eyes as he drew his bow, his fingers trembling, but it didn't bolt. His arrows flew straight and true, piercing the elk through the eye.

    As the elk collapsed, the boy heard footsteps behind him. "Aluxion," the old priest from town said, surveying the scene, "Old Deadeye has sent you a gift. With it, your family will be provided for this winter. Now I give you an invitation. You see the blessing of Erastil's favor here. If you were to serve him as one of his own, you could help so many more people."

    After much thought and discussion, Aluxion decided to take the priest up on his offer. He spent time under his tutelage and was trained as a cleric of Erastil. The call for champions of Brevoy came just as he completed his training, and he felt it was another sign. This is the chance for him to help guide and protect an entire nation on the frontier, after all.


    Personality and Appearance:
    Aluxion is generally easy going. He laughs easily, and is hard to anger. He tries to see the best in everyone. Sometimes people take advantage of his good nature, as he is always willing to lend a hand to those in need. He is against casual violence, but isn't good at negotiation, so he has trouble settling arguments without outside help.

    He prides himself on his self-reliance and has trouble accepting help from others in tasks that he feels he could accomplish himself.

    He is of Taldan descent, stands at 6'0", and weighs 185 lb. He has shoulder length straight brown hair. He keeps himself surprisingly clean for someone who spends so much time romping around dirt and mud. He wears a leather tunic and breeches covered in a deerskin cloak. Most of the leather that he wears comes from his own past kills.

    Equipment:
    Items/Weights in {brackets} are in saddlebags
  • {Longbow (75 gp, 3 lb, 1d8/x3, 100 ft)}
  • MWK Composite longbow (+1 Str) (500 gp, 3 lb, 1d8/x3)
  • 16 arrows (1 gp, 3 lb)
  • {20 arrows (1 gp, 3 lb)}
  • Alchemist's Fire (20 gp, 1 lb)
  • Chain Shirt (100 gp, 25 lb, +4, +4, -2)
  • Masterwork Backpack (50 gp, 4 lb)
  • Cleric's Kit (modified) (14 gp, 19{11} lb): {bedroll}, belt pouch, candles (10), cheap holy text (Parables of Erastil), flint and steel, {mess kit}, rope, soap, spell component pouch, torches (10), trail {rations (5 days)}, waterskin, wooden holy symbol
  • Traveler's Outfit (1 0 gp, 5 lb)
  • Light horse, bit and bridle, riding saddle, saddlebags
    Loose change: 68.3 gp (1 lb)
    Weight: 62 {17} carried, 66 light, 133 medium, 200 heavy (Light Load)
  • Build Notes:
    Woo, archer clerics!