Altael
Male Elf Fighter 1
CG Medium Humanoid (elf)
Init +4;
Senses low-light vision; Perception +3
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d10)
Fort +3,
Ref +4,
Will +0; +2 vs. enchantments
Immune sleep;
Resist elven immunities
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Offense
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Speed 20 ft.
Melee Dagger +5 (1d4+1/19-20/x2) and
. . Dagger -3 (1d4/19-20/x2) and
. . Rapier +1 (1d6+1/18-20/x2)
Ranged Shortbow +5 (1d6/x3)
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Statistics
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Str 12,
Dex 18,
Con 10,
Int 14,
Wis 11,
Cha 13
Base Atk +1;
CMB +2;
CMD 15
Feats Quick Draw, Weapon Finesse
Traits Forlorn, Rostlander
Skills Acrobatics +1 (-3 jump), Climb -2, Diplomacy +2, Escape Artist +1, Fly +1, Intimidate +5, Perception +3, Ride +5, Stealth +1, Survival +4, Swim -2
Languages Common, Elven, Orc, Sylvan
SQ elven magic
Other Gear Leather armor, Arrows (40), Dagger (8), Dagger, Rapier, Shortbow, Backpack (6 @ 18.5 lbs), Bedroll, Belt pouch (1 @ 0.26 lbs), Blanket, Wandermeal (6), Waterproof bag (6 @ 3 lbs), Waterskin (2), Whetstone, 5 GP, 1 SP, 7 CP
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Special Abilities
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Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
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