Eyes of the Wild: +2 trait bonus on Perception checks in natural settings
Artifact Hunter: You’ve always had an interest in magic,
but you’re fascinated with those legendary magic items
known as artifacts. You’ve spent years researching these
mythical relics and committed the stories and legends about
them to memory, making you something of an expert on
the subject. You gain a +1 trait bonus on Spellcraft checks to
identify the properties of magic items and a +1 trait bonus
on Use Magic Device checks, and one of these skills (your
choice) becomes a class skill for you. In addition, whenever
you first encounter an artifact, there is a 50% chance (+1%
per level) that you recognize the artifact and know its name,
origin, and something of that artifact’s powers, abilities, or
dangers. Exactly how much knowledge you possess is left
to the GM’s discretion.
Feats
Green Faith Acolyte: Spells you cast that deal damage, channel negative energy, or otherwise harm life do not hurt normal or magical plants
Skills:
Skills
Class 4+Int, (4+3), Favored bonus: +1, Total: 8
Light load: 66 lbs. or less, Medium load: 67-133 lbs., Heavy load: 134-200 lbs.
Elf substitutions:
Elemental Resistance: Elves who dwell in the most
extreme environments, from arctic wastelands to volcanic
plains, develop natural resistance to the dangers of their
homelands over the course of a few generations. Elves
with this racial trait gain elemental resistance 5 to acid,
cold, electricity, or fire. This choice is made at character
creation, and once made it cannot be changed. This racial
trait replaces elven immunities.
Taking Cold resistance