Vine Wrangler Elf

Allion Silverleaf's page

24 posts. Alias of Typhina Blightsworn.


Race

Elf

Classes/Levels

Druid 1 | HP 9 | AC 15, FF 11, Touch 14 | F 3, R 1, W 5 | Init +1 | Per +7/+9

Gender

Male

About Allion Silverleaf

Allion Silverleaf:
N Medium Humanoid (Elf) Druid w/Green faith initiate, Treesinger
Init +1 Senses Perception +7/+9

====DEFENSE====
AC 15, touch 11, flat-footed 14 (+4 Armor, +1 Dex)
HP 9 (1D8+1)
Fort +3 Ref +1 Will +5
Resistance Cold 5

====OFFENSE====
Speed 30 ft. , 25 ft in armor
Melee Quarterstaff +2 (1d6+2/x2)

====STATISTICS====
Base Attk +0 CMB +2 CMD +13
Str: 14, Dex: 12. Con: 12, Int: 16, Wis: 16, Cha: 10

Traits/Feats:

Traits

Eyes of the Wild: +2 trait bonus on Perception checks in natural settings

Artifact Hunter: You’ve always had an interest in magic,
but you’re fascinated with those legendary magic items
known as artifacts. You’ve spent years researching these
mythical relics and committed the stories and legends about
them to memory, making you something of an expert on
the subject. You gain a +1 trait bonus on Spellcraft checks to
identify the properties of magic items and a +1 trait bonus
on Use Magic Device checks, and one of these skills (your
choice) becomes a class skill for you. In addition, whenever
you first encounter an artifact, there is a 50% chance (+1%
per level) that you recognize the artifact and know its name,
origin, and something of that artifact’s powers, abilities, or
dangers. Exactly how much knowledge you possess is left
to the GM’s discretion.

Feats

Green Faith Acolyte: Spells you cast that deal damage, channel negative energy, or otherwise harm life do not hurt normal or magical plants

Skills:

Skills
Class 4+Int, (4+3), Favored bonus: +1, Total: 8

Climb - +6
Heal – +7/+9 with healkit
Knowledge (Geography) – +7
Knowledge (Nature) – +7
Perception – +9/+11 With Natural Settings
Spellcraft – +7/+8 to identify
Survival – +8
Swim – +6

Armor check penalty: -3

Languages: Common, Elven, Celestial, Sylvan, Draconic

Class Features:

Plant Bond**, nature sense, orisons, Green Empathy**

Spells Prepared:

Spells Prepared
0 – At Will – Detect Poison, Light, Purify food and drink
1st – 2 – Goodberry, Read Weather

Plant Compaion:

Plant Companion
Name: Thorin

Carnivorous Flower

Starting Statistics: Size Small; Speed 30 ft., climb 10 ft.;
AC +2 natural armor; Attack bite (1d6); Ability Scores Str
10, Dex 17, Con 15, Int 2, Wis 12, Cha 10; Special Qualities
low-light vision, scent.

Gear:

Gear
Quarterstaff, Hide armor, Druid's Kit ( -Animal feed (5 Days), -Backpack, -Belt pouch, -Blanket, -Flint and steel, -Holly, -Mistletoe, -Iron pot, -Mess kit, -Soap, -Spell component pouch, -Torches (10), -Trail rations (5 days), -Waterskin, Backpack (Masterwork), Potion (Cure light wounds 1d8+5), Potion (Antitoxin), Healers kit (10)

Wealth
G: 5, S: 9, C: 10

Carry Weight

Str Score: 14/15* With Backpack

Light load: 66 lbs. or less, Medium load: 67-133 lbs., Heavy load: 134-200 lbs.

Elf substitutions:

Elemental Resistance: Elves who dwell in the most
extreme environments, from arctic wastelands to volcanic
plains, develop natural resistance to the dangers of their
homelands over the course of a few generations. Elves
with this racial trait gain elemental resistance 5 to acid,
cold, electricity, or fire. This choice is made at character
creation, and once made it cannot be changed. This racial
trait replaces elven immunities.
Taking Cold resistance