Mithral Scarab

Alina Vasario's page

68 posts. Alias of Kalem.


Full Name

Alina

Race

Stats:
HP: 8/8 | AC 15 (11 T | 14 FF) CMD 11 (10 FF) | +1 F +1 R +2 W | Init +1 | Perc: +0

Classes/Levels

Daily Spells & Hexes:
  • Hexes: (DC 15) -Charm -Evil Eye
  • Level 0: (Max 3 / DC 14) -Detect Magic -Dancing Lights -Message
  • Level 1: (Max 2 / DC 15) -Mage Armor -Hypnotism

Gender

Female Human (Cheliaxian) (Picture) Witch (lvl 1)

Size

Medium

Age

20

Alignment

CG

Languages

Common (Taldane), Hallit, Infernal, Elven, Celestial, Thassilonian

Strength 11
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 10
Charisma 14

About Alina Vasario

Description/Picture:

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Description
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Picture

Combat:

Init: +1
Speed: 30'

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Defense
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HP: 8

AC: 12
Touch: 11
Flat Footed: 11

Special Defense: N/A

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Offense
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Melee:
Dagger: +0 (1d4 19-20/x2)

Range:
Hand crossbow: +1 (1d4 19-20/x2)

Special Attacks: N/A


Skills:

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Skills
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Untrained

  • Acrobatics: 1 (+1 Dex)
  • Appraise: 4 (+4 Int)
  • Bluff: 3 (+2 Cha)
  • Climb: 0
  • Craft: 4 (+4 Int)
  • Diplomacy: 7 (+1 ranks +3 class +1 trait +2 Cha)
  • Disguise: 2 (+2 Cha)
  • Escape Artist: 1 (+1 Dex)
  • Fly: 6 (+1 Dex +3 familiar +2 Griffon Mane Haramaki)
  • Heal: 4 (+1 rank +3 class)
  • Intimidate: 6 (+1 rank + 3 class +2 Cha)
  • Perception: 0
  • Perform: 2 (+2 Cha)
  • Ride: 1 (+1 Dex)
  • Sense Motive: 1 (+1 rank)
  • Stealth: 1 (+1 Dex)
  • Survival: 0
  • Swim: 0

Trained

  • Knowledge (Arcana): 8 (+1 rank +3 class +4 Int)
  • Spellcraft: 8 (+1 rank +3 class +4 Int)
  • Use Magic Device: 6 (+1 rank +3 class +2 Cha)

Feats & Traits:

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Feats
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  • Extra Hex
  • Spell Focus (Enchantment)

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Traits
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  • Rich Parents
    --Starting cash +900gp

  • Trustworthy
    --+1 Bluff to fool others
    --+1 Diplomacy
    --Diplomacy = Class Skill

  • Friends & Enemies
    --Know Daviren Hosk
    --Heavy Combat trained horse
    --Military Saddle
    --Saddle bags
    --Bit & Bridle
    --1 month of horse feed
    --lifetime stabling

  • Dependent (Drawback)
    --Must be accepted by others. Failed Diplomacy = Shaken for 1 hr

Spells & Hexes:

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Spells Memorized
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  • Level 0 (Max 3 / DC 14)
    --Detect Magic
    --Dancing Lights
    --Message

  • Level 1 (Max 2 / DC 15)
    --Mage Armor
    --Hypnotism

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Spells Known
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Patron: Enchantment

  • Level 0

    Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
    Bleed: Cause a stabilized creature to resume dying.
    Dancing Lights: Creates torches or other lights.
    Daze: A single humanoid creature with 4 HD or less loses its next action.
    Detect Magic: Detects all spells and magic items within 60 ft.
    Detect Poison: Detects poison in a creature or object.
    Guidance: +1 on one attack roll, saving throw, or skill check.
    Light: Object shines like a torch.
    Mending: Makes minor repairs on an object.
    Message: Whisper conversation at distance.
    Putrefy Food and Drink: Makes food and water inedible.
    Putrefy Food and Drink: Makes food and water inedible.
    Read Magic: Read scrolls and spellbooks.
    Resistance: Subject gains +1 on saving throws.
    Spark: Ignites flammable objects.
    Stabilize: Cause a dying creature to stabilize.
    Touch of Fatigue: Touch attack fatigues target.

  • Level 1
    Charm Person: Makes one person your friend.
    Command: One subject obeys a command for 1 round.
    Ear-Piercing Scream: Deal sonic damage and daze target.
    Hypnotism: Fascinates 2d4 HD of creatures.
    Identify: Gives +10 bonus to identify magic items.
    Mage Armor: Gives subject +4 armor bonus.
    Ray of Enfeeblement: Ray causes 1d6 Str penalty + 1 per 2 levels.
    Ray of Sickening: Ray makes subject sickened.
    Web Bolt: You launch a ball of webbing at a target, causes target to be affected as if by a web spell.

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Hexes
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DC: 15

  • Charm: Will save to improve animal or humanoid attitude by 1 step for number of rounds equal to Int mod (8 lvl = 2 steps)

  • Evil Eye: -2 penalty to choice of AC, Ability Check, Attack Rolls, Saving Throws, or Skill Checks for 3+Int mod rounds. Will save to reduce 1 round (8th lvl = -4 penelty)

Familiar:

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Familiar
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Name: Jobo
Type: Flying Squirrel
Bonus to Master: +3 Fly; Alertness when w/in arm's reach

Familar Abilities

  • low-light vision
  • Glide (Cannot hover, must end movement 5' lower than where it started)
  • Improved Evasion
  • Share Spells
  • Empathic Link

Feats
  • Acrobatics
  • Weapon Finesse

HP: 4
AC: 15 Touch: 14 Flat Footed: 13

Str: 3 Dex: 15 Con: 8 Int: 6 Wis: 12 Cha: 6

Skills

  • Acrobatics: 8
  • Acrobatics(Jumping): 12
  • Climb: 10
  • Fly: 16

Attack: Bite +4 (1d3-1)

Equipment:

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Gold
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  • 15 PP
  • 15 gp
  • 6 sp
  • 7 cp
    (166.67 gp total | .88 lbs)

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Weapons
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  • Dagger (1 lbs)
  • Hand Crossbow (2 lbs)
  • Bolts x10 (1 lbs)

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Armor
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  • Haramaki (Griffin Mane)+1 AC 0% spell failure (1 lbs)

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Other Items Worn
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  • Traveler's Outfit (0 lbs)
  • Sleeves of Many Garments (Wearer can transform her current garments into any other nonmagical garment) 0 lbs

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Other Equipment
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  • Horse, Heavy (combat trained)
  • Military Saddle 30 lbs (on mount)
  • Saddle bags 8 lbs (on mount)
  • Bit & Bridle 1 lbs (on mount)
  • 1 month of horse feed (at stable)

  • Backpack (Masterwork)- 4 lbs (back)
  • Waterskin(full) - 4 lbs (saddlebags)
  • Rations x10 - 10 lbs (saddlebags)
  • Flint and Steel - 0 lbs (saddlebags)
  • Earplugs - 0 lbs (saddlebags)
  • Mirror, small steel - .5 lbs (saddlebags)
  • Pouch, Spell component - 2 lbs (belt)
  • Blanket - 1 lbs (mount)
  • Bedroll - 5 lbs (mount)
  • Spider Silk Rope (50') - 4 lbs (saddlebags)
  • Familiar Satchel - 6 lbs (Carried)
  • Flashpowder x5 - 0 lbs (backpack)
  • Everburning Torch - 1 lbs (saddlebags)
  • Grooming Kit - 2 lbs (backpack)

Weight Total:


  • 19.88 lbs carried (Light)
  • 19.5 lbs in saddle bags (on mount)
  • 64.5 lbs carried by mount

Personality:

Alina is young, rich, naive,and used to getting by on her looks and personality. Adventure is exciting, romantic, and exactly like the bard's tales. "Who wouldn't want to live that life. Now could you please be a dear and fetch my bags? Thank you."

Background:

Alina grew up in what were probably the best circumstances that Cheliax could afford a young woman without corrupting her. Born to an elderly noble couple who governed a small dutiful but still insignificant town that was generally ignored by the rest of the empire, she was afforded a comfortable that bordered on luxurious. Her parent’s wealth and station provided her with all she could want and a freedom about town that no commoner would ever be afforded. Many Cheliaxian nobles raised under similar circumstances grew to embrace the empire’s drive for power and the corruption necessary to achieve it. Alina, however, had one thing most did not, a governess with a conscience.

Technically Alina’s cousin, Lescivia was the result of what Lescivia’s father referred to as a moment of indiscretion and, “One of those things that happens when you’re young and invincible.” The tiefling never talked of the 18 years prior to Alina’s birth but it was clear Lescivia was her father’s daughter. According to custom, he should have been the family heir and governor of the town. He however had shirked his duties and left for a life of adventure, leaving his younger sister, Alina’s mother, to rule. A kind and boisterous man, Alina’s uncle often spoke of his adventures and annoyed his sister with his indifference with raising the family’s station.

Not until she was older did Alina fully appreciate the differences between her uncle and mother. Her uncle had raised Lescivia for 18 years before Alina came along and because raising a child would have made her mother appear domestic, the tiefling was given the job. It wasn’t until Alina was in her teens and ready to be introduced at court, that that her mother realized her mistake. The young woman had been raised on stories of adventure and worse, with a moral compass that clashed dramatically with her mother’s sense of duty.

The two fought endlessly over what was expected of Alina until the young witch could no longer take it. She was going to be an adventurer like her uncle no matter what her mother thought. So, using a few tricks she learned from a small mysterious brown squirrel named Jobo, Alina forced her mother to not only release her but do so with enough money that Alina would be comfortable.