Alhandra

Akemi's page

128 posts. Alias of FabesMinis.


Full Name

Akemi

Race

Human

Gender

Female

Size

Medium

Age

21

About Akemi

4E STATS

>iplay4e sheet<

Ability Scores
Str 12 +1 +7
Con 14 +2 +8
Dex 19 +4 +10
Int 11 +0 +6
Wis 20 +5 +11
Cha 10 +0 +6

Feats
Weapon Proficiency (Fullblade)
Gain proficiency with the Fullblade.

Unarmored Agility
+2 AC while wearing cloth armor or no armor

Don't Count Me Out
While you are bloodied, you gain +2 to saving throws against immobilize, daze, stun, weaken; +3 with
Human Perseverance

Heavy Blade Expertise
When wielding a heavy blade: +1/2/3 (by tier) to attack, +2 all defenses vs. opportunity attacks

Avenging Resolution
When you attack a target of your oath of enmity with a weapon attack, treat all rolls of a 1 or 2 on the damage dice as though the result were a 3 on the die.

Human Perseverance
+1 to saving throws

Action Surge
+3 to attacks when you spend an action point

Darkfoe
When you use a Channel Divinity power, you and each ally within 10 squares of you gain resistance to necrotic damage equal to 5 + your Wisdom modifier until the start of your next turn.

Combat Anticipation
+1 to defenses against ranged, area, close attacks

POWERS

Immediate Interrupt

Divine Guidance
You lend your deity’s guidance to an ally’s attack against your foe.
Encounter Divine
Immediate Interrupt Close burst 10
Channel Divinity: You can use only one channel divinity power per encounter
Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target
Target: The triggering ally
Effect: The target makes a second attack roll and uses either result.

No Action

Heroic Effort
Your grim focus and unbridled energy means that failure is not an option.
Encounter
No Action Personal
Trigger: You miss with an attack or fail a saving throw.
Effect: You gain a +4 racial bonus to the attack roll or the saving throw.

Minor Action

Agile Recovery
With a quick leap, you are back on your feet and ready to act.
At-Will
Minor Action
Effect: You stand up.

Wings of Vengeance
Ephemeral wings carry you across the battlefield to strike where you are most needed.
Encounter Divine
Minor Action Personal
Effect: Until the end of your next turn, you gain a fly speed of 7, and you can hover.

Deadly Calm
Without malice, without anger, each blow is delivered as smoothly and perfectly as a one-word prayer.
Daily Divine, Stance
Minor Action Personal
Effect: Until the stance ends, when you make two attack rolls because of oath of enmity and both would hit, the target takes extra damage equal to one-half your level.

Oath of Enmity
You focus your wrath on a single foe, giving your attacks against it extraordinary accuracy.
Encounter (Special) Divine
Minor Action Close burst 10
Target: One enemy you can see in burst
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.
If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.
If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.

Move Action
Aspect of Agility
You move with the speed of the west wind, leaving your foes with little chance of striking you.
Encounter Divine
Move Action Personal
Effect: You shift 5 squares, and you gain a +2 bonus to AC and Reflex until the end of your next turn.

Standard Action

Melee Basic Attack
+15 vs AC 1d12+4 damage

Ranged Basic Attack

Overwhelming Strike
As you attack, you maneuver around your foe, forcing it to move with you.
At-Will Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +19 vs. AC
Hit: 1d12+8 damage. You shift 1 square and slide the target 1 square into the space you occupied.

Bond of Pursuit
With your attack, you utter a promise to follow your enemy if it tries to escape.
At-Will Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +19 vs. AC
Hit: 1d12+8 damage. If the target doesn’t end its next turn adjacent to you, you can shift a number of squares equal to 1 + your Dexterity modifier as a free action, and you must end that shift closer to the target.

Angelic Alacrity
You focus divine energy through your body to gain uncanny speed as you make your attack.
Encounter Divine, Weapon
Standard Action Melee weapon
Effect: Before the attack, you shift 2 squares.
Censure of Pursuit: The number of squares you shift equals 1 + your Dexterity modifier (5).
Target: One creature
Attack: +19 vs. AC
Hit: 2d12+8 modifier damage.

Abjure Undead
You send a brilliant ray of radiant power at an undead foe, compelling it to stagger toward you.
Encounter Divine, Implement, Radiant
Standard Action Close burst 5
Channel Divinity: You can use only one channel divinity power per encounter
Target: One undead creature in burst
Attack: +11 Will
Hit: 3d10+5 modifier radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier (6). The target is also immobilized until the end of your next turn.
Miss: Half damage, and you pull the target 1 square.

Blade Step
As you strike one foe, you teleport next to another.
Encounter Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +19 AC
Hit: 2d12+8 damage, and you teleport 10 squares to a space that must be adjacent to an enemy.

Defining Cut
Your deadly calm shapes the battle.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One or two creatures
Attack: +19 AC. If one of the targets is your oath of enmity target, both targets are treated as your oath of enmity target for this attack.
Hit: 3d12+8 damage. Until the end of your next turn, the target takes 10 damage the first time it uses an attack other than a basic attack.

Weaving Blades
You flourish your weapon in a dazzling display, striking your foe and any other that dares approach.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +19 vs. Reflex
Hit: 2d12+8 modifier damage. Until the end of your next turn, any enemy other than the target that enters a square adjacent to you or starts its turn there is affected by your weaving blades: As a free action, you can deal 5 damage to it and push it 1 square.

Second Wind

Temple of Light
Your weapon strike creates a field of searing energy around an enemy. The energy burns any foe you hit that is within the field.

Daily Divine, Radiant, Weapon, Zone
Standard Action Melee weapon
Target: One creature
Attack: +19 vs. AC
Hit: 2d12+8 modifier radiant damage.
Effect: The attack creates a zone of radiant energy in a burst 2 centered on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered on it. Whenever you hit a creature that is within the zone, that attack deals 1d6 extra radiant damage.

Oath of Righteous Fury
You swear an oath to reduce your enemies to ruin. Each slain foe renews your zeal.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +19 vs. AC
Hit: 3[d12+8 modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, whenever your oath of enmity target drops to 0 hit points, you can shift a number of squares equal to your Dexterity modifier as a free action.

Aspect of Speed
You accelerate past your foes, making an attack and then darting away.
Daily Divine, Weapon
Standard Action Melee weapon
Effect: Before and after the attack, you shift 5 squares.
Target: One creature
Attack: +19 vs. AC
Hit: 2d12+8 modifier damage.
Miss: Half damage.

Skills
Acrobatics 15
Arcana 6
Athletics 12
Bluff 6
Diplomacy 6
Dungeoneer 11
Endurance 13
Heal 13
History 6
Insight 11
Intimidate 6
Nature 11
Perception 16
Religion 11
Stealth 10
Streetwise 6
Thievery 10

Weapons
Supremely Vicious Weapon +3 (Fullblade)
Critical: +1d8 damage per plus, and you can choose to reroll any or all of your critical damage dice, but you must take the second result of each die.

Armor
Desperate Resolve Vestments +3 (Githweave)
Power (Daily • Healing): Immediate Interrupt. Trigger: You take damage from an attack. Effect: You become insubstantial until the end of your next turn. You can spend a healing surge.
Special: +1 Will

Other
Amulet of Protection +3

Shroud of Revival (heroic tier)
Power (Daily): Standard Action. When you place the shroud of revival over an adjacent dying creature, that creature gains resist 20 to all damage and a +2 power bonus to death saving throws. This effect lasts until the creature regains consciousness or dies, or until the shroud is removed (a standard action), whichever comes first.

Bracers of Defense (heroic tier)
Power (Daily): Immediate Interrupt. You can use this power when you are hit by a melee attack. Reduce the damage dealt to you by the attack by 10.

Sacred Mask (heroic tier)
Property: When you use a Channel Divinity class feature, until the end of your next turn, you deal 1d6 extra radiant damage against undead enemies and can score a critical hit against undead enemies on a roll of 18–20.

Cat Tabi (heroic tier)
Property: Gain a +3 item bonus to Athletics checks to jump. You take half damage from a fall and always land on your feet.
Power (Daily): Free Action. Use this power when you fall 10 feet or more. You take no damage from the fall and are not knocked prone.

Ruins and Ronin stats

Spoiler:

Sohei 1

Law/Good

Strength 12 +0
Dexterity 14 +1
Constitution 12 +0
Intelligence 10 +0
Wisdom 17 +1
Charisma 10 +0

AAC: 14

XP Bonus = +10%

Spells - None!

11gp 8sp 8cp

Armour
Hara-ate-gawa +1 AAC, Wt 10
Hanburi +1 AAC, Wt 1
Suneate +1 AAC/pair, Wt 10/pair

Weapons
Naginata 1d6+1 damage, Wt 15, Two-handed, reaches 1 rank forward
4 shurikens 1d4 damage, Wt 1

Clothing
Cotton kimono
mino
Tabi
hakama
sash
straw hat

Gear
Wicker backpack
coarse blanket
goza
hemp rope
2 days of rations
6 torches
tinderbox

Lineage
Legitimate
Peasant
4 siblings (Male -2, Male - 4, Female 5, Female 1)
Birth order - 3rd
Head of Clan - Father
Relationship - Disowned