Anguish wrote:
There's one annoying aspect to animal companions: they count as an extra creature.
When it's time to dimension door in or out of somewhere important, or teleport at 9th level, or wind walk or several other spells, the animal companion breaks the expected party-of-four, non-smoking mechanic. At low levels, it doesn't matter much because most travel is done on foot. At high level, caster-level has gone up enough to allow an extra body. But between 7th and 12th there exists an annoying range (25% of the game!) where that extra body is a hindrance. Which is a shame.
Familiars seem reasonable to hand-wave, or shove in an extra-dimensional space for a few seconds. It's just unrealistic to expect the pseudo-feral weasel or the pretending-to-be-tame lion to crawl into a handy haversack.
This is exactly my problem. We're playing Pathfinder and I have a 14th level druid with a great cat animal companion but he seems to becoming a liability when it comes to magical travel. I have the Wind Walk spell, but we've ruled that it won't work on the creature as with an animal intelligence of two, the creature just can't simply will itself to move around rather than using its instinctual motorized means of walking and so will just flail about in a confused manner.
Obviously, Druids don't have access to Dimension Door and Teleport, but do you know of any spells available to a druid to allow their familiars to move around as easy as the rest of the party?