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Pathfinder #14—Second Darkness Chapter 2: "Children of the Void" (OGL) Print Edition
Paizo Publishing, LLC
Chapter 2: "Children of the Void"
by Mike McArtor
The Sky is Falling!
A star has fallen and the rush is on! While the crimelords of Riddleport race to be the first to claim the mysterious meteorite, dark works are afoot at the crash site on Devil’s Elbow. Things not of this world claw their way forth from skymetal prisons, hungry for new prey and ready to spread their alien seed across an unsuspecting world. Can the PCs put an end to a terror that comes from beyond the night sky and the diabolical magic that summoned it forth?
This volume of Pathfinder includes:
- “Children of the Void,” an adventure for 4th-level characters, by Mike McArtor
- An extraterrestrial exploration of the worlds and strange creatures inhabiting Golarion’s solar system, by James L. Sutter
- Details on Cayden Cailean, the once-mortal god of bravery, freedom, and wine, by Sean K Reynolds
- Eando Kline learns a deadly lesson about survival in the wilds of the Darklands, an entry into the Pathfinder’s Journal, by Amber Scott
- Five new monsters by Ashavan Doyon, Mike McArtor, Rob McCreary, and Erik Mona
For characters of 4th to 6th level.
Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.
ISBN–13: 978-1-60125-127-5
Usually ships from our warehouse in 3 to 6 business days
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
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#13 was my first AP, I expected this to be similar... this module greatly exceeded my expectations. It's not that 13 was bad, it was quite good, but #14 is pure RPG awesomeness.
I'm going to try and keep spoiler free here:
The main adventure is excellent, there are plenty of straight-forward encounters, some nice role play options and right smack in the middle is an awesome Indiana Jones style action cut-piece which blew me away. I don't want to say more but it is awesome.
There is a section on the planets which by Sutter which is quite good, and the bestiary has some great new stuff as well. I am also a big fan of the Cayden Cailean based PrC.
This is awesome as part of the AP or would make a very good stand alone module for running your 4-7th level players through.
Product Discussion
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when does the df version become available
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julian kindred wrote:
when does the df version become available
PDFs generally go on sale about two weeks after subscriber shipments go out or around when the books show up in retail stores after they go through the distribution pipeline. I'd say around the middle of the month on this one, but the Paizo guys can probably give you a more precise date.
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Let me start off by saying I love love love the pathfinder adventure path. The quality of your products, particularly the adventure path's is second to none!
That being said, please Paizo get rid of the set piece adventure and please return to giving us 10 pages of material that is directly related to the storyline. I know we have the option of running this material in our campaign but I would rather have material that is directly related to the story and not have to come up with an idea of why my pc's would bother going on Captain Grudge's ship.
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eirip wrote:
Let me start off by saying I love love love the pathfinder adventure path. The quality of your products, particularly the adventure path's is second to none!
That being said, please Paizo get rid of the set piece adventure and please return to giving us 10 pages of material that is directly related to the storyline. I know we have the option of running this material in our campaign but I would rather have material that is directly related to the story and not have to come up with an idea of why my pc's would bother going on Captain Grudge's ship.
Agreed, I'd also much rather have the same length of adventure as the first 2 AP's were rather than the shorter ones of Second Darkness with the 'optional' extra
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While I like the story so far, the number of crunchy encounters seems a bit light. The set peice in PF14 seems more like a web enhancement.
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PZO9014
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