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Sitting on a disk dozens of miles across is a city of metal and glass. Yet, for as intimidating as it appears from a distance the streets are a riot of warm colors and filled the soft sounds of laughter and good cheer. This is the city of Orbi: home to the exotic Nomi and galactic hub of...

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Nommu, second planet in the G’non System, is a fluke of the universe. Rich in metal, mild in climate, and with an abundance of liquid water, all kinds of life has flourished. And due to the low oxygen in its atmosphere, the sorts of life that evolved were mostly quite small. Even the nomi, the...

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The Pathfinder Roleplaying Game thrives on its ability to offer rules for any situation. Some of these rules are clear and simple... others aren’t. Incorporeal falls into the second category. ... This article breaks down exactly what the rules for incorporeal creatures or PCs are, and what they...

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The Pathfinder Roleplaying Game thrives on its ability to offer rules for any situation. Some of these rules are clear and simple... others aren’t. And airborne combat falls into that second category. ... This article collects and explains all the rules for flying, and yes, that's all.

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The Pathfinder Roleplaying Game thrives on its ability to offer rules for any situation. Some of these rules are clear and simple... others aren’t. And grappling... well, grappling is pretty much the poster-boy for systems that are neither clear nor simple. ... This essay compiles all the rules...

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Finances are hard. Tracking your purchases, shopping for deals, and making sure all your bills are paid is difficult enough. It’s worse when you can’t remember who is holding onto the Chalice of Malachi or if anyone sold that potion. ... There must be an easier way! After all, this is a game...

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Sneaking around can be quite difficult. You have to stay out of sight, minimize any noise you make, and remain keenly aware of anyone who might be looking for you. You also have to keep track of when to reroll your Stealth check, what things might trigger Perception checks, and the special senses...

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Fantasy heroes are an exceptional sort. Even when they aren't the chosen one, they're often set apart from a young age: their abilities exceeding their peers even before they take up adventuring. Part of this ability is their mastery of a great many adventuring talents: languages, magic, and...

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Whether they’re swinging a sword, hiding in the shadows or bending the fabric of reality, every adventurer is a member of a class. A class tells you a lot of things about that character, but most importantly it defines how that character handles combat, and what sort of abilities that character...

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The cold chill of death fills the air. You spot a single figure standing at an awkward angle, its flesh pallid and its eyes unfocused. It turns towards you, and you instantly know... zombie! ... And Then... Zombies features a collection of elements can be added to nearly any encounter or...

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Are you looking for a way to add more description to your game? Why not start with giving a little more character to your characters! It gets tired and stale when characters just ‘say’ things all the time, when they’re ‘friendly’ or ‘hostile’ instead of being ‘an adoring fan’ or ‘concerned and...

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Nobody likes traps. Even interesting traps are all after-the-fact affairs. But they don't have to be. A GM could, for instance, keep a handy deck of cards on-hand so they could describe the effects of a trap just before they happen. Just before the players find themseves, crushed, broken or...

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