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Drop Zone: Valley of the Crackling Snow (PFRPG) PDF
DragonWing Games
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By Matt Roth
Appropriate Level: Adjustable for any number of adventurers from 1st to 12th level
Location: The Valley of Crackling Snow is relatively small location that could easily be inserted into any arctic or subarctic climate that offers enough room for a half-mile valley.
This mundane-looking alpine valley runs a half-mile between a pair of old and abandoned mines, where an oft-frozen creek divides the land. Although the water only flows for a few months out of the year, it and the surrounding snow hold a significant portion of copper run-off from the mine on the east side of the valley. Other than giving the snow a strange, coppery tinge, there doesn't appear to be anything special about this valley... except for the sound. On most nights, the valley simply crackles with electric-sounding noises. On particularly active nights, electricity arcs through the sky like some mockery of northern lights, whining with a high-pitched electrical whir as miniature suns dance among the stars.
This Drop Zone encounter is not designed to be another quest for heroes to embark upon or another series of combats in which to test their mettle, but as an opportunity to explore a unique geological phenomenon and its effect on a world of magic and fantasy. Will the party unravel the scientific mystery behind the lights and sounds of the Valley, or will the bizarre, mutated wildlife keep them away? Will they try to tame one of these unique beasts, or will they try to heal the damage electricity has done to the land? While there are plenty of dangers to be found in the Valley of Crackling Snow, hopefully it provides an interesting side trek to characters that only think they've seen it all!
What is a Drop Zone encounter?
A Drop Zone encounter is not an adventure in the usual sense, but is designed as a finite, independent area you can drop into most any campaign world. Each encounter is a geographic area that contains specific components, i.e. structures, events, creatures, items, effects, etc. All components are fully detailed along with several variations.
What a Drop Zone encounter doesn’t have is a specific plotline, an expected outcome. How your PCs react to the components of the encounter or how the components react to the PCs isn’t preordained. You are provided with numerous options and ideas to pick and choose from, all to help you mold this encounter towards your group’s and your campaign’s unique needs.
You can weave each Drop Zone into the storyline of your own home brew campaign or simply use each as a short diversion between adventures. Either way, Drop Zones are a quick and effortless way to spice up the more unremarkable portions of your campaign world.
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Drop Zones: Valley of the Crackling Snow (5E) PDF
DragonWing Games
Our Price:
$4.99
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By Matt Roth
Genre: Fantasy
System: 5th Edition Fantasy
Appropriate Level: Adjustable for any number of adventurers from 1st to 12th level
Location: The Valley of Crackling Snow is relatively small location that could easily be inserted into any arctic or subarctic climate that offers enough room for a half-mile valley.
This mundane-looking alpine valley runs a half-mile between a pair of old and abandoned mines, where an oft-frozen creek divides the land. Although the water only flows for a few months out of the year, it and the surrounding snow hold a significant portion of copper run-off from the mine on the east side of the valley. Other than giving the snow a strange, coppery tinge, there doesn't appear to be anything special about this valley... except for the sound. On most nights, the valley simply crackles with electric-sounding noises. On particularly active nights, electricity arcs through the sky like some mockery of northern lights, whining with a high-pitched electrical whir as miniature suns dance among the stars.
This Drop Zone encounter is not designed to be another quest for heroes to embark upon or another series of combats in which to test their mettle, but as an opportunity to explore a unique geological phenomenon and its effect on a world of magic and fantasy. Will the party unravel the scientific mystery behind the lights and sounds of the Valley, or will the bizarre, mutated wildlife keep them away? Will they try to tame one of these unique beasts, or will they try to heal the damage electricity has done to the land? While there are plenty of dangers to be found in the Valley of Crackling Snow, hopefully it provides an interesting side trek to characters that only think they've seen it all!
What is a Drop Zone encounter?
A Drop Zone encounter is not an adventure in the usual sense, but is designed as a finite, independent area you can drop into most any campaign world. Each encounter is a geographic area that contains specific components, i.e. structures, events, creatures, items, effects, etc. All components are fully detailed along with several variations.
What a Drop Zone encounter doesn’t have is a specific plotline, an expected outcome. How your PCs react to the components of the encounter or how the components react to the PCs isn’t preordained. You are provided with numerous options and ideas to pick and choose from, all to help you mold this encounter towards your group’s and your campaign’s unique needs.
You can weave each Drop Zone into the storyline of your own home brew campaign or simply use each as a short diversion between adventures. Either way, Drop Zones are a quick and effortless way to spice up the more unremarkable portions of your campaign world.
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Starfarer Themes (SFRPG) PDF
DragonWing Games
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In the world of Starfinder, themes represent a focus for a character. It can be the result of your upbringing, your background, a mystic destiny attached to your family, the result of special training, or simply divine spark. The core Starfinder RPG presents a limited number of choices in selecting a theme for your character. This supplement provides you with 25 new options to provide more flavor for your own game.
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Drop Zones: Count Your Blessings (PFRPG) PDF
DragonWing Games
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Genre: Fantasy
System: Pathfinder Roleplaying Game
Appropriate Level: Adjustable for a standard party of adventurers from 4th to 6th levels although information is provided on how to scale the encounters for groups up to 12th level.
Location: Open fields, hills and woodland areas common to travel between towns and settlements.
Count Your Blessings is a Drop Zone designed to test a party of adventurer's physical endurance to the weather elements and their mental fortitude while they make their way through the countryside towards their next destination. It starts out with a simple attack by a band of outlaws in the cold of night. However, the adventurers soon find out that something slightly more sinister is afoot as they journey to their destination. It will take every ounce of courage not to panic when they face their final challenge. If they survive, they will truly count their blessings.
What is a Drop Zone encounter?
A Drop Zone encounter is not an adventure in the usual sense, but is designed as a finite, independent area you can drop into most any campaign world. Each encounter is a geographic area that contains specific components, i.e. structures, events, creatures, items, effects, etc. All components are fully detailed along with several variations.
What a Drop Zone encounter doesn't have is a specific plotline, an expected outcome. How your PCs react to the components of the encounter or how the components react to the PCs isn't preordained. You are provided with numerous options and ideas to pick and choose from, all to help you mold this encounter towards your group's and your campaign's unique needs.
You can weave each Drop Zone into the storyline of your own home brew campaign or simply use each as a short diversion between adventures. Either way, Drop Zones are a quick and effortless way to spice up the more unremarkable portions of your campaign world. Remember to read the entire encounter and all additional information before attempting to run your players through it. Enjoy!
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Lore of the Gods (PFRPG) PDF
DragonWing Games
   
(based on 1 rating)
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Add some new deities to your Pathfinder Roleplaying Game. Lore of the Gods: PFRPG Edition introduces four new pantheons to your game. Choose from Egyptian, Greek, Mesopotamian, and Norse mythologies to broaden your game. Learn the histories behind each god profiled. Learn what it takes to be a devout follower rather than just a worshiper. Face the monsters of mythology and seek out the artifacts and magic items of the gods. Included in Lore of the Gods: PFRPG Edition are:
- Deity profiles that include favored classes and races
- Rules for creating avatars, demigods, deities and even designing your own pantheon
- New feats, skills, domains, spells, and magic items
- New prestige classes and templates that are directly influenced by certain deities
- Creatures, beasts and heroes drawn directly from mythological lore
Whether it's Odin, Zeus, Amon, or Ishtar, show your players that there are reasons why the gods grant boons and bring dooms.
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Torn Asunder: Critical Hits (PFRPG) PDF
DragonWing Games
   
(based on 3 ratings)
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Combat in the Pathfinder Roleplaying Game is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of blood, sweat, parrying, near misses, and fatigue, it falls on its knees the minute your character takes a solid and brutal blow to the head.
How exactly are you supposed to adjudicate a broken arm, a gouged eye, a lacerated liver, or a crushed spine? Torn Asunder: Critical Hits—Pathfinder Roleplaying Game Edition provides a complete, comprehensive and award-winning system for critical hits in any Pathfinder Roleplaying Game. The system is elegant and easy to use, it does not do away with hit points, or even alter the combat rules, it simply provides an optional way to deal with critical hits besides piling on additional damage. Critical hits are real hits—disabling function, mangling body parts, and leaving real wounds behind that have lasting effects.
Torn Asunder pulls no punches; it provides a realistic and effective injury system for the Pathfinder Roleplaying Game, covering all creatures, anatomies, and body types. Included as well are rules for natural healing, scarification, and herbal treatments. Torn Asunder also provides a wide variety of resources allowing characters to take advantage of the new system, from quick and precise prestige classes to devastating weapons and spells to powerful and essential magical devices. Don't just beat your opponents into submission, literally tear them limb from limb.
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Drop Zones: Tears of Tum-Bak-Taran (PFRPG) PDF
DragonWing Games
By Justin R. LillyGenre: Fantasy System: Pathfinder Roleplaying Game Appropriate Level: Adjustable for any number of adventurers from 1st to 20th level although low to mid-levels tend to work better. Background: The Taraza Flower- a special and unique herb that grows deep in the jungle, near...
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Darkwalkers: The Evil Within (d20) PDF
DragonWing Games
Evil. It is refreshingly delicious and fun. There is a certain adrenaline rush that surges through my veins whenever I vanquish an adventurer or paladin that has had the audacity to challenge me or invade my home. Nothing is more satisfying than dashing the hopes and beliefs of a holy cleric when...
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Well of the Twice Born (OGL) PDF
DragonWing Games
By Kevin Ruesch ... As the characters travel along an unremarkable and somewhat desolate road, strange events begin to plague and haunt the group. Pursuing the mystery of these events leads the adventurers to an ancient stone circle, a curious and ancient watering hole and the group of unusual...
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Drop Zones: Environmental Templates (PFRPG) PDF
DragonWing Games
What is a Drop Zone encounter? ... A Drop Zone encounter is not an adventure in the usual sense, but is designed as a finite, independent area you can drop into most any campaign world. Each encounter is a geographic area that contains specific components, i.e. structures, events, creatures,...
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Our Price:
$4.99
Add to Cart
Drop Zone: Valley of the Crackling Snow (PFRPG) PDF
DragonWing Games
By Matt RothAppropriate Level: Adjustable for any number of adventurers from 1st to 12th level Location: The Valley of Crackling Snow is relatively small location that could easily be inserted into any arctic or subarctic climate that offers enough room for a half-mile valley. This...
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Our Price:
$4.99
Add to Cart
Drop Zones: Valley of the Crackling Snow (5E) PDF
DragonWing Games
By Matt Roth ... Genre: Fantasy ... System: 5th Edition Fantasy ... Appropriate Level: Adjustable for any number of adventurers from 1st to 12th level ... Location: The Valley of Crackling Snow is relatively small location that could easily be inserted into any arctic or subarctic climate that...
|
|
Our Price:
$3.99
Add to Cart
Starfarer Themes (SFRPG) PDF
DragonWing Games
In the world of Starfinder, themes represent a focus for a character. It can be the result of your upbringing, your background, a mystic destiny attached to your family, the result of special training, or simply divine spark. The core Starfinder RPG presents a limited number of choices in...
|
|
Our Price:
$4.99
Add to Cart
Drop Zones: Count Your Blessings (PFRPG) PDF
DragonWing Games
Genre: Fantasy ... System: Pathfinder Roleplaying Game ... Appropriate Level: Adjustable for a standard party of adventurers from 4th to 6th levels although information is provided on how to scale the encounters for groups up to 12th level. ... Location: Open fields, hills and woodland areas...
|
|
Our Price:
$27.99
Add to Cart
Lore of the Gods (PFRPG) PDF
DragonWing Games
   
(based on 1 rating)
Add some new deities to your Pathfinder Roleplaying Game. Lore of the Gods: PFRPG Edition introduces four new pantheons to your game. Choose from Egyptian, Greek, Mesopotamian, and Norse mythologies to broaden your game. Learn the histories behind each god profiled. Learn what it takes to be a...
|
|
Our Price:
$10.99
Add to Cart
Torn Asunder: Critical Hits (PFRPG) PDF
DragonWing Games
   
(based on 3 ratings)
Combat in the Pathfinder Roleplaying Game is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of blood, sweat, parrying, near misses, and fatigue, it falls on its knees the minute your character takes a solid and brutal blow to the head. ... How...
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