Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


House rules thus far:

All starting character get 1 bonus skill for a profession, craft or perform skill. Bards must place in profession or craft.

No leadership feat but everyone gets Strike back at BAB 6+ against natural attacks.

Init:

Nasira [dice]d20+5[/dice]
Arigoder [dice]d20+13[/dice]
Damiel [dice]d20+13[/dice]
Morgrym [dice]d20+7[/dice]
Ansha [dice]d20+17[/dice]

Righteous Medals:

RIGHTEOUS MEDAL PRICE
6,000 GP
SLOT none CL 11th WEIGHT —
AURA moderate abjuration and transmutation
These ornate military medals are awarded to crusaders and adventurers who excel and deserve commendation in the war against the Worldwound. A medal must be affixed to a worn article of clothing to function, but doesn’t have to be worn visibly. Any number of righteous medals can be worn, but the effects of multiple medals of a single type don’t stack. A righteous medal functions only if the wearer has legitimately achieved the feat for which she received the medal. As a swift action, the wearer can gain a +2 sacred bonus to the medal’s associated ability score for 1 minute. In addition, each righteous medal grants a constant sacred bonus on one type of roll, as detailed below...

Righteous Medal of Agility: This triangular iron medal shows a demonic face surrounded by three swords. It is awarded to a hero who delivers a death blow to a demon in combat before that demon gets a chance to act in the combat. This medal is associated with Dexterity and grants a +1 sacred bonus on Initiative checks.

Righteous Medal of Clarity: This circular blue medal depicts a pair of feminine gray eyes surrounded by a circular silver lightning bolt. It is awarded to a hero who recovers vital information of great use against the Worldwound and delivers this intelligence to the crusaders. This medal is associated with Intelligence and grants a +2 sacred bonus on saves against insanity or confusion effects.

Righteous Medal of Command: This circular medal depicts a leering demon head before two crossed swords. It is awarded to a hero who redeems one of the enemy and convinces the redeemed character to join the crusade. This medal is associated with Charisma and grants a +2 sacred bonus on saves against emotion-based effects (including fear effects).

Righteous Medal of Spirit: This rectangular medal depicts the symbol of Iomedae on a field of red. It is awarded to a hero who becomes possessed or mentally controlled by a demon but escapes from that control before he is forced to do evil. This medal is associated with Wisdom and grants a +2 sacred bonus on saves against charm and possession effects (including dominate effects).

Righteous Medal of Valor: This medal looks like a demonic skull, the top of which has been pierced by four red-hilted swords. It is awarded to a hero who delivers a death blow to a demon whose CR is at least 1 higher than the hero’s character level. This medal is associated with
Strength and grants a +2 sacred bonus to CMD.

Righteous Medal of Vigor: This hexagonal medal depicts a white castle on a field of red with gold trim. It is awarded to a hero who is reduced to negative hit points by a demon but survives (or alternately, is restored to life) and rejoins the battle before that demon is defeated. This medal is associated with Constitution and grants a +2 sacred bonus on saves against death effects.

A mythic character who wears all six righteous medals gains one additional use of mythic power per day.

planar traits while you are in the midnight isles:

Midnight isLe PLanar traits
The Midnight Isles are part of the Abyss, but as with all Abyssal realms, the exact nature of this region’s planar traits vary slightly from the standard traits for the Abyss as detailed in the Pathfinder RPG GameMastery Guide. The Midnight Isles have the following planar traits.
Divinely Morphic and Sentient: Nocticula can alter the Midnight Isles at will, as can the Abyss itself, but she generally avoids doing so as she is quite pleased with the shapes her defeated foes have assumed.
Strongly Chaos-Aligned and Strongly Evil-Aligned: A –2 circumstance penalty applies on all Intelligence-, Wisdom-, and Charisma-based checks attempted by creatures that aren’t chaotic or evil. The penalties for the chaotic and evil components of the alignment trait stack.
Enhanced Magic: Spells and spell-like abilities with the chaotic, evil, or darkness descriptor or of the shadow subschool are enhanced.
Impeded Magic: Spells and spell-like abilities with the lawful, light, or good descriptor are impeded.
Finite Shape: The Midnight Isles are a large collection of islands found within a shallower portion of the Abyssal ocean of Ishiar. The border between the ocean surrounding the Midnight Isles and Ishiar manifests as a the seabed suddenly dropping several vertical miles. Though no visible border exists on the surface, the edge of the Midnight Isles extends roughly 300 miles from the isles’ shores.
Illumination: The concept of “daytime” doesn’t exist on the Midnight Isles. The sky above the isles is always night,
with 8 hours lit by a full and unusually large “moon” and 8 hours of darkness lit only by strange, starlike points of light above and pale, luminous ribbons that slither through the sky. The light provided by this moon is relatively bright, equivalent to normal light but never to bright light. After the moon sets, the stars and luminous ribbons provide dim light. Now and then, thick clouds or mists form over the isles, reducing illumination by one step. Of course, the “moon” and “stars” themselves do not actually exist—they are merely figments of Nocticula’s desires for her realm, and no attempt to reach either can ever succeed.
Time: Although time runs normally on the Midnight Isles, a “day” consists of only 16 hours (8 hours of moonlight and 8 hours of true night). All durations and effects listed as lasing per day should be interpreted as lasting 24 hours rather than the shorter duration of a day on this Abyssal realm.

Road to Drezen map