Under the Crimson Sun (Inactive)

Game Master Nethru

This is a Dark Sun campaign using MiniSix ruleset.


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It's so damn hot here!


Shadow's Status

Will check this out tonight/tomorrow. Will call you around 9 PM to discuss Caps!


OK!


Shadow's Status
Crimson Sun wrote:
OK!

I meant 9 PM tomorrow as in Friday :-)


and i stood up late waiting for your call! j/k :)


Shadow's Status

S*++, wil be 10 tonight, have plans I forgot about, now you DO need to stay up late!


Don't worry about equipment or gold. Everyone is starting out as a slave.


Male Human Sorcerer 1

wild talent: 4d6 ⇒ (6, 3, 6, 4) = 19


Shadow's Status
Crimson Sun wrote:
Don't worry about equipment or gold. Everyone is starting out as a slave.

Alright, am going to try to get to this tonight.


Male Human Sorcerer 1

Wild Talent #2: 4d6 ⇒ (6, 3, 2, 3) = 14


Shadow's Status

Build:

Attributes 12

Might 4d+1

Axe, Brawling, Knife, Lift, Mace, Pole Arm, Stamina 5d+1, Smithing, Sword

Agility 3d

Athletics, Dodge, Pickpockets, Stealth, Throwing, Bows, Crossbow

Wits 3d+2

Knowledge, Language, Medicine, Pick Locks, Navigation, Search, Perception, Tracking, Psion

Charm 1d

Command, Courage, Diplomacy, Persuasion, Seduce, Ride, Streetwise

Skills 7

(2) Mul - [Maximums - 5 for Might, 3d+2, 3d - Brawny +1 AV & Increase to Stamina]

(1) Psion

(2) Psion Skill - 5d+2

Psion Powers - Armor (TN 18), Heal (TN Variable), Induce Fear (TN 8+Resistance Courage or Wits whichever higher),

Perks
(1) Adaptation
(1) Dirty Fighter

Channeling - Each round of concentration get additional die.


So your static Defense will be...

Block: 13
Parry: 13
Dodge: 9
Soak: 14 (+1 from Brawny)
Soak with Armor Active: 18


Shadow's Status
Crimson Sun wrote:

So your static Defense will be...

Block: 13
Parry: 13
Dodge: 9
Soak: 14 (+1 from Brawny)
Soak with Armor Active: 18

Thank you!


Also you can pick up to 2 complications. They give you bonus Character Points during game play.


Shadow's Status
Crimson Sun wrote:
Also you can pick up to 2 complications. They give you bonus Character Points during game play.

They in the main book or the DS book?


the 3 PDF's have different complications.


Male Human Sorcerer 1

The playtest was good. It may have come with a pile of dead Muls but now they will survive at least 1 hit!


LOL yeah good to do that ahead of time to make some adjustments in this barely any armor world! :)


Just some general info on the world as a whole at this point of where we are starting.

The whole Prism Pentad story didn't happen yet (and may not even happen in this game). All the cities in the region are still ruled by Sorcerer King (even Kallak is still in Tyr).

Your all starting as slaves being shipped from Urik to someplace south. You do not know your destination but your tied up inside a slave wagon and you PC's are the only slaves aboard. The slavers transporting you consist of 7 humans total one of which appears to a pretty power Psionist.

Once we are all ready I'll make an offical post on the game thread and then you guys can start post.

For your character icons please put your static defenses under your characters name so it's easy to see what the TN's are for combat purposes.

Thanks!


Static Defenses:
Dodge: 9 Block: 17 Parry: 17 Soak: 12 (+6 vs smaller size)

Mind adding me to the group?


I think once we start posting in Gameplay it will auto add you?


Shadow's Status
Crimson Sun wrote:
I think once we start posting in Gameplay it will auto add you?

Yep it will.


Static Defenses:
Dodge: 9 Block: 17 Parry: 17 Soak: 12 (+6 vs smaller size)

Alright then.


Dot.


Male Human Sorcerer 1

Welcome Mottied.


Thanks :)


Static defense:
Dodge: 21 ( 24 dodge against anything bigger then me) Block: 5 Parry: 5 Soak: 5

Wild talents: 4d6 ⇒ (3, 6, 3, 6) = 18


roll 2x for wild talent and pick.


Mottid ping me on skype when your on so we can go over a few things.

thanks!


Shadow's Status
Storyteller Shadow wrote:
** spoiler omitted **

Push & Slumber

1 Character Point

Complication:

Ugly, Vicious


sent you your char sheet in PM.


Crimson Sun wrote:
sent you your char sheet in PM.

Thanks Caps.


added some combat options to the campaign info page if you wanted to some something other just swing swing swing in combat :)


Changing the multiple action penalty rule a bit to make it easier.

First action will be full dice, 2nd action -1D, 3rd action -2D and so on. You still have to do all your action on your init. This will make spellcasting a bit easier if you want to cast and throw in same round or if you need to channel.


Static Defenses:
Dodge: 9 Block: 17 Parry: 17 Soak: 12 (+6 vs smaller size)

Hmmm...why is this change necessary? I think this makes taking multiple actions too powerful. There is never any reason not to take multiple actions now if your first actions don't take any penalty.


We can try it out and see if it's to powerful or not. I was thinking more for spell casters cuz if you cast a spell most you have to throw on same round so cast and throwing skills required. If you fail the spell cast roll because your at -1D from multiple actions you basically wasted -1D on a roll which could of potentially made it.

I saw some others house ruled it this way and worked well with their games so wanted to give it a shot. You still have to declare your actions on your init and still gets harder the more actions you take.


Static Defenses:
Dodge: 9 Block: 17 Parry: 17 Soak: 12 (+6 vs smaller size)

I still think it will make it so there is never a reason not to take multiple actions if your attacking. I'm against it.


Ok perhaps it will be a bit silly. Maybe for JUST the spellcasting that requires throwing skill like fireballs/lightingbolts etc... we can modify it a bit.

Standard MAP:
Each action you preform beyond the first decreases your "Dice pool" provided by your skill by -1D

If you have 5d In a skill and do a total of 3 action.. EACH action you preform in that round suffers the penalty for having done 3 actions.. (-2D)

1 action - No penalty..
2 Actions - Penalty of -1D
3 Actions - Penalty of -2D
4 Actions - Penalty of -3D
5 Actions - Penalty of -4D

This continues on..

Spellcasting MAP:
If you are casting a spell you roll standard Spell Skill. If you succeed in the skill roll and it requires a throwing skill to hit your throwing skill will be at a -1D. If you FAIL your Spell Skill you have the option to continue channeling into the next round following standard Channeling rules or the spell just fails as normal and no other actions can be taken.


Maybe just remove the "throw" aspect from the casting of spells or make it part of the same check as one motion. Seems like an easier fix to alter the exceptions to the rule rather than all of the rules.

I agree with Manu here.


ok the majority has spoken we will leave rules as they are in the book.
We don't have any throwing spell casters anyhow so no biggie but will leave that rule as is. If the caster wants to try and cast and throw in same round they get -1D/-1D but if they fail their Tn to cast they spell they can forgo the throw and channel into next round with same penalties to cast and throw again.


Giving everyone 3 Character Points.


Static Defenses:
Dodge: 9 Block: 17 Parry: 17 Soak: 12 (+6 vs smaller size)

Thank you. *Takes points and hoards them*


Work has been brutal this week. Will update tomorrow.


i'm going on vacation starting tomorrow through next week so my posting will be spoty at best. Will try to check it at night and post if i'm able to get a few minutes to myself.


Static defense:
Dodge: 21 ( 24 dodge against anything bigger then me) Block: 5 Parry: 5 Soak: 5

Have fun on your vacation!


Crimson Sun wrote:
i'm going on vacation starting tomorrow through next week so my posting will be spoty at best. Will try to check it at night and post if i'm able to get a few minutes to myself.

Where you going Caps?


i'm in Puerto Rico!


Crimson Sun wrote:
i'm in Puerto Rico!

Nice, you bring the clan along with you?

BTW Ili liked the Crayola Factory, let me know what dates work for you later this spring/summer to go.


yeah whole tribe is here with curt and his tribe to all staying at jaisa's family house down here.


Crimson Sun wrote:
yeah whole tribe is here with curt and his tribe to all staying at jaisa's family house down here.

Nice, tell everybody I said hi. Tell Curt he has a post up in Vamp :-)

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