Rev DM |
No sooner has Lyan started to wrestle aside the warding, than a hideous keening fills the party's ears. Behind you on the bridge a huge being - the very embodiment of the anguish of Moil - rises, its intentions clearly to rend you asunder.
Lyan takes the simple approach and yanks at the wards, successfully disrupting some of the arcane flow of power.
Darwyn's tactic is different, but no less effective. His training allows him to undo another warding element.
Pelor's benevolence cannot reach into the chill of Moil. As Darion lowers his head, the arcane wardings strike at him, hurling him off his feet.
10 damage to Darion.
Norrin may not have practised thievery, but long experience has shown him enough about how it works. With a little cunning he shifts part of the ward so the arcane energy can bypass it.
Before anyone else can act, you become aware of
Take 10 damage and pushed 5 squares. Darion - you can't make an Endurance check on yourself as it is another standard action.
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
3 successes/1 failure
Roll initiative please. Lyan, Darion, Darwyn and Norrin have all taken a standard action already this turn.
Init so far:
Vestige - 29
Rev DM |
Ooops. My bad. Sorted now.
You can keep going with the skill challenge and you have no way of knowing whether removing the wards would destroy the Vestige. A religion, history or arcana check (as a free action for a knowledge check) would help you.
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
3 successes/1 failure
Roll initiative please. Lyan, Darion, Darwyn and Norrin have all taken a standard action already this turn.
Init so far:
Vestige - 29
Darwyn - 29 - taken standard action
Lyan - 25 - taken standard action
Rev DM |
Darwyn looks bleak
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
3 successes/1 failure
Roll initiative please. Lyan, Darion, Darwyn and Norrin have all taken a standard action already this turn.
Init so far:
Vestige - 29
Darwyn - 29 - taken standard action
Lyan - 25 - taken standard action
Darion - 9 - taken standard action
Rev DM |
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
3 successes/1 failure
Roll initiative please. Lyan, Darion, Darwyn and Norrin have all taken a standard action already this turn.
Init so far:
Vestige - 29
Darwyn - 29 - taken standard action
Lyan - 25 - taken standard action
Levana
Darion - 9 - taken standard action
Rev DM |
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
3 successes/1 failure
Init so far:
Vestige - 29
Darwyn - 29 - taken standard action
Lyan - 25 - taken standard action
Levana - 20
Norrin - 14 - taken standard action
Darion - 9 - taken standard action
Just need Samson's init
Rev DM |
Samson - took the liberty of rolling for you and for once my dice didn't disgrace me :)
The Vestige moves inexorably towards the party, stretching out long tendrils to wrap around Lyan, Samson and Darion.
Lashing Mist (AC). Reach 5. May make 4 attacks but no more than two against once target. On hit target takes 10 ongoing necrotic damage (se). If two attacks hit, target is grabbed.
1d20+25=26 - Vestige v Lyan. Miss
1d20+25=44 - Vestige v Samson. Hit.
1d20+25=31 - Vestige v Samson. Hit.
1d20+25=41 - Vestige v Darion. Hit.
2d8+9=16
16 untyped damage to Samson and Darion and both take 10 ongoing necrotic (se). Samson is grabbed ...
With the warlord in its grasp, the Vestige wraps more of its substance around the dragonborn, seeking to incorporate his living essence into its vast undead body.
Engulf (Will). Range 5 (grabbed target only). On hit, target is pulled into Vestige's space and is restrained. When Vestige moves, target moves with it. Engulfed creatures only have line of effect to the Vestige and only the Vestige has line of effect to the engulfed creature. When an engulfed creature escapes, it appears in a square of its choice adjacent to the Vestige.
1d20+23=37 - Vestige v Samson. Hit. 2d10=9 untyped plus 2d10=14 necrotic.
Samson is engulfed and takes 23 damage total (9 untyped, 14 necro)
Vestige has a aura 5. Creatures within the aura take a -2 penalty to attack rolls, skill checks and ability rolls.
An engulfed target is pulled into Vestige's space and is restrained. When Vestige moves, target moves with it. Engulfed creatures only have line of effect to the Vestige and only the Vestige has line of effect to the engulfed creature. When an engulfed creature escapes, it appears in a square of its choice adjacent to the Vestige.
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
3 successes/1 failure
Darwyn - taken standard action
Samson - engulfed (restrained and see above); 10 ongoing necrotic (se)
Lyan - taken standard action
Levana
Norrin - taken standard action
Darion - taken standard action; 10 ongoing necrotic (se)
Vestige
Rev DM |
Darwyn edges cautiously forward.
Norrin - you can move across the hatched area. Note that once the portal is freed of the wards, moving into the hatched area will transport you to wherever it transports you to.
Vestige has a aura 5. Creatures within the aura take a -2 penalty to attack rolls, skill checks and ability rolls.
An engulfed target is pulled into Vestige's space and is restrained. When Vestige moves, target moves with it. Engulfed creatures only have line of effect to the Vestige and only the Vestige has line of effect to the engulfed creature. When an engulfed creature escapes, it appears in a square of its choice adjacent to the Vestige.
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
3 successes/1 failure
Samson - engulfed (restrained and see above); 10 ongoing necrotic (se)
Lyan - taken standard action
Levana
Norrin - taken standard action
Darion - taken standard action; 10 ongoing necrotic (se)
Vestige
Darwyn
Samson Gord |
I'm soooo sorry. The past 2 weeks have been hell for me.
takes ongoing
Samson attacks from within the beast and then tries his best to break free.
Standard: Warlord's Strike, Melee weapon(+3 Withering LongSpear)
Target: One creature
Attack: (19)+18-2(restrained)=35? vs. AC
Hit: 2d10(5,10) + 11= 26 damage. Until the end of your next turn, all of your allies gain a +2 bonus to damage rolls against the target.
What ends restrained/engulfed? I'm not familiar with these rules. I assume acrobatics or athletics? If its a standard action I'll use my action point and make the appropriate roll... I rolled a 15 on a d20 + whichever modifier...
Ongoing save 1d20(6)... For some reason my dice like me to have conditions...
_________________________________________________
Current Status
AC: 28 Fort: 27 Reflex: 23 Will: 23
HP: 57/91 Surges: 5/9 Surge Value: 24
Conditions: restrained, engulfed
AP: 2, Inspiring Word: 3/3
Encounters used: Warlord's Strike
Utilities used:
Daily's Used:
Skirmishers Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence(+3) before or after the attack.
Cry Havoc: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.
Rev DM |
Against all likelihood, Samson manages to land a blow against the Vestige. Calling on all his resources, he breaks free. It is clear to everyone that this is a foe well beyond anything any of you has faced before.
Samson - I used Athletics v Fort and you just made it out. You can pick any adjacent square you like and shift one. You still have a minor and a move if you wish to use them.
Restrained: You grant CA. You can't be forced to move by a push, pull or slide. You are immobilised. You take a -2 penalty to attack rolls.
Escape: Acrobatics v Ref or Athletics v Fort. Success - you escape and can shift as part of the Escape.
Vestige has a aura 5. Creatures within the aura take a -2 penalty to attack rolls, skill checks and ability rolls.
An engulfed target is pulled into Vestige's space and is restrained. When Vestige moves, target moves with it. Engulfed creatures only have line of effect to the Vestige and only the Vestige has line of effect to the engulfed creature. When an engulfed creature escapes, it appears in a square of its choice adjacent to the Vestige.
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
3 successes/1 failure
Lyan - taken standard action
Levana
Norrin - taken standard action
Darion - taken standard action; 10 ongoing necrotic (se)
Vestige - taking +2 to damage to end Samson's next turn
Darwyn
Samson - used AP; 10 ongoing necrotic (se)
Lyan Hurzin |
Regardless:
"Levana, help me slow it down," Lyan barks. "Darwyn, coordinate the others in breaking the wards." The hobgoblin rushes the creature, trying to draw its attention.
Standard: Used for Athletics. Minor: Battlemind's Demand for the mark until changed. Move: Q20. AP: Knifing Wind vs AC, aug2. Gain insubstantial and phasing from AP TSOMNT. On hit, target dazed TEOMNT. 1d20 + 16 - 2 ⇒ (4) + 16 - 2 = 182d10 + 8 + 2 ⇒ (4, 5) + 8 + 2 = 19
HP: 102/102 Surges: 6/14 PP: 6/8
Used AP
Marked Vestige, insubstantial, phasing.
Rev DM |
As Samson breaks free, Lyan is already moving, marking the Vestige and trying to force it to focus on him while his friends work on disabling the wards.
Vestige has a aura 5. Creatures within the aura take a -2 penalty to attack rolls, skill checks and ability rolls.
An engulfed target is pulled into Vestige's space and is restrained. When Vestige moves, target moves with it. Engulfed creatures only have line of effect to the Vestige and only the Vestige has line of effect to the engulfed creature. When an engulfed creature escapes, it appears in a square of its choice adjacent to the Vestige.
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
3 successes/1 failure
Levana
Norrin - taken standard action
Darion - taken standard action; 10 ongoing necrotic (se)
Vestige - taking +2 to damage to end Samson's next turn; marked by Lyan
Darwyn
Samson - 10 ongoing necrotic
Lyan - used AP; phasing and insubstantial to start next turn
Norrin Axebeard |
Norrin moves to V26 and spends an action point to try and unravel that part of the ward.
Thievery 1d20 + 15 ⇒ (6) + 15 = 21
90/90 HP; 3/7 Surges:
Initiative +13; Speed 6
Passive Perception 26, Passive Insight 18; Low-light vision
AP: 0
Conditions: none
Expended: Attacks on the Run
Rev DM |
Levana calls on the primal powers she commands and forces the Vestige back a little. In the breathing space, Norrin bypasses another of the arcane wards, his fingers trembling momentarily over the choices he needs to make.
Vestige has a aura 5. Creatures within the aura take a -2 penalty to attack rolls, skill checks and ability rolls.
An engulfed target is pulled into Vestige's space and is restrained. When Vestige moves, target moves with it. Engulfed creatures only have line of effect to the Vestige and only the Vestige has line of effect to the engulfed creature. When an engulfed creature escapes, it appears in a square of its choice adjacent to the Vestige.
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
4 successes/1 failure
Darion - taken standard action; 10 ongoing necrotic (se)
Vestige - taking +2 to damage to end Samson's next turn; marked by Lyan; slowed to end Levana's next turn
Darwyn
Samson - 10 ongoing necrotic
Lyan - used AP; phasing and insubstantial to start next turn
Levana
Norrin - used AP
Rev DM |
Darion staggers groggily to his feet and watches the Vestige in horror.
Necrotic mist shrouds Lyan and Levana.
Lashing Mist (AC). Four misty tendril attacks. Two v Lyan, two v Levana. If two attacks hit the target is grabbed.
1d20+25=41 Vestige v Lyan. Hits
1d20+25=44 Vestige v Lyan. Hits. Lyan is grabbed
1d20+23=37 Vestige v Levana. Hits.
1d20+23=35 Vestige v Levana. Hits. Levana is grabbed
2d8+9=21 for first attack v Lyan
2d8+9=21 for second attack v Lyan.
2d8+9=21 for first attack v Levana
2d8+9=13 for second attack v Levana
42 damage to Lyan and 10 ongoing necro (no insubstantial factored in)
33 damage to Levana and 10 ongoing necro.
Minor. Engulf (Will) v Lyan and Levana
1d20+23=31 v Lyan. Hits. 2d10=5 untyped plus 2d10=10 necro and he is engulfed
1d20+21=27 v Levana. Hits. 2d10=13 untyped plus 2d10=12 necro and she is engulfed.
5 untyped and 10 necro to Lyan (no insubstantial factored in)
13 untyped and 12 necro to Levana
Damage totals this round:
47 untyped and 10 necro to Lyan (no account taken of insubstantial)
46 untyped and 12 necro to Levana
Vestige has a aura 5. Creatures within the aura take a -2 penalty to attack rolls, skill checks and ability rolls.
An engulfed target is pulled into Vestige's space and is restrained. When Vestige moves, target moves with it. Engulfed creatures only have line of effect to the Vestige and only the Vestige has line of effect to the engulfed creature. When an engulfed creature escapes, it appears in a square of its choice adjacent to the Vestige.
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
4 successes/1 failure
Darwyn
Samson - 10 ongoing necrotic
Lyan - used AP; phasing and insubstantial to start next turn; engulfed (see above); 10 ongoing necro (se)
Levana - BLOODIED; engulfed (see above); 10 ongoing necro (se)
Norrin - used AP
Darion
Vestige - taking +2 to damage to end Samson's next turn; marked by Lyan; slowed to end Levana's next turn
Darion
Vestige - taking +2 to damage to end Samson's next turn; marked by Lyan; slowed to end Levana's next turn
Norrin Axebeard |
Are all skills still available for the skill challenge?
Yes, though only one more success is possible with Thievery.
It is clear to everyone that this is a foe well beyond anything any of you has faced before.
This could be a hint that a straight up fight with the vestige will be very hard. I think we should endeavour hold off the vestige for as long as it takes to remove the wards.
Rev DM |
Darwyn cannot find words strong enough to affect the Vestige.
Samson - I've edited the skill list for the challenge so you know what you have left on the limited number skills.
Vestige has a aura 5. Creatures within the aura take a -2 penalty to attack rolls, skill checks and ability rolls.
An engulfed target is pulled into Vestige's space and is restrained. When Vestige moves, target moves with it. Engulfed creatures only have line of effect to the Vestige and only the Vestige has line of effect to the engulfed creature. When an engulfed creature escapes, it appears in a square of its choice adjacent to the Vestige.
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only (2 remaining)
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only (1 remaining)
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
4 successes/1 failure
Samson - 10 ongoing necrotic
Lyan - used AP; phasing and insubstantial to start next turn; engulfed (see above); 10 ongoing necro (se)
Levana - BLOODIED; engulfed (see above); 10 ongoing necro (se)
Norrin - used AP
Darion
Vestige - taking +2 to damage to end Samson's next turn; marked by Lyan; slowed to end Levana's next turn
Darion
Vestige - taking +2 to damage to end Samson's next turn; marked by Lyan; slowed to end Levana's next turn
Darwyn
Samson Gord |
Takes ongoing
Samson steps back to help with the wards.
Move: to V,26
Standard: Athletics on wards 1d20(17) + 17 = 34
minor: Inspiring word on self (1,3,1)
Save vs ongoing: 9
_________________________________________________
Current Status
AC: 28 Fort: 27 Reflex: 23 Will: 23
HP: 76/91 Surges: 5/9 Surge Value: 24
Conditions: None
AP: 1, Inspiring Word: 2/3
Encounters used: Warlord's Strike
Utilities used:
Daily's Used:
Skirmishers Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence(+3) before or after the attack.
Cry Havoc: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.
Rev DM |
Samson's muscles realise the urgency of the situation and he crushes another set of wards with contemptuous ease.
Vestige has a aura 5. Creatures within the aura take a -2 penalty to attack rolls, skill checks and ability rolls.
An engulfed target is pulled into Vestige's space and is restrained. When Vestige moves, target moves with it. Engulfed creatures only have line of effect to the Vestige and only the Vestige has line of effect to the engulfed creature. When an engulfed creature escapes, it appears in a square of its choice adjacent to the Vestige.
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only (1 remaining)
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only (1 remaining)
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
5 successes/1 failure
Lyan - used AP; phasing and insubstantial to start next turn; engulfed (see above); 10 ongoing necro (se)
Levana - BLOODIED; engulfed (see above); 10 ongoing necro (se)
Norrin - used AP
Darion
Vestige - taking +2 to damage to end Samson's next turn; marked by Darwyn
Samson - 10 ongoing necrotic
Lyan Hurzin |
Contemptuous of the necrotic energy suffusing the Vestige, Lyan unleashes a potent mental blast channeled through his flail.
Intellect Hammer vs AC. 1d20 + 16 - 2 ⇒ (15) + 16 - 2 = 291d10 + 8 ⇒ (9) + 8 = 17
Hope that hits. Neglected the +2, + another 4 vs slowed. On hit, total 23 damage and Vestige is dazed TEOMNT and I regain 2 power points. On miss, half damage (11) and regain 1 power point. No further actions.
Rev DM |
Try though he will, the multiple minds of the Vestige defeat even him. He makes a small dent in the creature, but much less than he had hoped.
Vestige has a aura 5. Creatures within the aura take a -2 penalty to attack rolls, skill checks and ability rolls.
An engulfed target is pulled into Vestige's space and is restrained. When Vestige moves, target moves with it. Engulfed creatures only have line of effect to the Vestige and only the Vestige has line of effect to the engulfed creature. When an engulfed creature escapes, it appears in a square of its choice adjacent to the Vestige.
Terrain notes: the usual 50 foot drop into necro-sludge around the edges. Fallen pillars provide cover and are difficult terrain. You are approaching from the west.
Skill challenge:
8 successes before 3 failures.
Primary skills:
Arcana - a character must be within 3 squares to use this
Athletics - 3 successes only (1 remaining)
Religion - a character must be within 3 squares to use this
Thievery - 3 successes only (1 remaining)
Secondary skills
Endurance - useable only on a failed primary skill. If adjacent to a target making a failed primary check, DC23 Endurance allows the character to absorb the arcane power and the target takes no damage and is not pushed.
5 successes/1 failure
Levana - BLOODIED; engulfed (see above); 10 ongoing necro (se)
Norrin - used AP
Darion
Vestige - taking +2 to damage to end Samson's next turn; marked by Darwyn
Samson - 10 ongoing necrotic
Lyan - used AP; engulfed (see above); 10 ongoing necro (se)
Rev DM |
She can attempt to escape as a move action. Roll Acrobatics v Ref or Athletics v Fort. If she escapes, she can also shift one square as part of the move.
She can attack the Vestige from inside.
She can teleport clear as an alternative means of escape.
Another option (and one that is not often used) is that she or someone else can give her an automatic aid as a standard action. In the case of an attack, for example, an adjacent ally can use their standard action to give an automatic +2 on an attack roll. Probably not relevant to Levana right now, but may be very relevant to the whole party as something to keep in mind.
Levana Poria |
Standard Action - Ravaging Shot, 1d20+21=36 vs Vestige's AC, 1d10+20=27 damage and the Vestige gains vulnerable 5 to all damage until EOMNT.
Minor Action - Earthbound Gift, gain 12 Temp HP
Move Action - Feywild Jaunt, Levana is removed from play. At the start of her next turn, she reappears in an unoccupied space of her choice. That space must be within a number of squares of the space you left (S17) equal to your speed (7).
Save vs 10 ongoing necro damage, 1d20=6