chavamana |
claimed
masterwork knife of odd metal of various hues <- Aine
Aeshamara's golden locket <- Aine
various ledgers and journals from Brine Demon <- Aine
Nightvoice captain's log <- Aine
bag of holding type I <- Aine
+1 dagger <- Faith
masterword dagger etched with crossed praying mantis claws <- Faith
fine brandy from Jenivere <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 <- Faith
ring of swimming <- Faith
+1 mithral chain shirt <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine
chavamana |
Should you take the time to go scout out the area (in downtime following the goat herding) than you'll find that you might be able to find a single monolith at some of the sites, but for all intents and purpose they are destroyed.
chavamana |
claimed
masterwork knife of odd metal of various hues <- Aine
Aeshamara's golden locket <- Aine
various ledgers and journals from Brine Demon <- Aine
Nightvoice captain's log <- Aine
bag of holding type I <- Aine
+1 dagger <- Faith
masterword dagger etched with crossed praying mantis claws <- Faith
fine brandy from Jenivere <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 <- Faith
ring of swimming <- Faith
+1 mithral chain shirt <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine
Things Recovered from the Jenivere
A bunch of keys
several sea charts and maps
captain's log
model of the Jenivere in a glass bottle
emergency potion vial leather satchel (4 cure light, 1 cure moderate, 4 lesser restoration, 1 remove disease, 1 water breathing, 1 water walking)
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch)
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels
Windwar
8 assorted knifes with interesting etchings or shapes
masterwork knife with traditional Vudrani markings
Nightvoice
search of the hold reveals a total of 432 cp, 284 sp, 123 gp, and jewelry worth 250 gp amid the bones
pair of bracers of armor +1
wand of mirror image (5 charges)
The Treasure Pit
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife
scroll of raise dead in a watertight mithral scroll tube
Cannibal at the Path
light wooden shield
javelins x3
big honking knife
red pearl amulet
Crow's Teeth
masterwork sawtooth sabre
collection of poisons in a watertight chest:
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (400g)
3 doses Greenblood oil (100g)
10 does Diplopic serum (250g)
10 does Gelidburn oil (75g)
Cannibal Settlement
13x light wooden shield
38x javelins
13x big honking knife
13x red pearl amulet
3x antitoxin
2x smokestick
3x tanglefoot bags
1x thunderstone
5x potion of cure light wounds
2x potion of lesser restoration
tarnished by almost finished lighthouse machinery (not movable without a bunch of work)
heavy wooden shield
+1 transforming scimitar
red pearl amulet (500 gp)
Red Mountain Devil's Lair
246 sp, 234 gp, 13 pp
mithral hook designed to be worn on an arm stump (worth 1,000 gp)
fine brass sextant worth 500 gp
+2 dagger decorated with skull and crossbones
efficient quiver
9 cold iron arrows
1 +2 arrows
1 aberration slaying arrow
javelin of lightning
+1 adaptive composite longbow
Áine Aiman |
Nightvoice
pair of bracers of armor +1
guess i'll claim this too, since i don't think a haramaki is exactly good for swimming
Things Recovered from the Jenivere
emergency potion vial leather satchel (4 cure light, 1 cure moderate, 4 lesser restoration, 1 remove disease, 1 water breathing, 1 water walking)
and this as well....
chavamana |
claimed
masterwork knife of odd metal of various hues <- Aine
Aeshamara's golden locket <- Aine
various ledgers and journals from Brine Demon <- Aine
Nightvoice captain's log <- Aine
bag of holding type I <- Aine
efficient quiver <- Aine
9 cold iron arrows <- Aine
1 +2 arrows <- Aine
1 aberration slaying arrow <- Aine
javelin of lightning <- Aine
+1 adaptive composite longbow <- Aine
bracers of armor +1 <- Aine
emergency potion vial leather satchel (4 cure light, 1 cure moderate, 4 lesser restoration, 1 remove disease, 1 water breathing, 1 water walking) <- Aine
+1 dagger <- Faith
masterword dagger etched with crossed praying mantis claws <- Faith
fine brandy from Jenivere <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 <- Faith
ring of swimming <- Faith
+2 dagger decorated with skull and crossbones <- Faith
+1 mithral chain shirt <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine
Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
The Treasure Pit <- Ishirou would like something from this, given it was his map
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA
+1 transforming scimitar <- SASHA (at least while on the island)
Things Recovered from the Jenivere
A bunch of keys
several sea charts and maps
captain's log
model of the Jenivere in a glass bottle
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels
Windwar
8 assorted knifes with interesting etchings or shapes
masterwork knife with traditional Vudrani markings
Nightvoice
search of the hold reveals a total of 432 cp, 284 sp, 123 gp, and jewelry worth 250 gp amid the bones
wand of mirror image (5 charges)
The Treasure Pit
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife
scroll of raise dead in a watertight mithral scroll tube
Cannibal at the Path
light wooden shield
javelins x3
big honking knife
red pearl amulet
Crow's Teeth
collection of poisons in a watertight chest:
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (400g)
3 doses Greenblood oil (100g)
10 does Diplopic serum (250g)
10 does Gelidburn oil (75g)
Cannibal Settlement
13x light wooden shield
38x javelins
13x big honking knife
13x red pearl amulet
3x antitoxin
2x smokestick
3x tanglefoot bags
1x thunderstone
5x potion of cure light wounds
2x potion of lesser restoration
heavy wooden shield
red pearl amulet (500 gp)
Red Mountain Devil's Lair
246 sp, 234 gp, 13 pp
mithral hook designed to be worn on an arm stump (worth 1,000 gp)
Arcadia Thorne |
I have it on good authority I should be nabbing the +1 transforming weapon, so I can have an upgraded cane sword.
Probably all of these:
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (400g)
3 doses Greenblood oil (100g)
10 does Diplopic serum (250g)
10 does Gelidburn oil (75g)
2x potion of cure light wounds
I think that's it!
chavamana |
Knowledge (Arcana) +8 (1)
Knowledge (Dungeoneering)+1 (1)
Knowledge (Engineering) +1 (1)
Knowledge (Geography) +6 (2 in Mwangi Expanse)
Knowledge (History) +8 (1)
Knowledge (Local) +2 (2)
Knowledge (Nature) +3 (3)
Knowledge (Nobility) +1 (1)
Knowledge (Planes) +2 (2)
Knowledge (Religion) +2 (2)
assuming that the number in () is the skill points you've invested, many of your +X are wrong because you haven't given yourself your int bonus or the +3 you get for having a rank in class skills.
I know that you have a +2 bonus on geography related to the Mwangi Expanse, but you are still restricted to DC 10 check unless you invest a skill point in the skill.
If I'm correct about the () then your skills should be:
Knowledge (Arcana) +8 (1)
Knowledge (Dungeoneering) +8 (1)
Knowledge (Engineering) +8 (1)
Knowledge (Geography) null (+4 (+2 in Mwangi Expanse) vs DC 10 checks)
Knowledge (History) +8 (1)
Knowledge (Local) +10 (2)
Knowledge (Nature) +10 (3)
Knowledge (Nobility) +8 (1)
Knowledge (Planes) +9 (2)
Knowledge (Religion) +9 (2)
chavamana |
Ishirou is the quietest, so much so that his presence is easy to over look. Sasha is brightly present and went on most of the explorations with the active castaways (read PCs), around camp she spends most of the time trying to make nice with Tulip.
Aerys is quiet and you suspect a drunk. Whenever she isn't actively helping in camp, she has a few papers with her and jots down notes.
After being releaed early on, Jask is always quick with a smile and aid at camp. Physically, the island has taken a toll on the older man, but his spirit was greatly uplifted a few weeks in when Aine and the others found old records on a pirate ship which proved that he had been set up as the fall guy in a conspiracy decades ago.
At the surface she shakes her head, "Forgot something..." She quickly divests herself of her shirt, tying knots at the sleeves and neck, before putting the oysters in and offering Zaine the makeshift catch net before they dive again.
Salty Strumpet
The mephit captain points to the end of the ship where the wood of the vessel is broken and open to one of the pools of water, "The varment is just down one deck."
Faith follows Áine. "Anything you can tell us about this invader?" he asks the mephit.
"He's a prickly sort, throwing attacks at anything he wants to eat."
Anyone who chooses to go into the lower flooded room, sees a that little remains in the cargo room, the wooden walls thick with barnacles, starfish and other tidal creatures.
In the gloom of the bay, as light only comes through where the ship has been broken on the rocks. At the far side though, you can see a perfectly preserved rope hanging on a rusted hook. Just below it lays a huge red-purple sea urchin - each of the spines 3 to 4 feet in length. The spines move in the currents of the water, twitching when people dive in.
Life at the Lighthouse
Zaine scowls, gives the dragon a dubious look, and heads outside.
The dragon gives a grumpy hiss, then charges the wall trying to knock down the pinned monkey.
Other Observations on the Island
After both Zaine's comment about a guy that had been shadowing him and Sasha when they brought the little broken-winged dinosaur back to camp and Wynnstan's comment about ghosts in the surf. Hanging out on short near any of the known wrecks, once the sun sets, you notice odd glowing in the waves. While some is probably luminescent sealife, many of the shapes are distinctly humanoid - careful watching reveals many retaining enough of their memory to re-enact death by drowning or being ripped apart by the dangerous sea predators that inhabit the Shiv.
chavamana |
.... well there is that post i could have sworn I posted and didn't see on the game board...
Can you please call out what level your known formulae are? I think spiderclimb is the second level one, but I don't have the spells memorized.
Each day you can prepare 4 first level extracts and 2 second level extracts - you can you the 2nd level slots for first level extracts if you want to. I do need to know what spells you prepared at the camp before the day before we can really get into the dungeon crawl. Note: without the Infusion special ability, only Arcadia can benefit from her extracts.
You seem to have 4 traits but I think you should only have 3. Looking at your sheet, I think Integrated is a Racial Trait.
You might want the following section:
Racial Traits: Low-Light Vision, Elf Blood, Elven Immunities, Integrated, Keen Senses, Multitalented
chavamana |
You are correct in that you can have multiples of the same formula however each extract of the formula counts as an extract so in the below list you have five first level extracts prepared and 1 second level
Which is correct because you have 2 L2 slots Ave and can prep a L1 spell in for a L2.
(Sorry brain on fritz)
Cure Light Wounds x 1
Detect Undead x 1
Shield x 1
Adhesive Spittle x 2
Spiderclimb x 1
chavamana |
Claimed
masterwork knife of odd metal of various hues <- Aine
Aeshamara's golden locket <- Aine
various ledgers and journals from Brine Demon <- Aine
Nightvoice captain's log <- Aine
bag of holding type I <- Aine
efficient quiver <- Aine
9 cold iron arrows <- Aine
1 +2 arrows <- Aine
1 aberration slaying arrow <- Aine
javelin of lightning <- Aine
+1 adaptive composite longbow <- Aine
bracers of armor +1 <- Aine
emergency potion vial leather satchel (4 cure light, 1 cure moderate, 4 lesser restoration, 1 remove disease, 1 water breathing, 1 water walking) <- Aine
+1 transforming scimitar <- Arcadia
collection of poisons in a watertight chest: <-Arcadia
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (400g)
3 doses Greenblood oil (100g)
10 does Diplopic serum (250g)
10 does Gelidburn oil (75g)
2x potion of cure light wounds <- Arcadia
+1 dagger <- Faith
masterword dagger etched with crossed praying mantis claws <- Faith
fine brandy from Jenivere <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 <- Faith
ring of swimming <- Faith
+2 dagger decorated with skull and crossbones <- Faith
+1 mithral chain shirt <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine
Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
The Treasure Pit <- Ishirou would like something from this, given it was his map
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA
Things Recovered from the Jenivere
A bunch of keys
several sea charts and maps
captain's log
model of the Jenivere in a glass bottle
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels
Windwar
8 assorted knifes with interesting etchings or shapes
masterwork knife with traditional Vudrani markings
Nightvoice
search of the hold reveals a total of 432 cp, 284 sp, 123 gp, and jewelry worth 250 gp amid the bones
wand of mirror image (5 charges)
The Treasure Pit
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife
scroll of raise dead in a watertight mithral scroll tube
Cannibal at the Path
light wooden shield
javelins x3
big honking knife
red pearl amulet
Cannibal Settlement
13x light wooden shield
38x javelins
13x big honking knife
13x red pearl amulet
3x antitoxin
2x smokestick
3x tanglefoot bags
1x thunderstone
3x potion of cure light wounds
2x potion of lesser restoration
heavy wooden shield
red pearl amulet (500 gp)
Red Mountain Devil's Lair
246 sp, 234 gp, 13 pp
mithral hook designed to be worn on an arm stump (worth 1,000 gp)
The Scarred Maiden
coins, jewelry and art items worth 10,000 gp
(I'll put up the specific art and jewlry in the next loot post just in case)
Yarzoth the Serpentfolk
Sleeves of many garments (100 gp)
Ring of mind shielding (4,000 gp)
spell component pouch
unholy symbol of Ydersius
waterproof scroll tube (250 gp) holds up to 20 scrolls
18pp
notes about the history of the temple and Saventh-Yhi (depends on the buyer)
Scrolls (*Arcadia see note at end)
water breathing
augury (2)
comprehed language
cure moderate wounds (2)
find traps
lesser restoration (2)
remove disease
Arcadia Note: Forumulae can be learned from scrolls (like they can be learned from a wizard's spellbook - if the spell is on the investigator's list. Additionally, this doesn't actually *use* the spell so the scroll can still be sold. Please check the list of scrolls and see if any are on your list and if you are interested in them. Learning the formulae is not automatic, but we can go over the rules if there are any that interest you. You can learn formulae higher than you can currently craft/cast - it is just a harder roll.
Arcadia Thorne |
Arcadia would claim:
Water breathing scroll (level 3 formulae)
Comprehend languages (level 1 formulae)
Cure moderate wounds (level 2 formulae)
Lesser restoration (level 2 formulae)
Remove disease (level 3 formulae)
She'd also be interested in the others just in passing, but can't put them in her formulae book, so if someone else can put them to better use, she'd give those scrolls to that person.
She would also spend a lot of time reading the historical notes they found. :)
chavamana |
Claimed
masterwork knife of odd metal of various hues <- Aine
Aeshamara's golden locket <- Aine
various ledgers and journals from Brine Demon <- Aine
Nightvoice captain's log <- Aine
bag of holding type I <- Aine
efficient quiver <- Aine
9 cold iron arrows <- Aine
1 +2 arrows <- Aine
1 aberration slaying arrow <- Aine
javelin of lightning <- Aine
+1 adaptive composite longbow <- Aine
bracers of armor +1 <- Aine
emergency potion vial leather satchel (4 cure light, 1 cure moderate, 4 lesser restoration, 1 remove disease, 1 water breathing, 1 water walking) <- Aine
Sleeves of many garments (100 gp) <-Aine
Ring of mind shielding (4,000 gp) <-Aine
+1 transforming scimitar <- Arcadia
collection of poisons in a watertight chest: <-Arcadia
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (400g)
3 doses Greenblood oil (100g)
10 does Diplopic serum (250g)
10 does Gelidburn oil (75g)
2x potion of cure light wounds <- Arcadia
scroll of water breathing <- Arcadia
scroll of comprehed language <- Arcadia
scroll of cure moderate wounds <- Arcadia
scroll of lesser restoration <- Arcadia
scroll of remove disease <- Arcadia
+1 dagger <- Faith
masterword dagger etched with crossed praying mantis claws <- Faith
fine brandy from Jenivere <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 <- Faith
ring of swimming <- Faith
+2 dagger decorated with skull and crossbones <- Faith
+1 mithral chain shirt <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine
Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
watertight mithral scroll tube <- ISHIROU
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA
Things Recovered from the Jenivere
A bunch of keys
several sea charts and maps
captain's log
model of the Jenivere in a glass bottle
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels
Windwar
8 assorted knifes with interesting etchings or shapes
masterwork knife with traditional Vudrani markings
Nightvoice
search of the hold reveals a total of 432 cp, 284 sp, 123 gp, and jewelry worth 250 gp amid the bones
wand of mirror image (5 charges)
The Treasure Pit
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife
scroll of raise dead
Cannibal at the Path
light wooden shield
javelins x3
big honking knife
red pearl amulet
Cannibal Settlement
13x light wooden shield
38x javelins
13x big honking knife
13x red pearl amulet
3x antitoxin
2x smokestick
3x tanglefoot bags
1x thunderstone
3x potion of cure light wounds
2x potion of lesser restoration
heavy wooden shield
red pearl amulet (500 gp)
Red Mountain Devil's Lair
246 sp, 234 gp, 13 pp
mithral hook designed to be worn on an arm stump (worth 1,000 gp)
The Scarred Maiden
coins, jewelry and art items worth 10,000 gp
(I'll put up the specific art and jewlry in the next loot post just in case)
Yarzoth the Serpentfolk
spell component pouch
unholy symbol of Ydersius
waterproof scroll tube (250 gp) holds up to 20 scrolls
18pp
notes about the history of the temple and Saventh-Yhi (depends on the buyer)
scroll of augury (2)
scroll of cure moderate wounds
scroll of find traps
scroll of lesser restoration
Inner Sanctum Hidden Drawer
scroll of divination
scroll of restoration
single card from a deck of illusion
candle of truth
incense of meditation
boro bead 2nd level (2,000 gp)
bottle of air (3,625 gp)
pearl of power 2nd level (2,000 gp)
instant bridge (3,500 gp)
insistent doorknocker (2,500 gp)
Áine Aiman |
Inner Sanctum Hidden Drawer
pearl of power 2nd level (2,000 gp) ooh! Claim! Wait, Áine can't even use 2nd level spells yet. I don't care! CLAIM!
secondary claims
bottle of air (3,625 gp)
instant bridge (3,500 gp)
insistent doorknocker (2,500 gp)
the player will not be at all offended if others also want any of these items and have less accumulated claim value then Áine. Claim away!
chavamana |
Single card from the Deck of Illusion - sounds neat :D
Candle of Truth (and how does that work?)
Arcadia is not interested in the Boro Bead?
Faith Dagger |
Yarzoth the Serpentfolk
waterproof scroll tube (250 gp) holds up to 20 scrolls
scroll of cure moderate wounds
scroll of lesser restorationInner Sanctum Hidden Drawer
scroll of restoration
incense of meditation
Claim on the above.
There is a lot of neat utility stuff here that someone should claim, but people have mostly already claimed it already.
I am putting my claim on the scrolls since I am the best one to cast them, as general utility stuff. I didn't claim divination, augury, or find traps. If someone thinks that's a mistake, let me know and I'll put in a claim.
chavamana |
Claimed
masterwork knife of odd metal of various hues (150 gp) <- Aine
Aeshamara's golden locket (500 gp)<- Aine
various ledgers and journals from Brine Demon (n/a)<- Aine
Nightvoice captain's log (n/a)<- Aine
bag of holding type I (1,250 gp) <- Aine
efficient quiver (900 gp) <- Aine
9 cold iron arrows (1 gp) <- Aine
1 +2 arrows (83 gp) <- Aine
1 aberration slaying arrow (1,141 gp) <- Aine
javelin of lightning (750 gp) <- Aine
+1 adaptive composite longbow (1700 gp) <- Aine
bracers of armor +1 (500 gp)<- Aine
emergency potion vial leather satchel <- Aine (value below)
4 cure light (4x 25g = 100 gp)
1 cure moderate (150 gp)
4 lesser restoration (150 gp)
1 remove disease (375 gp)
1 water breathing (375 gp)
1 water walking (375 gp)
Sleeves of many garments (100 gp) <-Aine
Ring of mind shielding (4,000 gp) <-Aine
pearl of power 2nd level (2,000 gp) <-Aine
insistent doorknocker (2,500 gp) <-Aine
AINE TOTAL: 17,100 gp
+1 transforming scimitar (6172 gp) <- Arcadia
collection of poisons in a watertight chest: <-Arcadia
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (3x400g)
3 doses Greenblood oil (3x100g)
10 does Diplopic serum (10x250g)
10 does Gelidburn oil (10x75g)
2x potion of cure light wounds (2x25g = 50 gp) <- Arcadia
scroll of water breathing (187 gp) <- Arcadia
scroll of comprehed language (12 gp) <- Arcadia
scroll of cure moderate wounds (75 gp) <- Arcadia
scroll of lesser restoration (75 gp) <- Arcadia
scroll of remove disease (187 gp) <- Arcadia
single card from a deck of illusion (119 gp)
candle of truth (1250 gp)
boro bead 2nd level (2,000 gp)
ARCADIA TOTAL: 16,677 gp
+1 dagger (1150 gp) <- Faith
masterword dagger etched with crossed praying mantis claws (150 gp) <- Faith
fine brandy from Jenivere (50 gp) <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 (1000 gp)<- Faith
ring of swimming (1,250 gp) <- Faith
+2 dagger decorated with skull and crossbones (4150 gp) <- Faith
waterproof scroll tube (250 gp) holds up to 20 scrolls
scroll of cure moderate wounds (75 gp)
scroll of lesser restoration (12 gp)
scroll of restoration (350 gp)
incense of meditation (2450 gp)
FAITH TOTAL: 10,947gp
+1 mithral chain shirt (866 gp) <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine
bottle of air (3,625 gp) <- Zaine
instant bridge (3,500 gp) <- Zaine
ZAINE TOTAL: 9,691 gp
Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
watertight mithral scroll tube <- ISHIROU
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA
Things Recovered from the Jenivere
A bunch of keys
several sea charts and maps
captain's log
model of the Jenivere in a glass bottle
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels
Windwar
8 assorted knifes with interesting etchings or shapes
masterwork knife with traditional Vudrani markings
Nightvoice
search of the hold reveals a total of 432 cp, 284 sp, 123 gp, and jewelry worth 250 gp amid the bones
wand of mirror image (5 charges)
The Treasure Pit
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife
scroll of raise dead
Cannibal at the Path
light wooden shield
javelins x3
big honking knife
red pearl amulet
Cannibal Settlement
13x light wooden shield
38x javelins
13x big honking knife
13x red pearl amulet
3x antitoxin
2x smokestick
3x tanglefoot bags
1x thunderstone
3x potion of cure light wounds
2x potion of lesser restoration
heavy wooden shield
red pearl amulet (500 gp)
Red Mountain Devil's Lair
246 sp, 234 gp, 13 pp
mithral hook designed to be worn on an arm stump (worth 1,000 gp)
The Scarred Maiden
Alexandrite (400 gp)
Black Pearl (500 gp)
Chalcedony (40 gp)
Chrysoberyl (110 gp)
Freshwater Pearl (10 gp)
Golden Pearl (50 gp)
2 x Golden Yellow Topaz (400 gp)
Hematite (8 gp)
Iolite (40 gp)
Lapis Lazuli (7 gp)
Moonstone (30 gp)
Moonstone (50 gp)
Pink Pearl (70 gp)
Turquoise (14 gp)
Violet Garnet (400 gp)
Violet Garnet (600 gp)
bag of holding II (5000 gp)
1,871 in gold, silver and platnium
Yarzoth the Serpentfolk
spell component pouch
unholy symbol of Ydersius (12 gp)
18pp
notes about the history of the temple and Saventh-Yhi (depends on the buyer)
scroll of augury (2) (12 gp each)
scroll of find traps (12 gp)
Inner Sanctum Hidden Drawer
scroll of divination (187 gp)
chavamana |
In preparation for getting you off the island, we will be doing the first official loot distribution. Please look at the items you've claimed and if you'd like to rescind any now is the time. Additionally, if you'd like to set up a set of group items which will be unsold, but not claimed by any particular person, this would also be a good time.
I've seperated the unclaimed gear into leaving the island and being left behind. If there is anything on the left behind list that you think you'd take, please note it so I can shift it.
Claimed
masterwork knife of odd metal of various hues (150 gp) <- Aine
Aeshamara's golden locket (500 gp)<- Aine
various ledgers and journals from Brine Demon (n/a)<- Aine
Nightvoice captain's log (n/a)<- Aine
bag of holding type I (1,250 gp) <- Aine
efficient quiver (900 gp) <- Aine
9 cold iron arrows (1 gp) <- Aine
1 +2 arrows (83 gp) <- Aine
1 aberration slaying arrow (1,141 gp) <- Aine
javelin of lightning (750 gp) <- Aine
+1 adaptive composite longbow (1700 gp) <- Aine
bracers of armor +1 (500 gp)<- Aine
emergency potion vial leather satchel <- Aine (value below)
4 cure light (4x 25g = 100 gp)
1 cure moderate (150 gp)
4 lesser restoration (150 gp)
1 remove disease (375 gp)
1 water breathing (375 gp)
1 water walking (375 gp)
Sleeves of many garments (100 gp) <-Aine
Ring of mind shielding (4,000 gp) <-Aine
pearl of power 2nd level (2,000 gp) <-Aine
insistent doorknocker (2,500 gp) <-Aine
AINE TOTAL: 17,100 gp
+1 transforming scimitar (6172 gp) <- Arcadia
collection of poisons in a watertight chest: <-Arcadia
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (3x400g)
3 doses Greenblood oil (3x100g)
10 does Diplopic serum (10x250g)
10 does Gelidburn oil (10x75g)
2x potion of cure light wounds (2x25g = 50 gp) <- Arcadia
scroll of water breathing (187 gp) <- Arcadia
scroll of comprehed language (12 gp) <- Arcadia
scroll of cure moderate wounds (75 gp) <- Arcadia
scroll of lesser restoration (75 gp) <- Arcadia
scroll of remove disease (187 gp) <- Arcadia
single card from a deck of illusion (119 gp)
candle of truth (1250 gp)
boro bead 2nd level (2,000 gp)
ARCADIA TOTAL: 16,677 gp
+1 dagger (1150 gp) <- Faith
masterword dagger etched with crossed praying mantis claws (150 gp) <- Faith
fine brandy from Jenivere (50 gp) <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 (1000 gp)<- Faith
ring of swimming (1,250 gp) <- Faith
+2 dagger decorated with skull and crossbones (4150 gp) <- Faith
waterproof scroll tube (250 gp) holds up to 20 scrolls
scroll of cure moderate wounds (75 gp)
scroll of lesser restoration (12 gp)
scroll of restoration (350 gp)
incense of meditation (2450 gp)
FAITH TOTAL: 10,947gp
+1 mithral chain shirt (866 gp) <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine
bottle of air (3,625 gp) <- Zaine
instant bridge (3,500 gp) <- Zaine
bag of holding II (5000 gp)
ZAINE TOTAL: 14,691 gp
Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
watertight mithral scroll tube <- ISHIROU
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA
Leaving the Shiv
model of the Jenivere in a glass bottle (100 gp)
8 assorted knifes with interesting etchings or shapes (20 gp each)
masterwork knife with traditional Vudrani markings (150 gp)
wand of mirror image (5 charges)
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife (50 gp)
scroll of raise dead (5562 gp)
14x red pearl amulet (50 gp each)
big red pearl amulet (500 gp)
3x antitoxin
2x smokestick
3x tanglefoot bags
1x thunderstone
3x potion of cure light wounds (25 gp each)
2x potion of lesser restoration (25 gp each)
mithral hook designed to be worn on an arm stump (worth 1,000 gp)
Alexandrite (400 gp)
Black Pearl (500 gp)
Chalcedony (40 gp)
Chrysoberyl (110 gp)
Freshwater Pearl (10 gp)
Golden Pearl (50 gp)
2 x Golden Yellow Topaz (400 gp)
Hematite (8 gp)
Iolite (40 gp)
Lapis Lazuli (7 gp)
Moonstone (30 gp)
Moonstone (50 gp)
Pink Pearl (70 gp)
Turquoise (14 gp)
Violet Garnet (400 gp)
Violet Garnet (600 gp)
1,871 in gold, silver and platnium
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
432 cp, 284 sp, 123 gp, and jewelry worth 250 gp
246 sp, 234 gp, 13 pp
unholy symbol of Ydersius (12 gp)
18pp
notes about the history of the temple and Saventh-Yhi (depends on the buyer)
scroll of augury (2) (12 gp each)
scroll of find traps (12 gp)
scroll of divination (187 gp)
Rubbings of the scriptorium walls
Remaining on the Shiv @ Lighthouse or in a cache
A bunch of keys
several sea charts and maps
captain's log from the Jenivere
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels
light wooden shield
javelins x3
big honking knife
13x light wooden shield
38x javelins
13x big honking knife
heavy wooden shield
spell component pouch
Arcadia Thorne |
wand of mirror image (5 charges)
scroll of raise dead (5562 gp)
3x antitoxin
3x potion of cure light wounds (25 gp each)
2x potion of lesser restoration (25 gp each)
scroll of augury (2) (12 gp each)
scroll of find traps (12 gp)
scroll of divination (187 gp)
Set aside to be used by the group rather than sold?
Faith Dagger |
I second the recommendation to set aside those things for group use. And maybe also the tanglefoot bags.
If necessary, Faith will claim the rubies and unholy symbol to be destroyed.
If necessary (for values of loot fairness), Faith will claim anything Pakshee is taking with her (i.e.
Faith wants to split the gear into three caches. One at (or near) the lighthouse, one at (or near) the cave, and one at (or near) the huts by the beach. And then I put too much thought into how to split the gear we're leaving and concluded it doesn't matter. :)
Finally ... Faith is claiming some gems. Alexandrite. Chrysoberyl. Both moonstones.
chavamana |
In preparation for getting you off the island, we will be doing the first official loot distribution. Please look at the items you've claimed and if you'd like to rescind any now is the time. Additionally, if you'd like to set up a set of group items which will be unsold, but not claimed by any particular person, this would also be a good time.
I've seperated the unclaimed gear into leaving the island and being left behind. If there is anything on the left behind list that you think you'd take, please note it so I can shift it.
Claimed
masterwork knife of odd metal of various hues (150 gp) <- Aine
Aeshamara's golden locket (500 gp)<- Aine
various ledgers and journals from Brine Demon (n/a)<- Aine
Nightvoice captain's log (n/a)<- Aine
bag of holding type I (1,250 gp) <- Aine
efficient quiver (900 gp) <- Aine
9 cold iron arrows (1 gp) <- Aine
1 +2 arrows (83 gp) <- Aine
1 aberration slaying arrow (1,141 gp) <- Aine
javelin of lightning (750 gp) <- Aine
+1 adaptive composite longbow (1700 gp) <- Aine
bracers of armor +1 (500 gp)<- Aine
emergency potion vial leather satchel <- Aine (value below)
4 cure light (4x 25g = 100 gp)
1 cure moderate (150 gp)
4 lesser restoration (150 gp)
1 remove disease (375 gp)
1 water breathing (375 gp)
1 water walking (375 gp)
Sleeves of many garments (100 gp) <-Aine
Ring of mind shielding (4,000 gp) <-Aine
pearl of power 2nd level (2,000 gp) <-Aine
insistent doorknocker (2,500 gp) <-Aine
AINE TOTAL: 17,100 gp
+1 transforming scimitar (6172 gp) <- Arcadia
collection of poisons in a watertight chest: <-Arcadia
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (3x400g)
3 doses Greenblood oil (3x100g)
10 does Diplopic serum (10x250g)
10 does Gelidburn oil (10x75g)
2x potion of cure light wounds (2x25g = 50 gp) <- Arcadia
scroll of water breathing (187 gp) <- Arcadia
scroll of comprehed language (12 gp) <- Arcadia
scroll of cure moderate wounds (75 gp) <- Arcadia
scroll of lesser restoration (75 gp) <- Arcadia
scroll of remove disease (187 gp) <- Arcadia
single card from a deck of illusion (119 gp)
candle of truth (1250 gp)
boro bead 2nd level (2,000 gp)
ARCADIA TOTAL: 16,677 gp
+1 dagger (1150 gp) <- Faith
masterword dagger etched with crossed praying mantis claws (150 gp) <- Faith
fine brandy from Jenivere (50 gp) <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 (1000 gp)<- Faith
ring of swimming (1,250 gp) <- Faith
+2 dagger decorated with skull and crossbones (4150 gp) <- Faith
waterproof scroll tube (250 gp) holds up to 20 scrolls
scroll of cure moderate wounds (75 gp)
scroll of lesser restoration (12 gp)
scroll of restoration (350 gp)
incense of meditation (2450 gp)
Alexandrite (400 gp)
Chrysoberyl (110 gp)
Moonstone (30 gp)
Moonstone (50 gp)
FAITH TOTAL: 11,537gp
+1 mithral chain shirt (866 gp) <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine
bottle of air (3,625 gp) <- Zaine
instant bridge (3,500 gp) <- Zaine
bag of holding II (2500 gp)
ZAINE TOTAL: 12,191 gp
GROUP ITEMS
wand of mirror image (5 charges)
scroll of raise dead (5562 gp)
3x antitoxin
3x potion of cure light wounds (25 gp each)
2x potion of lesser restoration (25 gp each)
scroll of augury (2) (12 gp each)
scroll of find traps (12 gp)
scroll of divination (187 gp)
3x tanglefoot bags
Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
watertight mithral scroll tube <- ISHIROU
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA
Urchin in the Bay
rope of climbing (1500 gp)
Leaving the Shiv
model of the Jenivere in a glass bottle (100 gp)
8 assorted knifes with interesting etchings or shapes (20 gp each)
masterwork knife with traditional Vudrani markings (150 gp)
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife (50 gp)
14 15x red pearl amulet (50 gp each)
big red pearl amulet (500 gp)
2x smokestick
1x thunderstone
mithral hook designed to be worn on an arm stump (worth 1,000 gp)
Black Pearl (500 gp)
Chalcedony (40 gp)
Freshwater Pearl (10 gp)
Golden Pearl (50 gp)
2 x Golden Yellow Topaz (400 gp)
Hematite (8 gp)
Iolite (40 gp)
Lapis Lazuli (7 gp)
Pink Pearl (70 gp)
Turquoise (14 gp)
Violet Garnet (400 gp)
Violet Garnet (600 gp)
1,871 in gold, silver and platnium
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
432 cp, 284 sp, 123 gp, and jewelry worth 250 gp
246 sp, 234 gp, 13 pp
unholy symbol of Ydersius (12 gp)
18pp
notes about the history of the temple and Saventh-Yhi (depends on the buyer)
Rubbings of the scriptorium walls
Remaining on the Shiv @ Lighthouse or in a cache
A bunch of keys
several sea charts and maps
captain's log from the Jenivere
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels
light wooden shield
javelins x3
big honking knife
13x light wooden shield
38x javelins
13x big honking knife
heavy wooden shield
spell component pouch
Faith Dagger |
This weekend (actually, Thursday 3/22 through Monday 3/26) I'm going to be in Northampton, Massachusetts. I assume my posting will slow down and that I will get lazy with my formatting.
When I return, I will be working a slightly different schedule (Tuesday through Friday rather than Monday through Thursday). I have no idea if you will even notice the difference.
chavamana |
LOOT DISTRIBUTION - Smuggler's Shiv
masterwork knife of odd metal of various hues (150 gp) <- Aine
Aeshamara's golden locket (500 gp)<- Aine
various ledgers and journals from Brine Demon (n/a)<- Aine
Nightvoice captain's log (n/a)<- Aine
bag of holding type I (1,250 gp) <- Aine
efficient quiver (900 gp) <- Aine
9 cold iron arrows (1 gp) <- Aine
1 +2 arrows (83 gp) <- Aine
1 aberration slaying arrow (1,141 gp) <- Aine
javelin of lightning (750 gp) <- Aine
+1 adaptive composite longbow (1700 gp) <- Aine
bracers of armor +1 (500 gp)<- Aine
emergency potion vial leather satchel <- Aine (value below)
4 cure light (4x 25g = 100 gp)
1 cure moderate (150 gp)
4 lesser restoration (150 gp)
1 remove disease (375 gp)
1 water breathing (375 gp)
1 water walking (375 gp)
Sleeves of many garments (100 gp) <-Aine
Ring of mind shielding (4,000 gp) <-Aine
pearl of power 2nd level (2,000 gp) <-Aine
insistent doorknocker (2,500 gp) <-Aine
rope of climbing (1500 gp)
AINE TOTAL: 18,600 gp
+1 transforming scimitar (6172 gp) <- Arcadia
collection of poisons in a watertight chest: <-Arcadia
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (3x400g)
3 doses Greenblood oil (3x100g)
10 does Diplopic serum (10x250g)
10 does Gelidburn oil (10x75g)
2x potion of cure light wounds (2x25g = 50 gp) <- Arcadia
scroll of water breathing (187 gp) <- Arcadia
scroll of comprehed language (12 gp) <- Arcadia
scroll of cure moderate wounds (75 gp) <- Arcadia
scroll of lesser restoration (75 gp) <- Arcadia
scroll of remove disease (187 gp) <- Arcadia
single card from a deck of illusion (119 gp)
candle of truth (1250 gp)
boro bead 2nd level (2,000 gp)
ARCADIA TOTAL: 16,677 gp
+1 dagger (1150 gp) <- Faith
masterword dagger etched with crossed praying mantis claws (150 gp) <- Faith
fine brandy from Jenivere (50 gp) <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 (1000 gp)<- Faith
ring of swimming (1,250 gp) <- Faith
+2 dagger decorated with skull and crossbones (4150 gp) <- Faith
waterproof scroll tube (250 gp) holds up to 20 scrolls
scroll of cure moderate wounds (75 gp)
scroll of lesser restoration (12 gp)
scroll of restoration (350 gp)
incense of meditation (2450 gp)
Alexandrite (400 gp)
Chrysoberyl (110 gp)
Moonstone (30 gp)
Moonstone (50 gp)
unholy symbol of Ydersius (12 gp)
FAITH TOTAL: 11,549gp
+1 mithral chain shirt (866 gp) <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine
bottle of air (3,625 gp) <- Zaine
instant bridge (3,500 gp) <- Zaine
bag of holding II (2500 gp)
ZAINE TOTAL: 12,191 gp
GROUP ITEMS
wand of mirror image (5 charges)
scroll of raise dead (5562 gp)
3x antitoxin
3x potion of cure light wounds (25 gp each)
2x potion of lesser restoration (25 gp each)
scroll of augury (2) (12 gp each)
scroll of find traps (12 gp)
scroll of divination (187 gp)
3x tanglefoot bags
Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
watertight mithral scroll tube <- ISHIROU
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA
Leaving the Shiv
All of the common goods can be sold for: 10,368 gp (which gives 2,592 go to each PC)
Rubbings of the scriptorium walls <- worth 600 gp if you trade it to Briga at the Sargava Club, but you'd be able to get more if you find your own interested buyer
notes about the history of the temple and Saventh-Yhi (depends on the buyer)
chavamana |
In that case, might the GM transfer the following from individual claims and transfer them to group claims?
emergency potion vial leather satchel <- Aine (value below)
4 cure light (4x 25g = 100 gp)
1 cure moderate (150 gp)
4 lesser restoration (150 gp)
1 remove disease (375 gp)
1 water breathing (375 gp)
1 water walking (375 gp)
scroll of water breathing (187 gp) <- Arcadia
scroll of comprehed language (12 gp) <- Arcadia
scroll of cure moderate wounds (75 gp) <- Arcadia
scroll of lesser restoration (75 gp) <- Arcadia
scroll of remove disease (187 gp) <- Arcadia
scroll of cure moderate wounds (75 gp) <-Faith
scroll of lesser restoration (12 gp) <-Faith
scroll of restoration (350 gp) <-Faith
chavamana |
CHANGES TO LOOT DISTRIBUTION RE SHIV
Removing the healing items from loot claims and putting them in group changes the loot claim totals to the following:
Aine: 17,075gp
Arcadia: 16,141 gp
Faith: 11,112 gp
Zaine: 14,691gp
GROUP ITEMS
3x antitoxin
3x tanglefoot bags
4x potion of cure light wounds (25 gp each) [pretty sure 2 were used in game]
1x potion of cure moderate wounds (150 gp each)
6x potion of lesser restoration (25 gp each)
1x potion of remove disease (375 gp each)
1x potion of water breathing (375 gp each)
1x potion of water walking (375 gp each)
scroll of augury (2) (12 gp each)
scroll of comprehed language (12 gp)
2x scroll of cure moderate wounds (75 gp)
scroll of divination (187 gp)
scroll of find traps (12 gp)
2x scroll of lesser restoration (75 gp)
scroll of raise dead (5562 gp)
scroll of remove disease (187 gp)
scroll of restoration (350 gp)
scroll of water breathing (187 gp)
wand of mirror image (5 charges)
chavamana |
CORRECTIONS TO: CHANGES TO LOOT DISTRIBUTION RE SHIV
Removing the healing items from loot claims and putting them in group changes the loot claim totals to the following:
Aine: 17,075gp
Arcadia: 16,141 gp
Faith: 11,112 gp
Zaine: 14,691gp 12,191gp
GROUP ITEMS
3x antitoxin
3x tanglefoot bags
4x potion of cure light wounds (25 gp each) [pretty sure 2 were used in game]
1x potion of cure moderate wounds (150 gp each)
6x potion of lesser restoration (25 gp each)
1x potion of remove disease (375 gp each)
1x potion of water breathing (375 gp each)
1x potion of water walking (375 gp each)
scroll of augury (2) (12 gp each)
scroll of comprehed language (12 gp)
2x scroll of cure moderate wounds (75 gp)
scroll of divination (187 gp)
scroll of find traps (12 gp)
2x scroll of lesser restoration (75 gp)
scroll of raise dead (5562 gp)
scroll of remove disease (187 gp)
scroll of restoration (350 gp)
scroll of water breathing (187 gp)
wand of mirror image (5 charges)
chavamana |
LOOT POST - LAST OF THE SHIV
Ghoul Cave on the Shiv
mw splint (175 gp)
mw greatsword (160 gp)
potion of reduce person (25 gp)
potion of remove paralysis (150 gp)
scroll of cat's grace (75 gp)
scroll of mirror image (75 gp)
jasper (60 gp)
10 sp, 5 gp
Aftereffects of the Shiv
reward from the Pathfinder Society re Nightvoice crew (1000 gp in gems)
reward from Saragavan Governement re not Jask crimes (1000 gp)
thank you from the Church of Iomeadae for the destruction of soul containing rubies (2000 gp)
Current Loot Claims
Aine: 17,075gp
Arcadia: 16,141 gp
Faith: 11,112 gp
Zaine: 12,191gp
GROUP ITEMS
3x antitoxin
3x tanglefoot bags
4x potion of cure light wounds (25 gp each) [pretty sure 2 were used in game]
1x potion of cure moderate wounds (150 gp each)
6x potion of lesser restoration (25 gp each)
1x potion of remove disease (375 gp each)
1x potion of water breathing (375 gp each)
1x potion of water walking (375 gp each)
scroll of augury (2) (12 gp each)
scroll of comprehed language (12 gp)
2x scroll of cure moderate wounds (75 gp)
scroll of divination (187 gp)
scroll of find traps (12 gp)
2x scroll of lesser restoration (75 gp)
scroll of raise dead (5562 gp)
scroll of remove disease (187 gp)
scroll of restoration (350 gp)
scroll of water breathing (187 gp)
wand of mirror image (5 charges)