The Shipwrecked and the Vaults of Madness

Game Master chavamana


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claimed

masterwork knife of odd metal of various hues <- Aine
Aeshamara's golden locket <- Aine
various ledgers and journals from Brine Demon <- Aine
Nightvoice captain's log <- Aine
bag of holding type I <- Aine

+1 dagger <- Faith
masterword dagger etched with crossed praying mantis claws <- Faith
fine brandy from Jenivere <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 <- Faith
ring of swimming <- Faith

+1 mithral chain shirt <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine


Female Azata touched Aasimar Ranger 17

leveled


Female Azata touched Aasimar Ranger 17

Gm:

Which landmarks can I figure out under the "Geography" spoiler?
or is that completely irrelevant?


Aine:
Now that you have the reference point of the stones at Crab Bay - you could figure out some of the other locations as well - they all seem to be located on the coast of the Shiv.

Should you take the time to go scout out the area (in downtime following the goat herding) than you'll find that you might be able to find a single monolith at some of the sites, but for all intents and purpose they are destroyed.


claimed

masterwork knife of odd metal of various hues <- Aine
Aeshamara's golden locket <- Aine
various ledgers and journals from Brine Demon <- Aine
Nightvoice captain's log <- Aine
bag of holding type I <- Aine

+1 dagger <- Faith
masterword dagger etched with crossed praying mantis claws <- Faith
fine brandy from Jenivere <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 <- Faith
ring of swimming <- Faith

+1 mithral chain shirt <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine

Things Recovered from the Jenivere

A bunch of keys
several sea charts and maps
captain's log
model of the Jenivere in a glass bottle
emergency potion vial leather satchel (4 cure light, 1 cure moderate, 4 lesser restoration, 1 remove disease, 1 water breathing, 1 water walking)
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch)
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels

Windwar

8 assorted knifes with interesting etchings or shapes
masterwork knife with traditional Vudrani markings

Nightvoice

search of the hold reveals a total of 432 cp, 284 sp, 123 gp, and jewelry worth 250 gp amid the bones
pair of bracers of armor +1
wand of mirror image (5 charges)

The Treasure Pit
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife
scroll of raise dead in a watertight mithral scroll tube

Cannibal at the Path

light wooden shield
javelins x3
big honking knife
red pearl amulet

Crow's Teeth

masterwork sawtooth sabre
collection of poisons in a watertight chest:
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (400g)
3 doses Greenblood oil (100g)
10 does Diplopic serum (250g)
10 does Gelidburn oil (75g)

Cannibal Settlement

13x light wooden shield
38x javelins
13x big honking knife
13x red pearl amulet
3x antitoxin
2x smokestick
3x tanglefoot bags
1x thunderstone
5x potion of cure light wounds
2x potion of lesser restoration
tarnished by almost finished lighthouse machinery (not movable without a bunch of work)
heavy wooden shield
+1 transforming scimitar
red pearl amulet (500 gp)

Red Mountain Devil's Lair
246 sp, 234 gp, 13 pp
mithral hook designed to be worn on an arm stump (worth 1,000 gp)
fine brass sextant worth 500 gp
+2 dagger decorated with skull and crossbones
efficient quiver
9 cold iron arrows
1 +2 arrows
1 aberration slaying arrow
javelin of lightning
+1 adaptive composite longbow


Female Azata touched Aasimar Ranger 17

Red Mountain Devil's Lair

chavamana wrote:

efficient quiver

9 cold iron arrows
1 +2 arrows
1 aberration slaying arrow
+1 adaptive composite longbow

CLAIM!!!!


Male Human Cavalier 17

No claims for me.


Female Azata touched Aasimar Ranger 17
Quote:
javelin of lightning

If no one else takes this, sure, I'll claim it too, but it's not primary for me.


Female Azata touched Aasimar Ranger 17

Nightvoice

Quote:
pair of bracers of armor +1

guess i'll claim this too, since i don't think a haramaki is exactly good for swimming

Things Recovered from the Jenivere

Quote:
emergency potion vial leather satchel (4 cure light, 1 cure moderate, 4 lesser restoration, 1 remove disease, 1 water breathing, 1 water walking)

and this as well....


Male Human Warpriest 17
Things Faith Wants wrote:

+2 dagger decorated with skull and crossbones

I will claim this. Eight is not an unreasonable number of daggers.


claimed

masterwork knife of odd metal of various hues <- Aine
Aeshamara's golden locket <- Aine
various ledgers and journals from Brine Demon <- Aine
Nightvoice captain's log <- Aine
bag of holding type I <- Aine
efficient quiver <- Aine
9 cold iron arrows <- Aine
1 +2 arrows <- Aine
1 aberration slaying arrow <- Aine
javelin of lightning <- Aine
+1 adaptive composite longbow <- Aine
bracers of armor +1 <- Aine
emergency potion vial leather satchel (4 cure light, 1 cure moderate, 4 lesser restoration, 1 remove disease, 1 water breathing, 1 water walking) <- Aine

+1 dagger <- Faith
masterword dagger etched with crossed praying mantis claws <- Faith
fine brandy from Jenivere <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 <- Faith
ring of swimming <- Faith
+2 dagger decorated with skull and crossbones <- Faith

+1 mithral chain shirt <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine

Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
The Treasure Pit <- Ishirou would like something from this, given it was his map
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA
+1 transforming scimitar <- SASHA (at least while on the island)

Things Recovered from the Jenivere
A bunch of keys
several sea charts and maps
captain's log
model of the Jenivere in a glass bottle
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels

Windwar
8 assorted knifes with interesting etchings or shapes
masterwork knife with traditional Vudrani markings

Nightvoice
search of the hold reveals a total of 432 cp, 284 sp, 123 gp, and jewelry worth 250 gp amid the bones
wand of mirror image (5 charges)

The Treasure Pit
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife
scroll of raise dead in a watertight mithral scroll tube

Cannibal at the Path
light wooden shield
javelins x3
big honking knife
red pearl amulet

Crow's Teeth
collection of poisons in a watertight chest:
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (400g)
3 doses Greenblood oil (100g)
10 does Diplopic serum (250g)
10 does Gelidburn oil (75g)

Cannibal Settlement
13x light wooden shield
38x javelins
13x big honking knife
13x red pearl amulet
3x antitoxin
2x smokestick
3x tanglefoot bags
1x thunderstone
5x potion of cure light wounds
2x potion of lesser restoration
heavy wooden shield
red pearl amulet (500 gp)

Red Mountain Devil's Lair
246 sp, 234 gp, 13 pp
mithral hook designed to be worn on an arm stump (worth 1,000 gp)


Male Human Warpriest 17

I am good with letting the NPCs have these items.


Female Azata touched Aasimar Ranger 17
Faith Dagger wrote:
I am good with letting the NPCs have these items.

I concur


Male Human Cavalier 17

Fine by me.


Female Half-elf Investigator / 5

I have it on good authority I should be nabbing the +1 transforming weapon, so I can have an upgraded cane sword.

Probably all of these:
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (400g)
3 doses Greenblood oil (100g)
10 does Diplopic serum (250g)
10 does Gelidburn oil (75g)

2x potion of cure light wounds

I think that's it!


Arcadia:
I'm confused about your character sheet:
Knowledge (Arcana) +8 (1)
Knowledge (Dungeoneering)+1 (1)
Knowledge (Engineering) +1 (1)
Knowledge (Geography) +6 (2 in Mwangi Expanse)
Knowledge (History) +8 (1)
Knowledge (Local) +2 (2)
Knowledge (Nature) +3 (3)
Knowledge (Nobility) +1 (1)
Knowledge (Planes) +2 (2)
Knowledge (Religion) +2 (2)

assuming that the number in () is the skill points you've invested, many of your +X are wrong because you haven't given yourself your int bonus or the +3 you get for having a rank in class skills.

I know that you have a +2 bonus on geography related to the Mwangi Expanse, but you are still restricted to DC 10 check unless you invest a skill point in the skill.

If I'm correct about the () then your skills should be:
Knowledge (Arcana) +8 (1)
Knowledge (Dungeoneering) +8 (1)
Knowledge (Engineering) +8 (1)
Knowledge (Geography) null (+4 (+2 in Mwangi Expanse) vs DC 10 checks)
Knowledge (History) +8 (1)
Knowledge (Local) +10 (2)
Knowledge (Nature) +10 (3)
Knowledge (Nobility) +8 (1)
Knowledge (Planes) +9 (2)
Knowledge (Religion) +9 (2)


Arcadia:
On the surface Gelik is the easiest to approach, although he is a sarcastic and biting piece of halfing.

Ishirou is the quietest, so much so that his presence is easy to over look. Sasha is brightly present and went on most of the explorations with the active castaways (read PCs), around camp she spends most of the time trying to make nice with Tulip.

Aerys is quiet and you suspect a drunk. Whenever she isn't actively helping in camp, she has a few papers with her and jots down notes.

After being releaed early on, Jask is always quick with a smile and aid at camp. Physically, the island has taken a toll on the older man, but his spirit was greatly uplifted a few weeks in when Aine and the others found old records on a pirate ship which proved that he had been set up as the fall guy in a conspiracy decades ago.

Faith:
At some point her eyes closed and she appears to be more normally asleep, but with disturbing dreams that didn't affect the trance state she'd been in earlier.
Zaine:
Zaine is able to dive down and harvest an oyster from the rocks without too much problem, Sasha dives at the same time, using her off hand to secure herself to a heavy rock in the oyster patch, watching Zaine work under the water. Once he is kicking his way back to the surface, he can see her move quicky to break the hold of a number of oysters.

At the surface she shakes her head, "Forgot something..." She quickly divests herself of her shirt, tying knots at the sleeves and neck, before putting the oysters in and offering Zaine the makeshift catch net before they dive again.

Salty Strumpet
The mephit captain points to the end of the ship where the wood of the vessel is broken and open to one of the pools of water, "The varment is just down one deck."

Faith Dagger wrote:
Faith follows Áine. "Anything you can tell us about this invader?" he asks the mephit.

"He's a prickly sort, throwing attacks at anything he wants to eat."

Anyone who chooses to go into the lower flooded room, sees a that little remains in the cargo room, the wooden walls thick with barnacles, starfish and other tidal creatures.

In the gloom of the bay, as light only comes through where the ship has been broken on the rocks. At the far side though, you can see a perfectly preserved rope hanging on a rusted hook. Just below it lays a huge red-purple sea urchin - each of the spines 3 to 4 feet in length. The spines move in the currents of the water, twitching when people dive in.

Life at the Lighthouse

Zaine Kildare wrote:
Zaine scowls, gives the dragon a dubious look, and heads outside.

The dragon gives a grumpy hiss, then charges the wall trying to knock down the pinned monkey.

Other Observations on the Island

After both Zaine's comment about a guy that had been shadowing him and Sasha when they brought the little broken-winged dinosaur back to camp and Wynnstan's comment about ghosts in the surf. Hanging out on short near any of the known wrecks, once the sun sets, you notice odd glowing in the waves. While some is probably luminescent sealife, many of the shapes are distinctly humanoid - careful watching reveals many retaining enough of their memory to re-enact death by drowning or being ripped apart by the dangerous sea predators that inhabit the Shiv.

Knowledge: religion DC 20:
The sheer number of undead and trapped spirits on the island is incredibly unusual. In a battle where thousands die, you might have a hundred rise as undead spontaneously. Most mass undead are created by powerful evil priests, which doesn't seem to be actively present on the island.


.... well there is that post i could have sworn I posted and didn't see on the game board...

Arcadia:
Known Formulae should be 8 1st level and 1 2nd level (First level is 2 + int = 6 plus 1 for each level 2 and 3 = 8). You know two additional list level formulae.

Can you please call out what level your known formulae are? I think spiderclimb is the second level one, but I don't have the spells memorized.

Each day you can prepare 4 first level extracts and 2 second level extracts - you can you the 2nd level slots for first level extracts if you want to. I do need to know what spells you prepared at the camp before the day before we can really get into the dungeon crawl. Note: without the Infusion special ability, only Arcadia can benefit from her extracts.

You seem to have 4 traits but I think you should only have 3. Looking at your sheet, I think Integrated is a Racial Trait.

You might want the following section:
Racial Traits: Low-Light Vision, Elf Blood, Elven Immunities, Integrated, Keen Senses, Multitalented


Arcadia:
If I'm reading right, I can create multiples of any extract as long as it's within the limit of extracts per day. If that's not correct, I'll post a different set.

You are correct in that you can have multiples of the same formula however each extract of the formula counts as an extract so in the below list you have five first level extracts prepared and 1 second level

Which is correct because you have 2 L2 slots Ave and can prep a L1 spell in for a L2.

(Sorry brain on fritz)

Cure Light Wounds x 1
Detect Undead x 1
Shield x 1
Adhesive Spittle x 2
Spiderclimb x 1


Claimed

masterwork knife of odd metal of various hues <- Aine
Aeshamara's golden locket <- Aine
various ledgers and journals from Brine Demon <- Aine
Nightvoice captain's log <- Aine
bag of holding type I <- Aine
efficient quiver <- Aine
9 cold iron arrows <- Aine
1 +2 arrows <- Aine
1 aberration slaying arrow <- Aine
javelin of lightning <- Aine
+1 adaptive composite longbow <- Aine
bracers of armor +1 <- Aine
emergency potion vial leather satchel (4 cure light, 1 cure moderate, 4 lesser restoration, 1 remove disease, 1 water breathing, 1 water walking) <- Aine

+1 transforming scimitar <- Arcadia
collection of poisons in a watertight chest: <-Arcadia
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (400g)
3 doses Greenblood oil (100g)
10 does Diplopic serum (250g)
10 does Gelidburn oil (75g)
2x potion of cure light wounds <- Arcadia

+1 dagger <- Faith
masterword dagger etched with crossed praying mantis claws <- Faith
fine brandy from Jenivere <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 <- Faith
ring of swimming <- Faith
+2 dagger decorated with skull and crossbones <- Faith

+1 mithral chain shirt <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine

Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
The Treasure Pit <- Ishirou would like something from this, given it was his map
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA

Things Recovered from the Jenivere
A bunch of keys
several sea charts and maps
captain's log
model of the Jenivere in a glass bottle
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels

Windwar
8 assorted knifes with interesting etchings or shapes
masterwork knife with traditional Vudrani markings

Nightvoice
search of the hold reveals a total of 432 cp, 284 sp, 123 gp, and jewelry worth 250 gp amid the bones
wand of mirror image (5 charges)

The Treasure Pit
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife
scroll of raise dead in a watertight mithral scroll tube

Cannibal at the Path
light wooden shield
javelins x3
big honking knife
red pearl amulet

Cannibal Settlement
13x light wooden shield
38x javelins
13x big honking knife
13x red pearl amulet
3x antitoxin
2x smokestick
3x tanglefoot bags
1x thunderstone
3x potion of cure light wounds
2x potion of lesser restoration
heavy wooden shield
red pearl amulet (500 gp)

Red Mountain Devil's Lair
246 sp, 234 gp, 13 pp
mithral hook designed to be worn on an arm stump (worth 1,000 gp)

The Scarred Maiden
coins, jewelry and art items worth 10,000 gp
(I'll put up the specific art and jewlry in the next loot post just in case)

Yarzoth the Serpentfolk

Sleeves of many garments (100 gp)
Ring of mind shielding (4,000 gp)
spell component pouch
unholy symbol of Ydersius
waterproof scroll tube (250 gp) holds up to 20 scrolls
18pp
notes about the history of the temple and Saventh-Yhi (depends on the buyer)

Scrolls (*Arcadia see note at end)
water breathing
augury (2)
comprehed language
cure moderate wounds (2)
find traps
lesser restoration (2)
remove disease

Arcadia Note: Forumulae can be learned from scrolls (like they can be learned from a wizard's spellbook - if the spell is on the investigator's list. Additionally, this doesn't actually *use* the spell so the scroll can still be sold. Please check the list of scrolls and see if any are on your list and if you are interested in them. Learning the formulae is not automatic, but we can go over the rules if there are any that interest you. You can learn formulae higher than you can currently craft/cast - it is just a harder roll.


Female Azata touched Aasimar Ranger 17

Yarzoth the Serpentfolk
CLAIM!!! Sleeves of many garments (100 gp)
claim (secondary to above) Ring of mind shielding (4,000 gp)


Male Human Cavalier 17

No claims


Female Half-elf Investigator / 5

Arcadia would claim:

Water breathing scroll (level 3 formulae)
Comprehend languages (level 1 formulae)
Cure moderate wounds (level 2 formulae)
Lesser restoration (level 2 formulae)
Remove disease (level 3 formulae)

She'd also be interested in the others just in passing, but can't put them in her formulae book, so if someone else can put them to better use, she'd give those scrolls to that person.

She would also spend a lot of time reading the historical notes they found. :)


Claimed

masterwork knife of odd metal of various hues <- Aine
Aeshamara's golden locket <- Aine
various ledgers and journals from Brine Demon <- Aine
Nightvoice captain's log <- Aine
bag of holding type I <- Aine
efficient quiver <- Aine
9 cold iron arrows <- Aine
1 +2 arrows <- Aine
1 aberration slaying arrow <- Aine
javelin of lightning <- Aine
+1 adaptive composite longbow <- Aine
bracers of armor +1 <- Aine
emergency potion vial leather satchel (4 cure light, 1 cure moderate, 4 lesser restoration, 1 remove disease, 1 water breathing, 1 water walking) <- Aine
Sleeves of many garments (100 gp) <-Aine
Ring of mind shielding (4,000 gp) <-Aine

+1 transforming scimitar <- Arcadia
collection of poisons in a watertight chest: <-Arcadia
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (400g)
3 doses Greenblood oil (100g)
10 does Diplopic serum (250g)
10 does Gelidburn oil (75g)
2x potion of cure light wounds <- Arcadia
scroll of water breathing <- Arcadia
scroll of comprehed language <- Arcadia
scroll of cure moderate wounds <- Arcadia
scroll of lesser restoration <- Arcadia
scroll of remove disease <- Arcadia

+1 dagger <- Faith
masterword dagger etched with crossed praying mantis claws <- Faith
fine brandy from Jenivere <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 <- Faith
ring of swimming <- Faith
+2 dagger decorated with skull and crossbones <- Faith

+1 mithral chain shirt <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine

Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
watertight mithral scroll tube <- ISHIROU
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA

Things Recovered from the Jenivere
A bunch of keys
several sea charts and maps
captain's log
model of the Jenivere in a glass bottle
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels

Windwar
8 assorted knifes with interesting etchings or shapes
masterwork knife with traditional Vudrani markings

Nightvoice
search of the hold reveals a total of 432 cp, 284 sp, 123 gp, and jewelry worth 250 gp amid the bones
wand of mirror image (5 charges)

The Treasure Pit
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife
scroll of raise dead

Cannibal at the Path
light wooden shield
javelins x3
big honking knife
red pearl amulet

Cannibal Settlement
13x light wooden shield
38x javelins
13x big honking knife
13x red pearl amulet
3x antitoxin
2x smokestick
3x tanglefoot bags
1x thunderstone
3x potion of cure light wounds
2x potion of lesser restoration
heavy wooden shield
red pearl amulet (500 gp)

Red Mountain Devil's Lair
246 sp, 234 gp, 13 pp
mithral hook designed to be worn on an arm stump (worth 1,000 gp)

The Scarred Maiden
coins, jewelry and art items worth 10,000 gp
(I'll put up the specific art and jewlry in the next loot post just in case)

Yarzoth the Serpentfolk

spell component pouch
unholy symbol of Ydersius
waterproof scroll tube (250 gp) holds up to 20 scrolls
18pp
notes about the history of the temple and Saventh-Yhi (depends on the buyer)
scroll of augury (2)
scroll of cure moderate wounds
scroll of find traps
scroll of lesser restoration

Inner Sanctum Hidden Drawer

scroll of divination
scroll of restoration
single card from a deck of illusion
candle of truth
incense of meditation
boro bead 2nd level (2,000 gp)
bottle of air (3,625 gp)
pearl of power 2nd level (2,000 gp)
instant bridge (3,500 gp)
insistent doorknocker (2,500 gp)


Female Azata touched Aasimar Ranger 17

Inner Sanctum Hidden Drawer

pearl of power 2nd level (2,000 gp) ooh! Claim! Wait, Áine can't even use 2nd level spells yet. I don't care! CLAIM!

secondary claims
bottle of air (3,625 gp) 
instant bridge (3,500 gp) 
insistent doorknocker (2,500 gp)

the player will not be at all offended if others also want any of these items and have less accumulated claim value then Áine. Claim away!


Male Human Cavalier 17
chavamana wrote:

bottle of air (3,625 gp)

instant bridge (3,500 gp)

claim


Female Half-elf Investigator / 5

Single card from the Deck of Illusion - sounds neat :D
Candle of Truth (and how does that work?)


Arcadia Thorne wrote:

Single card from the Deck of Illusion - sounds neat :D

Candle of Truth (and how does that work?)

Candle of Truth

Arcadia is not interested in the Boro Bead?


Male Human Warpriest 17
chavamana wrote:

Yarzoth the Serpentfolk

waterproof scroll tube (250 gp) holds up to 20 scrolls

scroll of cure moderate wounds
scroll of lesser restoration

Inner Sanctum Hidden Drawer

scroll of restoration
incense of meditation

Claim on the above.

There is a lot of neat utility stuff here that someone should claim, but people have mostly already claimed it already.

I am putting my claim on the scrolls since I am the best one to cast them, as general utility stuff. I didn't claim divination, augury, or find traps. If someone thinks that's a mistake, let me know and I'll put in a claim.


Female Half-elf Investigator / 5

Oho! No she definitely wants the Boro Bead.


Claimed

masterwork knife of odd metal of various hues (150 gp) <- Aine
Aeshamara's golden locket (500 gp)<- Aine
various ledgers and journals from Brine Demon (n/a)<- Aine
Nightvoice captain's log (n/a)<- Aine
bag of holding type I (1,250 gp) <- Aine
efficient quiver (900 gp) <- Aine
9 cold iron arrows (1 gp) <- Aine
1 +2 arrows (83 gp) <- Aine
1 aberration slaying arrow (1,141 gp) <- Aine
javelin of lightning (750 gp) <- Aine
+1 adaptive composite longbow (1700 gp) <- Aine
bracers of armor +1 (500 gp)<- Aine
emergency potion vial leather satchel <- Aine (value below)
4 cure light (4x 25g = 100 gp)
1 cure moderate (150 gp)
4 lesser restoration (150 gp)
1 remove disease (375 gp)
1 water breathing (375 gp)
1 water walking (375 gp)
Sleeves of many garments (100 gp) <-Aine
Ring of mind shielding (4,000 gp) <-Aine
pearl of power 2nd level (2,000 gp) <-Aine
insistent doorknocker (2,500 gp) <-Aine
AINE TOTAL: 17,100 gp

+1 transforming scimitar (6172 gp) <- Arcadia
collection of poisons in a watertight chest: <-Arcadia
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (3x400g)
3 doses Greenblood oil (3x100g)
10 does Diplopic serum (10x250g)
10 does Gelidburn oil (10x75g)
2x potion of cure light wounds (2x25g = 50 gp) <- Arcadia
scroll of water breathing (187 gp) <- Arcadia
scroll of comprehed language (12 gp) <- Arcadia
scroll of cure moderate wounds (75 gp) <- Arcadia
scroll of lesser restoration (75 gp) <- Arcadia
scroll of remove disease (187 gp) <- Arcadia
single card from a deck of illusion (119 gp)
candle of truth (1250 gp)
boro bead 2nd level (2,000 gp)
ARCADIA TOTAL: 16,677 gp

+1 dagger (1150 gp) <- Faith
masterword dagger etched with crossed praying mantis claws (150 gp) <- Faith
fine brandy from Jenivere (50 gp) <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 (1000 gp)<- Faith
ring of swimming (1,250 gp) <- Faith
+2 dagger decorated with skull and crossbones (4150 gp) <- Faith
waterproof scroll tube (250 gp) holds up to 20 scrolls
scroll of cure moderate wounds (75 gp)
scroll of lesser restoration (12 gp)
scroll of restoration (350 gp)
incense of meditation (2450 gp)
FAITH TOTAL: 10,947gp

+1 mithral chain shirt (866 gp) <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine
bottle of air (3,625 gp) <- Zaine
instant bridge (3,500 gp) <- Zaine
ZAINE TOTAL: 9,691 gp

Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
watertight mithral scroll tube <- ISHIROU
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA

Things Recovered from the Jenivere
A bunch of keys
several sea charts and maps
captain's log
model of the Jenivere in a glass bottle
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels

Windwar
8 assorted knifes with interesting etchings or shapes
masterwork knife with traditional Vudrani markings

Nightvoice
search of the hold reveals a total of 432 cp, 284 sp, 123 gp, and jewelry worth 250 gp amid the bones
wand of mirror image (5 charges)

The Treasure Pit
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife
scroll of raise dead

Cannibal at the Path
light wooden shield
javelins x3
big honking knife
red pearl amulet

Cannibal Settlement
13x light wooden shield
38x javelins
13x big honking knife
13x red pearl amulet
3x antitoxin
2x smokestick
3x tanglefoot bags
1x thunderstone
3x potion of cure light wounds
2x potion of lesser restoration
heavy wooden shield
red pearl amulet (500 gp)

Red Mountain Devil's Lair
246 sp, 234 gp, 13 pp
mithral hook designed to be worn on an arm stump (worth 1,000 gp)

The Scarred Maiden
Alexandrite (400 gp)
Black Pearl (500 gp)
Chalcedony (40 gp)
Chrysoberyl (110 gp)
Freshwater Pearl (10 gp)
Golden Pearl (50 gp)
2 x Golden Yellow Topaz (400 gp)
Hematite (8 gp)
Iolite (40 gp)
Lapis Lazuli (7 gp)
Moonstone (30 gp)
Moonstone (50 gp)
Pink Pearl (70 gp)
Turquoise (14 gp)
Violet Garnet (400 gp)
Violet Garnet (600 gp)
bag of holding II (5000 gp)
1,871 in gold, silver and platnium

Yarzoth the Serpentfolk

spell component pouch
unholy symbol of Ydersius (12 gp)
18pp
notes about the history of the temple and Saventh-Yhi (depends on the buyer)
scroll of augury (2) (12 gp each)
scroll of find traps (12 gp)

Inner Sanctum Hidden Drawer

scroll of divination (187 gp)


Male Human Cavalier 17
chavamana wrote:
bag of holding II (5000 gp)

Since our illustrious GM has informed me that if I combine this with the bottle of air, I can make a waterproof container for my powder and cartridges, claim.


In preparation for getting you off the island, we will be doing the first official loot distribution. Please look at the items you've claimed and if you'd like to rescind any now is the time. Additionally, if you'd like to set up a set of group items which will be unsold, but not claimed by any particular person, this would also be a good time.

I've seperated the unclaimed gear into leaving the island and being left behind. If there is anything on the left behind list that you think you'd take, please note it so I can shift it.

Claimed

masterwork knife of odd metal of various hues (150 gp) <- Aine
Aeshamara's golden locket (500 gp)<- Aine
various ledgers and journals from Brine Demon (n/a)<- Aine
Nightvoice captain's log (n/a)<- Aine
bag of holding type I (1,250 gp) <- Aine
efficient quiver (900 gp) <- Aine
9 cold iron arrows (1 gp) <- Aine
1 +2 arrows (83 gp) <- Aine
1 aberration slaying arrow (1,141 gp) <- Aine
javelin of lightning (750 gp) <- Aine
+1 adaptive composite longbow (1700 gp) <- Aine
bracers of armor +1 (500 gp)<- Aine
emergency potion vial leather satchel <- Aine (value below)
4 cure light (4x 25g = 100 gp)
1 cure moderate (150 gp)
4 lesser restoration (150 gp)
1 remove disease (375 gp)
1 water breathing (375 gp)
1 water walking (375 gp)
Sleeves of many garments (100 gp) <-Aine
Ring of mind shielding (4,000 gp) <-Aine
pearl of power 2nd level (2,000 gp) <-Aine
insistent doorknocker (2,500 gp) <-Aine
AINE TOTAL: 17,100 gp

+1 transforming scimitar (6172 gp) <- Arcadia
collection of poisons in a watertight chest: <-Arcadia
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (3x400g)
3 doses Greenblood oil (3x100g)
10 does Diplopic serum (10x250g)
10 does Gelidburn oil (10x75g)
2x potion of cure light wounds (2x25g = 50 gp) <- Arcadia
scroll of water breathing (187 gp) <- Arcadia
scroll of comprehed language (12 gp) <- Arcadia
scroll of cure moderate wounds (75 gp) <- Arcadia
scroll of lesser restoration (75 gp) <- Arcadia
scroll of remove disease (187 gp) <- Arcadia
single card from a deck of illusion (119 gp)
candle of truth (1250 gp)
boro bead 2nd level (2,000 gp)
ARCADIA TOTAL: 16,677 gp

+1 dagger (1150 gp) <- Faith
masterword dagger etched with crossed praying mantis claws (150 gp) <- Faith
fine brandy from Jenivere (50 gp) <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 (1000 gp)<- Faith
ring of swimming (1,250 gp) <- Faith
+2 dagger decorated with skull and crossbones (4150 gp) <- Faith
waterproof scroll tube (250 gp) holds up to 20 scrolls
scroll of cure moderate wounds (75 gp)
scroll of lesser restoration (12 gp)
scroll of restoration (350 gp)
incense of meditation (2450 gp)
FAITH TOTAL: 10,947gp

+1 mithral chain shirt (866 gp) <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine
bottle of air (3,625 gp) <- Zaine
instant bridge (3,500 gp) <- Zaine
bag of holding II (5000 gp)
ZAINE TOTAL: 14,691 gp

Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
watertight mithral scroll tube <- ISHIROU
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA

Leaving the Shiv
model of the Jenivere in a glass bottle (100 gp)
8 assorted knifes with interesting etchings or shapes (20 gp each)
masterwork knife with traditional Vudrani markings (150 gp)
wand of mirror image (5 charges)
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife (50 gp)
scroll of raise dead (5562 gp)
14x red pearl amulet (50 gp each)
big red pearl amulet (500 gp)
3x antitoxin
2x smokestick
3x tanglefoot bags
1x thunderstone
3x potion of cure light wounds (25 gp each)
2x potion of lesser restoration (25 gp each)
mithral hook designed to be worn on an arm stump (worth 1,000 gp)
Alexandrite (400 gp)
Black Pearl (500 gp)
Chalcedony (40 gp)
Chrysoberyl (110 gp)
Freshwater Pearl (10 gp)
Golden Pearl (50 gp)
2 x Golden Yellow Topaz (400 gp)
Hematite (8 gp)
Iolite (40 gp)
Lapis Lazuli (7 gp)
Moonstone (30 gp)
Moonstone (50 gp)
Pink Pearl (70 gp)
Turquoise (14 gp)
Violet Garnet (400 gp)
Violet Garnet (600 gp)
1,871 in gold, silver and platnium
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
432 cp, 284 sp, 123 gp, and jewelry worth 250 gp
246 sp, 234 gp, 13 pp
unholy symbol of Ydersius (12 gp)
18pp
notes about the history of the temple and Saventh-Yhi (depends on the buyer)
scroll of augury (2) (12 gp each)
scroll of find traps (12 gp)
scroll of divination (187 gp)
Rubbings of the scriptorium walls

Remaining on the Shiv @ Lighthouse or in a cache
A bunch of keys
several sea charts and maps
captain's log from the Jenivere
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels
light wooden shield
javelins x3
big honking knife
13x light wooden shield
38x javelins
13x big honking knife
heavy wooden shield
spell component pouch


Female Half-elf Investigator / 5

wand of mirror image (5 charges)
scroll of raise dead (5562 gp)
3x antitoxin
3x potion of cure light wounds (25 gp each)
2x potion of lesser restoration (25 gp each)
scroll of augury (2) (12 gp each)
scroll of find traps (12 gp)
scroll of divination (187 gp)

Set aside to be used by the group rather than sold?


Male Human Warpriest 17

I second the recommendation to set aside those things for group use. And maybe also the tanglefoot bags.

If necessary, Faith will claim the rubies and unholy symbol to be destroyed.

If necessary (for values of loot fairness), Faith will claim anything Pakshee is taking with her (i.e.

the secret stuff:
the tattoo gear, anything else in the secret drawer, whatever
).

Faith wants to split the gear into three caches. One at (or near) the lighthouse, one at (or near) the cave, and one at (or near) the huts by the beach. And then I put too much thought into how to split the gear we're leaving and concluded it doesn't matter. :)

Finally ... Faith is claiming some gems. Alexandrite. Chrysoberyl. Both moonstones.


Faith Dagger wrote:
If necessary (for values of loot fairness), Faith will claim anything Pakshee is taking with her (i.e. ** spoiler omitted **).

On that note - There is one more 50 gp red pearl amulet. Paskshee adds the one that she wore to the bag with them at some point.


In preparation for getting you off the island, we will be doing the first official loot distribution. Please look at the items you've claimed and if you'd like to rescind any now is the time. Additionally, if you'd like to set up a set of group items which will be unsold, but not claimed by any particular person, this would also be a good time.

I've seperated the unclaimed gear into leaving the island and being left behind. If there is anything on the left behind list that you think you'd take, please note it so I can shift it.

Claimed

masterwork knife of odd metal of various hues (150 gp) <- Aine
Aeshamara's golden locket (500 gp)<- Aine
various ledgers and journals from Brine Demon (n/a)<- Aine
Nightvoice captain's log (n/a)<- Aine
bag of holding type I (1,250 gp) <- Aine
efficient quiver (900 gp) <- Aine
9 cold iron arrows (1 gp) <- Aine
1 +2 arrows (83 gp) <- Aine
1 aberration slaying arrow (1,141 gp) <- Aine
javelin of lightning (750 gp) <- Aine
+1 adaptive composite longbow (1700 gp) <- Aine
bracers of armor +1 (500 gp)<- Aine
emergency potion vial leather satchel <- Aine (value below)
4 cure light (4x 25g = 100 gp)
1 cure moderate (150 gp)
4 lesser restoration (150 gp)
1 remove disease (375 gp)
1 water breathing (375 gp)
1 water walking (375 gp)
Sleeves of many garments (100 gp) <-Aine
Ring of mind shielding (4,000 gp) <-Aine
pearl of power 2nd level (2,000 gp) <-Aine
insistent doorknocker (2,500 gp) <-Aine
AINE TOTAL: 17,100 gp

+1 transforming scimitar (6172 gp) <- Arcadia
collection of poisons in a watertight chest: <-Arcadia
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (3x400g)
3 doses Greenblood oil (3x100g)
10 does Diplopic serum (10x250g)
10 does Gelidburn oil (10x75g)
2x potion of cure light wounds (2x25g = 50 gp) <- Arcadia
scroll of water breathing (187 gp) <- Arcadia
scroll of comprehed language (12 gp) <- Arcadia
scroll of cure moderate wounds (75 gp) <- Arcadia
scroll of lesser restoration (75 gp) <- Arcadia
scroll of remove disease (187 gp) <- Arcadia
single card from a deck of illusion (119 gp)
candle of truth (1250 gp)
boro bead 2nd level (2,000 gp)
ARCADIA TOTAL: 16,677 gp

+1 dagger (1150 gp) <- Faith
masterword dagger etched with crossed praying mantis claws (150 gp) <- Faith
fine brandy from Jenivere (50 gp) <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 (1000 gp)<- Faith
ring of swimming (1,250 gp) <- Faith
+2 dagger decorated with skull and crossbones (4150 gp) <- Faith
waterproof scroll tube (250 gp) holds up to 20 scrolls
scroll of cure moderate wounds (75 gp)
scroll of lesser restoration (12 gp)
scroll of restoration (350 gp)
incense of meditation (2450 gp)
Alexandrite (400 gp)
Chrysoberyl (110 gp)
Moonstone (30 gp)
Moonstone (50 gp)
FAITH TOTAL: 11,537gp

+1 mithral chain shirt (866 gp) <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine
bottle of air (3,625 gp) <- Zaine
instant bridge (3,500 gp) <- Zaine
bag of holding II (2500 gp)
ZAINE TOTAL: 12,191 gp

GROUP ITEMS
wand of mirror image (5 charges)
scroll of raise dead (5562 gp)
3x antitoxin
3x potion of cure light wounds (25 gp each)
2x potion of lesser restoration (25 gp each)
scroll of augury (2) (12 gp each)
scroll of find traps (12 gp)
scroll of divination (187 gp)
3x tanglefoot bags

Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
watertight mithral scroll tube <- ISHIROU
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA

Urchin in the Bay
rope of climbing (1500 gp)

Leaving the Shiv
model of the Jenivere in a glass bottle (100 gp)
8 assorted knifes with interesting etchings or shapes (20 gp each)
masterwork knife with traditional Vudrani markings (150 gp)
a silk pouch of garnets and amethysts worth 500 gp in all
bejeweled masterwork cold iron knife (50 gp)
14 15x red pearl amulet (50 gp each)
big red pearl amulet (500 gp)
2x smokestick
1x thunderstone
mithral hook designed to be worn on an arm stump (worth 1,000 gp)
Black Pearl (500 gp)
Chalcedony (40 gp)
Freshwater Pearl (10 gp)
Golden Pearl (50 gp)
2 x Golden Yellow Topaz (400 gp)
Hematite (8 gp)
Iolite (40 gp)
Lapis Lazuli (7 gp)
Pink Pearl (70 gp)
Turquoise (14 gp)
Violet Garnet (400 gp)
Violet Garnet (600 gp)
1,871 in gold, silver and platnium
3,500 cp, 2,000 sp, 1,000 gp, 50 pp,
432 cp, 284 sp, 123 gp, and jewelry worth 250 gp
246 sp, 234 gp, 13 pp
unholy symbol of Ydersius (12 gp)
18pp
notes about the history of the temple and Saventh-Yhi (depends on the buyer)
Rubbings of the scriptorium walls

Remaining on the Shiv @ Lighthouse or in a cache
A bunch of keys
several sea charts and maps
captain's log from the Jenivere
24 days of preserved rations
random tools and lumber
block and tackle
3x large canvas sheets
2x fishing nets
grappling hook
2x bullseye lanterns
12x flasks of lantern oil
150' of hemp rope
5x shovels
light wooden shield
javelins x3
big honking knife
13x light wooden shield
38x javelins
13x big honking knife
heavy wooden shield
spell component pouch


Female Azata touched Aasimar Ranger 17

Urchin in the Bay

Quote:
rope of climbing (1500 gp)

claim - only because no one else is claiming her and I don't want her to be lonely


Male Human Warpriest 17

Put me down as a claim for this:

unholy symbol of Ydersius (12 gp)

Faith would rather it was destroyed than sold.


Male Human Warpriest 17

This weekend (actually, Thursday 3/22 through Monday 3/26) I'm going to be in Northampton, Massachusetts. I assume my posting will slow down and that I will get lazy with my formatting.

When I return, I will be working a slightly different schedule (Tuesday through Friday rather than Monday through Thursday). I have no idea if you will even notice the difference.


LOOT DISTRIBUTION - Smuggler's Shiv

masterwork knife of odd metal of various hues (150 gp) <- Aine
Aeshamara's golden locket (500 gp)<- Aine
various ledgers and journals from Brine Demon (n/a)<- Aine
Nightvoice captain's log (n/a)<- Aine
bag of holding type I (1,250 gp) <- Aine
efficient quiver (900 gp) <- Aine
9 cold iron arrows (1 gp) <- Aine
1 +2 arrows (83 gp) <- Aine
1 aberration slaying arrow (1,141 gp) <- Aine
javelin of lightning (750 gp) <- Aine
+1 adaptive composite longbow (1700 gp) <- Aine
bracers of armor +1 (500 gp)<- Aine
emergency potion vial leather satchel <- Aine (value below)
4 cure light (4x 25g = 100 gp)
1 cure moderate (150 gp)
4 lesser restoration (150 gp)
1 remove disease (375 gp)
1 water breathing (375 gp)
1 water walking (375 gp)
Sleeves of many garments (100 gp) <-Aine
Ring of mind shielding (4,000 gp) <-Aine
pearl of power 2nd level (2,000 gp) <-Aine
insistent doorknocker (2,500 gp) <-Aine
rope of climbing (1500 gp)
AINE TOTAL: 18,600 gp

+1 transforming scimitar (6172 gp) <- Arcadia
collection of poisons in a watertight chest: <-Arcadia
1 dose Deathblade (1,800g)
3 doses Cloudthron venom (3x400g)
3 doses Greenblood oil (3x100g)
10 does Diplopic serum (10x250g)
10 does Gelidburn oil (10x75g)
2x potion of cure light wounds (2x25g = 50 gp) <- Arcadia
scroll of water breathing (187 gp) <- Arcadia
scroll of comprehed language (12 gp) <- Arcadia
scroll of cure moderate wounds (75 gp) <- Arcadia
scroll of lesser restoration (75 gp) <- Arcadia
scroll of remove disease (187 gp) <- Arcadia
single card from a deck of illusion (119 gp)
candle of truth (1250 gp)
boro bead 2nd level (2,000 gp)
ARCADIA TOTAL: 16,677 gp

+1 dagger (1150 gp) <- Faith
masterword dagger etched with crossed praying mantis claws (150 gp) <- Faith
fine brandy from Jenivere (50 gp) <- Faith
6x topless mermaid rum (10 gp each) <- Faith
amulet of natural armor +1 (1000 gp)<- Faith
ring of swimming (1,250 gp) <- Faith
+2 dagger decorated with skull and crossbones (4150 gp) <- Faith
waterproof scroll tube (250 gp) holds up to 20 scrolls
scroll of cure moderate wounds (75 gp)
scroll of lesser restoration (12 gp)
scroll of restoration (350 gp)
incense of meditation (2450 gp)
Alexandrite (400 gp)
Chrysoberyl (110 gp)
Moonstone (30 gp)
Moonstone (50 gp)
unholy symbol of Ydersius (12 gp)
FAITH TOTAL: 11,549gp

+1 mithral chain shirt (866 gp) <- Zaine
beautiful but non-functional pistol (100gp) <- Zaine
600 gp worth of supplies to shot firearms - mundane and alchemical <- Zaine
enchant a mw weapon to +1 (1,000gp) <- Zaine
bottle of air (3,625 gp) <- Zaine
instant bridge (3,500 gp) <- Zaine
bag of holding II (2500 gp)
ZAINE TOTAL: 12,191 gp

GROUP ITEMS
wand of mirror image (5 charges)
scroll of raise dead (5562 gp)
3x antitoxin
3x potion of cure light wounds (25 gp each)
2x potion of lesser restoration (25 gp each)
scroll of augury (2) (12 gp each)
scroll of find traps (12 gp)
scroll of divination (187 gp)
3x tanglefoot bags

Items NPCs would like to Claim
fine brass sextant worth 500 gp <- AERYS (because the rum has already been claimed)
watertight mithral scroll tube <- ISHIROU
leather backpack closed with intricate knots (Jask's holy symbol of Nethys, a masterwork dagger, a heavy winter jacket, two potion vials, a spell component pouch) <- JASK
masterwork sawtooth sabre <- SASHA

Leaving the Shiv
All of the common goods can be sold for: 10,368 gp (which gives 2,592 go to each PC)

Rubbings of the scriptorium walls <- worth 600 gp if you trade it to Briga at the Sargava Club, but you'd be able to get more if you find your own interested buyer

notes about the history of the temple and Saventh-Yhi (depends on the buyer)


Female Half-elf Investigator / 5

And these scrolls, Arcadia will return to the group loot to keep after she's transcribed them to her Formulate book:

scroll of water breathing
scroll of comprehed language
scroll of cure moderate wounds
scroll of lesser restoration
scroll of remove disease


In that case, might the GM transfer the following from individual claims and transfer them to group claims?

emergency potion vial leather satchel <- Aine (value below)
4 cure light (4x 25g = 100 gp)
1 cure moderate (150 gp)
4 lesser restoration (150 gp)
1 remove disease (375 gp)
1 water breathing (375 gp)
1 water walking (375 gp)

scroll of water breathing (187 gp) <- Arcadia
scroll of comprehed language (12 gp) <- Arcadia
scroll of cure moderate wounds (75 gp) <- Arcadia
scroll of lesser restoration (75 gp) <- Arcadia
scroll of remove disease (187 gp) <- Arcadia

scroll of cure moderate wounds (75 gp) <-Faith
scroll of lesser restoration (12 gp) <-Faith
scroll of restoration (350 gp) <-Faith


Female Half-elf Investigator / 5

I'm into that! I was happy to find out Arcadia wouldn't destroy the scrolls when she copied them into formulae, so they'd do better in someone else's hands now.


Male Human Warpriest 17

I'm assuming that raise dead and restoration are too high level for Arcadia to copy into formulae right now.

I am fine with letting those scrolls go back to group items.


Female Half-elf Investigator / 5

She can't copy Raise Dead, unfortunately, otherwise she'd have a very successful side business. :D


Male Human Warpriest 17
Arcadia Thorne wrote:
She can't copy Raise Dead, unfortunately, otherwise she'd have a very successful side business. :D

Monkey's Paw, Inc. ?


CHANGES TO LOOT DISTRIBUTION RE SHIV

Removing the healing items from loot claims and putting them in group changes the loot claim totals to the following:
Aine: 17,075gp
Arcadia: 16,141 gp
Faith: 11,112 gp
Zaine: 14,691gp

GROUP ITEMS

3x antitoxin
3x tanglefoot bags
4x potion of cure light wounds (25 gp each) [pretty sure 2 were used in game]
1x potion of cure moderate wounds (150 gp each)
6x potion of lesser restoration (25 gp each)
1x potion of remove disease (375 gp each)
1x potion of water breathing (375 gp each)
1x potion of water walking (375 gp each)
scroll of augury (2) (12 gp each)
scroll of comprehed language (12 gp)
2x scroll of cure moderate wounds (75 gp)
scroll of divination (187 gp)
scroll of find traps (12 gp)
2x scroll of lesser restoration (75 gp)
scroll of raise dead (5562 gp)
scroll of remove disease (187 gp)
scroll of restoration (350 gp)
scroll of water breathing (187 gp)
wand of mirror image (5 charges)


CORRECTIONS TO: CHANGES TO LOOT DISTRIBUTION RE SHIV

Removing the healing items from loot claims and putting them in group changes the loot claim totals to the following:
Aine: 17,075gp
Arcadia: 16,141 gp
Faith: 11,112 gp
Zaine: 14,691gp 12,191gp

GROUP ITEMS

3x antitoxin
3x tanglefoot bags
4x potion of cure light wounds (25 gp each) [pretty sure 2 were used in game]
1x potion of cure moderate wounds (150 gp each)
6x potion of lesser restoration (25 gp each)
1x potion of remove disease (375 gp each)
1x potion of water breathing (375 gp each)
1x potion of water walking (375 gp each)
scroll of augury (2) (12 gp each)
scroll of comprehed language (12 gp)
2x scroll of cure moderate wounds (75 gp)
scroll of divination (187 gp)
scroll of find traps (12 gp)
2x scroll of lesser restoration (75 gp)
scroll of raise dead (5562 gp)
scroll of remove disease (187 gp)
scroll of restoration (350 gp)
scroll of water breathing (187 gp)
wand of mirror image (5 charges)


LOOT POST - LAST OF THE SHIV

Ghoul Cave on the Shiv

mw splint (175 gp)
mw greatsword (160 gp)
potion of reduce person (25 gp)
potion of remove paralysis (150 gp)
scroll of cat's grace (75 gp)
scroll of mirror image (75 gp)
jasper (60 gp)
10 sp, 5 gp

Aftereffects of the Shiv
reward from the Pathfinder Society re Nightvoice crew (1000 gp in gems)
reward from Saragavan Governement re not Jask crimes (1000 gp)
thank you from the Church of Iomeadae for the destruction of soul containing rubies (2000 gp)

Current Loot Claims
Aine: 17,075gp
Arcadia: 16,141 gp
Faith: 11,112 gp
Zaine: 12,191gp

GROUP ITEMS

3x antitoxin
3x tanglefoot bags
4x potion of cure light wounds (25 gp each) [pretty sure 2 were used in game]
1x potion of cure moderate wounds (150 gp each)
6x potion of lesser restoration (25 gp each)
1x potion of remove disease (375 gp each)
1x potion of water breathing (375 gp each)
1x potion of water walking (375 gp each)
scroll of augury (2) (12 gp each)
scroll of comprehed language (12 gp)
2x scroll of cure moderate wounds (75 gp)
scroll of divination (187 gp)
scroll of find traps (12 gp)
2x scroll of lesser restoration (75 gp)
scroll of raise dead (5562 gp)
scroll of remove disease (187 gp)
scroll of restoration (350 gp)
scroll of water breathing (187 gp)
wand of mirror image (5 charges)

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