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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

ooc:
[ooc] If Dresden gets a tindertwig out of the haversack and lights the torch for two actions, that would work. Or the both of them can charge blindly up the stairs LOL.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

OOC:
Isitel has blind fight, Drazan has darkvision... might be okay for Oios to do some detecting rather than fire lighting? Hey can we see by Drazan's flame form?


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LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix, Nat:

Imix throws up a hand to shield his eyes. "My nightvision!" he rumbled, adding "What is it?"


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Imix, Nat:
Nat's explanation barely checks her stride as she hurries toward the house. "It's Ayida-Wedu's loyt - Oy can't see in the dark. Now come on! Lady Bellett just ran insoyde, and Oy've no oydea where the others are..."

Left arm raised, her tattooed palm glowing softly, she moves past the doorway and into the front room.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Round 2

Drazan, Isitel, go on upstairs. I will try and see what is happening here. Oios mutters as he concentrates.

A bead of sweat forms on the old man's brow as he closes his eyes and reaches out with his new senses. He had spent a lifetime understanding and intuiting the desires and motivations of people and so sensing their loyalty divinely felt like an extension of a lifetime of experience.

Magic though. Magic was different. Foreign. But the times demanded that Oios move beyond the mundane and so, with great effort he did.

Makaya. Mistress of Magic. Help your servant understand how your might is perverted here. he prays.

Mechanics:
Spend one spell point to divine presence of magic. Either a 'standard' action or full round action.

Kn:Arcana: 1d20 + 6 ⇒ (7) + 6 = 13 To understand what kind of magic is around.


Drazan, Istiel, Oios:
A soft yellow-orange glow can barely be seen on the wood panelling atop the second floor stair landing - a torch is lit somewhere above you...


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Drazen, Istiel, Oios:

Istiel makes her way up the stairs and to the second floor in an effort to find the source of the previous noise.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Drazen, Istiel, Oios, Round 2::

Drazan follows after Istiel leaving Oios alone to his ritual in the night twilight.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix:
Behind Nat, Imix hoists his Terbutje and shield, then moves in more carefully. The light that spills from his shield illuminates the area in front of him.


==============
Round 2
==============

Drazan, Istiel:
You bound up the stairs, adreniline pumping, eyes straining, and round the landing. The hallway is dark; the glow actually comes from the third floor, where you can see what must be torchlight reflecting off the walls.

Assuming you continue up the stairs...

Without breaking stride, you round the landing and head up another flight, the stairway curving along the wall. Atop the third floor, a lit torch burns in the brazier at the head of the stairs, leading down a hallway flanked by doors, both closed. In the middle of the hall, an attic door lies open, a ladder extending from it, folding down to the floor.

Lying on the floor at the base of the ladder, a single torch, its flame snuffed out.

End of round. One action to climb the ladder.

Oios:
There is an aura surrounding the soldier's corpse, so black it obscures the woman's body completely. Little motes of purple-black light, almost unseen in the darkness, rise and fall slowly within the aura's darkness.

As you stare into the darkness, you realize it is fading, until after just a couple of seconds, it is gone.

Roll not high enough to tell you anything about it.

Oios, Nat:
Nat enters the foyer, a dim light showing on the panelled walls of the second floor landing. Down the hallway, darkness. Oios stands, lost in thought, staring at the corpse of a soldier, the woman about thirty winters, laying face down at the foot of the stairs, her hand outstretched towards the doorway. Her flesh is grayed and sunken around her bones, and the slightest hint of smoke rises from her form, though she's not on fire.

Drazan and Istiel are nowhere to be seen.

The Lady Bellet draws a dagger from under her shawl, and makes her way down the hallway opening a door with one hand as the tip of her dagger pings into light. "'Tuck?"

On the ground, the dead soldier's hand spasms and clutches at the wood floor. Her head lifts and eyes, the light long gone out of them, drift as if unattached in her sockets.

Dead soldier will be up and running next round. Nat, you've got 2 actions left this round.

Imix, Oios, Nat:
Imix barges through the doorway, a dead soldier rising to her feet at the foot of the hallway stairs.

Read spoiler above for description. Imix, you've got one action left this round. The hall is 5' wide, so you could get one person on each side of the dead soldier. Third person would have to attack at reach or range.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Round 3, Istiel and Drazen:

Istiel's heart is pumping from bounding up flights of stairs, and it feels good to move so much after sitting for three days on Monk's mound.

She yanks the torch from the brazier and stalks down the hallway, smoke trailing behind the warrior.

The snuffed torch (the sound of the earlier thump?) and attic ladder is all the evidence she needs to give chase, leaping onto the rungs and quickly ascending.

One action to grab torch, one to move to ladder, one to climb.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

The Dead Walk! Oios shouts in warning snapping out of his trance Beware Up Stairs. There is Foul Magic at Work!

OOC Group strategy:
Oios can attack at range. Can I assume he's 10 feet away from the corpse?


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Nat, Oios, Imix:
Nat stops dead on entering the room, seeing the corpse rise.

Wordlessly, she prays; and Ayida-Wedu's light pierces the gloom, shining down on her and invigorating her companions.

Mechanics:

War Sphere: placing a Totem centred on Nat, 55 ft radius. All allies in that radius get a +2 to damage rolls.

Requires concentration to maintain, but no spell points.


OOC:
Oios, sure, you're 10 feet from the corpse.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Downstairs Round 3:

Oios stabs at the rising abomination over and over and over.

MW longspear: 1d20 + 7 ⇒ (7) + 7 = 14
War Totem damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

MW longspear: 1d20 + 7 - 5 ⇒ (4) + 7 - 5 = 6
War Totem damage: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11

MW longspear: 1d20 + 7 - 10 ⇒ (8) + 7 - 10 = 5
War Totem damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

OOC:
If it's still on the ground then maybe the first one hit? Turrible rolls


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Nat, Oios,Imix:

Just realised GMBP said I had 2 actions left from previous round, so I'll use that too.

Round 2 Action, extra actions

Staring at the risen soldier, Nat's eyes glow with light, with life; a haze of vital energy surrounds the shambling corpse, burning it with holiness.

Mechanics:

Life talent: 1 spell point, Close range: 2d8+3 positive energy damage (Will save DC 16 for half)

Using 1 spell point to add 2 to the DC: DC 18.

Positive energy damage: 2d8 + 3 ⇒ (2, 5) + 3 = 10


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Istiel and Drazan Round 3:

Drazan thought to himself as he looked over his shoulder to recieve Oios's warning. 'Undead? A rare consequence of life in the mountains wherever corpses were left to rot instead of being consumed, but how would undead get here? How did the first flame get them here? Drazan followed up the stairs behind Istiel and readied to tap the divine energies of war and let his body transformed to bring the battle wherever and however it was needed.

mechanics:

1 act move
2 act ready spell to transform when he spots the enemy


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix, Nat, Oios:

Imix closes, Terbutje rising and falling in metronomic precision. A decade of training leading to an attack as scripted as that of a marionette.

mechanics:

Only under effect of totem and bonus dex
attack: 1d20 + 5 ⇒ (8) + 5 = 13 damage: 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13


==============
Downstairs
==============

DM Screen:
save: 1d20 + 6 ⇒ (19) + 6 = 25
Young alt-bodak = -5

Imix, Nat, Oios:
Both Imix and Oios' strikes bounce off of the dead woman's withered skin, but she smokes as she rises within Nat's holy light, a low moan escaping her slack lips.

OOC Imix, Nat, Oios:
Good natural armor, unfortunately.

Imix init: 1d20 + 2 ⇒ (12) + 2 = 14
Oios init: 1d20 + 10 ⇒ (19) + 10 = 29
Nat init: 1d20 + 2 ⇒ (5) + 2 = 7
unholy terror init: 1d20 + 4 ⇒ (12) + 4 = 16
Bellet last

Oios up!


============
Upstairs
============

Drazan, Istiel:

Istiel bounds up the ladder, torch in hand, Drazan right behind her. Atop the ladder, in the attic, a gruesome scene confronts you. The ceiling is low, you both are forced to crouch as you enter lest you bump your heads. Like below, there is death here; three guards, including Antuk, lie within the attic, their forms lightly smoking, though not on fire.

Of more immediate concern, a face you haven't seen since the day the invasion began: Shadeholme's Chief Engineer, Matla Tolita, once aged and absent-minded, stands before you. Most of her hair has fallen from her head. As have her teeth. Her flesh is withered and taught, and gleams slightly in torchlight. Most notably, perhaps, is the hole in her stomach, from which dangles a coil of rotted intestines - the killing blow, perhaps.

A low howl reaches your ears from downstairs, while Matla Tolita balls her fists and clambers towards you.

Drazan and Istiel OOC:
Drazan has a readied action to spend. The ceiling is low and the attic cluttered, -2 to attacks and AC, no charging.

Drazan init: 1d20 + 8 ⇒ (9) + 8 = 17
Istiel init: 1d20 + 4 ⇒ (15) + 4 = 19
undead horror: 1d20 + 6 ⇒ (2) + 6 = 8

Welp. This could be quick :). Drazan and Istiel are up. One move to get to the Engineer.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

=============
Upstairs
=============

Drazan and Istial:
Standing next to Istiel, Drazan pulls a small stone from his pouch and utters a word in his native abyssal tongue before pounding his chest and kicking at the ground like a bull readying a charge. The magic he cast reduces the man from Fire Peaks into a small stone mutable humanoid made of made rocks and dirt. As the howling undead lumbers toward Istial and himself, Drazan's earthly form bellows an angry challenge as it drives through the cluttered attic bringing his Bane down to meet the undead horror, though he disturbs nothing in his wake.

Mechanics:

Acts

Readied Act: Shapechange Small Earth Elemental +1 bonus to attack rolls and to AC

Rage +2/+2 (free)

Swift Feet Use (free)

Charge +2/+0 (2 acts)

Power Attack -2/+6 (free)

Judgement +0/+1 (swift)

Bane Ax: 1d20 + 15 ⇒ (8) + 15 = 23
Bane Ax dmg: 1d10 + 17 ⇒ (4) + 17 = 21

Bane Ax: 1d20 + 10 ⇒ (12) + 10 = 22
Bane Ax dmg: 1d10 + 17 + 1d4 ⇒ (2) + 17 + (4) = 23

=============
Downstairs
=============
A loud and angry abyssal battlecry can be heard from upstairs.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

=======================
Upstairs, Round 4
=======================

Drazen, Istiel:

As the flickering torchlight dances across the gruesome scene, Istiel can only focus on the one still standing. There was no hope that the figure was the survivor- no, the monk only imagined a twisted horror for her to slay, to rip apart with a week of pent up frustration.

What reflected in her hazel eyes was the focus she sought.

An abomination, a true gibbering horror the likes of which she couldn't have begun to imagine was brought to light. She was going to pound it into rotten offal, sealing her last act of glory in Shadeholme and take revenge for the fallen guards.

The low howl that drifted up through the stairway was challenged by a powerful yell, the monk opening her mouth and bellowing defiance against the undead Malita that returned to its former bodies' home. She leaps up from the top of the ladder and nearly knocks her head on the ceiling, growling and keeping low. Istiel advances, and in a moment of clarity knows her usual style will not work in this enclosure.

She stays hunched over, using her torch hand to distract the undead while simultaneously unleashing a series of precise kicks aimed at breaking the thing's legs. Again and again her boots smash into its knees and shin with enough force to splinter wood.

Drazen, Istiel, OOC:
No charge?! You are literally cramping my Dragon Style, BP. :p

Action 1: Move to Undead Abomination

Swift Action: Expend Ki point for extra attack.

Action 2: Flurry of blows +ki attack on Matla Tolita, the engineer that wouldn't retire. No power attack this round to conserve accuracy in this crazy, accuracy starved world.

Unarmed strike NO POWER ATTACK 1, cramped space: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28

attack 1 damage, first attack dragon style: 1d6 + 7 ⇒ (4) + 7 = 11

----------------------------

Unarmed strike attack 2, flurry of blows, cramped space: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17

attack 2 damage: 1d6 + 5 ⇒ (5) + 5 = 10

----------------------------

Unarmed strike attack 3 ki expenditure, cramped space: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17

attack 3 damage: 1d6 + 5 ⇒ (1) + 5 = 6

----------------------------

Unarmed strike attack 1 THREAT: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15

attack 1 crit damage: 1d6 + 5 ⇒ (3) + 5 = 8

----------------------------

Action 3: atttackkkkk

Unarmed strike attack 4, second attack action, cramped space: 1d20 + 10 - 5 - 2 ⇒ (16) + 10 - 5 - 2 = 19

attack 4 damage: 1d6 + 5 ⇒ (6) + 5 = 11

=======================
Downstairs, Round 4
=======================

A guttural yell rebounds down the stairway to the foyer, as if challenging the howl from below. The sound is unmistakable to Oios and Imix; Istiel's battle cry reverberates from high above.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

mechanics:

knowledge: religion: 1d20 + 8 ⇒ (6) + 8 = 14 Is this enough to give away any clues as to what we're fighting? I think Oios and Nat might have the skill as well.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Mechanics:
Oh yes Know:religion: 1d20 + 8 ⇒ (5) + 8 = 13


===========
Upstairs, Round 4
===========

DM Screen:

-46

Drazan and Istiel:
Both Drazan and Istiel's attacks connect, though it seems that the creature's flesh absorbs some force as your attacks connect, and despite the assault, your enemy still stands.

Turning, Matla lashes out at Drazan, her first swing flying high, though the second connects solidly with the Mountain Man's chest, leaving a rotted black mark where she struck.

Behind you, two of the bodies begin to twitch, and wobbling, Antuk and a guard rise once more to their feet, moaning as they stand...

OOC/Mechanics:
slam: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 1 ⇒ (4) + 1 = 5
slam: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 1 ⇒ (7) + 1 = 8

Drazan 8 damage. Also, I'll need a fortitude save, please.. Round 5 is a go!

============
Downstairs, Round 4
============

OOC:
Rolls are not quite good enough. Nat can give it a go too (I assume she's got religion)

OOC:
Oios is up!


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Over and over Oios stabs at the creature trying to put the unnatural thing down before it causes anymore damage.

Round 4 Mechanics:

MW longspear: 1d20 + 7 ⇒ (14) + 7 = 21
MW longspear: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
MW longspear: 1d20 + 7 - 10 ⇒ (19) + 7 - 10 = 16

War Totem damage 1: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
War Totem damage 2: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
War Totem damage 3: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

How many were in the house!? he shouts a question at Bennet.

OOC:
Is Telowo's staff reacting in any odd way?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

------------------------
Round 5, upstairs
------------------------

Drazen, Istiel:

Despite her repeated blows the undead engineer still stands, as sturdy as the structures she once designed.

The twitching and shuffling of the bodies behind them would fill most with dread, but instead a smile appears behind Istiel's mask, unknown to all by her. The glory grows.

Stopping her assault briefly the monk concentrates, forcing pressure into her temples and drawing Domhnall's strange powers from her mask. She feels it suddenly, her ears popping as time slows to a crawl around her.

The feeder streams of time extend from Drazen and herself, disappearing through the roof. She was momentarily shocked to see even the undead had their own streams coursing from them, undifferentiated from the living. All that can change the future are part of time?

Her philosophical musings are interrupted as she watches Drazen be struck in the chest in slow, leaving a horrific black mark.

A great yell escapes the warrior-monk in an effort to attract the abomination's attention, time crashing around her as she lunges forward with a series of powerful kicks.

Ooc, mechanics:
I see you've given Drazen and I a target rich environment. This is very, very, good.

Also I just remembered that Pathfinder undead are immune to critical hits.

Also also I see you solved your Antuk/Aktuk problem?

-------------

Action 1, 2: Defensively cast Haste, spend 1 spell point to maintain effect for 3 rounds.

Concentration check DC 18: 1d20 + 6 ⇒ (16) + 6 = 22

--------------

Swift action: Spend 1 ki point for extra attack

Action 3: Hasted Flurry of blow ki machine gun attack! Power attack is back on for extra penetrating power, accuracy be damned.

---------------------

Attack 1 unarmed strike with power attack, cramped space: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20

damage 1, dragon style first attack bonus: 1d6 + 13 ⇒ (2) + 13 = 15

---------------------

Attack 2 FLURRY OF BLOWS, cramped space: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19

damage 2: 1d6 + 9 ⇒ (2) + 9 = 11

---------------------

Attack 3 KI ATTACK, cramped space: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16

damage 3: 1d6 + 9 ⇒ (3) + 9 = 12

---------------------

Attack 4 HASTE, cramped space: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19

damage 4: 1d6 + 9 ⇒ (4) + 9 = 13

---------------------


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

------------------------
Round 5, upstairs
------------------------

Drazan, Istiel:

The small roiling humanoid dirt pile pauses to look down at the blackened dirt that crumbles away, only to be replaced with more tumbling earth, and then looks back up at the corpse letting an avalanche of abyssal swears pour forth in growing anger, !Cfrwy zmywy vyiv! !tmyh oyir lazmulq; laz yjyl tiwzrizual! Flames escape the cracks of Drazan's rock arms as he swings Bane, and the flames trail up onto the blade of his weapon.

Mechanics:

Fort Save: 1d20 + 11 ⇒ (16) + 11 = 27

Effects
Small Earth Elemental form: +1 bonus to attack rolls and to AC
Rage +2/+2
Power Attack -2/+6
Judgement +0/+1
Serendipity:
+1 luck bonus to attack rolls, skill checks, ability checks, and saving throws

Acts
If any of these attacks would have downed the undead, presume act spent to engage/attack the new targets

Elemental strike +1d4 fire damage (swift)

Bane Axe: 1d20 + 14 ⇒ (17) + 14 = 31
Bane Axe dmg: 1d10 + 17 + 1d4 ⇒ (1) + 17 + (4) = 22

Bane Axe: 1d20 + 9 ⇒ (7) + 9 = 16
Bane Axe dmg: 1d10 + 17 + 1d4 ⇒ (5) + 17 + (2) = 24

Bane Axe: 1d20 + 5 ⇒ (12) + 5 = 17
Bane Axe dmg: 1d10 + 17 + 1d4 ⇒ (8) + 17 + (4) = 29

Haste Act
Bane Axe: 1d20 + 14 ⇒ (2) + 14 = 16
Bane Axe dmg: 1d10 + 17 + 1d4 ⇒ (9) + 17 + (1) = 27


================
Downstairs, Round 4
================

DM Screen:
-18

Oios:
No on Telowo's staff, but then you're not holding it... hint, hint.

Imix, Nat, Oios:
Oios' first two stabs bite into the creature's flesh, though it seems as if the spear should penetrate deeper, and it withdraws easily from the guard's wounds. The guard continues howling, with no pain or anger evidenced, her dark eyes exuding only malice. She swings her fists at Imix, pummel after pummel directed at the living man in front of her. Despite the Suriname's ceremonial armor, the guard's fingers find purchase, raking under a gap in Imix's helmet, leaving a dark, black mark upon the man's neck!

Turning, the Lady Bellet looks to Oios, fear playing across her face - of the creature, or for her manservant, it isn't clear. "I don't know! I said grab some guards and pack!"

From upstairs, the sounds of howling to mix with Istiel and Drazan's yells, multiple howls...

OOC/Mechanics:
slam: 1d20 + 5 ⇒ (19) + 5 = 24
slam: 1d20 + 5 ⇒ (16) + 5 = 21
slam: 1d20 + 5 - 5 ⇒ (2) + 5 - 5 = 2
slam: 1d20 + 5 - 10 ⇒ (4) + 5 - 10 = -1

damage: 1d8 - 1 ⇒ (4) - 1 = 3
damage: 1d8 - 1 ⇒ (7) - 1 = 6

Imix, 9 hp damage and I'll need two fortitude saves, please. PCs are up, then Bellet!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

mechanics:

Sigh - there was a time a 20 AC was good ;P
fort: 1d20 + 6 ⇒ (4) + 6 = 10
fort: 1d20 + 6 ⇒ (20) + 6 = 26


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Round 5

Growling in frustration Oios manages to drop out of his almost manic combat focus to remember how Nat had dealt the most damage to the unnatural abomination. He moves a hand off the but of his spear and reaches back to grasp Telowo's staff which is strapped to his back...


=================
Downstairs, Round 4
=================

Imix:
You gasp as the guard's touch leaves a burning - and yet ice cold - sensation across your neck, which quickly spreads throughout your body, leaving you sluggish and drained.

-1 negative level.

Imix, Oios:
"Boydak!" Nat says, a tremble of fear in her voice. "Stay awoiy froym its touych, oye'll it'll sap yoy're lifefoyce froym yah!"

Oios' hand goes to Telowo's staff, and with a flash, it glows with a bright, white, light...

A note on "bodaks" - obviously, this isn't exactly the same creature as written with PF rules. It doesn't have a death stare, but rather a death touch. Once Nat says it aloud, you both would have heard the legends - bodaks are people that fall prey to another bodak’s gaze or a scene of mind-bending, incomprehensible otherworldly evil. Their touch corrupts and can kill, and those slain by a bodak rise as one in a matter of moment. They hate the living above all else, and seek to end life wherever they find it. They also tend to be drawn to important things from their living lives, and while creatures of pure malice, are intelligent and cunning.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Dropping the spear from his hand Oios steps up to close with the evil in front of him and brings Telowo's staff down on the creature's head.

Mechanics:

Free action drop spear
Move action step to bodak
Combat Action 1: Attack with staff. No MW, No ABP, No focus. so +4 attack.

Staff attack: 1d20 + 4 ⇒ (4) + 4 = 8
Staff damage: 1d6 + 2 ⇒ (4) + 2 = 6

Combat Action 2. Another attack

Staff attack: 1d20 + 4 - 5 ⇒ (14) + 4 - 5 = 13
Staff damage: 1d6 + 2 ⇒ (3) + 2 = 5

Kn:Religion bodak vulnerabilities: 1d20 + 8 ⇒ (12) + 8 = 20


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix:

SRD wrote:

so I remember

For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

Imix stepped back, freeing space, moving into defensive. His eyes flickered closed for a moment - and a brilliant gold light flooded from his shield.
"Channel again!" he demanded of Nat.
mechanics:

5 ft step back and channel.
Channel is reduced to 2nd level, I think. That means 1d6. Spend a spell point to pump it 2d6. Spend a second spell point to empower it. Have I got that right?
If so
damage: 2d6 + 2d3 ⇒ (6, 6) + (2, 2) = 16 Will DC 15 (I believe) Channel resistance applies to halve it.


======================
Round 5 Upstairs
======================

GM Screen:
-62

Drazan and Istiel:
Drazan's axe bites deeply into the Chief Engineer once, though his follow-up swings go high and wide. Istiel for her part, plunges fists and feet directly into Matla's emaciated body - only to have her strikes bounce harmlessly off the undead Engineer.

Matla lets loose a low, spine tingling howl, and the others in the attic join in, sending shivers down your spine.

Then, as the two risen howlers stumble forwards flailing wildly, Matla lets loose a barrage of swings at you both, leaving festering black streaks across your flesh...

Mechanics/OOC:

Drazan 9 hp damage and a fort save, please. Istiel, 7 hp damage and fort save, please. Also, I'll need will saves, as fear grips you from the creatures' howlings.

slam Drazan: 1d20 + 7 ⇒ (17) + 7 = 24
damage Drazan: 1d8 + 1 ⇒ (8) + 1 = 9

slam Istiel: 1d20 + 7 ⇒ (9) + 7 = 16
damage Istiel: 1d8 + 1 ⇒ (6) + 1 = 7

slam Drazan: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 13
damage Drazan: 1d8 + 1 ⇒ (1) + 1 = 2

slam Istiel: 1d20 + 7 - 10 ⇒ (14) + 7 - 10 = 11
damage Istiel: 1d8 + 1 ⇒ (2) + 1 = 3

slam minion Drazan: 1d20 + 5 ⇒ (3) + 5 = 8
damage minion Drazan: 1d8 - 1 ⇒ (8) - 1 = 7

slam minion Drazan: 1d20 + 5 ⇒ (5) + 5 = 10
damage minion Drazan: 1d8 - 1 ⇒ (7) - 1 = 6

slam minion Istiel: 1d20 + 5 ⇒ (1) + 5 = 6
damage minion Drazan: 1d8 - 1 ⇒ (1) - 1 = 0

slam minion Istiel: 1d20 + 5 ⇒ (5) + 5 = 10
damage minion Drazan: 1d8 - 1 ⇒ (1) - 1 = 0

perception DC 12:
Another body in the attic begins to twitch. Downstairs, the sound of howling, low and in tune with the creatures here with you...

OOC Istiel:
Yes, I needed to solve that Antuk/Aktuk issue :)


======================
Round 5 Downstairs
======================

GM Screen:
Nat: -4 spell points.

Imix: - 1 level

Bodak: -51

Bellet: -7, -1 level

Oios and Imix:
The staff bursts forth with a white pulse as it strikes the guard's dessicated flesh, bringing a howl of pain from the bodak as its body smokes where it was struck. Throwing up its arms as if to shield itself, it is encompassed by Imix's energy, and then Nat's, and the howling becomes a shriek - almost panic, if such creatures could feel fear.

The Lady Bellet charges down the hallway drawing a dagger as she comes, and stabs at the creature's back, more a distraction then anything meant to harm. "I'm useless against such horrors!"

Lashing out wildly, the creature strikes Oios across the face, leaving a festering mark, and then again, at the Lady, a long black streak running down her arm, which immediately grays and withers...

Mechanics/OOC:

Oios 11 damage and one fort save, please. PCs are up! Oios, your first attack next round gets +2 from the Lady's aid another. Also, the staff is MW.

Nat Positive Energy Damage: 2d8 + 3 ⇒ (5, 1) + 3 = 9
bodak will save DC 18: 1d20 + 6 ⇒ (5) + 6 = 11
Bellet aid Oios: 1d20 + 4 ⇒ (10) + 4 = 14
bodak will save DC 15: 1d20 + 6 ⇒ (2) + 6 = 8

slam Oios: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 - 1 ⇒ (7) - 1 = 6
slam Bellet: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 - 1 ⇒ (8) - 1 = 7
slam Oios: 1d20 + 5 - 5 ⇒ (8) + 5 - 5 = 8
damage: 1d8 - 1 ⇒ (3) - 1 = 2
slam Bellet: 1d20 + 5 - 10 ⇒ (6) + 5 - 10 = 1
damage: 1d8 - 1 ⇒ (7) - 1 = 6

fort save Bellet: 1d20 + 2 ⇒ (6) + 2 = 8

crit confirm Oios: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 - 1 ⇒ (6) - 1 = 5

From upstairs, howling, many voices, low and vibrating, in a manner that brings a crawling sensation up your backs...


Oios:
Sorry, forgot about your religion roll. Bodaks have vulnerability to cold iron and sunlight. They are resistant to acid, fire, and electricity. Young bodaks, like the one you are fighting, are weaker than "mother" bodaks, those that have been alive at least a few days, and aren't created by death at the hands of a another bodak.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

-----------------
Round 5 Upstairs
-----------------

Drazen, Istiel:

Istiel is caught off guard as the other undead lurch towards her, the ex-egineer slamming a fetid elbow diretly into her chest. The monk coughs as acrid vapor rises from her flesh and robes, before clenching her teeth against the pain.

Given the ineffectiveness of her previous attacks against Malta, Istiel turns and focuses her strikes on the surrounding minions. Her torch whirls and sputters in the darkness of the attic with her furious kicks into the former guards, keeping them off Drazen long enough for him to slay the one that spawned them.

mechanics:

Fortitude save: 1d20 + 8 ⇒ (5) + 8 = 13

Will save: 1d20 + 5 ⇒ (11) + 5 = 16

perception: 1d20 + 9 ⇒ (1) + 9 = 10 Geeze I'm glad you asked for this one last D:

Action 1,2,3: Attack nearby minions, switching targets if one falls. No Power Attack this round for extra +2 accuracy.

-------------------

Attack 1 unarmed strike, cramped space: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17

Attack 1 damage, dragon style first strike: 1d6 + 7 ⇒ (6) + 7 = 13

---------------------

Attack 2 unarmed strike FLURRY OF BLOWS, cramped space: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19

Attack 2 damage: 1d6 + 5 ⇒ (6) + 5 = 11

--------------------

Attack 3 unarmed strike HASTE, cramped space: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16

Attack 3 damage: 1d6 + 5 ⇒ (2) + 5 = 7

---------------------

Attack 4, 2nd attack, cramped space: 1d20 + 10 - 2 - 5 ⇒ (1) + 10 - 2 - 5 = 4

Attack 4 damage : 1d6 + 5 ⇒ (5) + 5 = 10
-----------------------

Attack 5, 3rd attack, cramped space: 1d20 + 10 - 2 - 10 ⇒ (19) + 10 - 2 - 10 = 17

Attack 5 damage : 1d6 + 5 ⇒ (2) + 5 = 7

-----------------------


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

-----------------
Round 5 Upstairs
-----------------

Drazan & Istiel:

Watching his attacks graze off and Istiel's strikes Drazan shifts to a more deliberate tactic, every blow needs to count. The things armor is strong. Precise strikes over reckless might.

Mechanics:

Perception: 1d20 + 9 ⇒ (1) + 9 = 10
will: 1d20 + 7 ⇒ (15) + 7 = 22
fort: 1d20 + 11 ⇒ (14) + 11 = 25

Bane Axe: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d10 + 11 + 1d4 ⇒ (8) + 11 + (1) = 20

Bane Axe: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d10 + 11 + 1d4 ⇒ (5) + 11 + (1) = 17

Bane Axe: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 11 + 1d4 ⇒ (10) + 11 + (2) = 23

Effects
Small Earth Elemental form: +1 bonus to attack rolls and to AC
Rage +2/+2
Judgement +0/+1
Serendipity:
+1 luck bonus to attack rolls, skill checks, ability checks, and saving throws


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Mechanics:
Fort Save: 1d20 + 7 ⇒ (8) + 7 = 15 Will make a difference to my other actions maybe?


Oios:
The wound burns, as if it is drawing your energy into itself, but you stand tall, fighting off its ill effects.

Passed save! Good thing it is a baby bodak!


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

-----------------
Round 5 Downstairs
-----------------

Lady, your bravery gives you credit Oios says with gritted teeth as the staff blazes with a pure white light in his grasp and his wound burns with unnatural energy. But save yourself, this thing fears the sun and the will of Damballah and little else

He calls out upstairs Isitel! Drazan! Lead your foes to us! They resist much, including fire. But they fear the holy light of true faith!

So saying he slams his staff into the bodak over and over and over.

Mechanics:

Full Attacks

1
Staff attack SMITE Aid: 1d20 + 6 + 4 + 2 ⇒ (2) + 6 + 4 + 2 = 14
Staff damage: 1d6 + 2 + 4 ⇒ (3) + 2 + 4 = 9

2
Staff attack SMITE: 1d20 + 6 + 4 - 5 ⇒ (11) + 6 + 4 - 5 = 16
Staff damage: 1d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12

3
Staff attack SMITE: 1d20 + 6 + 4 - 10 ⇒ (12) + 6 + 4 - 10 = 12
Staff damage: 1d6 + 2 + 4 ⇒ (1) + 2 + 4 = 7


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

mechanics:

1 SP for power
1 SP for mass enhancement
1 SP for arcane empowerment
CL = 3+1-1+2=5
+3 (greater enhancement) bonus to 4 (mass enhancement) items
5 components, 2 non lethal damage, fort DC 12: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11 fail = sickened next round, 3 Spell points
Imix's Shield, Imix's Armour, Oios's Shield and Bellet's Armour are enhanced to +3. Imix already has a +1 enhancement to his armour. Not 100% sure if I can do weapons and armour in the same mass enhancement, so decided to Bellet's armour rather than Oios' weapon.
Lasts 50 minutes.
@GMBP: Wild Magic roll wild magic 1-10: 1d100 ⇒ 52

Oios; you're still under the dex boost, aren't you?

Imix and Oios:

Imix - still out of reach of the abomination before him - calls upon Power. Light shines from his shield. The walls around crack. The wood creaks. The stone shifts. A nearby vase shimmers, falls, and bounces on the ground. Oios' armour, Bellet's clothes, and Imix's armour and shield shimmer and glint like diamond.


==================
Upstairs, Round 6
==================

Drazan and Istiel:
Drazan swings twice and misses, before his last, desperate attack, finds the Engineer's neck, taking her head clean off.

Istiel buffets Antuk, but still the creature stands, unleashing its own attacks at the monk, unwieldy and erratic, but leaving festering marks across the monk's skin.

The other undead guard attacks Drazan also spreading its blight across the Mountain Man - in three quick swipes, Drazan's chest is criss-crossed with black streaks.

A low moaning joins the other two, as another guard rises to his feet...

Mechanics:
slam Istiel: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 - 1 ⇒ (2) - 1 = 1

slam Istiel: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 - 1 ⇒ (6) - 1 = 5

slam Istiel: 1d20 + 5 - 5 ⇒ (16) + 5 - 5 = 16
damage: 1d8 - 1 ⇒ (7) - 1 = 6

slam Istiel: 1d20 + 5 - 10 ⇒ (12) + 5 - 10 = 7
damage: 1d8 - 1 ⇒ (8) - 1 = 7

crit confirm: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 - 1 ⇒ (6) - 1 = 5

slam Drazan: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 - 1 ⇒ (4) - 1 = 3

slam Drazan: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 - 1 ⇒ (4) - 1 = 3

slam Drazan: 1d20 + 5 - 5 ⇒ (18) + 5 - 5 = 18
damage: 1d8 - 1 ⇒ (1) - 1 = 0

slam Drazan: 1d20 + 5 - 10 ⇒ (12) + 5 - 10 = 7
damage: 1d8 - 1 ⇒ (4) - 1 = 3

Istiel:
Istiel, is your AC 16 right now? If not, please adjust the line in temp conditions. Thank you!

Drazan:
Drazan, I've never asked for this so you wouldn't know to do it, but please roll saves/checks in the order asked for. Thank you!

OOC:
Istiel, 12 damage and 3 (!) fort saves! Drazan, 6 damage and 3(!) fortitude saves! PCs are up!


===============
Downstairs, Round 6
===============

Imix and Oios:
The guard fights off Oios' first blow, but it isn't quick enough for the Shadow's next strike - with a flash from the staff, she literally ruptures, a mix of light and gore bursting all over the entry hall.

Breathing heavily, and wearing the largest frown you've ever seen, the Lady Bellet pulls a chunk of skin from her hair.

Upstairs, an audible thump as a body hits the floor, and a constant, low moaning...

OOC:
PCs up! NPCs will follow your direction


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

OOC:
Yes dex and armor boost to AC added to stat line finally along with updated HP. Thanks for the buffs!

Drazan:
Sorry but Serendipity is down

I hear more upstairs. We must put them down and the power of faith is the most effective weapon we have. Lady, the safest place is with us at the nonce. Oios orders Stay with us and after we have slain the abominations we will see what we can do to heal you! I will go first, then Imix, then the Lady and Nat at the rear! Fast!

Oios moves upstairs.

Mechanics:
One Move action spent to go upstairs. Two actions left to take


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

=================
Upstairs, Round 6
=================

Intense thuffling and a loud THUMP combine with yells of triumph and pain, echoing down the staircase to those on the ground floor. The battle rages on; Oios seems to go unheard.

Istiel, Drazen:

Istiel yells with pain as undead Antuk's heavy arm slams her in the head, the monk stumbling and nearly dropping her torch. Reeling, she watches as two of Malta's heads roll parallel across the floor. Fortunately her vision quickly clears and the images combine into one. They can be destroyed

Whipping herself back upright, the bloodied and blackened warrior focuses her own life energy into a series of accurate attacks. Kicks and strategic deflections attempt to snap the joints of the undead guards into uselessness.

ooc:

YES, great job Drazen. Three more to go, Antuk is already damaged.

BP: Istiel's AC is 16 right now, I've been keeping it up to date. Essentially the +4 dex from Imix and the -2 ac from the cramped space canceled out. I will always keep the information in my stats line up to date with active conditions already factored in.

mechanics:

Fort rolls:

fortitude saving throw #1: 1d20 + 8 ⇒ (18) + 8 = 26

fortitude saving throw #2: 1d20 + 8 ⇒ (10) + 8 = 18

fortitude saving throw #3: 1d20 + 8 ⇒ (9) + 8 = 17

Swift Action: Spend last ki point for extra attack. Can't use ki if you're dead!

Action 1,2,3: Attack zombie Antuk, switching if he falls.

Attack 1, no power attack, cramped space: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18

damage 1, dragon style first attack: 1d6 + 7 ⇒ (6) + 7 = 13

--------------------

Attack 2, FLURRY, cramped space: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10

damage 2: 1d6 + 5 ⇒ (6) + 5 = 11

--------------------

Attack 3, HASTE (last round), cramped space: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19

damage 3: 1d6 + 5 ⇒ (5) + 5 = 10

--------------------

Attack 4, KI ATTACK, cramped space: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28

damage 4: 1d6 + 5 ⇒ (4) + 5 = 9

--------------------

Attack 5, 2nd attack action, cramped space: 1d20 + 10 - 2 - 5 ⇒ (19) + 10 - 2 - 5 = 22

damage 5: 1d6 + 5 ⇒ (5) + 5 = 10

--------------------

Attack 6, 3rd attack action, cramped space: 1d20 + 10 - 2 - 10 ⇒ (17) + 10 - 2 - 10 = 15

damage 6: 1d6 + 5 ⇒ (1) + 5 = 6


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

=================
Upstairs, Round 6
=================

Istiel & Drazan:
Drazan turns to face the soldier that attacked him, small glowing eyes locking onto the undead things torso before bringng Bane around. The unrelenting attacks on Drazan's fortitude, driving him into a constant quaking growl.

mechanics:

fort: 1d20 + 11 ⇒ (14) + 11 = 25
fort: 1d20 + 11 ⇒ (1) + 11 = 12
fort: 1d20 + 11 ⇒ (7) + 11 = 18

Bane Axe: 1d20 + 14 ⇒ (18) + 14 = 32
Bane Axe: 1d10 + 16 ⇒ (9) + 16 = 25
Bane Axe: 1d20 + 9 ⇒ (13) + 9 = 22
Bane Axe: 1d10 + 16 ⇒ (10) + 16 = 26
Bane Axe: 1d20 + 4 ⇒ (13) + 4 = 17
Bane Axe: 1d10 + 16 ⇒ (5) + 16 = 21

Effects
Small Earth Elemental form: +1 bonus to attack rolls and to AC
Rage +2/+2
Judgement +0/+1
Serendipity:
+1 luck bonus to attack rolls, skill checks, ability checks, and saving throws


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

"This is an infection. Better to burn this place to the ground before they spread." Realising he is talking to Oios' back he bites back a curse and follows the older man upstairs, calling out as he moves.
"Nat. Bellet. Ensure a perimeter is set up outside. If one of these things gets to the Hospice, it'll convert everyone."

mechanics:
Going upstairs is an action?


============
Round 7
============

GM Screen:
Antuk: -53

Drazan:
The second strike burns your skin, all the while also chilling you to the bone, as if your very essence is being sucked from you. -1 negative level

Imix and Oios:
Imix and Oios bound up the steps, only to find another landing, and more steps heading upwards. Without breaking stride, you round the landing and head up another flight, the stairway curving along the wall. Atop the third floor, a lit torch burns in the brazier at the head of the stairs, leading down a hallway flanked by doors, both closed. In the middle of the hall, an attic door lies open, a ladder extending from it, folding down to the floor.

Lying on the floor at the base of the ladder, a single torch, its flame snuffed out.

Above, in the attic crawlspace; flickering torchlight and the sounds of fighting: Istiel's grunts and shouts, the sound of a body hitting the floor...

Drazan and Istiel:
Drazan drops the guard closest to him, while Antuk swings back at Istiel, trading blow for blow with the warrior monk. This time, however, Istiel dodges Antuk's attacks with ease.

Another guard risen to her feet, charges Drazan, landing two solid punches to the Mountain Man's chest.

Stumbling from the darkness, a third guard, though he'll not get an attack this round...

Mechanics:

slam Istiel: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 - 1 ⇒ (5) - 1 = 4

slam Istiel: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 - 1 ⇒ (2) - 1 = 1

slam Istiel: 1d20 + 5 - 5 ⇒ (11) + 5 - 5 = 11
damage: 1d8 - 1 ⇒ (4) - 1 = 3

slam Istiel: 1d20 + 5 - 10 ⇒ (11) + 5 - 10 = 6
damage: 1d8 - 1 ⇒ (4) - 1 = 3

slam Drazan: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 - 1 ⇒ (7) - 1 = 6

slam Drazan: 1d20 + 5 - 5 ⇒ (15) + 5 - 5 = 15
damage: 1d8 - 1 ⇒ (6) - 1 = 5

Drazan:
11 points damage and 2 fortitude saves, please.

Everyone:
Oios and Imix waste no time climbing the ladder into the attic, arriving to find the space cramped, their heads bumping against the ceiling. Bloodied and covered in black, fetid marks, Drazan and Istiel stand fighting off a group of the undead. The Engineer, Matla Tolita's head lies by the attic's trapdoor, her body a few feet away. A guard also lies dead, and Drazan fends off another undead guard. Antuk - now lifeless yet living - is locked in a fierce fight with Istiel, and a third guard stumbles out of the darkness towards them, all three of the undead horrors moaning in unison...

OOC:
Y'all are up. Nat and Bellet are downstairs, per Imix's orders. Imix and Oios, I'm gonna need a will save DC 13 or be shaken. Also, you're in a cramped space in the attack. Any medium sized creature or larger is at -2 to attacks and cannot charge. Drazan and Istiel are in combat, Oios and Imix will need one action to get there. Any of the creatures can be flanked as part of that action.

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