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============
Round 7
============

GM Screen:
Antuk: -53

Drazan:
The second strike burns your skin, all the while also chilling you to the bone, as if your very essence is being sucked from you. -1 negative level

Imix and Oios:
Imix and Oios bound up the steps, only to find another landing, and more steps heading upwards. Without breaking stride, you round the landing and head up another flight, the stairway curving along the wall. Atop the third floor, a lit torch burns in the brazier at the head of the stairs, leading down a hallway flanked by doors, both closed. In the middle of the hall, an attic door lies open, a ladder extending from it, folding down to the floor.

Lying on the floor at the base of the ladder, a single torch, its flame snuffed out.

Above, in the attic crawlspace; flickering torchlight and the sounds of fighting: Istiel's grunts and shouts, the sound of a body hitting the floor...

Drazan and Istiel:
Drazan drops the guard closest to him, while Antuk swings back at Istiel, trading blow for blow with the warrior monk. This time, however, Istiel dodges Antuk's attacks with ease.

Another guard risen to her feet, charges Drazan, landing two solid punches to the Mountain Man's chest.

Stumbling from the darkness, a third guard, though he'll not get an attack this round...

Mechanics:

slam Istiel: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 - 1 ⇒ (1) - 1 = 0

slam Istiel: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 - 1 ⇒ (2) - 1 = 1

slam Istiel: 1d20 + 5 - 5 ⇒ (17) + 5 - 5 = 17
damage: 1d8 - 1 ⇒ (6) - 1 = 5

slam Istiel: 1d20 + 5 - 10 ⇒ (17) + 5 - 10 = 12
damage: 1d8 - 1 ⇒ (4) - 1 = 3

slam Drazan: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 - 1 ⇒ (6) - 1 = 5

slam Drazan: 1d20 + 5 - 5 ⇒ (15) + 5 - 5 = 15
damage: 1d8 - 1 ⇒ (1) - 1 = 0

Drazan:
11 points damage and 2 fortitude saves, please.

Everyone:
Oios and Imix waste no time climbing the ladder into the attic, arriving to find the space cramped, their heads bumping against the ceiling. Bloodied and covered in black, fetid marks, Drazan and Istiel stand fighting off a group of the undead. The Engineer, Matla Tolita's head lies by the attic's trapdoor, her body a few feet away. A guard also lies dead, and Drazan fends off another undead guard. Antuk - now lifeless yet living - is locked in a fierce fight with Istiel, and a third guard stumbles out of the darkness towards them, all three of the undead horrors moaning in unison...

OOC:
Y'all are up. Nat and Bellet are downstairs, per Imix's orders. Imix and Oios, I'm gonna need a will save DC 13 or be shaken. Also, you're in a cramped space in the attack. Any medium sized creature or larger is at -2 to attacks and cannot charge. Drazan and Istiel are in combat, Oios and Imix will need one action to get there. Any of the creatures can be flanked as part of that action.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

==========
Round 7
==========

Oios and Imix are witness to a frantic martial display; Drazen and Istiel fighting against the lifeness ones with the intesity of a freshly stoked flame.

The monk seems especialy engaged, the torch in her left hand brightly sputtering as she deflects the awkward but restless pummeling of a dead, grey Antuk.

Despite the matted blood shimmering against her black silk robes, she shows no sign of stopping her attempts at pulverizing the former guardsman's bones into uselssness.

ooc:
If I was smart I'd keep quiet, but that third slam attack hit Istiel with a 17, for 5 damage.

Mechanics:

Fortitude save from third slam attack: 1d20 + 8 ⇒ (1) + 8 = 9 I guess this is how honesty is rewarded on the Paizo forms. THANKS DICE

Action 1, 2, 3: Continue the assualt!

Attack 1, no power attack, cramped space: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16

damage 1, dragon style first attack: 1d6 + 7 ⇒ (5) + 7 = 12

-------------------------

Attack 2, FLURRY, cramped space: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22

damage 2: 1d6 + 5 ⇒ (6) + 5 = 11

---------------------------

Attack 3, 2nd attack action , cramped space: 1d20 + 10 - 5 - 2 ⇒ (7) + 10 - 5 - 2 = 10

damage 3: 1d6 + 5 ⇒ (4) + 5 = 9

---------------------------

Attack 4, 3rd attack action, cramped space: 1d20 + 10 - 10 - 2 ⇒ (10) + 10 - 10 - 2 = 8

damage 4: 1d6 + 5 ⇒ (2) + 5 = 7

---------------------------


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix looks at the fallen. At the wounds on their best warriors. 'Too late' he thinks, hopelessness rising within him.
He sees Istiel shake off another series of blows, and takes heart 'At least we will go down fighting.'.
Raising his shield he calls upon his Power. Raw Life floods in, filling the cramped room, antithetical to the abominations they face.

Mechanics:

I thought Nat & Bellet were going outside, but all good.
will: 1d20 + 3 ⇒ (2) + 3 = 5 Shaken
Spend a SP
channel: 2d6 ⇒ (4, 6) = 10


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

==========
Round 7
==========

With his staff furiously blazing with the holy yellow of Ayida-Wedu Oios moves in to be able to hit either the guard Drazan is engaged with or Antuk. If you need to recover then fall back! he says before starting bringing the staff done on the former Antuk's skull.

Mechanics:

Swift:
Declaring Smite on Antuk for one spell point from staff, AC +4 vs Antuk

If Antuk is already done based on Isitel's attack then switch Antuk to the guard fighting Drazan.

One:
Move

Two:
Attack
Cramp Smite Staff Antuk: 1d20 + 6 + 4 + 2 - 2 ⇒ (12) + 6 + 4 + 2 - 2 = 22
Smite Staff damage Antuk: 1d6 + 2 + 4 ⇒ (1) + 2 + 4 = 7

Three:
Attack
Cramp Smite Staff Antuk: 1d20 + 6 + 4 + 2 - 2 - 5 ⇒ (3) + 6 + 4 + 2 - 2 - 5 = 8
Smite Staff damage Antuk: 1d6 + 2 + 4 ⇒ (5) + 2 + 4 = 11

First successful attack on Antuk will have an additional +4 to damage.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Forgot Will Save:
Scarred Legion gives +2 1d20 + 13 ⇒ (13) + 13 = 26


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

=================
Upstairs, Round 7
=================
Drazan’s earthen form quakes as it struggles to hold together, but his attacks are still unrelenting.

Mechanics:

fort: 1d20 + 10 ⇒ (4) + 10 = 14
fort: 1d20 + 10 ⇒ (3) + 10 = 13
Bane Axe: 1d20 + 12 ⇒ (19) + 12 = 31
Bane Axe: 1d10 + 16 ⇒ (3) + 16 = 19
Bane Axe: 1d20 + 7 ⇒ (20) + 7 = 27
Bane Axe: 1d10 + 16 ⇒ (9) + 16 = 25
Bane Axe: 1d20 + 2 ⇒ (4) + 2 = 6
Bane Axe: 1d10 + 16 ⇒ (9) + 16 = 25

Crit Confirmation Bane Axe: 1d20 + 7 ⇒ (20) + 7 = 27
Bane Axe: 2d10 + 32 ⇒ (3, 2) + 32 = 37

If Drazan kills the undead attacking him with his first attack he will use his remaining actions to gain +2 saves vs negative energy

Effects
Small Earth Elemental form: +1 bonus to attack rolls and to AC
Rage +2/+2
Judgement +0/+1
Negative level -1


==============
Round 8

==============

GM Screen:
G1: Dead
Antuk: Dead
G2: Dead
G3: -21

Istiel:
1 negative level for the failed save, but a golden star for honesty! Sadly, the negative level turns one hit into a miss. Happily, you did enough damage with your one hit to jjuuuuuuuusssssstttttt put yourself over the top.

Imix:
Yes, Nat and Bellet are outside. Sorry for the confusion.

Istiel's weakened fists bounce off Antuk - until they don't. With a flourishing uppercut, the monk's fists smash into Antuk's jaw, and the undead guardsman drops at Istiel's feet, suddenly just dead.

Drazan's second axe swipe separates the guard's torso from her hips.

Letting loose a howl of rage, the last guard, singed and battered by holy might, turns with hatred upon Oios, grabbing towards the Shadow's head in an effort to squeeze the life from it; however, Oios' magical protections shunt the guard's hands away.

Mechanics:

slam Oios: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 - 1 ⇒ (6) - 1 = 5
slam Oios: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 - 1 ⇒ (5) - 1 = 4
slam Oios: 1d20 + 5 - 5 ⇒ (14) + 5 - 5 = 14
damage: 1d8 - 1 ⇒ (4) - 1 = 3
slam Oios: 1d20 + 5 - 10 ⇒ (19) + 5 - 10 = 14
damage: 1d8 - 1 ⇒ (3) - 1 = 2

OOC:
PCs are up. One guard left. ROFLStomp time!


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Ooc:
Can just use my attacks from round 7 on this dude I think


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

========
Round 8
========

Istiel lets out a wracking cough as she feels the life energy ripped from her body, clutching her chest after Antuk falls still at her feet. She grits her teeth and staggers forward as the last guardsman lunges towards Oios.

Moving behind the creature she launches a series of punches at the nape of its neck, attempting to snap the structure.

OOC:
Is this a temporary negative level? As in she'll get a new save to remove it tomorrow?

Oios:
I think BP already applied your attacks to the last guard? Which is why it's now attacking Oios.

Mechanics:

Action 1: Move to last guardsman, flank with Oios.

Action 2, 3: Kung Fury smack-down, no power attack

-------------------------

1st attack, flank, cramped space, negative level: 1d20 + 10 + 2 - 2 - 1 ⇒ (2) + 10 + 2 - 2 - 1 = 11

1st attack damage, dragon style 1st attack: 1d6 + 7 ⇒ (5) + 7 = 12

----------------------------

2nd attack, flank, cramped space, negative level, FLURRY: 1d20 + 10 + 2 - 2 - 1 ⇒ (4) + 10 + 2 - 2 - 1 = 13

2nd attack damage: 1d6 + 5 ⇒ (6) + 5 = 11

----------------------------

3rd attack, flank, cramped space, negative level, 2nd attack action: 1d20 + 10 + 2 - 2 - 1 - 5 ⇒ (15) + 10 + 2 - 2 - 1 - 5 = 19

3rd attack damage: 1d6 + 5 ⇒ (5) + 5 = 10

----------------------------


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Mechanics Round 8:

Full attacks.

Same as Round 7: 1d20 + 6 + 4 + 2 - 2 ⇒ (4) + 6 + 4 + 2 - 2 = 14

Damage: 1d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12

Same as Round 7: 1d20 + 6 + 4 + 2 - 2 - 5 ⇒ (14) + 6 + 4 + 2 - 2 - 5 = 19

Damage: 1d6 + 2 + 4 ⇒ (5) + 2 + 4 = 11

Same as Round 7: 1d20 + 6 + 4 + 2 - 2 - 10 ⇒ (2) + 6 + 4 + 2 - 2 - 10 = 2


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

=================
Upstairs, Round 8
=================
If there were anything left to re-kill, Drazan does not leave the threat unchallenged or unharmed.

Those cowards! Even as they accept Shadeholme's surrender and take everything but your lives, they still are not satisfied. Shadeholme's people will not make the journey, not while the First Flame harries them with this corrupted version of their peace.

Mechanics:

Move to engage undead guard

Bane Axe: 1d20 + 12 ⇒ (18) + 12 = 30
Bane Axe dmg: 1d10 + 16 ⇒ (8) + 16 = 24

Bane Axe: 1d20 + 7 ⇒ (15) + 7 = 22
Bane Axe dmg: 1d10 + 16 ⇒ (9) + 16 = 25

Effects
Small Earth Elemental form: +1 bonus to attack rolls and to AC
Rage +2/+2
Judgement +0/+1
Negative level -1


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Twice more Imix's power surges over the battlefield - but this time to heal, rather than harm.
"Are there more?" he asked, tension in his voice. "We must rouse the town. What, exactly, were we promised. Was it not safety in the forest?"

mechanics:

channel: 1d6 ⇒ 3
channel: 1d6 ⇒ 4


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

"Remember the Fox Priest" he added "Every deal was kept - to the letter. A devil's deal."


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

And what of the peace binding made to get Shadeholme through the talks? Drazan growled, as his earthen form fell from his flesh and returned him to his natural form. What of that agreement? No one would agree to this unless they wanted the blood of these men and women on their hands. Where was it that even the fallen would betray Shadeholme? Who killed them in the first place?


The last of the creatures falls easily to your attacks, battered and bisected in a matter of a few seconds. The sound of climbing hits your ears, and soon enough, Nat climbs into the attic.

"There's nothing oiytside. The Lady stays beloyw; she fears the woist. Says she didn't knoiw this royim was up here. Oye suspect its hidden enoigh froym the hall, when the doyr is cloysed."

"The Flame alwoiys kept their woyd, with me. These creatoirs, bodaks, they coyed be boyne from moynd-bending, incoymprehensable evil. Witnessing it oiyven."

The attic, despite the gore, is otherwise tidy. Shelving lines the walls, and tucked into the back, one large wooden map drawer, utilitarian in make, sturdy in construction. Its drawers have been pulled out and lie scattered near the case, its contents piled neatly on the floor, while a couple lie open. The maps are caked in dried blood, as is the floor in front of the case, and now that you have the time to look, in other parts of the attic as well - even on the ladder leading down into the third floor hall.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios closes his eyes wearily. Drazan, Isitel. Imix is right. The most important thing is to ensure there are no loose bodaks that might run rampant and spread their corruption. Nat, please bring them back to full health and help them with your light to see if any might have escaped. It seems like we caught this... abomination... as it was starting... but we must be careful. As for me

Oios closes his eyes Damballah preserve me but I must try and find the source of this in this house. The attic seems to be it with this old blood. But...

The old Shadow starts to murmur prayers to Makaya to ask for her help again in this cursed place.

Mechanics:
Use one spell point from staff to cast Divine Magic again as full round action.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel takes some labored breaths as the last undead falls, clutching her chest with a gore-soaked hand. Something was taken from me. I feel weak.

She looks to Oios with briefly unfocused eyes before nodding slowly. "I will search the house and surroundings." The monk stands up straight and makes for the exit ladder, torch held high above her as she returns to the hallway. The descending flame casts odd shadows over the eviscerated undead strewn about the floor.

Sparing a glance at Lady Bellet, she hops off the ladder and begins systematically searching the house room by room.

Mechanics:

Istiel will take 10 and search the rest of the house for other signs of undea/struggle. (Perception: 10+9-1 = 18)

Or if you want to do it floor by floor or room by room, BP, Istiel will start searching on the third floor first (I think the third floor is right below the attic anyway)


OOC:
Nat has enough spell points left to bring everyone up to full hp.

Nat nods and wordlessly takes her leave, her face strained with worry.

Oios:
Other than the quickly fading black auras surrounding the bodaks, nothing shows itself. Indeed, upon further divinations, nothing in the house registers as unusual.

------------

Downstairs, the Lady Bellet looks to Istiel, her eyes wide. Clutching the monk's shoulder, Bellet whispers the words, barely able to force them from herself, "Is he..."


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel jerkingly halts as Lady Bellet grabs her shoulder, head immediately swiveling left to the noble.

The torch, held high above her right side, illuminates Lady Bellet but shines no light on the front of Istiel's mask. Only the edges of the laquered oak glint orange-tinted reds and whites. The black voids of her mask eyeholes, seemingly empty and eyeless, stare at the other woman for a full second.

"Yes." She says woodenly, "They are all dead." Echos a voice so hollow it could be coming from the mask itself.

Without another word she walks out of Bellet's grasp to begin searching the house.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

"Wait!" calls Imix "We must leave this place as we found it. Much as I would like to see it burn, it must stand. Someone - I suggest Lady Bellet - needs to go and see a watch set. We should work together to search this place systematically."

His face grim, Imix looks into the darkness. "Perhaps this is a trick. Perhaps it is a coincidence. Either way I think our best bet is to continue on the path we have already plotted."


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios stamps out of the house banging Telowo's staff on the ground with barely constrained rage. Of all the terrors we have faced. To have the dead walking is a fresh horror. Telowo's staff is blessed to be able to sense these monstrosities. I will make circles around the house to make sure there are no more. Then we will examine these corpses to see if we can discover the source of this blasphemy. And quarantine the damned attic. Perhaps some evil arcane document of some sort caused this! Before he goes out on his patrol though Oios pauses near the Lady and takes a deep breath If there is anything I could have done to protect your guardians I would have done so. Please call your guards to you and have them stay with you. Let someone now if any more are missing than the ones we... just laid to rest


The Lady Bellet pales and shakes her head barely acknowledging Istiel's words. At Oios' suggestion, the noblewoman leaves, and returns a short while later with five more guards. After a quick conference, a guard turns to Oios and, looking towards the attic, gives an involuntary shudder. "All are here that came with Antuk to pack the lady's things. There was blood, the night we moved in, handprints on the walls and streaked along the floor. We cleaned it of course, after searching the house, of course."

The guard looks again towards the attic, and again shudders. "Didn't notice that, though. She must have laid up there, near death, for days."

Indeed, upon further examination, the attic door blends seamlessly with the ceiling.

OOC:
A secret door.

Outside, Oios and the guards find no evidence of any more monstrosities. Inside, the Suriname and the Monk start their search of the residence. The three floors of Matla's house turns up little of interest; the Lady's things, in various states of readiness for the journey to lie ahead, the Chief-Engineers possessions unpacked and untouched.

OOC:
Matla's things are mostly functional tools such as pots, pans, etc., as well as clothes and furniture (functional though of nice quality) and a bit of artwork. There is a total of 2 goods to be gleaned from the house.

The attic, however, turns out to be a different story. It was, no doubt, where the twice-dead Matla Tolita kept her most prized possessions; fine engineer's tools, some particularly rare treatises on science and nature, and once in the map case, now stacked neatly on the floor, perhaps where she took her dying breath, every engineer's obsession: maps.

Some of the maps, soaked through with now dried blood, are damaged beyond repair, stuck together and illegible. Others - most of the remainder - are of subjects important to engineers; canal elevations, building plans, and the like. There are a handful of exquisitely detailed maps of the Baunti Valley.

One map, however, is completely different. On the upper third of the map, a valley, immediately familiar to all there, although the cities of the Three Peoples don't show on it. A great river, descending from a lake and winding its way south, flanked by mountains. A few runes are drawn, here and there, in an unknown tongue, mostly next to small dots. The river continues winding its way south, and into a large forest which blankets most of the rest of the map. Within the forest, more small dots, and those strange runes, and the lines of the river grow thicker and wider, until about half-way down the map, tucked into a bend in the river, lies a depiction of many fine towers rising into the sky, next to which are printed more runes. The river continues on its way, further south, until, at the bottom of the map, it empties into another large lake, which stretches, presumably, beyond the mapmaker's knowledge...

Drazan:
The ruins look familiar to you. They are the "alphabet" of Mother Hunger's people.

OOC:
MW engineers tools give +2 to craft (metalwork, stonework, etc.). Maps of the Valley give +2 to geography checks in the Valley itself. Books, with one hour's consultation can give +2 to nature and engineering checks BUT are also extensive - they take up the space of one goods. Finally, the last map you've found is of the Valley and area south before the cataclysm. It won't be entirely accurate now, but it will give you an idea of what lies ahead.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

The Chief Engineer is critically injured in the invasion. Oios says to himself as tries to recreate what happened Instead of seeking help she comes back home to be with her beloved maps. Drags herself up to her attic, collapses, slowly dies, and turns into a bodak from.... the horrors of the invasion itself? Oios slowly shakes his head. Perhaps. Damballah protect us from such evil fortune. Such depths of insanity. Nat, help me sanctify and send all of these bodies to their final resting place in peace with the Gods and away from the troubles of this world. Lady Bellet whatever else you may need that Shadeholme can provide we will do so. We will take the tools, the unsoiled books, and the maps, all else we will leave alone.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Searching through the house for anything that might prove the First Flame's trespass at first grows Drazan's anger and frustration. Not finding anything to justify his hate eventually dawns the desparate nature of the situation Shadeholme is in. How am 'I' to protect anyone... It doesn't matter how. The First Flame was responsible. They will suffer a hundred fold for this.

Drazan relents to the circumstance, and settles to wandering the home as others take stock of anything useful. As Drazan wanders past the maps he does a double take with a look of disbelief on his face. Kneeling down he inspects the map with a pointed finger tracing the glyphs and symbols.

Looking around Drazan looks around to see if anyone has noticed him or the map. If not, he either folds it or rolls it up so he can stow it along side his keepsake of Rigel, the alloyed dagger. Or if someone does notice him, he still takes it, but he uses a silencing finger to shush any words on the matter.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Oooh this is cool loot. Let's take it!

Istiel listlessly searches the remainder of the interior with Imix, seeming to drift from move to room like a spectre. She felt awful. The lack of sleep she could handle. The dehydration from imbuing large amounts of libations at the feast was merely a distraction. Yet, it felt as if the undead left gaping hole in her soul and spirit, and it was the final straw.

As they go through the papers of the attic she is reminded of the Capital- when her and Suuha searched the Mask Archies and discovered the sinister background of Fox Priest. Will that be my final memory of the Monastery? A blood-soaked page slips from her fingers and to the floor.

I cannot decide the best fate for my kin. Did all the monks die fighting? Or did some escape? Survive to fulfill their tenants yet? She wonders, standing with stark stillness. Blinking rapidly and inhaling deeply as she returns to the moment, Istiel bends down to retrieve the piece of paper.

In the corner of her eye she sees Drazen stuffing something into his rucksack, glancing at him. When she is met with a silencing gesture the monk does not respond, simply turning her head back to sorting through maps. We have seen many battles. I will not betray his trust over paper.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix searches through the papers, hopeful of finding some arcane ritual that might have caused the change.

"We cannot spend too long here." he points out "We need to be ready to move tomorrow. I fear that things touch has already cost me the strength I would need to truly help when the sun rises."

mechanics:

Would Imix know what's happened, and how long it might last? Would he know of any way to make it pass? That -1 CL is going to kill the magic assisted evacuation plan - though I'm not sure it was going to make much difference anyway in the end.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios does not have the luxury of allowing secrets any longer. He stops Drazan. What is that paper? Might it explain how these bodaks were created? he asks the warrior, ignoring Drazan's admonishing shush.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

No, Drazan replied sharply, not turning to face Oios. It's a map from before the valley as it is today, and before Three People. I plan to decipher and translate the forgotten tongue for Shadeholme's benefit, or the surviors at least. Then go so far as to have someone copy it. Drazan pauses, waiting expectantly for Oios's next words.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

A map of the valley? Why not make a copy of it now? Oios wants to know. And who would you have translate it?


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Arching a brow at an unexpected response from Oios, Drazan replies dryly, I didn't think now was an appropriate time to ask an engineer to copy it seeing as we are leaving soon, though if you think there is time enough tomorrow, I will make it a priority. As to who would translate it; I will when I've learned the letters. I plan on learning along with Fulton as soon as my training with the Bloodrage is complete.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

The fact that we are leaving means we need good quality maps more than ever. I will have someone make a copy if you cannot and you can keep one of them. Guard it well though. The more knowledge we keep from the enemy the better


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Then I will see it copied then and it will not leave my sight.


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==============
ACT II, Desnus 1
==============

Desnus 1 arrives a bit cool, with a misty fog covering the lowlands below Eel Mound. As Ayida-Wedu crawls over the treetops, you can feel the humidity on your skin; it will be one of those days that while refreshing now, will grow uncomfortably hot as the day grows long.

For now, the Valley is quiet. The Shadeholmers move around quietly, with purpose, weighed down with heavy packs. The gates are opened, and - with your enemies nowhere in sight - the villagers make their way to the levee, and under the direction of Tex, barking orders as she strides up and down the waterline, the boats are quickly loaded for the journey.

Nat stops you, looking into the treeline, avoiding your eyes. "Oye... Oye think Oye'm going to stay. There's soimething here, that Oye need toi see through." Drawing a thin scroll-case from her shawl, the priestess presses it into Oios' hands. "Soime scribblings Oye made last noight. Rituals, prayers, tha loike. Make sure that Issy gets it. Oih, and this." Taking the shawl from her slight shoulders, the Tooyah woman folds it neatly and leaves it with the Shadow.

------------------------

By noon, the boats are loaded, the Frozen still unseen, even with Sarre standing atop one of the reedboat's cabins, arrow notched, looking into the woods. The fog has long burned off, and true to your suspicions, the day has warmed considerably, uncomfortably even, the blue sky above you giving little relief from Ayida-Wedu's glare.

At the lead Keelboat, Korya Kolta, the Tooyah fisherwoman, unties the bowline and hopes onto the boat's guards. Looking to you, she flashes a brief smile. "Oi! We ready then?"


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CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

==============
ACT II, Desnus 1
==============

Focus was not Drazan's strong point, and between the task of scouting ahead and plotting the path through the wilds and the feeling those undead left lingering behind in place of where his inner soul must have been originally, being watchful like a hawk was far from the forefront of his mind. It was only an hour or two before Drazan surrendered the idea of moving as beautifully silent and shadowy as Istiel, and instead opted to stand up like a tree in middle of a grass covered plain, and simply walk along. In his head he justified the tactic, If there is danger here, it will attack and reveal itself. If there are watchful eyes, then let them watch. If danger is too great, it is likely not hiding and we will see it before it sees us; giving us a chance to go around or prepare an advantage.

Resting was not as often as he would have liked, but when the moments came, Drazan forced himself to embrace the reprieve in spite of the missing piece of him. At least the building heat of the sun did nothing to accelerate the rate of his exhaustion.


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

==============
ACT II, Desnus 1
==============

Ayidu-wedu's birth comes as it does every morning, the sky-mother glimmering through the fog. Istiel stops briefly as the first rays edge over the trees, adjusting the two one-hundred pound bags of milled grain she was casually carrying on her shoulders.

She feels the warmth of the Goddess on her hands, the familar caressing of the other's life-giving light, and knows that despite the possibility she may never see the rebirht atop Shadeholme's mounds again, Ayidu-wedu would follow her children wherever they go.

Realizing she is dawdling, Istiel trudges towards the docks to deliver another load of supplies to the ever-growing pile among their keelboats.

----------------

When Drazen and Istiel set out to scout it is done so wordlessly, the two simply seeming to drift off into the trees surrounding the canal on their own accord.

The coming heat caused Istiel to change footwear (the only thing she ever seemed to change), and she now sported a pair of worn leather moccasins instead of thick winter boots.

She can sense the nervousness in Drazen, the kind of spring-frond tension animals often exhibit after being startled by a strange noise. It was infectious and put her on edge. Ironically, when the mystical and powerful warrior stopped trying to skulk through the shadows and instead stood tall and crashed through the brush, she felt more at ease than before. All was as it should be.

The building heat and humidity was punishing to the black-robed monk, but she did not complain. Her sweat copiously soaked the silk fabric as it had for many years, and would continue to do so.

When they prepare to stop for the night Istiel begins to collect kindling. "Mother Hunger will find us tonight. If we do not call it first." She comments, pulling up a heap of dried grass.


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Drazan and Istiel, Desnus 1:
They step from the forest as you wend away from Shadeholme, southwest along the Cheya Canal; lined up silently, watching you. Mountain Men. And women. Not just the warriors, but whole tribes, word seeming to have spread ahead of yourselves, as soon they are waiting to see you pass. They mostly watch silently as you pass, though there is some muttering in their own tongue - which you both understand of course - epithets and curses. There is anger of course, but also something else. The Mountain Men step away as you approach, taking cover in the treeline for safety, they avoid eye contact. There is fear there, on their faces - you've seen it enough to know it. And then a specific word catches your ear - avalanche. The avalanche, of course, is greatly feared by the Mountain Tribes, perhaps the thing feared more than all else. Seemingly out of nowhere, a force of great destruction, it comes and sends all across the veil with utmost mercilessness.

So you pass the tribes and the woods tower overhead, but the paths are easy-going enough, still recently maintained by the Three People's engineers. The woods grow quiet; except the everpresent murmur of the canal's current, and the occasional bird's chirp, you are alone with your thoughts. You pass a few abandoned and raided farmsteads, and then, in a bend in the woodline, you see them: a score or so goats, munching on some shoreline weeds. One raises its head and its nostrils flare, as it tenses, prepared to flee into the woods...

OOC:
Handle Animal to wrangle the goats, although I'll certainly entertain other ideas!


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

==============
Desnus 1
==============

Downwind and barely within line of site, Drazan eyes the twenty or so goats. In his mind he was weighing the costs. It did not matter that the goats may have already belonged to someone out here, maybe they were even still alive. What did matter were the risks of either taking what he could now, like the Hunter he was still learning to be, or taking the time to go back to the others and finding someone that could then come back here and wrangle them up. Between himself and Istiel, he figured he could catch three or four of them, but then that was more meat that would have to be cleaned, carried, and prepared for eating.

Drazan rolled his eyes, and then looked to Istiel. I should go get someone to come here and gather these goats. I know nothing of herding, only hunting. Twenty goats would be much more beneficial when compared to a few that we could kill. You should stalk them and leave an obvious trail to follow for when the herder returns.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

==============
ACT II, Desnus 1
==============

Oios studies Nat's face but finds it unreadable. He considers using his newfound authority to override her but decides against it. I will trust you on this Nat. When we come to take back what has been taken from us then I hope we will find you easing our way back in the name of Ayida-Wedu, and Damballah and all our gods. Just as the engineers are doing. In any case we will remember you.

He finds Isitel and delivers the scroll case and the instructions to her himself. I do not know if Nat has told you that she is not coming with us but she trusts you to succeed her as our priestess and so I do as well. If you have any questions, about anything, then Telowo and I will make time for you. having said this he formally settle's Nat's shawl onto Isitel, formalizing the transfer of responsibility onto the young girl's shoulder.

Later he looks back at Korya Kolta, heartened for the first time in many days by knowing the fisherwoman he had saved from being executed for disobedience so long ago was now helping to save the remnants of the Three People who were heading into an unknown exile.

We are ready. As the light of Ayida-Wedu warms us, we are ready

Later still as the muttering Mountains people watch the Three Peoples leave he starts speaking Hate them for what they have done to us. Hate them for what they have taken from us. But remember the fear on their faces as we pass. And Pity them also. For the accursed Flame of the Wo-Tah has broken them, taken their gods from them, and made them its slaves. And where they failed we have not. We have not lost our way as they have. We have not lost our way of life as they have. We will preserve our memories, of those we lost, and of all that we learned and built. And we have protected our links to Damballah, Ayida-Wedu, Anaisa Pye, Ayizan, Ghede, Legba, Loco, Makaya, Mami Wati, Marinette, Oggun. And then, when we are ready, we will bring their presence back to our land. And the Mountain Men and the Wotah will remember the days of our return even more then they will remember the way we defied them and kept them from overrunning our walls.

Oios walks faster, and then slower, repeating his impromptu sermon to all parts of the line, making sure that everyone hears it at least once.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Drazen and Istiel, Desnus 1:

The few Frozen lined up at the trees immediately sets Istiel on edge- the possibility of trickery was still in the back of her mind despite the agents of the Flame keeping their word on all accounts.

One day they will regret not destroying us defiantly filters into her thoughts as they walk along the Cheya.

When it becomes obvious that the Frozen are participating in some kind of spectatorship rather than impending betrayal, she feels a bud of pride. Those faces. Their words. They fear us. Good. Let Drazen and I enter into their songs. Their legends. When we return we will live up to our reputations.

Drazen would hear a small, contented sigh come from Istiel- a strange noise coming from her, especially under these circumstances. My glory grows. I am on the right path.

--------------------

Monk and axe-wielding force of nature stop together as they are faced with a herb of small, bleating creatures- not their usual stock of foes.

Istiel meets eyes with one goat from across the expanse, and for a moemnt hunter and prey are locked in a contest of intent. An electrifying impulse to hunt the beasts passes through her, the warrior's body subtly shifting into a position to begin sprinting.

Until she realizes there is little glory in chasing down goats and strangling them to death with her bare hands.

Shifting back to a more casual position, she nods in agreement with Drazen. Hunger is a foe I cannot fight alone. "Their milk is worth more than their meat." Is spoken plainly.

Istiel jerks her head back towards the direction they came. "I will follow if they wander away." She says, before stoically crossing her arms and watching the small creatures in the distance.

If needed: Goat Stalking.

stealth: 1d20 + 9 ⇒ (13) + 9 = 22


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Drazan and Istiel:

Nodding an affirmative to Istiel Drazan heads back to fetch someone that knows herding or wrangling; twenty souls with the energy to give chase and some rope will do in a pinch.


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LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix walks tiredly, surrounded by his children. His face is grey. The magics he used took much from him - and without Nat's help he would not have had the strength to do even this much.

He looks up blankly as Oios walks past. 'Fine words.' he considers 'But the hopes you spread are lies.'. Still, the Suriname keeps his thoughts to himself. Like an old man he walks to the lead keelboat, and there lies flat on the deck.

The warm sun works its magics on him as he lies there. 'I have been cold for an Age, or so it feels.' At lunchtime he rouses himself and eats. His soul aches from channelling power for so long - and this is only a half day into a week-long journey. He shifts, skin growing coarser, head elongating, and dips his head over the edge to feel the spray of the water, reptilian eyes focused for obstructions beneath the surface.

mechanics:
I haven't updated the statblock, or crossed off components. When we've an encounter we can work out what condition he's in - he'll be losing a lot of components on this trip.
We're using the new rules, rather than the old ones, right? So not Goods and Food at this point?


Istiel:
The goats settle down as you settle in, and begin munching happily on underbrush, for an hour or so. You find yourself drawn inwards, watching them eat and bleet, and time flows quickly by.

A screech upends your tranquil state. Looking up, you see a large winged shape circling a hundred or so feet up in the air. Turning your attention back to the goats, you see them scatter into the underbrush, panicked bleeting quickly becoming muffled by the forest.

Survival check if you want to follow the goats.

Drazan:
You race your way back towards Shadeholme, quickly gaining ground already crossed earlier in the day. Ahead, you see a familiar figure, sitting on a log, eating some goat's cheese with her soldiers - Sarre. Her eyes widen, briefly, before she beckons you to sit. Spreading a little goat's cheese on a hunk of bread, she passes the bread to you and whispers. "In the woods, to the north, a group follows us. We're taking a rest, hoping they'll show themselves. Sarre's everpresent bow sits at her side, and arrow stuck in the dirt next to it, ready to be put to use...

Imix and Oios:
The remnants of Shadeholme set off in the early afternoon, Sarre with an advance group first, and then the rest, Imix's automatons assisting the able-bodied, which cordel along the canal banks. With the spring rise, what would have been arduous work is greatly aided by the animated logs, and the exiles make good time. The logs also have another unintended consequence: shortly into the journey, at the south of the low town, you see your first glimpse of the Mountain Tribes. As you pass them, you see more gathered ahead. They have come to the canal to see you on your way, not just the savage warriors, but women and children as well. If there was any intent to jeer, or insult, Imix's automatons quickly quiet the onlookers. Other than gasps and whispers, the Mountain Folk watch you leave silently, sometimes even fear showing on their faces as you go.

So you pass the tribes and the woods tower overhead, but the path along the canal is easy-going enough, still recently maintained by the Three People's engineers. The woods grow quiet; except the everpresent murmur of the canal's current, and the creaking of ropes tied to boats and shuffling footsteps, you are alone with your thoughts, as are your fellow exiles - nary a word is uttered as the day grows long. You pass a few abandoned and raided farmsteads, and then, in a bend in the woodline, you see the Chasqui Nando, running towards you, running back from Sarre's advance group, which should be a mile or so ahead of you. Pulling to a stop and barely breathing hard, Nando gives you a quick and pointed look, worry crossing his face, before he whispers. "We saw people moving through the woods. Sarre has stopped 'for a break' - she hopes to draw them out."


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Imix and Oios:
Oios harrumphs She knows her business. Imix do you think you can maintain your creations for a short pause while we do as she does?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel, Desnus 1:

After Drazen leaves, a peace settles around Istiel. Despite the perspiration accumulating under her robes, she is content to merely listen to the babble of the engorged canal and watch the small animals in the distance.

Instinctively her mind falls inward, every minute halving her concious thoughts just as a piece of paper can be folded in on itself. She meditates on the voice of Domhnall that keeps trickling into her thoughts. Was there a way to directly communicate with him? She was no prietess, and did not know where to begin...

The screech causes her head to jerk upward, crossed legs acting as a springboard that rapidly propel her body in the air. Fists clenched, she stares at the circling shape for longer than necessary- the twisted, stinking form of Thom was fresh in her memory. They could make more champions. To watch us leave.

Istiel lifts a hand to her mask, and even with her calloused, stone-tough skin she could feel the three deep gashes Thom left in the wood of her face below her left eye. They would not risk losing another Garr. Lose it they would.

Recalling her duty, she glances back at the forest to see the last tail of a goat slip into the forest. Falling into a purposeful stauner, the monk begins tracking the bleating creatures through the woods. She drags her feet and snaps branches along the way to leave an easily followed trail.

mechanics:
survival: 1d20 + 8 ⇒ (20) + 8 = 28

Great time for a natural 20, dice. Yeah, critcal goat tracking, great.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Drazan:
simple question is the first thing to Drazan's mind, What will you do if they show themselves?

More questions would follow in quick order, but presenting the one emphasised its importance. He would then tell her that he was currently trying to round up an animal handler for a score of goats where Istiel was stalking them further along the route, but if Sarre wanted him to aid her in any way, she need only say so.


Istiel:
Heh, you never know, they could be magical goats.

Drazan:
Sarre tears off another hunk of bread and slathers it in cheese, passing it to you. "Eat some bread." After you take the food, your friend's hand goes to her side and pats the end of the arrow sticking up from the ground, her eyes giving you a meaningful glance.

"If they're not friendly."


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix and Oios:

"I can hold." Imix assures the Shadow "But I cannot stop the sun."


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Imix and Oios:
Then the main caravan will pause for one half of one hour then resume our way. Let Sarre know of this Chasqui Nando.

OOC:
How many Chasqui are left?


Oios and Imix:
Two Chasqui - Paola and Nando - are left. So, you two are going to hang with the caravan for 1/2 an hour?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Oios and Imix:
Yeah. Can't drop the spell, can't afford to get fatigued.

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